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Diffstat (limited to 'patch-remap/mache-spigotflower/net/minecraft/world/level/block/LeavesBlock.java.patch')
-rw-r--r--patch-remap/mache-spigotflower/net/minecraft/world/level/block/LeavesBlock.java.patch207
1 files changed, 207 insertions, 0 deletions
diff --git a/patch-remap/mache-spigotflower/net/minecraft/world/level/block/LeavesBlock.java.patch b/patch-remap/mache-spigotflower/net/minecraft/world/level/block/LeavesBlock.java.patch
new file mode 100644
index 0000000000..e0918cec94
--- /dev/null
+++ b/patch-remap/mache-spigotflower/net/minecraft/world/level/block/LeavesBlock.java.patch
@@ -0,0 +1,207 @@
+--- a/net/minecraft/world/level/block/LeavesBlock.java
++++ b/net/minecraft/world/level/block/LeavesBlock.java
+@@ -14,7 +14,7 @@
+ import net.minecraft.world.level.Level;
+ import net.minecraft.world.level.LevelAccessor;
+ import net.minecraft.world.level.block.state.BlockBehaviour;
+-import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.block.state.IBlockData;
+ import net.minecraft.world.level.block.state.StateDefinition;
+ import net.minecraft.world.level.block.state.properties.BlockStateProperties;
+ import net.minecraft.world.level.block.state.properties.BooleanProperty;
+@@ -24,6 +24,7 @@
+ import net.minecraft.world.level.material.Fluids;
+ import net.minecraft.world.phys.shapes.Shapes;
+ import net.minecraft.world.phys.shapes.VoxelShape;
++import org.bukkit.event.block.LeavesDecayEvent; // CraftBukkit
+
+ public class LeavesBlock extends Block implements SimpleWaterloggedBlock {
+
+@@ -35,130 +36,127 @@
+ private static final int TICK_DELAY = 1;
+
+ @Override
+- @Override
+ public MapCodec<? extends LeavesBlock> codec() {
+ return LeavesBlock.CODEC;
+ }
+
+- public LeavesBlock(BlockBehaviour.Properties blockbehaviour_properties) {
+- super(blockbehaviour_properties);
+- this.registerDefaultState((BlockState) ((BlockState) ((BlockState) ((BlockState) this.stateDefinition.any()).setValue(LeavesBlock.DISTANCE, 7)).setValue(LeavesBlock.PERSISTENT, false)).setValue(LeavesBlock.WATERLOGGED, false));
++ public LeavesBlock(BlockBehaviour.Properties properties) {
++ super(properties);
++ this.registerDefaultState((IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) this.stateDefinition.any()).setValue(LeavesBlock.DISTANCE, 7)).setValue(LeavesBlock.PERSISTENT, false)).setValue(LeavesBlock.WATERLOGGED, false));
+ }
+
+ @Override
+- @Override
+- public VoxelShape getBlockSupportShape(BlockState blockstate, BlockGetter blockgetter, BlockPos blockpos) {
++ public VoxelShape getBlockSupportShape(IBlockData state, BlockGetter reader, BlockPos pos) {
+ return Shapes.empty();
+ }
+
+ @Override
+- @Override
+- public boolean isRandomlyTicking(BlockState blockstate) {
+- return (Integer) blockstate.getValue(LeavesBlock.DISTANCE) == 7 && !(Boolean) blockstate.getValue(LeavesBlock.PERSISTENT);
++ public boolean isRandomlyTicking(IBlockData state) {
++ return (Integer) state.getValue(LeavesBlock.DISTANCE) == 7 && !(Boolean) state.getValue(LeavesBlock.PERSISTENT);
+ }
+
+ @Override
+- @Override
+- public void randomTick(BlockState blockstate, ServerLevel serverlevel, BlockPos blockpos, RandomSource randomsource) {
+- if (this.decaying(blockstate)) {
+- dropResources(blockstate, serverlevel, blockpos);
+- serverlevel.removeBlock(blockpos, false);
++ public void randomTick(IBlockData state, ServerLevel level, BlockPos pos, RandomSource random) {
++ if (this.decaying(state)) {
++ // CraftBukkit start
