aboutsummaryrefslogtreecommitdiffhomepage
path: root/patch-remap/mache-vineflower/net/minecraft/world/level/block/FenceGateBlock.java.patch
diff options
context:
space:
mode:
Diffstat (limited to 'patch-remap/mache-vineflower/net/minecraft/world/level/block/FenceGateBlock.java.patch')
-rw-r--r--patch-remap/mache-vineflower/net/minecraft/world/level/block/FenceGateBlock.java.patch323
1 files changed, 323 insertions, 0 deletions
diff --git a/patch-remap/mache-vineflower/net/minecraft/world/level/block/FenceGateBlock.java.patch b/patch-remap/mache-vineflower/net/minecraft/world/level/block/FenceGateBlock.java.patch
new file mode 100644
index 0000000000..2690ba35f6
--- /dev/null
+++ b/patch-remap/mache-vineflower/net/minecraft/world/level/block/FenceGateBlock.java.patch
@@ -0,0 +1,323 @@
+--- a/net/minecraft/world/level/block/FenceGateBlock.java
++++ b/net/minecraft/world/level/block/FenceGateBlock.java
+@@ -2,14 +2,14 @@
+
+ import com.mojang.serialization.MapCodec;
+ import com.mojang.serialization.codecs.RecordCodecBuilder;
+-import com.mojang.serialization.codecs.RecordCodecBuilder.Instance;
+ import java.util.function.BiConsumer;
+ import net.minecraft.core.BlockPos;
+ import net.minecraft.core.Direction;
+ import net.minecraft.sounds.SoundSource;
+ import net.minecraft.tags.BlockTags;
+-import net.minecraft.world.InteractionHand;
++import net.minecraft.world.EnumHand;
+ import net.minecraft.world.InteractionResult;
++import net.minecraft.world.entity.Entity;
+ import net.minecraft.world.entity.player.Player;
+ import net.minecraft.world.item.ItemStack;
+ import net.minecraft.world.item.context.BlockPlaceContext;
+@@ -18,207 +18,185 @@
+ import net.minecraft.world.level.Level;
+ import net.minecraft.world.level.LevelAccessor;
+ import net.minecraft.world.level.block.state.BlockBehaviour;
+-import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.block.state.IBlockData;
+ import net.minecraft.world.level.block.state.StateDefinition;
+ import net.minecraft.world.level.block.state.properties.BlockStateProperties;
+ import net.minecraft.world.level.block.state.properties.BooleanProperty;
+ import net.minecraft.world.level.block.state.properties.WoodType;
+ import net.minecraft.world.level.gameevent.GameEvent;
+-import net.minecraft.world.level.pathfinder.PathComputationType;
++import net.minecraft.world.level.pathfinder.PathMode;
+ import net.minecraft.world.phys.BlockHitResult;
+ import net.minecraft.world.phys.shapes.CollisionContext;
+ import net.minecraft.world.phys.shapes.Shapes;
+ import net.minecraft.world.phys.shapes.VoxelShape;
+
+ public class FenceGateBlock extends HorizontalDirectionalBlock {
+- public static final MapCodec<FenceGateBlock> CODEC = RecordCodecBuilder.mapCodec(
+- instance -> instance.group(WoodType.CODEC.fieldOf("wood_type").forGetter(fenceGateBlock -> fenceGateBlock.type), propertiesCodec())
+- .apply(instance, FenceGateBlock::new)
+- );
++
++ public static final MapCodec<FenceGateBlock> CODEC = RecordCodecBuilder.mapCodec((instance) -> {
++ return instance.group(WoodType.CODEC.fieldOf("wood_type").forGetter((blockfencegate) -> {
++ return blockfencegate.type;
++ }), propertiesCodec()).apply(instance, FenceGateBlock::new);
++ });
+ public static final BooleanProperty OPEN = BlockStateProperties.OPEN;
