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Diffstat (limited to 'patch-remap/mache-vineflower/net/minecraft/world/level/block/SculkShriekerBlock.java.patch')
-rw-r--r--patch-remap/mache-vineflower/net/minecraft/world/level/block/SculkShriekerBlock.java.patch210
1 files changed, 210 insertions, 0 deletions
diff --git a/patch-remap/mache-vineflower/net/minecraft/world/level/block/SculkShriekerBlock.java.patch b/patch-remap/mache-vineflower/net/minecraft/world/level/block/SculkShriekerBlock.java.patch
new file mode 100644
index 0000000000..321db785aa
--- /dev/null
+++ b/patch-remap/mache-vineflower/net/minecraft/world/level/block/SculkShriekerBlock.java.patch
@@ -0,0 +1,210 @@
+--- a/net/minecraft/world/level/block/SculkShriekerBlock.java
++++ b/net/minecraft/world/level/block/SculkShriekerBlock.java
+@@ -19,53 +19,54 @@
+ import net.minecraft.world.level.block.entity.BlockEntityType;
+ import net.minecraft.world.level.block.entity.SculkShriekerBlockEntity;
+ import net.minecraft.world.level.block.state.BlockBehaviour;
+-import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.block.state.IBlockData;
+ import net.minecraft.world.level.block.state.StateDefinition;
+ import net.minecraft.world.level.block.state.properties.BlockStateProperties;
+ import net.minecraft.world.level.block.state.properties.BooleanProperty;
+ import net.minecraft.world.level.gameevent.vibrations.VibrationSystem;
++import net.minecraft.world.level.material.Fluid;
+ import net.minecraft.world.level.material.FluidState;
+ import net.minecraft.world.level.material.Fluids;
+ import net.minecraft.world.phys.shapes.CollisionContext;
+ import net.minecraft.world.phys.shapes.VoxelShape;
+
+ public class SculkShriekerBlock extends BaseEntityBlock implements SimpleWaterloggedBlock {
++
+ public static final MapCodec<SculkShriekerBlock> CODEC = simpleCodec(SculkShriekerBlock::new);
+ public static final BooleanProperty SHRIEKING = BlockStateProperties.SHRIEKING;
+ public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
+ public static final BooleanProperty CAN_SUMMON = BlockStateProperties.CAN_SUMMON;
+- protected static final VoxelShape COLLIDER = Block.box(0.0, 0.0, 0.0, 16.0, 8.0, 16.0);
+- public static final double TOP_Y = COLLIDER.max(Direction.Axis.Y);
++ protected static final VoxelShape COLLIDER = Block.box(0.0D, 0.0D, 0.0D, 16.0D, 8.0D, 16.0D);
++ public static final double TOP_Y = SculkShriekerBlock.COLLIDER.max(Direction.Axis.Y);
+
+ @Override
+ public MapCodec<SculkShriekerBlock> codec() {
+- return CODEC;
++ return SculkShriekerBlock.CODEC;
+ }
+
+ public SculkShriekerBlock(BlockBehaviour.Properties properties) {
+ super(properties);
+- this.registerDefaultState(
+- this.stateDefinition
+- .any()
+- .setValue(SHRIEKING, Boolean.valueOf(false))
+- .setValue(WATERLOGGED, Boolean.valueOf(false))
+- .setValue(CAN_SUMMON, Boolean.valueOf(false))
+- );
++ this.registerDefaultState((IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) this.stateDefinition.any()).setValue(SculkShriekerBlock.SHRIEKING, false)).setValue(SculkShriekerBlock.WATERLOGGED, false)).setValue(SculkShriekerBlock.CAN_SUMMON, false));
+ }
+
+ @Override
+- protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
+- builder.add(SHRIEKING);
+- builder.add(WATERLOGGED);
+- builder.add(CAN_SUMMON);
++ protected void createBlockStateDefinition(StateDefinition.Builder<Block, IBlockData> builder) {
++ builder.add(SculkShriekerBlock.SHRIEKING);
++ builder.add(SculkShriekerBlock.WATERLOGGED);
