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Diffstat (limited to 'patch-remap/mache-vineflower/net/minecraft/world/level/block/LeverBlock.java.patch')
-rw-r--r--patch-remap/mache-vineflower/net/minecraft/world/level/block/LeverBlock.java.patch256
1 files changed, 256 insertions, 0 deletions
diff --git a/patch-remap/mache-vineflower/net/minecraft/world/level/block/LeverBlock.java.patch b/patch-remap/mache-vineflower/net/minecraft/world/level/block/LeverBlock.java.patch
new file mode 100644
index 0000000000..edb624f642
--- /dev/null
+++ b/patch-remap/mache-vineflower/net/minecraft/world/level/block/LeverBlock.java.patch
@@ -0,0 +1,256 @@
+--- a/net/minecraft/world/level/block/LeverBlock.java
++++ b/net/minecraft/world/level/block/LeverBlock.java
+@@ -4,12 +4,13 @@
+ import java.util.function.BiConsumer;
+ import net.minecraft.core.BlockPos;
+ import net.minecraft.core.Direction;
+-import net.minecraft.core.particles.DustParticleOptions;
++import net.minecraft.core.particles.ParticleParamRedstone;
+ import net.minecraft.sounds.SoundEvents;
+ import net.minecraft.sounds.SoundSource;
+ import net.minecraft.util.RandomSource;
+-import net.minecraft.world.InteractionHand;
++import net.minecraft.world.EnumHand;
+ import net.minecraft.world.InteractionResult;
++import net.minecraft.world.entity.Entity;
+ import net.minecraft.world.entity.player.Player;
+ import net.minecraft.world.item.ItemStack;
+ import net.minecraft.world.level.BlockGetter;
+@@ -17,7 +18,7 @@
+ import net.minecraft.world.level.Level;
+ import net.minecraft.world.level.LevelAccessor;
+ import net.minecraft.world.level.block.state.BlockBehaviour;
+-import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.block.state.IBlockData;
+ import net.minecraft.world.level.block.state.StateDefinition;
+ import net.minecraft.world.level.block.state.properties.AttachFace;
+ import net.minecraft.world.level.block.state.properties.BlockStateProperties;
+@@ -26,123 +27,142 @@
+ import net.minecraft.world.phys.BlockHitResult;
+ import net.minecraft.world.phys.shapes.CollisionContext;
+ import net.minecraft.world.phys.shapes.VoxelShape;
++import org.bukkit.event.block.BlockRedstoneEvent; // CraftBukkit
+
+ public class LeverBlock extends FaceAttachedHorizontalDirectionalBlock {
++
+ public static final MapCodec<LeverBlock> CODEC = simpleCodec(LeverBlock::new);
+ public static final BooleanProperty POWERED = BlockStateProperties.POWERED;
+ protected static final int DEPTH = 6;
+ protected static final int WIDTH = 6;
+ protected static final int HEIGHT = 8;
+- protected static final VoxelShape NORTH_AABB = Block.box(5.0, 4.0, 10.0, 11.0, 12.0, 16.0);
+- protected static final VoxelShape SOUTH_AABB = Block.box(5.0, 4.0, 0.0, 11.0, 12.0, 6.0);
+- protected static final VoxelShape WEST_AABB = Block.box(10.0, 4.0, 5.0, 16.0, 12.0, 11.0);
+- protected static final VoxelShape EAST_AABB = Block.box(0.0, 4.0, 5.0, 6.0, 12.0, 11.0);
+- protected static final VoxelShape UP_AABB_Z = Block.box(5.0, 0.0, 4.0, 11.0, 6.0, 12.0);
+- protected static final VoxelShape UP_AABB_X = Block.box(4.0, 0.0, 5.0, 12.0, 6.0, 11.0);
+- protected static final VoxelShape DOWN_AABB_Z = Block.box(5.0, 10.0, 4.0, 11.0, 16.0, 12.0);
