aboutsummaryrefslogtreecommitdiffhomepage
path: root/patch-remap/mache-spigotflower/net/minecraft/world/level/block/LeverBlock.java.patch
diff options
context:
space:
mode:
Diffstat (limited to 'patch-remap/mache-spigotflower/net/minecraft/world/level/block/LeverBlock.java.patch')
-rw-r--r--patch-remap/mache-spigotflower/net/minecraft/world/level/block/LeverBlock.java.patch239
1 files changed, 239 insertions, 0 deletions
diff --git a/patch-remap/mache-spigotflower/net/minecraft/world/level/block/LeverBlock.java.patch b/patch-remap/mache-spigotflower/net/minecraft/world/level/block/LeverBlock.java.patch
new file mode 100644
index 0000000000..227b0b7ccd
--- /dev/null
+++ b/patch-remap/mache-spigotflower/net/minecraft/world/level/block/LeverBlock.java.patch
@@ -0,0 +1,239 @@
+--- a/net/minecraft/world/level/block/LeverBlock.java
++++ b/net/minecraft/world/level/block/LeverBlock.java
+@@ -4,11 +4,11 @@
+ import java.util.function.BiConsumer;
+ import net.minecraft.core.BlockPos;
+ import net.minecraft.core.Direction;
+-import net.minecraft.core.particles.DustParticleOptions;
++import net.minecraft.core.particles.ParticleParamRedstone;
+ import net.minecraft.sounds.SoundEvents;
+ import net.minecraft.sounds.SoundSource;
+ import net.minecraft.util.RandomSource;
+-import net.minecraft.world.InteractionHand;
++import net.minecraft.world.EnumHand;
+ import net.minecraft.world.InteractionResult;
+ import net.minecraft.world.entity.Entity;
+ import net.minecraft.world.entity.player.Player;
+@@ -18,7 +18,7 @@
+ import net.minecraft.world.level.Level;
+ import net.minecraft.world.level.LevelAccessor;
+ import net.minecraft.world.level.block.state.BlockBehaviour;
+-import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.block.state.IBlockData;
+ import net.minecraft.world.level.block.state.StateDefinition;
+ import net.minecraft.world.level.block.state.properties.AttachFace;
+ import net.minecraft.world.level.block.state.properties.BlockStateProperties;
+@@ -27,6 +27,7 @@
+ import net.minecraft.world.phys.BlockHitResult;
+ import net.minecraft.world.phys.shapes.CollisionContext;
+ import net.minecraft.world.phys.shapes.VoxelShape;
++import org.bukkit.event.block.BlockRedstoneEvent; // CraftBukkit
+
+ public class LeverBlock extends FaceAttachedHorizontalDirectionalBlock {
+
+@@ -45,22 +46,20 @@
+ protected static final VoxelShape DOWN_AABB_X = Block.box(4.0D, 10.0D, 5.0D, 12.0D, 16.0D, 11.0D);
+
+ @Override
+- @Override
+ public MapCodec<LeverBlock> codec() {
+ return LeverBlock.CODEC;
+ }
+
+- protected LeverBlock(BlockBehaviour.Properties blockbehaviour_properties) {
+- super(blockbehaviour_properties);
+- this.registerDefaultState((BlockState) ((BlockState) ((BlockState) ((BlockState) this.stateDefinition.any()).setValue(LeverBlock.FACING, Direction.NORTH)).setValue(LeverBlock.POWERED, false)).setValue(LeverBlock.FACE, AttachFace.WALL));
++ protected LeverBlock(BlockBehaviour.Properties properties) {
++ super(properties);
++ this.registerDefaultState((IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) this.stateDefinition.any()).setValue(LeverBlock.FACING, Direction.NORTH)).setValue(LeverBlock.POWERED, false)).setValue(LeverBlock.FACE, AttachFace.WALL));
