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-rw-r--r--patches/server/0016-Starlight.patch5329
1 files changed, 5329 insertions, 0 deletions
diff --git a/patches/server/0016-Starlight.patch b/patches/server/0016-Starlight.patch
new file mode 100644
index 0000000000..4d62d9a92c
--- /dev/null
+++ b/patches/server/0016-Starlight.patch
@@ -0,0 +1,5329 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Spottedleaf <[email protected]>
+Date: Wed, 28 Oct 2020 16:51:55 -0700
+Subject: [PATCH] Starlight
+
+See https://github.com/PaperMC/Starlight
+
+== AT ==
+public net.minecraft.server.level.ChunkHolder broadcast(Lnet/minecraft/network/protocol/Packet;Z)V
+public net.minecraft.world.level.chunk.LevelChunkSection states
+
+diff --git a/src/main/java/ca/spottedleaf/starlight/common/light/BlockStarLightEngine.java b/src/main/java/ca/spottedleaf/starlight/common/light/BlockStarLightEngine.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..09ddbbfdf656aa347830941abd7c994fac05d1c5
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/starlight/common/light/BlockStarLightEngine.java
+@@ -0,0 +1,279 @@
++package ca.spottedleaf.starlight.common.light;
++
++import net.minecraft.core.BlockPos;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.ChunkStatus;
++import net.minecraft.world.level.chunk.ImposterProtoChunk;
++import net.minecraft.world.level.chunk.LevelChunk;
++import net.minecraft.world.level.chunk.LevelChunkSection;
++import net.minecraft.world.level.chunk.LightChunkGetter;
++import net.minecraft.world.level.chunk.PalettedContainer;
++import net.minecraft.world.phys.shapes.Shapes;
++import net.minecraft.world.phys.shapes.VoxelShape;
++import java.util.ArrayList;
++import java.util.Iterator;
++import java.util.List;
++import java.util.Set;
++import java.util.stream.Collectors;
++
++public final class BlockStarLightEngine extends StarLightEngine {
++
++ public BlockStarLightEngine(final Level world) {
++ super(false, world);
++ }
++
++ @Override
++ protected boolean[] getEmptinessMap(final ChunkAccess chunk) {
++ return chunk.getBlockEmptinessMap();
++ }
++
++ @Override
++ protected void setEmptinessMap(final ChunkAccess chunk, final boolean[] to) {
++ chunk.setBlockEmptinessMap(to);
++ }
++
++ @Override
++ protected SWMRNibbleArray[] getNibblesOnChunk(final ChunkAccess chunk) {
++ return chunk.getBlockNibbles();
++ }
++
++ @Override
++ protected void setNibbles(final ChunkAccess chunk, final SWMRNibbleArray[] to) {
++ chunk.setBlockNibbles(to);
++ }
++
++ @Override
++ protected boolean canUseChunk(final ChunkAccess chunk) {
++ return chunk.getStatus().isOrAfter(ChunkStatus.LIGHT) && (this.isClientSide || chunk.isLightCorrect());
++ }
++
++ @Override
++ protected void setNibbleNull(final int chunkX, final int chunkY, final int chunkZ) {
++ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++ if (nibble != null) {
++ // de-initialisation is not as straightforward as with sky data, since deinit of block light is typically
++ // because a block was removed - which can decrease light. with sky data, block breaking can only result
++ // in increases, and thus the existing sky block check will actually correctly propagate light through
++ // a null section. so in order to propagate decreases correctly, we can do a couple of things: not remove
++ // the data section, or do edge checks on ALL axis (x, y, z). however I do not want edge checks running
++ // for clients at all, as they are expensive. so we don't remove the section, but to maintain the appearence
++ // of vanilla data management we "hide" them.
