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Diffstat (limited to 'patch-remap/mache-vineflower/net/minecraft/world/level/block/PressurePlateBlock.java.patch')
-rw-r--r--patch-remap/mache-vineflower/net/minecraft/world/level/block/PressurePlateBlock.java.patch119
1 files changed, 119 insertions, 0 deletions
diff --git a/patch-remap/mache-vineflower/net/minecraft/world/level/block/PressurePlateBlock.java.patch b/patch-remap/mache-vineflower/net/minecraft/world/level/block/PressurePlateBlock.java.patch
new file mode 100644
index 0000000000..6f7e246e10
--- /dev/null
+++ b/patch-remap/mache-vineflower/net/minecraft/world/level/block/PressurePlateBlock.java.patch
@@ -0,0 +1,119 @@
+--- a/net/minecraft/world/level/block/PressurePlateBlock.java
++++ b/net/minecraft/world/level/block/PressurePlateBlock.java
+@@ -2,56 +2,95 @@
+
+ import com.mojang.serialization.MapCodec;
+ import com.mojang.serialization.codecs.RecordCodecBuilder;
+-import com.mojang.serialization.codecs.RecordCodecBuilder.Instance;
+ import net.minecraft.core.BlockPos;
+ import net.minecraft.world.entity.Entity;
+ import net.minecraft.world.entity.LivingEntity;
++import net.minecraft.world.entity.player.Player;
+ import net.minecraft.world.level.Level;
+ import net.minecraft.world.level.block.state.BlockBehaviour;
+-import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.block.state.IBlockData;
+ import net.minecraft.world.level.block.state.StateDefinition;
+ import net.minecraft.world.level.block.state.properties.BlockSetType;
+ import net.minecraft.world.level.block.state.properties.BlockStateProperties;
+ import net.minecraft.world.level.block.state.properties.BooleanProperty;
++import org.bukkit.event.entity.EntityInteractEvent;
++// CraftBukkit end
+
+ public class PressurePlateBlock extends BasePressurePlateBlock {
+- public static final MapCodec<PressurePlateBlock> CODEC = RecordCodecBuilder.mapCodec(
+- instance -> instance.group(BlockSetType.CODEC.fieldOf("block_set_type").forGetter(pressurePlateBlock -> pressurePlateBlock.type), propertiesCodec())
+- .apply(instance, PressurePlateBlock::new)
+- );
++
++ public static final MapCodec<PressurePlateBlock> CODEC = RecordCodecBuilder.mapCodec((instance) -> {
++ return instance.group(BlockSetType.CODEC.fieldOf("block_set_type").forGetter((blockpressureplatebinary) -> {
++ return blockpressureplatebinary.type;
++ }), propertiesCodec()).apply(instance, PressurePlateBlock::new);
++ });
+ public static final BooleanProperty POWERED = BlockStateProperties.POWERED;
+
+ @Override
+ public MapCodec<PressurePlateBlock> codec() {
+- return CODEC;
++ return PressurePlateBlock.CODEC;
+ }
+
+- protected PressurePlateBlock(BlockSetType type, BlockBehaviour.Properties properties) {
+- super(properties, type);
+- this.registerDefaultState(this.stateDefinition.any().setValue(POWERED, Boolean.valueOf(false)));
++ protected PressurePlateBlock(BlockSetType blocksettype, BlockBehaviour.Properties blockbase_info) {
++ super(blockbase_info, blocksettype);
++ this.registerDefaultState((IBlockData) ((IBlockData) this.stateDefinition.any()).setValue(PressurePlateBlock.POWERED, false));
+ }
+
+ @Override
+- protected int getSignalForState(BlockState state) {
+- return state.getValue(POWERED) ? 15 : 0;
++ protected int getSignalForState(IBlockData state) {
++ return (Boolean) state.getValue(PressurePlateBlock.POWERED) ? 15 : 0;
+ }
+
+ @Override
+- protected BlockState setSignalForState(BlockState state, int strength) {
+- return state.setValue(POWERED, Boolean.valueOf(strength > 0));
++ protected IBlockData setSignalForState(IBlockData state, int strength) {
++ return (IBlockData) state.setValue(PressurePlateBlock.POWERED, strength > 0);
+ }
+
+ @Override
+ protected int getSignalStrength(Level level, BlockPos pos) {
+- Class<? extends Entity> clazz = switch (this.type.pressurePlateSensitivity()) {
+- case EVERYTHING -> Entity.class;
+- case MOBS -> LivingEntity.class;
+- };
+- return getEntityCount(level, TOUCH_AABB.move(pos), clazz) > 0 ? 15 : 0;
++ Class<? extends Entity> oclass; // CraftBukkit
++
++ switch (this.type.pressurePlateSensitivity()) {
++ case EVERYTHING:
++ oclass = Entity.class;
++ break;
++ case MOBS:
++ oclass = LivingEntity.class;
++ break;
++ default:
++ throw new IncompatibleClassChangeError();
++ }
++
++ Class<? extends Entity> oclass1 = oclass;
++
++ // CraftBukkit start - Call interact event when turning on a pressure plate
++ for (Entity entity : getEntities(level, PressurePlateBlock.TOUCH_AABB.move(pos), oclass)) {
++ if (this.getSignalForState(level.getBlockState(pos)) == 0) {
++ org.bukkit.World bworld = level.getWorld();
++ org.bukkit.plugin.PluginManager manager = level.getCraftServer().getPluginManager();
++ org.bukkit.event.Cancellable cancellable;
++
++ if (entity instanceof Player) {
++ cancellable = org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent((Player) entity, org.bukkit.event.block.Action.PHYSICAL, pos, null, null, null);
++ } else {
++ cancellable = new EntityInteractEvent(entity.getBukkitEntity(), bworld.getBlockAt(pos.getX(), pos.getY(), pos.getZ()));
++ manager.callEvent((EntityInteractEvent) cancellable);
++ }
++
++ // We only want to block turning the plate on if all events are cancelled
++ if (cancellable.isCancelled()) {
++ continue;
++ }
++ }
++
++ return 15;
++ }
++
++ return 0;
++ // CraftBukkit end
+ }
+
+ @Override
+- protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
+- builder.add(POWERED);
++ protected void createBlockStateDefinition(StateDefinition.Builder<Block, IBlockData> builder) {
++ builder.add(PressurePlateBlock.POWERED);
+ }
+ }