+ public static final BooleanProperty POWERED = BlockStateProperties.POWERED;
+ public static final BooleanProperty IN_WALL = BlockStateProperties.IN_WALL;
+- protected static final VoxelShape Z_SHAPE = Block.box(0.0, 0.0, 6.0, 16.0, 16.0, 10.0);
+- protected static final VoxelShape X_SHAPE = Block.box(6.0, 0.0, 0.0, 10.0, 16.0, 16.0);
+- protected static final VoxelShape Z_SHAPE_LOW = Block.box(0.0, 0.0, 6.0, 16.0, 13.0, 10.0);
+- protected static final VoxelShape X_SHAPE_LOW = Block.box(6.0, 0.0, 0.0, 10.0, 13.0, 16.0);
+- protected static final VoxelShape Z_COLLISION_SHAPE = Block.box(0.0, 0.0, 6.0, 16.0, 24.0, 10.0);
+- protected static final VoxelShape X_COLLISION_SHAPE = Block.box(6.0, 0.0, 0.0, 10.0, 24.0, 16.0);
+- protected static final VoxelShape Z_SUPPORT_SHAPE = Block.box(0.0, 5.0, 6.0, 16.0, 24.0, 10.0);
+- protected static final VoxelShape X_SUPPORT_SHAPE = Block.box(6.0, 5.0, 0.0, 10.0, 24.0, 16.0);
+- protected static final VoxelShape Z_OCCLUSION_SHAPE = Shapes.or(Block.box(0.0, 5.0, 7.0, 2.0, 16.0, 9.0), Block.box(14.0, 5.0, 7.0, 16.0, 16.0, 9.0));
+- protected static final VoxelShape X_OCCLUSION_SHAPE = Shapes.or(Block.box(7.0, 5.0, 0.0, 9.0, 16.0, 2.0), Block.box(7.0, 5.0, 14.0, 9.0, 16.0, 16.0));
+- protected static final VoxelShape Z_OCCLUSION_SHAPE_LOW = Shapes.or(Block.box(0.0, 2.0, 7.0, 2.0, 13.0, 9.0), Block.box(14.0, 2.0, 7.0, 16.0, 13.0, 9.0));
+- protected static final VoxelShape X_OCCLUSION_SHAPE_LOW = Shapes.or(Block.box(7.0, 2.0, 0.0, 9.0, 13.0, 2.0), Block.box(7.0, 2.0, 14.0, 9.0, 13.0, 16.0));
++ protected static final VoxelShape Z_SHAPE = Block.box(0.0D, 0.0D, 6.0D, 16.0D, 16.0D, 10.0D);
++ protected static final VoxelShape X_SHAPE = Block.box(6.0D, 0.0D, 0.0D, 10.0D, 16.0D, 16.0D);
++ protected static final VoxelShape Z_SHAPE_LOW = Block.box(0.0D, 0.0D, 6.0D, 16.0D, 13.0D, 10.0D);
++ protected static final VoxelShape X_SHAPE_LOW = Block.box(6.0D, 0.0D, 0.0D, 10.0D, 13.0D, 16.0D);
++ protected static final VoxelShape Z_COLLISION_SHAPE = Block.box(0.0D, 0.0D, 6.0D, 16.0D, 24.0D, 10.0D);
++ protected static final VoxelShape X_COLLISION_SHAPE = Block.box(6.0D, 0.0D, 0.0D, 10.0D, 24.0D, 16.0D);
++ protected static final VoxelShape Z_SUPPORT_SHAPE = Block.box(0.0D, 5.0D, 6.0D, 16.0D, 24.0D, 10.0D);
++ protected static final VoxelShape X_SUPPORT_SHAPE = Block.box(6.0D, 5.0D, 0.0D, 10.0D, 24.0D, 16.0D);
++ protected static final VoxelShape Z_OCCLUSION_SHAPE = Shapes.or(Block.box(0.0D, 5.0D, 7.0D, 2.0D, 16.0D, 9.0D), Block.box(14.0D, 5.0D, 7.0D, 16.0D, 16.0D, 9.0D));
++ protected static final VoxelShape X_OCCLUSION_SHAPE = Shapes.or(Block.box(7.0D, 5.0D, 0.0D, 9.0D, 16.0D, 2.0D), Block.box(7.0D, 5.0D, 14.0D, 9.0D, 16.0D, 16.0D));
++ protected static final VoxelShape Z_OCCLUSION_SHAPE_LOW = Shapes.or(Block.box(0.0D, 2.0D, 7.0D, 2.0D, 13.0D, 9.0D), Block.box(14.0D, 2.0D, 7.0D, 16.0D, 13.0D, 9.0D));
++ protected static final VoxelShape X_OCCLUSION_SHAPE_LOW = Shapes.or(Block.box(7.0D, 2.0D, 0.0D, 9.0D, 13.0D, 2.0D), Block.box(7.0D, 2.0D, 14.0D, 9.0D, 13.0D, 16.0D));
+ private final WoodType type;
+
+ @Override
+ public MapCodec<FenceGateBlock> codec() {
+- return CODEC;
++ return FenceGateBlock.CODEC;
+ }
+
+- public FenceGateBlock(WoodType woodType, BlockBehaviour.Properties properties) {
+- super(properties.sound(woodType.soundType()));