++ builder.add(SculkShriekerBlock.CAN_SUMMON);
+ }
+
+ @Override
+- public void stepOn(Level level, BlockPos pos, BlockState state, Entity entity) {
+- if (level instanceof ServerLevel serverLevel) {
+- ServerPlayer serverPlayer = SculkShriekerBlockEntity.tryGetPlayer(entity);
+- if (serverPlayer != null) {
+- serverLevel.getBlockEntity(pos, BlockEntityType.SCULK_SHRIEKER).ifPresent(sculkShrieker -> sculkShrieker.tryShriek(serverLevel, serverPlayer));
++ public void stepOn(Level level, BlockPos pos, IBlockData state, Entity entity) {
++ if (level instanceof ServerLevel) {
++ ServerLevel worldserver = (ServerLevel) level;
++ ServerPlayer entityplayer = SculkShriekerBlockEntity.tryGetPlayer(entity);
++
++ if (entityplayer != null) {
++ if (org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(entityplayer, org.bukkit.event.block.Action.PHYSICAL, pos, null, null, null).isCancelled()) return; // CraftBukkit
++ worldserver.getBlockEntity(pos, BlockEntityType.SCULK_SHRIEKER).ifPresent((sculkshriekerblockentity) -> {
++ sculkshriekerblockentity.tryShriek(worldserver, entityplayer);
++ });
+ }
+ }
+
+@@ -73,52 +74,61 @@
+ }
+
+ @Override
+- public void onRemove(BlockState state, Level level, BlockPos pos, BlockState newState, boolean movedByPiston) {
+- if (level instanceof ServerLevel serverLevel && state.getValue(SHRIEKING) && !state.is(newState.getBlock())) {
+- serverLevel.getBlockEntity(pos, BlockEntityType.SCULK_SHRIEKER).ifPresent(sculkShrieker -> sculkShrieker.tryRespond(serverLevel));
++ public void onRemove(IBlockData state, Level level, BlockPos pos, IBlockData newState, boolean movedByPiston) {
++ if (level instanceof ServerLevel) {
++ ServerLevel worldserver = (ServerLevel) level;
++
++ if ((Boolean) state.getValue(SculkShriekerBlock.SHRIEKING) && !state.is(newState.getBlock())) {
++ worldserver.getBlockEntity(pos, BlockEntityType.SCULK_SHRIEKER).ifPresent((sculkshriekerblockentity) -> {
++ sculkshriekerblockentity.tryRespond(worldserver);
++ });
++ }
+ }
+
+ super.onRemove(state, level, pos, newState, movedByPiston);
+ }
+
+ @Override
+- public void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
+- if (state.getValue(SHRIEKING)) {
+- level.setBlock(pos, state.setValue(SHRIEKING, Boolean.valueOf(false)), 3);
+- level.getBlockEntity(pos, BlockEntityType.SCULK_SHRIEKER).ifPresent(sculkShrieker -> sculkShrieker.tryRespond(level));
++ public void tick(IBlockData state, ServerLevel level, BlockPos pos, RandomSource random) {
++ if ((Boolean) state.getValue(SculkShriekerBlock.SHRIEKING)) {
++ level.setBlock(pos, (IBlockData) state.setValue(SculkShriekerBlock.SHRIEKING, false), 3);
++ level.getBlockEntity(pos, BlockEntityType.SCULK_SHRIEKER).ifPresent((sculkshriekerblockentity) -> {
++ sculkshriekerblockentity.tryRespond(level);
++ });
+ }
++
+ }
+
+ @Override
+- public RenderShape getRenderShape(BlockState state) {
+- return RenderShape.MODEL;
++ public EnumRenderType getRenderShape(IBlockData state) {
++ return EnumRenderType.MODEL;
+ }
+
+ @Override
+- public VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
+- return COLLIDER;
++ public VoxelShape getCollisionShape(IBlockData state, BlockGetter level, BlockPos pos, CollisionContext context) {
++ return SculkShriekerBlock.COLLIDER;
+ }
+
+ @Override
+- public VoxelShape getOcclusionShape(BlockState state, BlockGetter level, BlockPos pos) {
+- return COLLIDER;
++ public VoxelShape getOcclusionShape(IBlockData state, BlockGetter level, BlockPos pos) {