++ LeavesDecayEvent event = new LeavesDecayEvent(level.getWorld().getBlockAt(pos.getX(), pos.getY(), pos.getZ()));
++ level.getCraftServer().getPluginManager().callEvent(event);
++
++ if (event.isCancelled() || level.getBlockState(pos).getBlock() != this) {
++ return;
++ }
++ // CraftBukkit end
++ dropResources(state, level, pos);
++ level.removeBlock(pos, false);
+ }
+
+ }
+
+- protected boolean decaying(BlockState blockstate) {
+- return !(Boolean) blockstate.getValue(LeavesBlock.PERSISTENT) && (Integer) blockstate.getValue(LeavesBlock.DISTANCE) == 7;
++ protected boolean decaying(IBlockData state) {
++ return !(Boolean) state.getValue(LeavesBlock.PERSISTENT) && (Integer) state.getValue(LeavesBlock.DISTANCE) == 7;
+ }
+
+ @Override
+- @Override
+- public void tick(BlockState blockstate, ServerLevel serverlevel, BlockPos blockpos, RandomSource randomsource) {
+- serverlevel.setBlock(blockpos, updateDistance(blockstate, serverlevel, blockpos), 3);
++ public void tick(IBlockData state, ServerLevel level, BlockPos pos, RandomSource random) {
++ level.setBlock(pos, updateDistance(state, level, pos), 3);
+ }
+
+ @Override
+- @Override
+- public int getLightBlock(BlockState blockstate, BlockGetter blockgetter, BlockPos blockpos) {
++ public int getLightBlock(IBlockData state, BlockGetter level, BlockPos pos) {
+ return 1;
+ }
+
+ @Override
+- @Override
+- public BlockState updateShape(BlockState blockstate, Direction direction, BlockState blockstate1, LevelAccessor levelaccessor, BlockPos blockpos, BlockPos blockpos1) {
+- if ((Boolean) blockstate.getValue(LeavesBlock.WATERLOGGED)) {
+- levelaccessor.scheduleTick(blockpos, (Fluid) Fluids.WATER, Fluids.WATER.getTickDelay(levelaccessor));
++ public IBlockData updateShape(IBlockData state, Direction facing, IBlockData facingState, LevelAccessor level, BlockPos currentPos, BlockPos facingPos) {
++ if ((Boolean) state.getValue(LeavesBlock.WATERLOGGED)) {
++ level.scheduleTick(currentPos, (Fluid) Fluids.WATER, Fluids.WATER.getTickDelay(level));
+ }
+
+- int i = getDistanceAt(blockstate1) + 1;
++ int i = getDistanceAt(facingState) + 1;
+
+- if (i != 1 || (Integer) blockstate.getValue(LeavesBlock.DISTANCE) != i) {
+- levelaccessor.scheduleTick(blockpos, (Block) this, 1);
++ if (i != 1 || (Integer) state.getValue(LeavesBlock.DISTANCE) != i) {
++ level.scheduleTick(currentPos, (Block) this, 1);
+ }
+
+- return blockstate;
++ return state;
+ }
+
+- private static BlockState updateDistance(BlockState blockstate, LevelAccessor levelaccessor, BlockPos blockpos) {
++ private static IBlockData updateDistance(IBlockData state, LevelAccessor level, BlockPos pos) {
+ int i = 7;
+- BlockPos.MutableBlockPos blockpos_mutableblockpos = new BlockPos.MutableBlockPos();
+- Direction[] adirection = Direction.values();
+- int j = adirection.length;
++ BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
++ Direction[] aenumdirection = Direction.values();
++ int j = aenumdirection.length;
+
+ for (int k = 0; k < j; ++k) {
+- Direction direction = adirection[k];
++ Direction enumdirection = aenumdirection[k];
+
+- blockpos_mutableblockpos.setWithOffset(blockpos, direction);
+- i = Math.min(i, getDistanceAt(levelaccessor.getBlockState(blockpos_mutableblockpos)) + 1);
++ blockposition_mutableblockposition.setWithOffset(pos, enumdirection);
++ i = Math.min(i, getDistanceAt(level.getBlockState(blockposition_mutableblockposition)) + 1);
+ if (i == 1) {
+ break;
+ }
+ }
+
+- return (BlockState) blockstate.setValue(LeavesBlock.DISTANCE, i);
++ return (IBlockData) state.setValue(LeavesBlock.DISTANCE, i);
