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-rw-r--r--patch-remap/og/net/minecraft/server/level/PlayerChunkMap.patch181
1 files changed, 181 insertions, 0 deletions
diff --git a/patch-remap/og/net/minecraft/server/level/PlayerChunkMap.patch b/patch-remap/og/net/minecraft/server/level/PlayerChunkMap.patch
new file mode 100644
index 0000000000..1115794843
--- /dev/null
+++ b/patch-remap/og/net/minecraft/server/level/PlayerChunkMap.patch
@@ -0,0 +1,181 @@
+--- a/net/minecraft/server/level/PlayerChunkMap.java
++++ b/net/minecraft/server/level/PlayerChunkMap.java
+@@ -101,6 +101,12 @@
+ import org.apache.commons.lang3.mutable.MutableBoolean;
+ import org.slf4j.Logger;
+
++// CraftBukkit start
++import net.minecraft.world.level.levelgen.GeneratorSettings;
++import org.bukkit.craftbukkit.generator.CustomChunkGenerator;
++import org.bukkit.entity.Player;
++// CraftBukkit end
++
+ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
+
+ private static final byte CHUNK_TYPE_REPLACEABLE = -1;
+@@ -143,6 +149,27 @@
+ private final Queue<Runnable> unloadQueue;
+ private int serverViewDistance;
+
++ // CraftBukkit start - recursion-safe executor for Chunk loadCallback() and unloadCallback()
++ public final CallbackExecutor callbackExecutor = new CallbackExecutor();
++ public static final class CallbackExecutor implements java.util.concurrent.Executor, Runnable {
++
++ private final java.util.Queue<Runnable> queue = new java.util.ArrayDeque<>();
++
++ @Override
++ public void execute(Runnable runnable) {
++ queue.add(runnable);
++ }
++
++ @Override
++ public void run() {
++ Runnable task;
++ while ((task = queue.poll()) != null) {
++ task.run();
++ }
++ }
++ };
++ // CraftBukkit end
++
+ public PlayerChunkMap(WorldServer worldserver, Convertable.ConversionSession convertable_conversionsession, DataFixer datafixer, StructureTemplateManager structuretemplatemanager, Executor executor, IAsyncTaskHandler<Runnable> iasynctaskhandler, ILightAccess ilightaccess, ChunkGenerator chunkgenerator, WorldLoadListener worldloadlistener, ChunkStatusUpdateListener chunkstatusupdatelistener, Supplier<WorldPersistentData> supplier, int i, boolean flag) {
+ super(convertable_conversionsession.getDimensionPath(worldserver.dimension()).resolve("region"), datafixer, flag);
+ this.visibleChunkMap = this.updatingChunkMap.clone();
+@@ -161,6 +188,11 @@
+ this.storageName = path.getFileName().toString();
+ this.level = worldserver;
+ this.generator = chunkgenerator;
++ // CraftBukkit start - SPIGOT-7051: It's a rigged game! Use delegate for random state creation, otherwise it is not so random.