++ nibble.setHidden();
++ }
++ }
++
++ @Override
++ protected void initNibble(final int chunkX, final int chunkY, final int chunkZ, final boolean extrude, final boolean initRemovedNibbles) {
++ if (chunkY < this.minLightSection || chunkY > this.maxLightSection || this.getChunkInCache(chunkX, chunkZ) == null) {
++ return;
++ }
++
++ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++ if (nibble == null) {
++ if (!initRemovedNibbles) {
++ throw new IllegalStateException();
++ } else {
++ this.setNibbleInCache(chunkX, chunkY, chunkZ, new SWMRNibbleArray());
++ }
++ } else {
++ nibble.setNonNull();
++ }
++ }
++
++ @Override
++ protected final void checkBlock(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ) {
++ // blocks can change opacity
++ // blocks can change emitted light
++ // blocks can change direction of propagation
++
++ final int encodeOffset = this.coordinateOffset;
++ final int emittedMask = this.emittedLightMask;
++
++ final int currentLevel = this.getLightLevel(worldX, worldY, worldZ);
++ final BlockState blockState = this.getBlockState(worldX, worldY, worldZ);
++ final int emittedLevel = blockState.getLightEmission() & emittedMask;
++
++ this.setLightLevel(worldX, worldY, worldZ, emittedLevel);
++ // this accounts for change in emitted light that would cause an increase
++ if (emittedLevel != 0) {
++ this.appendToIncreaseQueue(
++ ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (emittedLevel & 0xFL) << (6 + 6 + 16)
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | (blockState.isConditionallyFullOpaque() ? FLAG_HAS_SIDED_TRANSPARENT_BLOCKS : 0)
++ );
++ }
++ // this also accounts for a change in emitted light that would cause a decrease
++ // this also accounts for the change of direction of propagation (i.e old block was full transparent, new block is full opaque or vice versa)
++ // as it checks all neighbours (even if current level is 0)
++ this.appendToDecreaseQueue(
++ ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (currentLevel & 0xFL) << (6 + 6 + 16)
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ // always keep sided transparent false here, new block might be conditionally transparent which would
++ // prevent us from decreasing sources in the directions where the new block is opaque
++ // if it turns out we were wrong to de-propagate the source, the re-propagate logic WILL always
++ // catch that and fix it.
++ );
++ // re-propagating neighbours (done by the decrease queue) will also account for opacity changes in this block
++ }
++
++ protected final BlockPos.MutableBlockPos recalcCenterPos = new BlockPos.MutableBlockPos();
++ protected final BlockPos.MutableBlockPos recalcNeighbourPos = new BlockPos.MutableBlockPos();
++
++ @Override
++ protected int calculateLightValue(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ,
++ final int expect) {
++ final BlockState centerState = this.getBlockState(worldX, worldY, worldZ);
++ int level = centerState.getLightEmission() & 0xF;
++
++ if (level >= (15 - 1) || level > expect) {
++ return level;
++ }
++
++ final int sectionOffset = this.chunkSectionIndexOffset;
++ final BlockState conditionallyOpaqueState;
++ int opacity = centerState.getOpacityIfCached();
++
++ if (opacity == -1) {
++ this.recalcCenterPos.set(worldX, worldY, worldZ);
++ opacity = centerState.getLightBlock(lightAccess.getLevel(), this.recalcCenterPos);
++ if (centerState.isConditionallyFullOpaque()) {
++ conditionallyOpaqueState = centerState;
++ } else {
++ conditionallyOpaqueState = null;
++ }
++ } else if (opacity >= 15) {
++ return level;
++ } else {
++ conditionallyOpaqueState = null;
++ }
++ opacity = Math.max(1, opacity);
++
++ for (final AxisDirection direction : AXIS_DIRECTIONS) {
++ final int offX = worldX + direction.x;
++ final int offY = worldY + direction.y;
++ final int offZ = worldZ + direction.z;
++
++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
++
++ final int neighbourLevel = this.getLightLevel(sectionIndex, (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8));
++
++ if ((neighbourLevel - 1) <= level) {
++ // don't need to test transparency, we know it wont affect the result.