+- this.type = woodType;
+- this.registerDefaultState(
+- this.stateDefinition
+- .any()
+- .setValue(OPEN, Boolean.valueOf(false))
+- .setValue(POWERED, Boolean.valueOf(false))
+- .setValue(IN_WALL, Boolean.valueOf(false))
+- );
++ public FenceGateBlock(WoodType blockpropertywood, BlockBehaviour.Properties blockbase_info) {
++ super(blockbase_info.sound(blockpropertywood.soundType()));
++ this.type = blockpropertywood;
++ this.registerDefaultState((IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) this.stateDefinition.any()).setValue(FenceGateBlock.OPEN, false)).setValue(FenceGateBlock.POWERED, false)).setValue(FenceGateBlock.IN_WALL, false));
+ }
+
+ @Override
+- public VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
+- if (state.getValue(IN_WALL)) {
+- return state.getValue(FACING).getAxis() == Direction.Axis.X ? X_SHAPE_LOW : Z_SHAPE_LOW;
+- } else {
+- return state.getValue(FACING).getAxis() == Direction.Axis.X ? X_SHAPE : Z_SHAPE;
+- }
++ public VoxelShape getShape(IBlockData state, BlockGetter level, BlockPos pos, CollisionContext context) {
++ return (Boolean) state.getValue(FenceGateBlock.IN_WALL) ? (((Direction) state.getValue(FenceGateBlock.FACING)).getAxis() == Direction.Axis.X ? FenceGateBlock.X_SHAPE_LOW : FenceGateBlock.Z_SHAPE_LOW) : (((Direction) state.getValue(FenceGateBlock.FACING)).getAxis() == Direction.Axis.X ? FenceGateBlock.X_SHAPE : FenceGateBlock.Z_SHAPE);
+ }
+
+ @Override
+- public BlockState updateShape(BlockState state, Direction facing, BlockState facingState, LevelAccessor level, BlockPos currentPos, BlockPos facingPos) {
+- Direction.Axis axis = facing.getAxis();
+- if (state.getValue(FACING).getClockWise().getAxis() != axis) {
++ public IBlockData updateShape(IBlockData state, Direction facing, IBlockData facingState, LevelAccessor level, BlockPos currentPos, BlockPos facingPos) {
++ Direction.Axis enumdirection_enumaxis = facing.getAxis();
++
++ if (((Direction) state.getValue(FenceGateBlock.FACING)).getClockWise().getAxis() != enumdirection_enumaxis) {
+ return super.updateShape(state, facing, facingState, level, currentPos, facingPos);
+ } else {
+ boolean flag = this.isWall(facingState) || this.isWall(level.getBlockState(currentPos.relative(facing.getOpposite())));
+- return state.setValue(IN_WALL, Boolean.valueOf(flag));
++
++ return (IBlockData) state.setValue(FenceGateBlock.IN_WALL, flag);
+ }
+ }
+
+ @Override
+- public VoxelShape getBlockSupportShape(BlockState state, BlockGetter level, BlockPos pos) {
+- if (state.getValue(OPEN)) {
+- return Shapes.empty();
+- } else {
+- return state.getValue(FACING).getAxis() == Direction.Axis.Z ? Z_SUPPORT_SHAPE : X_SUPPORT_SHAPE;
+- }
++ public VoxelShape getBlockSupportShape(IBlockData state, BlockGetter level, BlockPos pos) {
++ return (Boolean) state.getValue(FenceGateBlock.OPEN) ? Shapes.empty() : (((Direction) state.getValue(FenceGateBlock.FACING)).getAxis() == Direction.Axis.Z ? FenceGateBlock.Z_SUPPORT_SHAPE : FenceGateBlock.X_SUPPORT_SHAPE);
+ }
+
+ @Override
+- public VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
+- if (state.getValue(OPEN)) {
+- return Shapes.empty();
+- } else {
+- return state.getValue(FACING).getAxis() == Direction.Axis.Z ? Z_COLLISION_SHAPE : X_COLLISION_SHAPE;
+- }
