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-rw-r--r--patch-remap/mache-spigotflower/net/minecraft/world/level/block/LightningRodBlock.java.patch220
1 files changed, 220 insertions, 0 deletions
diff --git a/patch-remap/mache-spigotflower/net/minecraft/world/level/block/LightningRodBlock.java.patch b/patch-remap/mache-spigotflower/net/minecraft/world/level/block/LightningRodBlock.java.patch
new file mode 100644
index 0000000000..dae930f7d5
--- /dev/null
+++ b/patch-remap/mache-spigotflower/net/minecraft/world/level/block/LightningRodBlock.java.patch
@@ -0,0 +1,220 @@
+--- a/net/minecraft/world/level/block/LightningRodBlock.java
++++ b/net/minecraft/world/level/block/LightningRodBlock.java
+@@ -22,7 +22,7 @@
+ import net.minecraft.world.level.Level;
+ import net.minecraft.world.level.LevelAccessor;
+ import net.minecraft.world.level.block.state.BlockBehaviour;
+-import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.block.state.IBlockData;
+ import net.minecraft.world.level.block.state.StateDefinition;
+ import net.minecraft.world.level.block.state.properties.BlockStateProperties;
+ import net.minecraft.world.level.block.state.properties.BooleanProperty;
+@@ -32,6 +32,10 @@
+ import net.minecraft.world.level.material.Fluids;
+ import net.minecraft.world.phys.BlockHitResult;
+ import net.minecraft.world.phys.Vec3;
++// CraftBukkit start
++import org.bukkit.craftbukkit.block.CraftBlock;
++import org.bukkit.event.block.BlockRedstoneEvent;
++// CraftBukkit end
+
+ public class LightningRodBlock extends RodBlock implements SimpleWaterloggedBlock {
+
+@@ -43,134 +47,133 @@
+ private static final int SPARK_CYCLE = 200;
+
+ @Override
+- @Override
+ public MapCodec<LightningRodBlock> codec() {
+ return LightningRodBlock.CODEC;
+ }
+
+- public LightningRodBlock(BlockBehaviour.Properties blockbehaviour_properties) {
+- super(blockbehaviour_properties);
+- this.registerDefaultState((BlockState) ((BlockState) ((BlockState) ((BlockState) this.stateDefinition.any()).setValue(LightningRodBlock.FACING, Direction.UP)).setValue(LightningRodBlock.WATERLOGGED, false)).setValue(LightningRodBlock.POWERED, false));
++ public LightningRodBlock(BlockBehaviour.Properties properties) {
++ super(properties);
++ this.registerDefaultState((IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) this.stateDefinition.any()).setValue(LightningRodBlock.FACING, Direction.UP)).setValue(LightningRodBlock.WATERLOGGED, false)).setValue(LightningRodBlock.POWERED, false));
+ }
+
+ @Override
+- @Override
+- public BlockState getStateForPlacement(BlockPlaceContext blockplacecontext) {
+- FluidState fluidstate = blockplacecontext.getLevel().getFluidState(blockplacecontext.getClickedPos());
+- boolean flag = fluidstate.getType() == Fluids.WATER;
++ public IBlockData getStateForPlacement(BlockPlaceContext context) {
++ FluidState fluid = context.getLevel().getFluidState(context.getClickedPos());
++ boolean flag = fluid.getType() == Fluids.WATER;
+
+- return (BlockState) ((BlockState) this.defaultBlockState().setValue(LightningRodBlock.FACING, blockplacecontext.getClickedFace())).setValue(LightningRodBlock.WATERLOGGED, flag);
++ return (IBlockData) ((IBlockData) this.defaultBlockState().setValue(LightningRodBlock.FACING, context.getClickedFace())).setValue(LightningRodBlock.WATERLOGGED, flag);
+ }
+
+ @Override
+- @Override
+- public BlockState updateShape(BlockState blockstate, Direction direction, BlockState blockstate1, LevelAccessor levelaccessor, BlockPos blockpos, BlockPos blockpos1) {
+- if ((Boolean) blockstate.getValue(LightningRodBlock.WATERLOGGED)) {
+- levelaccessor.scheduleTick(blockpos, (Fluid) Fluids.WATER, Fluids.WATER.getTickDelay(levelaccessor));
++ public IBlockData updateShape(IBlockData state, Direction direction, IBlockData neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) {
++ if ((Boolean) state.getValue(LightningRodBlock.WATERLOGGED)) {
++ level.scheduleTick(pos, (Fluid) Fluids.WATER, Fluids.WATER.getTickDelay(level));
+ }
+
+- return super.updateShape(blockstate, direction, blockstate1, levelaccessor, blockpos, blockpos1);