+- protected static final VoxelShape DOWN_AABB_X = Block.box(4.0, 10.0, 5.0, 12.0, 16.0, 11.0);
++ protected static final VoxelShape NORTH_AABB = Block.box(5.0D, 4.0D, 10.0D, 11.0D, 12.0D, 16.0D);
++ protected static final VoxelShape SOUTH_AABB = Block.box(5.0D, 4.0D, 0.0D, 11.0D, 12.0D, 6.0D);
++ protected static final VoxelShape WEST_AABB = Block.box(10.0D, 4.0D, 5.0D, 16.0D, 12.0D, 11.0D);
++ protected static final VoxelShape EAST_AABB = Block.box(0.0D, 4.0D, 5.0D, 6.0D, 12.0D, 11.0D);
++ protected static final VoxelShape UP_AABB_Z = Block.box(5.0D, 0.0D, 4.0D, 11.0D, 6.0D, 12.0D);
++ protected static final VoxelShape UP_AABB_X = Block.box(4.0D, 0.0D, 5.0D, 12.0D, 6.0D, 11.0D);
++ protected static final VoxelShape DOWN_AABB_Z = Block.box(5.0D, 10.0D, 4.0D, 11.0D, 16.0D, 12.0D);
++ protected static final VoxelShape DOWN_AABB_X = Block.box(4.0D, 10.0D, 5.0D, 12.0D, 16.0D, 11.0D);
+
+ @Override
+ public MapCodec<LeverBlock> codec() {
+- return CODEC;
++ return LeverBlock.CODEC;
+ }
+
+ protected LeverBlock(BlockBehaviour.Properties properties) {
+ super(properties);
+- this.registerDefaultState(
+- this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(POWERED, Boolean.valueOf(false)).setValue(FACE, AttachFace.WALL)
+- );
++ this.registerDefaultState((IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) this.stateDefinition.any()).setValue(LeverBlock.FACING, Direction.NORTH)).setValue(LeverBlock.POWERED, false)).setValue(LeverBlock.FACE, AttachFace.WALL));
+ }
+
+ @Override
+- public VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
+- switch ((AttachFace)state.getValue(FACE)) {
++ public VoxelShape getShape(IBlockData state, BlockGetter level, BlockPos pos, CollisionContext context) {
++ switch ((AttachFace) state.getValue(LeverBlock.FACE)) {
+ case FLOOR:
+- switch (state.getValue(FACING).getAxis()) {
++ switch (((Direction) state.getValue(LeverBlock.FACING)).getAxis()) {
+ case X:
+- return UP_AABB_X;
++ return LeverBlock.UP_AABB_X;
+ case Z:
+ default:
+- return UP_AABB_Z;
++ return LeverBlock.UP_AABB_Z;
+ }
+ case WALL:
+- switch ((Direction)state.getValue(FACING)) {
++ switch ((Direction) state.getValue(LeverBlock.FACING)) {
+ case EAST:
+- return EAST_AABB;
++ return LeverBlock.EAST_AABB;
+ case WEST:
+- return WEST_AABB;
++ return LeverBlock.WEST_AABB;
+ case SOUTH:
+- return SOUTH_AABB;
++ return LeverBlock.SOUTH_AABB;
+ case NORTH:
+ default:
+- return NORTH_AABB;
++ return LeverBlock.NORTH_AABB;
+ }
+ case CEILING:
+ default:
+- switch (state.getValue(FACING).getAxis()) {
++ switch (((Direction) state.getValue(LeverBlock.FACING)).getAxis()) {
+ case X:
+- return DOWN_AABB_X;
++ return LeverBlock.DOWN_AABB_X;
+ case Z:
+ default:
+- return DOWN_AABB_Z;
++ return LeverBlock.DOWN_AABB_Z;
+ }
+ }
+ }
+
+ @Override
+- public InteractionResult use(BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hit) {
++ public InteractionResult use(IBlockData state, Level level, BlockPos pos, Player player, EnumHand hand, BlockHitResult hit) {
++ IBlockData iblockdata1;
++
+ if (level.isClientSide) {
+- BlockState blockState = state.cycle(POWERED);
+- if (blockState.getValue(POWERED)) {
+- makeParticle(blockState, level, pos, 1.0F);
++ iblockdata1 = (IBlockData) state.cycle(LeverBlock.POWERED);