++ return SculkShriekerBlock.COLLIDER;
+ }
+
+ @Override
+- public boolean useShapeForLightOcclusion(BlockState state) {
++ public boolean useShapeForLightOcclusion(IBlockData state) {
+ return true;
+ }
+
+ @Nullable
+ @Override
+- public BlockEntity newBlockEntity(BlockPos pos, BlockState state) {
++ public BlockEntity newBlockEntity(BlockPos pos, IBlockData state) {
+ return new SculkShriekerBlockEntity(pos, state);
+ }
+
+ @Override
+- public BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) {
+- if (state.getValue(WATERLOGGED)) {
+- level.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
++ public IBlockData updateShape(IBlockData state, Direction direction, IBlockData neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) {
++ if ((Boolean) state.getValue(SculkShriekerBlock.WATERLOGGED)) {
++ level.scheduleTick(pos, (Fluid) Fluids.WATER, Fluids.WATER.getTickDelay(level));
+ }
+
+ return super.updateShape(state, direction, neighborState, level, pos, neighborPos);
+@@ -126,33 +136,36 @@
+
+ @Nullable
+ @Override
+- public BlockState getStateForPlacement(BlockPlaceContext context) {
+- return this.defaultBlockState()
+- .setValue(WATERLOGGED, Boolean.valueOf(context.getLevel().getFluidState(context.getClickedPos()).getType() == Fluids.WATER));
++ public IBlockData getStateForPlacement(BlockPlaceContext context) {
++ return (IBlockData) this.defaultBlockState().setValue(SculkShriekerBlock.WATERLOGGED, context.getLevel().getFluidState(context.getClickedPos()).getType() == Fluids.WATER);
+ }
+
+ @Override
+- public FluidState getFluidState(BlockState state) {
+- return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
++ public FluidState getFluidState(IBlockData state) {
++ return (Boolean) state.getValue(SculkShriekerBlock.WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
+ }
+
+ @Override
+- public void spawnAfterBreak(BlockState state, ServerLevel level, BlockPos pos, ItemStack stack, boolean dropExperience) {
++ public void spawnAfterBreak(IBlockData state, ServerLevel level, BlockPos pos, ItemStack stack, boolean dropExperience) {
+ super.spawnAfterBreak(state, level, pos, stack, dropExperience);
+- if (dropExperience) {
+- this.tryDropExperience(level, pos, stack, ConstantInt.of(5));
++ // CraftBukkit start - Delegate to getExpDrop
++ }
++
++ @Override
++ public int getExpDrop(IBlockData iblockdata, ServerLevel worldserver, BlockPos blockposition, ItemStack itemstack, boolean flag) {
++ if (flag) {
++ return this.tryDropExperience(worldserver, blockposition, itemstack, ConstantInt.of(5));
+ }
++
++ return 0;
++ // CraftBukkit end
+ }
+
+ @Nullable
+ @Override
+- public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level level, BlockState state, BlockEntityType<T> blockEntityType) {
+- return !level.isClientSide
+- ? BaseEntityBlock.createTickerHelper(
+- blockEntityType,
+- BlockEntityType.SCULK_SHRIEKER,
+- (level1, pos, state1, blockEntity) -> VibrationSystem.Ticker.tick(level1, blockEntity.getVibrationData(), blockEntity.getVibrationUser())
+- )
+- : null;
++ public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level level, IBlockData state, BlockEntityType<T> blockEntityType) {
++ return !level.isClientSide ? BaseEntityBlock.createTickerHelper(blockEntityType, BlockEntityType.SCULK_SHRIEKER, (world1, blockposition, iblockdata1, sculkshriekerblockentity) -> {
++ VibrationSystem.Ticker.tick(world1, sculkshriekerblockentity.getVibrationData(), sculkshriekerblockentity.getVibrationUser());
++ }) : null;
+ }
+ }