++ public VoxelShape getCollisionShape(IBlockData state, BlockGetter level, BlockPos pos, CollisionContext context) {
++ return (Boolean) state.getValue(FenceGateBlock.OPEN) ? Shapes.empty() : (((Direction) state.getValue(FenceGateBlock.FACING)).getAxis() == Direction.Axis.Z ? FenceGateBlock.Z_COLLISION_SHAPE : FenceGateBlock.X_COLLISION_SHAPE);
+ }
+
+ @Override
+- public VoxelShape getOcclusionShape(BlockState state, BlockGetter level, BlockPos pos) {
+- if (state.getValue(IN_WALL)) {
+- return state.getValue(FACING).getAxis() == Direction.Axis.X ? X_OCCLUSION_SHAPE_LOW : Z_OCCLUSION_SHAPE_LOW;
+- } else {
+- return state.getValue(FACING).getAxis() == Direction.Axis.X ? X_OCCLUSION_SHAPE : Z_OCCLUSION_SHAPE;
+- }
++ public VoxelShape getOcclusionShape(IBlockData state, BlockGetter level, BlockPos pos) {
++ return (Boolean) state.getValue(FenceGateBlock.IN_WALL) ? (((Direction) state.getValue(FenceGateBlock.FACING)).getAxis() == Direction.Axis.X ? FenceGateBlock.X_OCCLUSION_SHAPE_LOW : FenceGateBlock.Z_OCCLUSION_SHAPE_LOW) : (((Direction) state.getValue(FenceGateBlock.FACING)).getAxis() == Direction.Axis.X ? FenceGateBlock.X_OCCLUSION_SHAPE : FenceGateBlock.Z_OCCLUSION_SHAPE);
+ }
+
+ @Override
+- public boolean isPathfindable(BlockState state, BlockGetter level, BlockPos pos, PathComputationType type) {
++ public boolean isPathfindable(IBlockData state, BlockGetter level, BlockPos pos, PathMode type) {
+ switch (type) {
+ case LAND:
+- return state.getValue(OPEN);
++ return (Boolean) state.getValue(FenceGateBlock.OPEN);
+ case WATER:
+ return false;
+ case AIR:
+- return state.getValue(OPEN);
++ return (Boolean) state.getValue(FenceGateBlock.OPEN);
+ default:
+ return false;
+ }
+ }
+
+ @Override
+- public BlockState getStateForPlacement(BlockPlaceContext context) {
+- Level level = context.getLevel();
+- BlockPos clickedPos = context.getClickedPos();
+- boolean hasNeighborSignal = level.hasNeighborSignal(clickedPos);
+- Direction horizontalDirection = context.getHorizontalDirection();
+- Direction.Axis axis = horizontalDirection.getAxis();
+- boolean flag = axis == Direction.Axis.Z && (this.isWall(level.getBlockState(clickedPos.west())) || this.isWall(level.getBlockState(clickedPos.east())))
+- || axis == Direction.Axis.X && (this.isWall(level.getBlockState(clickedPos.north())) || this.isWall(level.getBlockState(clickedPos.south())));
+- return this.defaultBlockState()
+- .setValue(FACING, horizontalDirection)
+- .setValue(OPEN, Boolean.valueOf(hasNeighborSignal))
+- .setValue(POWERED, Boolean.valueOf(hasNeighborSignal))
+- .setValue(IN_WALL, Boolean.valueOf(flag));
++ public IBlockData getStateForPlacement(BlockPlaceContext context) {
++ Level world = context.getLevel();
++ BlockPos blockposition = context.getClickedPos();
++ boolean flag = world.hasNeighborSignal(blockposition);
++ Direction enumdirection = context.getHorizontalDirection();
++ Direction.Axis enumdirection_enumaxis = enumdirection.getAxis();
++ boolean flag1 = enumdirection_enumaxis == Direction.Axis.Z && (this.isWall(world.getBlockState(blockposition.west())) || this.isWall(world.getBlockState(blockposition.east()))) || enumdirection_enumaxis == Direction.Axis.X && (this.isWall(world.getBlockState(blockposition.north())) || this.isWall(world.getBlockState(blockposition.south())));
++