++ if ((Boolean) iblockdata1.getValue(LeverBlock.POWERED)) {
++ makeParticle(iblockdata1, level, pos, 1.0F);
+ }
+
+ return InteractionResult.SUCCESS;
+ } else {
+- BlockState blockState = this.pull(state, level, pos);
+- float f = blockState.getValue(POWERED) ? 0.6F : 0.5F;
+- level.playSound(null, pos, SoundEvents.LEVER_CLICK, SoundSource.BLOCKS, 0.3F, f);
+- level.gameEvent(player, blockState.getValue(POWERED) ? GameEvent.BLOCK_ACTIVATE : GameEvent.BLOCK_DEACTIVATE, pos);
++ // CraftBukkit start - Interact Lever
++ boolean powered = state.getValue(LeverBlock.POWERED); // Old powered state
++ org.bukkit.block.Block block = level.getWorld().getBlockAt(pos.getX(), pos.getY(), pos.getZ());
++ int old = (powered) ? 15 : 0;
++ int current = (!powered) ? 15 : 0;
++
++ BlockRedstoneEvent eventRedstone = new BlockRedstoneEvent(block, old, current);
++ level.getCraftServer().getPluginManager().callEvent(eventRedstone);
++
++ if ((eventRedstone.getNewCurrent() > 0) != (!powered)) {
++ return InteractionResult.SUCCESS;
++ }
++ // CraftBukkit end
++
++ iblockdata1 = this.pull(state, level, pos);
++ float f = (Boolean) iblockdata1.getValue(LeverBlock.POWERED) ? 0.6F : 0.5F;
++
++ level.playSound((Player) null, pos, SoundEvents.LEVER_CLICK, SoundSource.BLOCKS, 0.3F, f);
++ level.gameEvent((Entity) player, (Boolean) iblockdata1.getValue(LeverBlock.POWERED) ? GameEvent.BLOCK_ACTIVATE : GameEvent.BLOCK_DEACTIVATE, pos);
+ return InteractionResult.CONSUME;
+ }
+ }
+
+ @Override
+- public void onExplosionHit(BlockState blockState, Level level, BlockPos blockPos, Explosion explosion, BiConsumer<ItemStack, BlockPos> biConsumer) {
+- if (explosion.getBlockInteraction() == Explosion.BlockInteraction.TRIGGER_BLOCK && !level.isClientSide()) {
+- this.pull(blockState, level, blockPos);
++ public void onExplosionHit(IBlockData iblockdata, Level world, BlockPos blockposition, Explosion explosion, BiConsumer<ItemStack, BlockPos> biconsumer) {
++ if (explosion.getBlockInteraction() == Explosion.Effect.TRIGGER_BLOCK && !world.isClientSide()) {
++ this.pull(iblockdata, world, blockposition);
+ }
+
+- super.onExplosionHit(blockState, level, blockPos, explosion, biConsumer);
++ super.onExplosionHit(iblockdata, world, blockposition, explosion, biconsumer);
+ }
+
+- public BlockState pull(BlockState state, Level level, BlockPos pos) {
+- state = state.cycle(POWERED);
++ public IBlockData pull(IBlockData state, Level level, BlockPos pos) {
++ state = (IBlockData) state.cycle(LeverBlock.POWERED);
+ level.setBlock(pos, state, 3);
+ this.updateNeighbours(state, level, pos);
+ return state;
+ }
+
+- private static void makeParticle(BlockState state, LevelAccessor level, BlockPos pos, float alpha) {
+- Direction opposite = state.getValue(FACING).getOpposite();
+- Direction opposite1 = getConnectedDirection(state).getOpposite();
+- double d = (double)pos.getX() + 0.5 + 0.1 * (double)opposite.getStepX() + 0.2 * (double)opposite1.getStepX();
+- double d1 = (double)pos.getY() + 0.5 + 0.1 * (double)opposite.getStepY() + 0.2 * (double)opposite1.getStepY();
+- double d2 = (double)pos.getZ() + 0.5 + 0.1 * (double)opposite.getStepZ() + 0.2 * (double)opposite1.getStepZ();