++ return super.updateShape(state, direction, neighborState, level, pos, neighborPos);
+ }
+
+ @Override
+- @Override
+- public FluidState getFluidState(BlockState blockstate) {
+- return (Boolean) blockstate.getValue(LightningRodBlock.WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(blockstate);
++ public FluidState getFluidState(IBlockData state) {
++ return (Boolean) state.getValue(LightningRodBlock.WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
+ }
+
+ @Override
+- @Override
+- public int getSignal(BlockState blockstate, BlockGetter blockgetter, BlockPos blockpos, Direction direction) {
+- return (Boolean) blockstate.getValue(LightningRodBlock.POWERED) ? 15 : 0;
++ public int getSignal(IBlockData state, BlockGetter level, BlockPos pos, Direction direction) {
++ return (Boolean) state.getValue(LightningRodBlock.POWERED) ? 15 : 0;
+ }
+
+ @Override
+- @Override
+- public int getDirectSignal(BlockState blockstate, BlockGetter blockgetter, BlockPos blockpos, Direction direction) {
+- return (Boolean) blockstate.getValue(LightningRodBlock.POWERED) && blockstate.getValue(LightningRodBlock.FACING) == direction ? 15 : 0;
++ public int getDirectSignal(IBlockData state, BlockGetter level, BlockPos pos, Direction direction) {
++ return (Boolean) state.getValue(LightningRodBlock.POWERED) && state.getValue(LightningRodBlock.FACING) == direction ? 15 : 0;
+ }
+
+- public void onLightningStrike(BlockState blockstate, Level level, BlockPos blockpos) {
+- level.setBlock(blockpos, (BlockState) blockstate.setValue(LightningRodBlock.POWERED, true), 3);
+- this.updateNeighbours(blockstate, level, blockpos);
+- level.scheduleTick(blockpos, (Block) this, 8);
+- level.levelEvent(3002, blockpos, ((Direction) blockstate.getValue(LightningRodBlock.FACING)).getAxis().ordinal());
++ public void onLightningStrike(IBlockData state, Level level, BlockPos pos) {
++ // CraftBukkit start
++ boolean powered = state.getValue(LightningRodBlock.POWERED);
++ int old = (powered) ? 15 : 0;
++ int current = (!powered) ? 15 : 0;
++
++ BlockRedstoneEvent eventRedstone = new BlockRedstoneEvent(CraftBlock.at(level, pos), old, current);
++ level.getCraftServer().getPluginManager().callEvent(eventRedstone);
++
++ if (eventRedstone.getNewCurrent() <= 0) {
++ return;
++ }
++ // CraftBukkit end
++ level.setBlock(pos, (IBlockData) state.setValue(LightningRodBlock.POWERED, true), 3);
++ this.updateNeighbours(state, level, pos);
++ level.scheduleTick(pos, (Block) this, 8);
++ level.levelEvent(3002, pos, ((Direction) state.getValue(LightningRodBlock.FACING)).getAxis().ordinal());
+ }
+
+- private void updateNeighbours(BlockState blockstate, Level level, BlockPos blockpos) {
+- level.updateNeighborsAt(blockpos.relative(((Direction) blockstate.getValue(LightningRodBlock.FACING)).getOpposite()), this);
++ private void updateNeighbours(IBlockData state, Level level, BlockPos pos) {
++ level.updateNeighborsAt(pos.relative(((Direction) state.getValue(LightningRodBlock.FACING)).getOpposite()), this);
+ }
+
+ @Override
+- @Override
+- public void tick(BlockState blockstate, ServerLevel serverlevel, BlockPos blockpos, RandomSource randomsource) {
+- serverlevel.setBlock(blockpos, (BlockState) blockstate.setValue(LightningRodBlock.POWERED, false), 3);
+- this.updateNeighbours(blockstate, serverlevel, blockpos);
++ public void tick(IBlockData state, ServerLevel level, BlockPos pos, RandomSource random) {
++ level.setBlock(pos, (IBlockData) state.setValue(LightningRodBlock.POWERED, false), 3);
++ this.updateNeighbours(state, level, pos);
+ }
+
+ @Override
+- @Override
+- public void animateTick(BlockState blockstate, Level level, BlockPos blockpos, RandomSource randomsource) {
+- if (level.isThundering() && (long) level.random.nextInt(200) <= level.getGameTime() % 200L && blockpos.getY() == level.getHeight(Heightmap.Types.WORLD_SURFACE, blockpos.getX(), blockpos.getZ()) - 1) {
+- ParticleUtils.spawnParticlesAlongAxis(((Direction) blockstate.getValue(LightningRodBlock.FACING)).getAxis(), level, blockpos, 0.125D, ParticleTypes.ELECTRIC_SPARK, UniformInt.of(1, 2));
++ public void animateTick(IBlockData state, Level level, BlockPos pos, RandomSource random) {