++ if (chunkgenerator instanceof CustomChunkGenerator) {
++ chunkgenerator = ((CustomChunkGenerator) chunkgenerator).getDelegate();
++ }
++ // CraftBukkit end
+ IRegistryCustom iregistrycustom = worldserver.registryAccess();
+ long j = worldserver.getSeed();
+
+@@ -332,9 +364,12 @@
+ CompletableFuture<List<Either<IChunkAccess, PlayerChunk.Failure>>> completablefuture1 = SystemUtils.sequence(list);
+ CompletableFuture<Either<List<IChunkAccess>, PlayerChunk.Failure>> completablefuture2 = completablefuture1.thenApply((list2) -> {
+ List<IChunkAccess> list3 = Lists.newArrayList();
+- final int l1 = 0;
++ // CraftBukkit start - decompile error
++ int cnt = 0;
+
+- for (Iterator iterator = list2.iterator(); iterator.hasNext(); ++l1) {
++ for (Iterator iterator = list2.iterator(); iterator.hasNext(); ++cnt) {
++ final int l1 = cnt;
++ // CraftBukkit end
+ final Either<IChunkAccess, PlayerChunk.Failure> either = (Either) iterator.next();
+
+ if (either == null) {
+@@ -540,7 +575,7 @@
+
+ private void scheduleUnload(long i, PlayerChunk playerchunk) {
+ CompletableFuture<IChunkAccess> completablefuture = playerchunk.getChunkToSave();
+- Consumer consumer = (ichunkaccess) -> {
++ Consumer<IChunkAccess> consumer = (ichunkaccess) -> { // CraftBukkit - decompile error
+ CompletableFuture<IChunkAccess> completablefuture1 = playerchunk.getChunkToSave();
+
+ if (completablefuture1 != completablefuture) {
+@@ -631,9 +666,9 @@
+ ProtoChunk protochunk = ChunkRegionLoader.read(this.level, this.poiManager, chunkcoordintpair, (NBTTagCompound) optional.get());
+
+ this.markPosition(chunkcoordintpair, protochunk.getStatus().getChunkType());
+- return Either.left(protochunk);
++ return Either.<IChunkAccess, PlayerChunk.Failure>left(protochunk); // CraftBukkit - decompile error
+ } else {
+- return Either.left(this.createEmptyChunk(chunkcoordintpair));
++ return Either.<IChunkAccess, PlayerChunk.Failure>left(this.createEmptyChunk(chunkcoordintpair)); // CraftBukkit - decompile error
+ }
+ }, this.mainThreadExecutor).exceptionallyAsync((throwable) -> {
+ return this.handleChunkLoadFailure(throwable, chunkcoordintpair);
+@@ -748,7 +783,21 @@
+
+ private static void postLoadProtoChunk(WorldServer worldserver, List<NBTTagCompound> list) {
+ if (!list.isEmpty()) {
+- worldserver.addWorldGenChunkEntities(EntityTypes.loadEntitiesRecursive(list, worldserver));
++ // CraftBukkit start - these are spawned serialized (DefinedStructure) and we don't call an add event below at the moment due to ordering complexities
++ worldserver.addWorldGenChunkEntities(EntityTypes.loadEntitiesRecursive(list, worldserver).filter((entity) -> {
++ boolean needsRemoval = false;
++ net.minecraft.server.dedicated.DedicatedServer server = worldserver.getCraftServer().getServer();
++ if (!server.areNpcsEnabled() && entity instanceof net.minecraft.world.entity.npc.NPC) {
++ entity.discard();
++ needsRemoval = true;
++ }
++ if (!server.isSpawningAnimals() && (entity instanceof net.minecraft.world.entity.animal.EntityAnimal || entity instanceof net.minecraft.world.entity.animal.EntityWaterAnimal)) {
++ entity.discard();
++ needsRemoval = true;
++ }
++ return !needsRemoval;
++ }));
++ // CraftBukkit end
+ }
+
+ }
+@@ -860,7 +909,7 @@
+ if (!playerchunk.wasAccessibleSinceLastSave()) {
+ return false;
+ } else {
+- IChunkAccess ichunkaccess = (IChunkAccess) playerchunk.getChunkToSave().getNow((Object) null);
++ IChunkAccess ichunkaccess = (IChunkAccess) playerchunk.getChunkToSave().getNow(null); // CraftBukkit - decompile error
+
+ if (!(ichunkaccess instanceof ProtoChunkExtension) && !(ichunkaccess instanceof Chunk)) {
+ return false;
+@@ -1017,7 +1066,8 @@
+ return ichunkaccess instanceof Chunk ? Optional.of((Chunk) ichunkaccess) : Optional.empty();
+ });
