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-rw-r--r--patch-remap/mache-spigotflower/net/minecraft/world/level/levelgen/FlatLevelSource.java.patch180
1 files changed, 180 insertions, 0 deletions
diff --git a/patch-remap/mache-spigotflower/net/minecraft/world/level/levelgen/FlatLevelSource.java.patch b/patch-remap/mache-spigotflower/net/minecraft/world/level/levelgen/FlatLevelSource.java.patch
new file mode 100644
index 0000000000..5dc931ea62
--- /dev/null
+++ b/patch-remap/mache-spigotflower/net/minecraft/world/level/levelgen/FlatLevelSource.java.patch
@@ -0,0 +1,180 @@
+--- a/net/minecraft/world/level/levelgen/FlatLevelSource.java
++++ b/net/minecraft/world/level/levelgen/FlatLevelSource.java
+@@ -19,7 +19,7 @@
+ import net.minecraft.world.level.biome.BiomeManager;
+ import net.minecraft.world.level.biome.FixedBiomeSource;
+ import net.minecraft.world.level.block.Blocks;
+-import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.block.state.IBlockData;
+ import net.minecraft.world.level.chunk.ChunkAccess;
+ import net.minecraft.world.level.chunk.ChunkGenerator;
+ import net.minecraft.world.level.chunk.ChunkGeneratorStructureState;
+@@ -34,28 +34,32 @@
+ });
+ private final FlatLevelGeneratorSettings settings;
+
+- public FlatLevelSource(FlatLevelGeneratorSettings flatlevelgeneratorsettings) {
+- FixedBiomeSource fixedbiomesource = new FixedBiomeSource(flatlevelgeneratorsettings.getBiome());
++ public FlatLevelSource(FlatLevelGeneratorSettings settings) {
++ // CraftBukkit start
++ // WorldChunkManagerHell worldchunkmanagerhell = new WorldChunkManagerHell(generatorsettingsflat.getBiome());
+
+- Objects.requireNonNull(flatlevelgeneratorsettings);
+- super(fixedbiomesource, Util.memoize(flatlevelgeneratorsettings::adjustGenerationSettings));
+- this.settings = flatlevelgeneratorsettings;
++ // Objects.requireNonNull(generatorsettingsflat);
++ this(settings, new FixedBiomeSource(settings.getBiome()));
+ }
+
++ public FlatLevelSource(FlatLevelGeneratorSettings generatorsettingsflat, net.minecraft.world.level.biome.BiomeSource worldchunkmanager) {
++ super(worldchunkmanager, Util.memoize(generatorsettingsflat::adjustGenerationSettings));
++ // CraftBukkit end
++ this.settings = generatorsettingsflat;
++ }
++
+ @Override
+- @Override
+- public ChunkGeneratorStructureState createState(HolderLookup<StructureSet> holderlookup, RandomState randomstate, long i) {
++ public ChunkGeneratorStructureState createState(HolderLookup<StructureSet> structureSetLookup, RandomState randomState, long seed) {
+ Stream<Holder<StructureSet>> stream = (Stream) this.settings.structureOverrides().map(HolderSet::stream).orElseGet(() -> {
+- return holderlookup.listElements().map((holder_reference) -> {
+- return holder_reference;
++ return structureSetLookup.listElements().map((holder_c) -> {
++ return holder_c;
+ });
+ });
+
+- return ChunkGeneratorStructureState.createForFlat(randomstate, i, this.biomeSource, stream);
++ return ChunkGeneratorStructureState.createForFlat(randomState, seed, this.biomeSource, stream);
+ }
+
+ @Override
+- @Override
+ protected Codec<? extends ChunkGenerator> codec() {
+ return FlatLevelSource.CODEC;
+ }
+@@ -65,94 +69,83 @@
+ }
+
+ @Override
+- @Override
+- public void buildSurface(WorldGenRegion worldgenregion, StructureManager structuremanager, RandomState randomstate, ChunkAccess chunkaccess) {}
++ public void buildSurface(WorldGenRegion level, StructureManager structureManager, RandomState random, ChunkAccess chunk) {}
+
+ @Override
+- @Override
+- public int getSpawnHeight(LevelHeightAccessor levelheightaccessor) {
+- return levelheightaccessor.getMinBuildHeight() + Math.min(levelheightaccessor.getHeight(), this.settings.getLayers().size());
++ public int getSpawnHeight(LevelHeightAccessor level) {
++ return level.getMinBuildHeight() + Math.min(level.getHeight(), this.settings.getLayers().size());
+ }
+
+ @Override
+- @Override
+- public CompletableFuture<ChunkAccess> fillFromNoise(Executor executor, Blender blender, RandomState randomstate, StructureManager structuremanager, ChunkAccess chunkaccess) {
+- List<BlockState> list = this.settings.getLayers();
+- BlockPos.MutableBlockPos blockpos_mutableblockpos = new BlockPos.MutableBlockPos();
+- Heightmap heightmap = chunkaccess.getOrCreateHeightmapUnprimed(Heightmap.Types.OCEAN_FLOOR_WG);