+ }
+
+ @Override
+- @Override
+- public VoxelShape getShape(BlockState blockstate, BlockGetter blockgetter, BlockPos blockpos, CollisionContext collisioncontext) {
+- switch ((AttachFace) blockstate.getValue(LeverBlock.FACE)) {
++ public VoxelShape getShape(IBlockData state, BlockGetter level, BlockPos pos, CollisionContext context) {
++ switch ((AttachFace) state.getValue(LeverBlock.FACE)) {
+ case FLOOR:
+- switch (((Direction) blockstate.getValue(LeverBlock.FACING)).getAxis()) {
++ switch (((Direction) state.getValue(LeverBlock.FACING)).getAxis()) {
+ case X:
+ return LeverBlock.UP_AABB_X;
+ case Z:
+@@ -68,7 +67,7 @@
+ return LeverBlock.UP_AABB_Z;
+ }
+ case WALL:
+- switch ((Direction) blockstate.getValue(LeverBlock.FACING)) {
++ switch ((Direction) state.getValue(LeverBlock.FACING)) {
+ case EAST:
+ return LeverBlock.EAST_AABB;
+ case WEST:
+@@ -81,7 +80,7 @@
+ }
+ case CEILING:
+ default:
+- switch (((Direction) blockstate.getValue(LeverBlock.FACING)).getAxis()) {
++ switch (((Direction) state.getValue(LeverBlock.FACING)).getAxis()) {
+ case X:
+ return LeverBlock.DOWN_AABB_X;
+ case Z:
+@@ -92,101 +91,107 @@
+ }
+
+ @Override
+- @Override
+- public InteractionResult use(BlockState blockstate, Level level, BlockPos blockpos, Player player, InteractionHand interactionhand, BlockHitResult blockhitresult) {
+- BlockState blockstate1;
++ public InteractionResult use(IBlockData state, Level level, BlockPos pos, Player player, EnumHand hand, BlockHitResult hit) {
++ IBlockData iblockdata1;
+
+ if (level.isClientSide) {
+- blockstate1 = (BlockState) blockstate.cycle(LeverBlock.POWERED);
+- if ((Boolean) blockstate1.getValue(LeverBlock.POWERED)) {
+- makeParticle(blockstate1, level, blockpos, 1.0F);
++ iblockdata1 = (IBlockData) state.cycle(LeverBlock.POWERED);
++ if ((Boolean) iblockdata1.getValue(LeverBlock.POWERED)) {
++ makeParticle(iblockdata1, level, pos, 1.0F);
+ }
+
+ return InteractionResult.SUCCESS;
+ } else {
+- blockstate1 = this.pull(blockstate, level, blockpos);
+- float f = (Boolean) blockstate1.getValue(LeverBlock.POWERED) ? 0.6F : 0.5F;
++ // CraftBukkit start - Interact Lever
++ boolean powered = state.getValue(LeverBlock.POWERED); // Old powered state
++ org.bukkit.block.Block block = level.getWorld().getBlockAt(pos.getX(), pos.getY(), pos.getZ());
++ int old = (powered) ? 15 : 0;
++ int current = (!powered) ? 15 : 0;
+
+- level.playSound((Player) null, blockpos, SoundEvents.LEVER_CLICK, SoundSource.BLOCKS, 0.3F, f);
+- level.gameEvent((Entity) player, (Boolean) blockstate1.getValue(LeverBlock.POWERED) ? GameEvent.BLOCK_ACTIVATE : GameEvent.BLOCK_DEACTIVATE, blockpos);
++ BlockRedstoneEvent eventRedstone = new BlockRedstoneEvent(block, old, current);
++ level.getCraftServer().getPluginManager().callEvent(eventRedstone);
++
++ if ((eventRedstone.getNewCurrent() > 0) != (!powered)) {
++ return InteractionResult.SUCCESS;
++ }
++ // CraftBukkit end
++
++ iblockdata1 = this.pull(state, level, pos);
++ float f = (Boolean) iblockdata1.getValue(LeverBlock.POWERED) ? 0.6F : 0.5F;
++