+ }
+
+- private static int getDistanceAt(BlockState blockstate) {
+- return getOptionalDistanceAt(blockstate).orElse(7);
++ private static int getDistanceAt(IBlockData neighbor) {
++ return getOptionalDistanceAt(neighbor).orElse(7);
+ }
+
+- public static OptionalInt getOptionalDistanceAt(BlockState blockstate) {
+- return blockstate.is(BlockTags.LOGS) ? OptionalInt.of(0) : (blockstate.hasProperty(LeavesBlock.DISTANCE) ? OptionalInt.of((Integer) blockstate.getValue(LeavesBlock.DISTANCE)) : OptionalInt.empty());
++ public static OptionalInt getOptionalDistanceAt(IBlockData state) {
++ return state.is(BlockTags.LOGS) ? OptionalInt.of(0) : (state.hasProperty(LeavesBlock.DISTANCE) ? OptionalInt.of((Integer) state.getValue(LeavesBlock.DISTANCE)) : OptionalInt.empty());
+ }
+
+ @Override
+- @Override
+- public FluidState getFluidState(BlockState blockstate) {
+- return (Boolean) blockstate.getValue(LeavesBlock.WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(blockstate);
++ public FluidState getFluidState(IBlockData state) {
++ return (Boolean) state.getValue(LeavesBlock.WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
+ }
+
+ @Override
+- @Override
+- public void animateTick(BlockState blockstate, Level level, BlockPos blockpos, RandomSource randomsource) {
+- if (level.isRainingAt(blockpos.above())) {
+- if (randomsource.nextInt(15) == 1) {
+- BlockPos blockpos1 = blockpos.below();
+- BlockState blockstate1 = level.getBlockState(blockpos1);
++ public void animateTick(IBlockData state, Level level, BlockPos pos, RandomSource random) {
++ if (level.isRainingAt(pos.above())) {
++ if (random.nextInt(15) == 1) {
++ BlockPos blockposition1 = pos.below();
++ IBlockData iblockdata1 = level.getBlockState(blockposition1);
+
+- if (!blockstate1.canOcclude() || !blockstate1.isFaceSturdy(level, blockpos1, Direction.UP)) {
+- ParticleUtils.spawnParticleBelow(level, blockpos, randomsource, ParticleTypes.DRIPPING_WATER);
++ if (!iblockdata1.canOcclude() || !iblockdata1.isFaceSturdy(level, blockposition1, Direction.UP)) {
++ ParticleUtils.spawnParticleBelow(level, pos, random, ParticleTypes.DRIPPING_WATER);
+ }
+ }
+ }
+ }
+
+ @Override
+- @Override
+- protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> statedefinition_builder) {
+- statedefinition_builder.add(LeavesBlock.DISTANCE, LeavesBlock.PERSISTENT, LeavesBlock.WATERLOGGED);
++ protected void createBlockStateDefinition(StateDefinition.Builder<Block, IBlockData> builder) {
++ builder.add(LeavesBlock.DISTANCE, LeavesBlock.PERSISTENT, LeavesBlock.WATERLOGGED);
+ }
+
+ @Override
+- @Override
+- public BlockState getStateForPlacement(BlockPlaceContext blockplacecontext) {
+- FluidState fluidstate = blockplacecontext.getLevel().getFluidState(blockplacecontext.getClickedPos());
+- BlockState blockstate = (BlockState) ((BlockState) this.defaultBlockState().setValue(LeavesBlock.PERSISTENT, true)).setValue(LeavesBlock.WATERLOGGED, fluidstate.getType() == Fluids.WATER);
++ public IBlockData getStateForPlacement(BlockPlaceContext context) {
++ FluidState fluid = context.getLevel().getFluidState(context.getClickedPos());
++ IBlockData iblockdata = (IBlockData) ((IBlockData) this.defaultBlockState().setValue(LeavesBlock.PERSISTENT, true)).setValue(LeavesBlock.WATERLOGGED, fluid.getType() == Fluids.WATER);
+
+- return updateDistance(blockstate, blockplacecontext.getLevel(), blockplacecontext.getClickedPos());
++ return updateDistance(iblockdata, context.getLevel(), context.getClickedPos());
+ }
+ }