+
+- csvwriter.writeRow(chunkcoordintpair.x, chunkcoordintpair.z, playerchunk.getTicketLevel(), optional.isPresent(), optional.map(IChunkAccess::getStatus).orElse((Object) null), optional1.map(Chunk::getFullStatus).orElse((Object) null), printFuture(playerchunk.getFullChunkFuture()), printFuture(playerchunk.getTickingChunkFuture()), printFuture(playerchunk.getEntityTickingChunkFuture()), this.distanceManager.getTicketDebugString(i), this.anyPlayerCloseEnoughForSpawning(chunkcoordintpair), optional1.map((chunk) -> {
++ // CraftBukkit - decompile error
++ csvwriter.writeRow(chunkcoordintpair.x, chunkcoordintpair.z, playerchunk.getTicketLevel(), optional.isPresent(), optional.map(IChunkAccess::getStatus).orElse(null), optional1.map(Chunk::getFullStatus).orElse(null), printFuture(playerchunk.getFullChunkFuture()), printFuture(playerchunk.getTickingChunkFuture()), printFuture(playerchunk.getEntityTickingChunkFuture()), this.distanceManager.getTicketDebugString(i), this.anyPlayerCloseEnoughForSpawning(chunkcoordintpair), optional1.map((chunk) -> {
+ return chunk.getBlockEntities().size();
+ }).orElse(0), tickingtracker.getTicketDebugString(i), tickingtracker.getLevel(i), optional1.map((chunk) -> {
+ return chunk.getBlockTicks().count();
+@@ -1030,7 +1080,7 @@
+
+ private static String printFuture(CompletableFuture<Either<Chunk, PlayerChunk.Failure>> completablefuture) {
+ try {
+- Either<Chunk, PlayerChunk.Failure> either = (Either) completablefuture.getNow((Object) null);
++ Either<Chunk, PlayerChunk.Failure> either = (Either) completablefuture.getNow(null); // CraftBukkit - decompile error
+
+ return either != null ? (String) either.map((chunk) -> {
+ return "done";
+@@ -1046,12 +1096,14 @@
+
+ private CompletableFuture<Optional<NBTTagCompound>> readChunk(ChunkCoordIntPair chunkcoordintpair) {
+ return this.read(chunkcoordintpair).thenApplyAsync((optional) -> {
+- return optional.map(this::upgradeChunkTag);
++ return optional.map((nbttagcompound) -> upgradeChunkTag(nbttagcompound, chunkcoordintpair)); // CraftBukkit
+ }, SystemUtils.backgroundExecutor());
+ }
+
+- private NBTTagCompound upgradeChunkTag(NBTTagCompound nbttagcompound) {
+- return this.upgradeChunkTag(this.level.dimension(), this.overworldDataStorage, nbttagcompound, this.generator.getTypeNameForDataFixer());
++ // CraftBukkit start
++ private NBTTagCompound upgradeChunkTag(NBTTagCompound nbttagcompound, ChunkCoordIntPair chunkcoordintpair) {
++ return this.upgradeChunkTag(this.level.getTypeKey(), this.overworldDataStorage, nbttagcompound, this.generator.getTypeNameForDataFixer(), chunkcoordintpair, level);
++ // CraftBukkit end
+ }
+
+ boolean anyPlayerCloseEnoughForSpawning(ChunkCoordIntPair chunkcoordintpair) {
+@@ -1460,7 +1512,7 @@
+ public final Set<ServerPlayerConnection> seenBy = Sets.newIdentityHashSet();
+
+ public EntityTracker(Entity entity, int i, int j, boolean flag) {
+- this.serverEntity = new EntityTrackerEntry(PlayerChunkMap.this.level, entity, j, flag, this::broadcast);
++ this.serverEntity = new EntityTrackerEntry(PlayerChunkMap.this.level, entity, j, flag, this::broadcast, seenBy); // CraftBukkit
+ this.entity = entity;
+ this.range = i;
+ this.lastSectionPos = SectionPosition.of((EntityAccess) entity);
+@@ -1520,6 +1572,11 @@
+ double d2 = d0 * d0;
+ boolean flag = d1 <= d2 && this.entity.broadcastToPlayer(entityplayer) && PlayerChunkMap.this.isChunkTracked(entityplayer, this.entity.chunkPosition().x, this.entity.chunkPosition().z);
+
++ // CraftBukkit start - respect vanish API
++ if (!entityplayer.getBukkitEntity().canSee(this.entity.getBukkitEntity())) {
++ flag = false;
++ }
++ // CraftBukkit end
+ if (flag) {
+ if (this.seenBy.add(entityplayer.connection)) {
+ this.serverEntity.addPairing(entityplayer);