++ level.playSound((Player) null, pos, SoundEvents.LEVER_CLICK, SoundSource.BLOCKS, 0.3F, f);
++ level.gameEvent((Entity) player, (Boolean) iblockdata1.getValue(LeverBlock.POWERED) ? GameEvent.BLOCK_ACTIVATE : GameEvent.BLOCK_DEACTIVATE, pos);
+ return InteractionResult.CONSUME;
+ }
+ }
+
+ @Override
+- @Override
+- public void onExplosionHit(BlockState blockstate, Level level, BlockPos blockpos, Explosion explosion, BiConsumer<ItemStack, BlockPos> biconsumer) {
+- if (explosion.getBlockInteraction() == Explosion.BlockInteraction.TRIGGER_BLOCK && !level.isClientSide()) {
+- this.pull(blockstate, level, blockpos);
++ public void onExplosionHit(IBlockData iblockdata, Level world, BlockPos blockposition, Explosion explosion, BiConsumer<ItemStack, BlockPos> biconsumer) {
++ if (explosion.getBlockInteraction() == Explosion.Effect.TRIGGER_BLOCK && !world.isClientSide()) {
++ this.pull(iblockdata, world, blockposition);
+ }
+
+- super.onExplosionHit(blockstate, level, blockpos, explosion, biconsumer);
++ super.onExplosionHit(iblockdata, world, blockposition, explosion, biconsumer);
+ }
+
+- public BlockState pull(BlockState blockstate, Level level, BlockPos blockpos) {
+- blockstate = (BlockState) blockstate.cycle(LeverBlock.POWERED);
+- level.setBlock(blockpos, blockstate, 3);
+- this.updateNeighbours(blockstate, level, blockpos);
+- return blockstate;
++ public IBlockData pull(IBlockData state, Level level, BlockPos pos) {
++ state = (IBlockData) state.cycle(LeverBlock.POWERED);
++ level.setBlock(pos, state, 3);
++ this.updateNeighbours(state, level, pos);
++ return state;
+ }
+
+- private static void makeParticle(BlockState blockstate, LevelAccessor levelaccessor, BlockPos blockpos, float f) {
+- Direction direction = ((Direction) blockstate.getValue(LeverBlock.FACING)).getOpposite();
+- Direction direction1 = getConnectedDirection(blockstate).getOpposite();
+- double d0 = (double) blockpos.getX() + 0.5D + 0.1D * (double) direction.getStepX() + 0.2D * (double) direction1.getStepX();
+- double d1 = (double) blockpos.getY() + 0.5D + 0.1D * (double) direction.getStepY() + 0.2D * (double) direction1.getStepY();
+- double d2 = (double) blockpos.getZ() + 0.5D + 0.1D * (double) direction.getStepZ() + 0.2D * (double) direction1.getStepZ();
++ private static void makeParticle(IBlockData state, LevelAccessor level, BlockPos pos, float alpha) {
++ Direction enumdirection = ((Direction) state.getValue(LeverBlock.FACING)).getOpposite();
++ Direction enumdirection1 = getConnectedDirection(state).getOpposite();
++ double d0 = (double) pos.getX() + 0.5D + 0.1D * (double) enumdirection.getStepX() + 0.2D * (double) enumdirection1.getStepX();
++ double d1 = (double) pos.getY() + 0.5D + 0.1D * (double) enumdirection.getStepY() + 0.2D * (double) enumdirection1.getStepY();
++ double d2 = (double) pos.getZ() + 0.5D + 0.1D * (double) enumdirection.getStepZ() + 0.2D * (double) enumdirection1.getStepZ();
+
+- levelaccessor.addParticle(new DustParticleOptions(DustParticleOptions.REDSTONE_PARTICLE_COLOR, f), d0, d1, d2, 0.0D, 0.0D, 0.0D);
++ level.addParticle(new ParticleParamRedstone(ParticleParamRedstone.REDSTONE_PARTICLE_COLOR, alpha), d0, d1, d2, 0.0D, 0.0D, 0.0D);