++ return (IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) this.defaultBlockState().setValue(FenceGateBlock.FACING, enumdirection)).setValue(FenceGateBlock.OPEN, flag)).setValue(FenceGateBlock.POWERED, flag)).setValue(FenceGateBlock.IN_WALL, flag1);
+ }
+
+- private boolean isWall(BlockState state) {
++ private boolean isWall(IBlockData state) {
+ return state.is(BlockTags.WALLS);
+ }
+
+ @Override
+- public InteractionResult use(BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hit) {
+- if (state.getValue(OPEN)) {
+- state = state.setValue(OPEN, Boolean.valueOf(false));
++ public InteractionResult use(IBlockData state, Level level, BlockPos pos, Player player, EnumHand hand, BlockHitResult hit) {
++ if ((Boolean) state.getValue(FenceGateBlock.OPEN)) {
++ state = (IBlockData) state.setValue(FenceGateBlock.OPEN, false);
+ level.setBlock(pos, state, 10);
+ } else {
+- Direction direction = player.getDirection();
+- if (state.getValue(FACING) == direction.getOpposite()) {
+- state = state.setValue(FACING, direction);
++ Direction enumdirection = player.getDirection();
++
++ if (state.getValue(FenceGateBlock.FACING) == enumdirection.getOpposite()) {
++ state = (IBlockData) state.setValue(FenceGateBlock.FACING, enumdirection);
+ }
+
+- state = state.setValue(OPEN, Boolean.valueOf(true));
++ state = (IBlockData) state.setValue(FenceGateBlock.OPEN, true);
+ level.setBlock(pos, state, 10);
+ }
+
+- boolean flag = state.getValue(OPEN);
+- level.playSound(
+- player, pos, flag ? this.type.fenceGateOpen() : this.type.fenceGateClose(), SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.1F + 0.9F
+- );
+- level.gameEvent(player, flag ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, pos);
++ boolean flag = (Boolean) state.getValue(FenceGateBlock.OPEN);
++
++ level.playSound(player, pos, flag ? this.type.fenceGateOpen() : this.type.fenceGateClose(), SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.1F + 0.9F);
++ level.gameEvent((Entity) player, flag ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, pos);
+ return InteractionResult.sidedSuccess(level.isClientSide);
+ }
+
+ @Override
+- public void onExplosionHit(BlockState blockState, Level level, BlockPos blockPos, Explosion explosion, BiConsumer<ItemStack, BlockPos> biConsumer) {
+- if (explosion.getBlockInteraction() == Explosion.BlockInteraction.TRIGGER_BLOCK && !level.isClientSide() && !blockState.getValue(POWERED)) {
+- boolean flag = blockState.getValue(OPEN);
+- level.setBlockAndUpdate(blockPos, blockState.setValue(OPEN, Boolean.valueOf(!flag)));
+- level.playSound(
+- null,
+- blockPos,
+- flag ? this.type.fenceGateClose() : this.type.fenceGateOpen(),
+- SoundSource.BLOCKS,
+- 1.0F,
+- level.getRandom().nextFloat() * 0.1F + 0.9F
+- );
+- level.gameEvent(flag ? GameEvent.BLOCK_CLOSE : GameEvent.BLOCK_OPEN, blockPos, GameEvent.Context.of(blockState));
++ public void onExplosionHit(IBlockData iblockdata, Level world, BlockPos blockposition, Explosion explosion, BiConsumer<ItemStack, BlockPos> biconsumer) {
++ if (explosion.getBlockInteraction() == Explosion.Effect.TRIGGER_BLOCK && !world.isClientSide() && !(Boolean) iblockdata.getValue(FenceGateBlock.POWERED)) {
++ boolean flag = (Boolean) iblockdata.getValue(FenceGateBlock.OPEN);
++
++ world.setBlockAndUpdate(blockposition, (IBlockData) iblockdata.setValue(FenceGateBlock.OPEN, !flag));