++ continue;
++ }
++
++ final BlockState neighbourState = this.getBlockState(offX, offY, offZ);
++ if (neighbourState.isConditionallyFullOpaque()) {
++ // here the block can be conditionally opaque (i.e light cannot propagate from it), so we need to test that
++ // we don't read the blockstate because most of the time this is false, so using the faster
++ // known transparency lookup results in a net win
++ this.recalcNeighbourPos.set(offX, offY, offZ);
++ final VoxelShape neighbourFace = neighbourState.getFaceOcclusionShape(lightAccess.getLevel(), this.recalcNeighbourPos, direction.opposite.nms);
++ final VoxelShape thisFace = conditionallyOpaqueState == null ? Shapes.empty() : conditionallyOpaqueState.getFaceOcclusionShape(lightAccess.getLevel(), this.recalcCenterPos, direction.nms);
++ if (Shapes.faceShapeOccludes(thisFace, neighbourFace)) {
++ // not allowed to propagate
++ continue;
++ }
++ }
++
++ // passed transparency,
++
++ final int calculated = neighbourLevel - opacity;
++ level = Math.max(calculated, level);
++ if (level > expect) {
++ return level;
++ }
++ }
++
++ return level;
++ }
++
++ @Override
++ protected void propagateBlockChanges(final LightChunkGetter lightAccess, final ChunkAccess atChunk, final Set<BlockPos> positions) {
++ for (final BlockPos pos : positions) {
++ this.checkBlock(lightAccess, pos.getX(), pos.getY(), pos.getZ());
++ }
++
++ this.performLightDecrease(lightAccess);
++ }
++
++ protected List<BlockPos> getSources(final LightChunkGetter lightAccess, final ChunkAccess chunk) {
++ final List<BlockPos> sources = new ArrayList<>();
++
++ final int offX = chunk.getPos().x << 4;
++ final int offZ = chunk.getPos().z << 4;
++
++ final LevelChunkSection[] sections = chunk.getSections();
++ for (int sectionY = this.minSection; sectionY <= this.maxSection; ++sectionY) {
++ final LevelChunkSection section = sections[sectionY - this.minSection];
++ if (section == null || section.hasOnlyAir()) {
++ // no sources in empty sections
++ continue;
++ }
++ if (!section.maybeHas((final BlockState state) -> {
++ return state.getLightEmission() > 0;
++ })) {
++ // no light sources in palette
++ continue;
++ }
++ final PalettedContainer<BlockState> states = section.states;
++ final int offY = sectionY << 4;
++
++ for (int index = 0; index < (16 * 16 * 16); ++index) {
++ final BlockState state = states.get(index);
++ if (state.getLightEmission() <= 0) {
++ continue;
++ }
++
++ // index = x | (z << 4) | (y << 8)
++ sources.add(new BlockPos(offX | (index & 15), offY | (index >>> 8), offZ | ((index >>> 4) & 15)));
++ }
++ }
++
++ return sources;
++ }
++
++ @Override
++ public void lightChunk(final LightChunkGetter lightAccess, final ChunkAccess chunk, final boolean needsEdgeChecks) {
++ // setup sources
++ final int emittedMask = this.emittedLightMask;
++ final List<BlockPos> positions = this.getSources(lightAccess, chunk);
++ for (int i = 0, len = positions.size(); i < len; ++i) {
++ final BlockPos pos = positions.get(i);
++ final BlockState blockState = this.getBlockState(pos.getX(), pos.getY(), pos.getZ());
++ final int emittedLight = blockState.getLightEmission() & emittedMask;
++
++ if (emittedLight <= this.getLightLevel(pos.getX(), pos.getY(), pos.getZ())) {
++ // some other source is brighter
++ continue;
++ }
++
++ this.appendToIncreaseQueue(
++ ((pos.getX() + (pos.getZ() << 6) + (pos.getY() << (6 + 6)) + this.coordinateOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (emittedLight & 0xFL) << (6 + 6 + 16)
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | (blockState.isConditionallyFullOpaque() ? FLAG_HAS_SIDED_TRANSPARENT_BLOCKS : 0)
++ );
++
++
++ // propagation wont set this for us
++ this.setLightLevel(pos.getX(), pos.getY(), pos.getZ(), emittedLight);
++ }
++
++ if (needsEdgeChecks) {
++ // not required to propagate here, but this will reduce the hit of the edge checks
++ this.performLightIncrease(lightAccess);
++
++ // verify neighbour edges
++ this.checkChunkEdges(lightAccess, chunk, this.minLightSection, this.maxLightSection);
++ } else {
++ this.propagateNeighbourLevels(lightAccess, chunk, this.minLightSection, this.maxLightSection);
++
++ this.performLightIncrease(lightAccess);
++ }
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/starlight/common/light/SWMRNibbleArray.java b/src/main/java/ca/spottedleaf/starlight/common/light/SWMRNibbleArray.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..4ffb4ffe01c4628d52742c5c0bbd35220eea6294
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/starlight/common/light/SWMRNibbleArray.java
+@@ -0,0 +1,440 @@
++package ca.spottedleaf.starlight.common.light;
++
++import net.minecraft.world.level.chunk.DataLayer;
++import java.util.ArrayDeque;
++import java.util.Arrays;
++
++// SWMR -> Single Writer Multi Reader Nibble Array
++public final class SWMRNibbleArray {
++
++ /*
++ * Null nibble - nibble does not exist, and should not be written to. Just like vanilla - null
++ * nibbles are always 0 - and they are never written to directly. Only initialised/uninitialised
++ * nibbles can be written to.