+ }
+
+ @Override
+- @Override
+- public void animateTick(BlockState blockstate, Level level, BlockPos blockpos, RandomSource randomsource) {
+- if ((Boolean) blockstate.getValue(LeverBlock.POWERED) && randomsource.nextFloat() < 0.25F) {
+- makeParticle(blockstate, level, blockpos, 0.5F);
++ public void animateTick(IBlockData state, Level level, BlockPos pos, RandomSource random) {
++ if ((Boolean) state.getValue(LeverBlock.POWERED) && random.nextFloat() < 0.25F) {
++ makeParticle(state, level, pos, 0.5F);
+ }
+
+ }
+
+ @Override
+- @Override
+- public void onRemove(BlockState blockstate, Level level, BlockPos blockpos, BlockState blockstate1, boolean flag) {
+- if (!flag && !blockstate.is(blockstate1.getBlock())) {
+- if ((Boolean) blockstate.getValue(LeverBlock.POWERED)) {
+- this.updateNeighbours(blockstate, level, blockpos);
++ public void onRemove(IBlockData state, Level level, BlockPos pos, IBlockData newState, boolean isMoving) {
++ if (!isMoving && !state.is(newState.getBlock())) {
++ if ((Boolean) state.getValue(LeverBlock.POWERED)) {
++ this.updateNeighbours(state, level, pos);
+ }
+
+- super.onRemove(blockstate, level, blockpos, blockstate1, flag);
++ super.onRemove(state, level, pos, newState, isMoving);
+ }
+ }
+
+ @Override
+- @Override
+- public int getSignal(BlockState blockstate, BlockGetter blockgetter, BlockPos blockpos, Direction direction) {
+- return (Boolean) blockstate.getValue(LeverBlock.POWERED) ? 15 : 0;
++ public int getSignal(IBlockData blockState, BlockGetter blockAccess, BlockPos pos, Direction side) {
++ return (Boolean) blockState.getValue(LeverBlock.POWERED) ? 15 : 0;
+ }
+
+ @Override
+- @Override
+- public int getDirectSignal(BlockState blockstate, BlockGetter blockgetter, BlockPos blockpos, Direction direction) {
+- return (Boolean) blockstate.getValue(LeverBlock.POWERED) && getConnectedDirection(blockstate) == direction ? 15 : 0;
++ public int getDirectSignal(IBlockData blockState, BlockGetter blockAccess, BlockPos pos, Direction side) {
++ return (Boolean) blockState.getValue(LeverBlock.POWERED) && getConnectedDirection(blockState) == side ? 15 : 0;
+ }
+
+ @Override
+- @Override
+- public boolean isSignalSource(BlockState blockstate) {
++ public boolean isSignalSource(IBlockData state) {
+ return true;
+ }
+
+- private void updateNeighbours(BlockState blockstate, Level level, BlockPos blockpos) {
+- level.updateNeighborsAt(blockpos, this);
+- level.updateNeighborsAt(blockpos.relative(getConnectedDirection(blockstate).getOpposite()), this);
++ private void updateNeighbours(IBlockData state, Level level, BlockPos pos) {
++ level.updateNeighborsAt(pos, this);
++ level.updateNeighborsAt(pos.relative(getConnectedDirection(state).getOpposite()), this);
+ }
+
+ @Override
+- @Override
+- protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> statedefinition_builder) {
+- statedefinition_builder.add(LeverBlock.FACE, LeverBlock.FACING, LeverBlock.POWERED);
++ protected void createBlockStateDefinition(StateDefinition.Builder<Block, IBlockData> builder) {
++ builder.add(LeverBlock.FACE, LeverBlock.FACING, LeverBlock.POWERED);
+ }
+ }