++ world.playSound((Player) null, blockposition, flag ? this.type.fenceGateClose() : this.type.fenceGateOpen(), SoundSource.BLOCKS, 1.0F, world.getRandom().nextFloat() * 0.1F + 0.9F);
++ world.gameEvent(flag ? GameEvent.BLOCK_CLOSE : GameEvent.BLOCK_OPEN, blockposition, GameEvent.Context.of(iblockdata));
+ }
+
+- super.onExplosionHit(blockState, level, blockPos, explosion, biConsumer);
++ super.onExplosionHit(iblockdata, world, blockposition, explosion, biconsumer);
+ }
+
+ @Override
+- public void neighborChanged(BlockState state, Level level, BlockPos pos, Block block, BlockPos fromPos, boolean isMoving) {
++ public void neighborChanged(IBlockData state, Level level, BlockPos pos, Block block, BlockPos fromPos, boolean isMoving) {
+ if (!level.isClientSide) {
+- boolean hasNeighborSignal = level.hasNeighborSignal(pos);
+- if (state.getValue(POWERED) != hasNeighborSignal) {
+- level.setBlock(pos, state.setValue(POWERED, Boolean.valueOf(hasNeighborSignal)).setValue(OPEN, Boolean.valueOf(hasNeighborSignal)), 2);
+- if (state.getValue(OPEN) != hasNeighborSignal) {
+- level.playSound(
+- null,
+- pos,
+- hasNeighborSignal ? this.type.fenceGateOpen() : this.type.fenceGateClose(),
+- SoundSource.BLOCKS,
+- 1.0F,
+- level.getRandom().nextFloat() * 0.1F + 0.9F
+- );
+- level.gameEvent(null, hasNeighborSignal ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, pos);
++ boolean flag1 = level.hasNeighborSignal(pos);
++ // CraftBukkit start
++ boolean oldPowered = state.getValue(FenceGateBlock.POWERED);
++ if (oldPowered != flag1) {
++ int newPower = flag1 ? 15 : 0;
++ int oldPower = oldPowered ? 15 : 0;
++ org.bukkit.block.Block bukkitBlock = org.bukkit.craftbukkit.block.CraftBlock.at(level, pos);
++ org.bukkit.event.block.BlockRedstoneEvent eventRedstone = new org.bukkit.event.block.BlockRedstoneEvent(bukkitBlock, oldPower, newPower);
++ level.getCraftServer().getPluginManager().callEvent(eventRedstone);
++ flag1 = eventRedstone.getNewCurrent() > 0;
++ }
++ // CraftBukkit end
++
++ if ((Boolean) state.getValue(FenceGateBlock.POWERED) != flag1) {
++ level.setBlock(pos, (IBlockData) ((IBlockData) state.setValue(FenceGateBlock.POWERED, flag1)).setValue(FenceGateBlock.OPEN, flag1), 2);
++ if ((Boolean) state.getValue(FenceGateBlock.OPEN) != flag1) {
++ level.playSound((Player) null, pos, flag1 ? this.type.fenceGateOpen() : this.type.fenceGateClose(), SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.1F + 0.9F);
++ level.gameEvent((Entity) null, flag1 ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, pos);
+ }
+ }
++
+ }
+ }
+
+ @Override
+- protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
+- builder.add(FACING, OPEN, POWERED, IN_WALL);
++ protected void createBlockStateDefinition(StateDefinition.Builder<Block, IBlockData> builder) {
++ builder.add(FenceGateBlock.FACING, FenceGateBlock.OPEN, FenceGateBlock.POWERED, FenceGateBlock.IN_WALL);
+ }
+
+- public static boolean connectsToDirection(BlockState state, Direction direction) {
+- return state.getValue(FACING).getAxis() == direction.getClockWise().getAxis();
++ public static boolean connectsToDirection(IBlockData state, Direction direction) {
++ return ((Direction) state.getValue(FenceGateBlock.FACING)).getAxis() == direction.getClockWise().getAxis();
+ }
+ }