++ if (level.isThundering() && (long) level.random.nextInt(200) <= level.getGameTime() % 200L && pos.getY() == level.getHeight(Heightmap.Types.WORLD_SURFACE, pos.getX(), pos.getZ()) - 1) {
++ ParticleUtils.spawnParticlesAlongAxis(((Direction) state.getValue(LightningRodBlock.FACING)).getAxis(), level, pos, 0.125D, ParticleTypes.ELECTRIC_SPARK, UniformInt.of(1, 2));
+ }
+ }
+
+ @Override
+- @Override
+- public void onRemove(BlockState blockstate, Level level, BlockPos blockpos, BlockState blockstate1, boolean flag) {
+- if (!blockstate.is(blockstate1.getBlock())) {
+- if ((Boolean) blockstate.getValue(LightningRodBlock.POWERED)) {
+- this.updateNeighbours(blockstate, level, blockpos);
++ public void onRemove(IBlockData state, Level level, BlockPos pos, IBlockData newState, boolean movedByPiston) {
++ if (!state.is(newState.getBlock())) {
++ if ((Boolean) state.getValue(LightningRodBlock.POWERED)) {
++ this.updateNeighbours(state, level, pos);
+ }
+
+- super.onRemove(blockstate, level, blockpos, blockstate1, flag);
++ super.onRemove(state, level, pos, newState, movedByPiston);
+ }
+ }
+
+ @Override
+- @Override
+- public void onPlace(BlockState blockstate, Level level, BlockPos blockpos, BlockState blockstate1, boolean flag) {
+- if (!blockstate.is(blockstate1.getBlock())) {
+- if ((Boolean) blockstate.getValue(LightningRodBlock.POWERED) && !level.getBlockTicks().hasScheduledTick(blockpos, this)) {
+- level.setBlock(blockpos, (BlockState) blockstate.setValue(LightningRodBlock.POWERED, false), 18);
++ public void onPlace(IBlockData state, Level level, BlockPos pos, IBlockData oldState, boolean movedByPiston) {
++ if (!state.is(oldState.getBlock())) {
++ if ((Boolean) state.getValue(LightningRodBlock.POWERED) && !level.getBlockTicks().hasScheduledTick(pos, this)) {
++ level.setBlock(pos, (IBlockData) state.setValue(LightningRodBlock.POWERED, false), 18);
+ }
+
+ }
+ }
+
+ @Override
+- @Override
+- public void onProjectileHit(Level level, BlockState blockstate, BlockHitResult blockhitresult, Projectile projectile) {
++ public void onProjectileHit(Level level, IBlockData state, BlockHitResult hit, Projectile projectile) {
+ if (level.isThundering() && projectile instanceof ThrownTrident && ((ThrownTrident) projectile).isChanneling()) {
+- BlockPos blockpos = blockhitresult.getBlockPos();
++ BlockPos blockposition = hit.getBlockPos();
+
+- if (level.canSeeSky(blockpos)) {
+- LightningBolt lightningbolt = (LightningBolt) EntityType.LIGHTNING_BOLT.create(level);
++ if (level.canSeeSky(blockposition)) {
++ LightningBolt entitylightning = (LightningBolt) EntityType.LIGHTNING_BOLT.create(level);
+
+- if (lightningbolt != null) {
+- lightningbolt.moveTo(Vec3.atBottomCenterOf(blockpos.above()));
++ if (entitylightning != null) {
++ entitylightning.moveTo(Vec3.atBottomCenterOf(blockposition.above()));
+ Entity entity = projectile.getOwner();
+
+- lightningbolt.setCause(entity instanceof ServerPlayer ? (ServerPlayer) entity : null);
+- level.addFreshEntity(lightningbolt);
++ entitylightning.setCause(entity instanceof ServerPlayer ? (ServerPlayer) entity : null);
++ ((ServerLevel) level).strikeLightning(entitylightning, org.bukkit.event.weather.LightningStrikeEvent.Cause.TRIDENT); // CraftBukkit
+ }
+
+- level.playSound((Player) null, blockpos, SoundEvents.TRIDENT_THUNDER, SoundSource.WEATHER, 5.0F, 1.0F);
++ level.playSound((Player) null, blockposition, SoundEvents.TRIDENT_THUNDER, SoundSource.WEATHER, 5.0F, 1.0F);
+ }
+ }
+
+ }
+
+ @Override
+- @Override
+- protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> statedefinition_builder) {
+- statedefinition_builder.add(LightningRodBlock.FACING, LightningRodBlock.POWERED, LightningRodBlock.WATERLOGGED);
++ protected void createBlockStateDefinition(StateDefinition.Builder<Block, IBlockData> builder) {
++ builder.add(LightningRodBlock.FACING, LightningRodBlock.POWERED, LightningRodBlock.WATERLOGGED);
+ }
+
+ @Override
+- @Override
+- public boolean isSignalSource(BlockState blockstate) {
++ public boolean isSignalSource(IBlockData state) {
+ return true;
+ }
+ }