++ *
++ * Uninitialised nibble - They are all 0, but the backing array isn't initialised.
++ *
++ * Initialised nibble - Has light data.
++ */
++
++ protected static final int INIT_STATE_NULL = 0; // null
++ protected static final int INIT_STATE_UNINIT = 1; // uninitialised
++ protected static final int INIT_STATE_INIT = 2; // initialised
++ protected static final int INIT_STATE_HIDDEN = 3; // initialised, but conversion to Vanilla data should be treated as if NULL
++
++ public static final int ARRAY_SIZE = 16 * 16 * 16 / (8/4); // blocks / bytes per block
++ // this allows us to maintain only 1 byte array when we're not updating
++ static final ThreadLocal<ArrayDeque<byte[]>> WORKING_BYTES_POOL = ThreadLocal.withInitial(ArrayDeque::new);
++
++ private static byte[] allocateBytes() {
++ final byte[] inPool = WORKING_BYTES_POOL.get().pollFirst();
++ if (inPool != null) {
++ return inPool;
++ }
++
++ return new byte[ARRAY_SIZE];
++ }
++
++ private static void freeBytes(final byte[] bytes) {
++ WORKING_BYTES_POOL.get().addFirst(bytes);
++ }
++
++ public static SWMRNibbleArray fromVanilla(final DataLayer nibble) {
++ if (nibble == null) {
++ return new SWMRNibbleArray(null, true);
++ } else if (nibble.isEmpty()) {
++ return new SWMRNibbleArray();
++ } else {
++ return new SWMRNibbleArray(nibble.getData().clone()); // make sure we don't write to the parameter later
++ }
++ }
++
++ protected int stateUpdating;
++ protected volatile int stateVisible;
++
++ protected byte[] storageUpdating;
++ protected boolean updatingDirty; // only returns whether storageUpdating is dirty
++ protected volatile byte[] storageVisible;
++
++ public SWMRNibbleArray() {
++ this(null, false); // lazy init
++ }
++
++ public SWMRNibbleArray(final byte[] bytes) {
++ this(bytes, false);
++ }
++
++ public SWMRNibbleArray(final byte[] bytes, final boolean isNullNibble) {
++ if (bytes != null && bytes.length != ARRAY_SIZE) {
++ throw new IllegalArgumentException("Data of wrong length: " + bytes.length);
++ }
++ this.stateVisible = this.stateUpdating = bytes == null ? (isNullNibble ? INIT_STATE_NULL : INIT_STATE_UNINIT) : INIT_STATE_INIT;
++ this.storageUpdating = this.storageVisible = bytes;
++ }
++
++ public SWMRNibbleArray(final byte[] bytes, final int state) {
++ if (bytes != null && bytes.length != ARRAY_SIZE) {
++ throw new IllegalArgumentException("Data of wrong length: " + bytes.length);
++ }
++ if (bytes == null && (state == INIT_STATE_INIT || state == INIT_STATE_HIDDEN)) {
++ throw new IllegalArgumentException("Data cannot be null and have state be initialised");
++ }
++ this.stateUpdating = this.stateVisible = state;
++ this.storageUpdating = this.storageVisible = bytes;
++ }
++
++ @Override
++ public String toString() {
++ StringBuilder stringBuilder = new StringBuilder();
++ stringBuilder.append("State: ");
++ switch (this.stateVisible) {
++ case INIT_STATE_NULL:
++ stringBuilder.append("null");
++ break;
++ case INIT_STATE_UNINIT:
++ stringBuilder.append("uninitialised");
++ break;
++ case INIT_STATE_INIT:
++ stringBuilder.append("initialised");
++ break;
++ case INIT_STATE_HIDDEN:
++ stringBuilder.append("hidden");
++ break;
++ default:
++ stringBuilder.append("unknown");
++ break;
++ }
++ stringBuilder.append("\nData:\n");
++
++ final byte[] data = this.storageVisible;
++ if (data != null) {
++ for (int i = 0; i < 4096; ++i) {
++ // Copied from NibbleArray#toString
++ final int level = ((data[i >>> 1] >>> ((i & 1) << 2)) & 0xF);
++
++ stringBuilder.append(Integer.toHexString(level));
++ if ((i & 15) == 15) {
++ stringBuilder.append("\n");
++ }
++
++ if ((i & 255) == 255) {
++ stringBuilder.append("\n");
++ }
++ }
++ } else {