+- level.addParticle(new DustParticleOptions(DustParticleOptions.REDSTONE_PARTICLE_COLOR, alpha), d, d1, d2, 0.0, 0.0, 0.0);
++ private static void makeParticle(IBlockData state, LevelAccessor level, BlockPos pos, float alpha) {
++ Direction enumdirection = ((Direction) state.getValue(LeverBlock.FACING)).getOpposite();
++ Direction enumdirection1 = getConnectedDirection(state).getOpposite();
++ double d0 = (double) pos.getX() + 0.5D + 0.1D * (double) enumdirection.getStepX() + 0.2D * (double) enumdirection1.getStepX();
++ double d1 = (double) pos.getY() + 0.5D + 0.1D * (double) enumdirection.getStepY() + 0.2D * (double) enumdirection1.getStepY();
++ double d2 = (double) pos.getZ() + 0.5D + 0.1D * (double) enumdirection.getStepZ() + 0.2D * (double) enumdirection1.getStepZ();
++
++ level.addParticle(new ParticleParamRedstone(ParticleParamRedstone.REDSTONE_PARTICLE_COLOR, alpha), d0, d1, d2, 0.0D, 0.0D, 0.0D);
+ }
+
+ @Override
+- public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
+- if (state.getValue(POWERED) && random.nextFloat() < 0.25F) {
++ public void animateTick(IBlockData state, Level level, BlockPos pos, RandomSource random) {
++ if ((Boolean) state.getValue(LeverBlock.POWERED) && random.nextFloat() < 0.25F) {
+ makeParticle(state, level, pos, 0.5F);
+ }
++
+ }
+
+ @Override
+- public void onRemove(BlockState state, Level level, BlockPos pos, BlockState newState, boolean isMoving) {
++ public void onRemove(IBlockData state, Level level, BlockPos pos, IBlockData newState, boolean isMoving) {
+ if (!isMoving && !state.is(newState.getBlock())) {
+- if (state.getValue(POWERED)) {
++ if ((Boolean) state.getValue(LeverBlock.POWERED)) {
+ this.updateNeighbours(state, level, pos);
+ }
+
+@@ -151,27 +171,27 @@
+ }
+
+ @Override
+- public int getSignal(BlockState blockState, BlockGetter blockAccess, BlockPos pos, Direction side) {
+- return blockState.getValue(POWERED) ? 15 : 0;
++ public int getSignal(IBlockData blockState, BlockGetter blockAccess, BlockPos pos, Direction side) {
++ return (Boolean) blockState.getValue(LeverBlock.POWERED) ? 15 : 0;
+ }
+
+ @Override
+- public int getDirectSignal(BlockState blockState, BlockGetter blockAccess, BlockPos pos, Direction side) {
+- return blockState.getValue(POWERED) && getConnectedDirection(blockState) == side ? 15 : 0;
++ public int getDirectSignal(IBlockData blockState, BlockGetter blockAccess, BlockPos pos, Direction side) {
++ return (Boolean) blockState.getValue(LeverBlock.POWERED) && getConnectedDirection(blockState) == side ? 15 : 0;
+ }
+
+ @Override
+- public boolean isSignalSource(BlockState state) {
++ public boolean isSignalSource(IBlockData state) {
+ return true;
+ }
+
+- private void updateNeighbours(BlockState state, Level level, BlockPos pos) {
++ private void updateNeighbours(IBlockData state, Level level, BlockPos pos) {
+ level.updateNeighborsAt(pos, this);
+ level.updateNeighborsAt(pos.relative(getConnectedDirection(state).getOpposite()), this);
+ }
+
+ @Override
+- protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
+- builder.add(FACE, FACING, POWERED);
++ protected void createBlockStateDefinition(StateDefinition.Builder<Block, IBlockData> builder) {
++ builder.add(LeverBlock.FACE, LeverBlock.FACING, LeverBlock.POWERED);
+ }
+ }