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Diffstat (limited to 'patch-remap/mache-vineflower/net/minecraft/world/level/block/CaveVines.java.patch')
-rw-r--r--patch-remap/mache-vineflower/net/minecraft/world/level/block/CaveVines.java.patch84
1 files changed, 84 insertions, 0 deletions
diff --git a/patch-remap/mache-vineflower/net/minecraft/world/level/block/CaveVines.java.patch b/patch-remap/mache-vineflower/net/minecraft/world/level/block/CaveVines.java.patch
new file mode 100644
index 0000000000..0735fcda12
--- /dev/null
+++ b/patch-remap/mache-vineflower/net/minecraft/world/level/block/CaveVines.java.patch
@@ -0,0 +1,84 @@
+--- a/net/minecraft/world/level/block/CaveVines.java
++++ b/net/minecraft/world/level/block/CaveVines.java
+@@ -8,38 +8,68 @@
+ import net.minecraft.util.Mth;
+ import net.minecraft.world.InteractionResult;
+ import net.minecraft.world.entity.Entity;
++import net.minecraft.world.entity.player.Player;
+ import net.minecraft.world.item.ItemStack;
+ import net.minecraft.world.item.Items;
+ import net.minecraft.world.level.Level;
+-import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.block.state.IBlockData;
+ import net.minecraft.world.level.block.state.properties.BlockStateProperties;
+ import net.minecraft.world.level.block.state.properties.BooleanProperty;
+ import net.minecraft.world.level.gameevent.GameEvent;
+ import net.minecraft.world.phys.shapes.VoxelShape;
+
++// CraftBukkit start
++import java.util.Collections;
++import org.bukkit.craftbukkit.event.CraftEventFactory;
++import org.bukkit.craftbukkit.inventory.CraftItemStack;
++import org.bukkit.event.player.PlayerHarvestBlockEvent;
++// CraftBukkit end
++
+ public interface CaveVines {
+- VoxelShape SHAPE = Block.box(1.0, 0.0, 1.0, 15.0, 16.0, 15.0);
++
++ VoxelShape SHAPE = Block.box(1.0D, 0.0D, 1.0D, 15.0D, 16.0D, 15.0D);
+ BooleanProperty BERRIES = BlockStateProperties.BERRIES;
+
+- static InteractionResult use(@Nullable Entity entity, BlockState state, Level level, BlockPos pos) {
+- if (state.getValue(BERRIES)) {
+- Block.popResource(level, pos, new ItemStack(Items.GLOW_BERRIES, 1));
++ static InteractionResult use(@Nullable Entity entity, IBlockData state, Level level, BlockPos pos) {
++ if ((Boolean) state.getValue(CaveVines.BERRIES)) {
++ // CraftBukkit start
++ if (!org.bukkit.craftbukkit.event.CraftEventFactory.callEntityChangeBlockEvent(entity, pos, (IBlockData) state.setValue(CaveVines.BERRIES, false))) {
++ return InteractionResult.SUCCESS;
++ }
++
++ if (entity instanceof Player) {
++ PlayerHarvestBlockEvent event = CraftEventFactory.callPlayerHarvestBlockEvent(level, pos, (Player) entity, net.minecraft.world.EnumHand.MAIN_HAND, Collections.singletonList(new ItemStack(Items.GLOW_BERRIES, 1)));
++ if (event.isCancelled()) {
++ return InteractionResult.SUCCESS; // We need to return a success either way, because making it PASS or FAIL will result in a bug where cancelling while harvesting w/ block in hand places block
++ }
++ for (org.bukkit.inventory.ItemStack itemStack : event.getItemsHarvested()) {
++ Block.popResource(level, pos, CraftItemStack.asNMSCopy(itemStack));
++ }
++ } else {
++ Block.popResource(level, pos, new ItemStack(Items.GLOW_BERRIES, 1));
++ }
++ // CraftBukkit end
++
+ float f = Mth.randomBetween(level.random, 0.8F, 1.2F);
+- level.playSound(null, pos, SoundEvents.CAVE_VINES_PICK_BERRIES, SoundSource.BLOCKS, 1.0F, f);
+- BlockState blockState = state.setValue(BERRIES, Boolean.valueOf(false));
+- level.setBlock(pos, blockState, 2);
+- level.gameEvent(GameEvent.BLOCK_CHANGE, pos, GameEvent.Context.of(entity, blockState));
++
++ level.playSound((Player) null, pos, SoundEvents.CAVE_VINES_PICK_BERRIES, SoundSource.BLOCKS, 1.0F, f);
++ IBlockData iblockdata1 = (IBlockData) state.setValue(CaveVines.BERRIES, false);
++
++ level.setBlock(pos, iblockdata1, 2);
++ level.gameEvent(GameEvent.BLOCK_CHANGE, pos, GameEvent.Context.of(entity, iblockdata1));
+ return InteractionResult.sidedSuccess(level.isClientSide);
+ } else {
+ return InteractionResult.PASS;
+ }
+ }
+
+- static boolean hasGlowBerries(BlockState state) {
+- return state.hasProperty(BERRIES) && state.getValue(BERRIES);
++ static boolean hasGlowBerries(IBlockData state) {
++ return state.hasProperty(CaveVines.BERRIES) && (Boolean) state.getValue(CaveVines.BERRIES);
+ }
+
+- static ToIntFunction<BlockState> emission(int berries) {
+- return state -> state.getValue(BlockStateProperties.BERRIES) ? berries : 0;
++ static ToIntFunction<IBlockData> emission(int berries) {
++ return (iblockdata) -> {
++ return (Boolean) iblockdata.getValue(BlockStateProperties.BERRIES) ? berries : 0;
++ };
+ }
+ }