++ stringBuilder.append("null");
++ }
++
++ return stringBuilder.toString();
++ }
++
++ public SaveState getSaveState() {
++ synchronized (this) {
++ final int state = this.stateVisible;
++ final byte[] data = this.storageVisible;
++ if (state == INIT_STATE_NULL) {
++ return null;
++ }
++ if (state == INIT_STATE_UNINIT) {
++ return new SaveState(null, state);
++ }
++ final boolean zero = isAllZero(data);
++ if (zero) {
++ return state == INIT_STATE_INIT ? new SaveState(null, INIT_STATE_UNINIT) : null;
++ } else {
++ return new SaveState(data.clone(), state);
++ }
++ }
++ }
++
++ protected static boolean isAllZero(final byte[] data) {
++ for (int i = 0; i < (ARRAY_SIZE >>> 4); ++i) {
++ byte whole = data[i << 4];
++
++ for (int k = 1; k < (1 << 4); ++k) {
++ whole |= data[(i << 4) | k];
++ }
++
++ if (whole != 0) {
++ return false;
++ }
++ }
++
++ return true;
++ }
++
++ // operation type: updating on src, updating on other
++ public void extrudeLower(final SWMRNibbleArray other) {
++ if (other.stateUpdating == INIT_STATE_NULL) {
++ throw new IllegalArgumentException();
++ }
++
++ if (other.storageUpdating == null) {
++ this.setUninitialised();
++ return;
++ }
++
++ final byte[] src = other.storageUpdating;
++ final byte[] into;
++
++ if (!this.updatingDirty) {
++ if (this.storageUpdating != null) {
++ into = this.storageUpdating = allocateBytes();
++ } else {
++ this.storageUpdating = into = allocateBytes();
++ this.stateUpdating = INIT_STATE_INIT;
++ }
++ this.updatingDirty = true;
++ } else {
++ into = this.storageUpdating;
++ }
++
++ final int start = 0;
++ final int end = (15 | (15 << 4)) >>> 1;
++
++ /* x | (z << 4) | (y << 8) */
++ for (int y = 0; y <= 15; ++y) {
++ System.arraycopy(src, start, into, y << (8 - 1), end - start + 1);
++ }
++ }
++
++ // operation type: updating
++ public void setFull() {
++ if (this.stateUpdating != INIT_STATE_HIDDEN) {
++ this.stateUpdating = INIT_STATE_INIT;
++ }
++ Arrays.fill(this.storageUpdating == null || !this.updatingDirty ? this.storageUpdating = allocateBytes() : this.storageUpdating, (byte)-1);
++ this.updatingDirty = true;
++ }
++
++ // operation type: updating
++ public void setZero() {
++ if (this.stateUpdating != INIT_STATE_HIDDEN) {
++ this.stateUpdating = INIT_STATE_INIT;
++ }
++ Arrays.fill(this.storageUpdating == null || !this.updatingDirty ? this.storageUpdating = allocateBytes() : this.storageUpdating, (byte)0);
++ this.updatingDirty = true;
++ }
++
++ // operation type: updating
++ public void setNonNull() {
++ if (this.stateUpdating == INIT_STATE_HIDDEN) {
++ this.stateUpdating = INIT_STATE_INIT;
++ return;
++ }
++ if (this.stateUpdating != INIT_STATE_NULL) {
++ return;
++ }
++ this.stateUpdating = INIT_STATE_UNINIT;
++ }
++
++ // operation type: updating
++ public void setNull() {
++ this.stateUpdating = INIT_STATE_NULL;
++ if (this.updatingDirty && this.storageUpdating != null) {
++ freeBytes(this.storageUpdating);
++ }
++ this.storageUpdating = null;
++ this.updatingDirty = false;
++ }
++
++ // operation type: updating
++ public void setUninitialised() {
++ this.stateUpdating = INIT_STATE_UNINIT;
++ if (this.storageUpdating != null && this.updatingDirty) {
++ freeBytes(this.storageUpdating);
++ }
++ this.storageUpdating = null;
++ this.updatingDirty = false;
++ }
++
++ // operation type: updating
++ public void setHidden() {
++ if (this.stateUpdating == INIT_STATE_HIDDEN) {
++ return;
++ }
++ if (this.stateUpdating != INIT_STATE_INIT) {
++ this.setNull();
++ } else {
++ this.stateUpdating = INIT_STATE_HIDDEN;
++ }
++ }
++
++ // operation type: updating
++ public boolean isDirty() {
++ return this.stateUpdating != this.stateVisible || this.updatingDirty;