+- Heightmap heightmap1 = chunkaccess.getOrCreateHeightmapUnprimed(Heightmap.Types.WORLD_SURFACE_WG);
++ public CompletableFuture<ChunkAccess> fillFromNoise(Executor executor, Blender blender, RandomState random, StructureManager structureManager, ChunkAccess chunk) {
++ List<IBlockData> list = this.settings.getLayers();
++ BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
++ Heightmap heightmap = chunk.getOrCreateHeightmapUnprimed(Heightmap.Types.OCEAN_FLOOR_WG);
++ Heightmap heightmap1 = chunk.getOrCreateHeightmapUnprimed(Heightmap.Types.WORLD_SURFACE_WG);
+
+- for (int i = 0; i < Math.min(chunkaccess.getHeight(), list.size()); ++i) {
+- BlockState blockstate = (BlockState) list.get(i);
++ for (int i = 0; i < Math.min(chunk.getHeight(), list.size()); ++i) {
++ IBlockData iblockdata = (IBlockData) list.get(i);
+
+- if (blockstate != null) {
+- int j = chunkaccess.getMinBuildHeight() + i;
++ if (iblockdata != null) {
++ int j = chunk.getMinBuildHeight() + i;
+
+ for (int k = 0; k < 16; ++k) {
+ for (int l = 0; l < 16; ++l) {
+- chunkaccess.setBlockState(blockpos_mutableblockpos.set(k, j, l), blockstate, false);
+- heightmap.update(k, j, l, blockstate);
+- heightmap1.update(k, j, l, blockstate);
++ chunk.setBlockState(blockposition_mutableblockposition.set(k, j, l), iblockdata, false);
++ heightmap.update(k, j, l, iblockdata);
++ heightmap1.update(k, j, l, iblockdata);
+ }
+ }
+ }
+ }
+
+- return CompletableFuture.completedFuture(chunkaccess);
++ return CompletableFuture.completedFuture(chunk);
+ }
+
+ @Override
+- @Override
+- public int getBaseHeight(int i, int j, Heightmap.Types heightmap_types, LevelHeightAccessor levelheightaccessor, RandomState randomstate) {
+- List<BlockState> list = this.settings.getLayers();
++ public int getBaseHeight(int x, int z, Heightmap.Types type, LevelHeightAccessor level, RandomState random) {
++ List<IBlockData> list = this.settings.getLayers();
+
+- for (int k = Math.min(list.size(), levelheightaccessor.getMaxBuildHeight()) - 1; k >= 0; --k) {
+- BlockState blockstate = (BlockState) list.get(k);
++ for (int k = Math.min(list.size(), level.getMaxBuildHeight()) - 1; k >= 0; --k) {
++ IBlockData iblockdata = (IBlockData) list.get(k);
+
+- if (blockstate != null && heightmap_types.isOpaque().test(blockstate)) {
+- return levelheightaccessor.getMinBuildHeight() + k + 1;
++ if (iblockdata != null && type.isOpaque().test(iblockdata)) {
++ return level.getMinBuildHeight() + k + 1;
+ }
+ }
+
+- return levelheightaccessor.getMinBuildHeight();
++ return level.getMinBuildHeight();
+ }
+
+ @Override
+- @Override
+- public NoiseColumn getBaseColumn(int i, int j, LevelHeightAccessor levelheightaccessor, RandomState randomstate) {
+- return new NoiseColumn(levelheightaccessor.getMinBuildHeight(), (BlockState[]) this.settings.getLayers().stream().limit((long) levelheightaccessor.getHeight()).map((blockstate) -> {
+- return blockstate == null ? Blocks.AIR.defaultBlockState() : blockstate;
++ public NoiseColumn getBaseColumn(int x, int z, LevelHeightAccessor height, RandomState random) {
++ return new NoiseColumn(height.getMinBuildHeight(), (IBlockData[]) this.settings.getLayers().stream().limit((long) height.getHeight()).map((iblockdata) -> {
++ return iblockdata == null ? Blocks.AIR.defaultBlockState() : iblockdata;
+ }).toArray((k) -> {
+- return new BlockState[k];
++ return new IBlockData[k];
+ }));
+ }
+
+ @Override
+- @Override
+- public void addDebugScreenInfo(List<String> list, RandomState randomstate, BlockPos blockpos) {}
++ public void addDebugScreenInfo(List<String> info, RandomState random, BlockPos pos) {}
+
+ @Override
+- @Override
+- public void applyCarvers(WorldGenRegion worldgenregion, long i, RandomState randomstate, BiomeManager biomemanager, StructureManager structuremanager, ChunkAccess chunkaccess, GenerationStep.Carving generationstep_carving) {}
++ public void applyCarvers(WorldGenRegion level, long seed, RandomState randomstate, BiomeManager random, StructureManager biomeManager, ChunkAccess structureManager, GenerationStep.Carving chunk) {}
+
+ @Override
+- @Override
+- public void spawnOriginalMobs(WorldGenRegion worldgenregion) {}
++ public void spawnOriginalMobs(WorldGenRegion level) {}
+
+ @Override
+- @Override
+ public int getMinY() {
+ return 0;
+ }
+
+ @Override
+- @Override
+ public int getGenDepth() {
+ return 384;
+ }
+
+ @Override
+- @Override
+ public int getSeaLevel() {
+ return -63;
+ }