++ }
++
++ // operation type: updating
++ public boolean isNullNibbleUpdating() {
++ return this.stateUpdating == INIT_STATE_NULL;
++ }
++
++ // operation type: visible
++ public boolean isNullNibbleVisible() {
++ return this.stateVisible == INIT_STATE_NULL;
++ }
++
++ // opeartion type: updating
++ public boolean isUninitialisedUpdating() {
++ return this.stateUpdating == INIT_STATE_UNINIT;
++ }
++
++ // operation type: visible
++ public boolean isUninitialisedVisible() {
++ return this.stateVisible == INIT_STATE_UNINIT;
++ }
++
++ // operation type: updating
++ public boolean isInitialisedUpdating() {
++ return this.stateUpdating == INIT_STATE_INIT;
++ }
++
++ // operation type: visible
++ public boolean isInitialisedVisible() {
++ return this.stateVisible == INIT_STATE_INIT;
++ }
++
++ // operation type: updating
++ public boolean isHiddenUpdating() {
++ return this.stateUpdating == INIT_STATE_HIDDEN;
++ }
++
++ // operation type: updating
++ public boolean isHiddenVisible() {
++ return this.stateVisible == INIT_STATE_HIDDEN;
++ }
++
++ // operation type: updating
++ protected void swapUpdatingAndMarkDirty() {
++ if (this.updatingDirty) {
++ return;
++ }
++
++ if (this.storageUpdating == null) {
++ this.storageUpdating = allocateBytes();
++ Arrays.fill(this.storageUpdating, (byte)0);
++ } else {
++ System.arraycopy(this.storageUpdating, 0, this.storageUpdating = allocateBytes(), 0, ARRAY_SIZE);
++ }
++
++ if (this.stateUpdating != INIT_STATE_HIDDEN) {
++ this.stateUpdating = INIT_STATE_INIT;
++ }
++ this.updatingDirty = true;
++ }
++
++ // operation type: updating
++ public boolean updateVisible() {
++ if (!this.isDirty()) {
++ return false;
++ }
++
++ synchronized (this) {
++ if (this.stateUpdating == INIT_STATE_NULL || this.stateUpdating == INIT_STATE_UNINIT) {
++ this.storageVisible = null;
++ } else {
++ if (this.storageVisible == null) {
++ this.storageVisible = this.storageUpdating.clone();
++ } else {
++ if (this.storageUpdating != this.storageVisible) {
++ System.arraycopy(this.storageUpdating, 0, this.storageVisible, 0, ARRAY_SIZE);
++ }
++ }
++
++ if (this.storageUpdating != this.storageVisible) {
++ freeBytes(this.storageUpdating);
++ }
++ this.storageUpdating = this.storageVisible;
++ }
++ this.updatingDirty = false;
++ this.stateVisible = this.stateUpdating;
++ }
++
++ return true;
++ }
++
++ // operation type: visible
++ public DataLayer toVanillaNibble() {
++ synchronized (this) {
++ switch (this.stateVisible) {
++ case INIT_STATE_HIDDEN:
++ case INIT_STATE_NULL:
++ return null;
++ case INIT_STATE_UNINIT:
++ return new DataLayer();
++ case INIT_STATE_INIT:
++ return new DataLayer(this.storageVisible.clone());
++ default:
++ throw new IllegalStateException();
++ }
++ }
++ }
++
++ /* x | (z << 4) | (y << 8) */
++
++ // operation type: updating
++ public int getUpdating(final int x, final int y, final int z) {
++ return this.getUpdating((x & 15) | ((z & 15) << 4) | ((y & 15) << 8));
++ }
++
++ // operation type: updating
++ public int getUpdating(final int index) {
++ // indices range from 0 -> 4096
++ final byte[] bytes = this.storageUpdating;
++ if (bytes == null) {
++ return 0;
++ }
++ final byte value = bytes[index >>> 1];
++
++ // if we are an even index, we want lower 4 bits
++ // if we are an odd index, we want upper 4 bits
++ return ((value >>> ((index & 1) << 2)) & 0xF);
++ }
++
++ // operation type: visible
++ public int getVisible(final int x, final int y, final int z) {
++ return this.getVisible((x & 15) | ((z & 15) << 4) | ((y & 15) << 8));
++ }
++
++ // operation type: visible
++ public int getVisible(final int index) {
++ // indices range from 0 -> 4096
++ final byte[] visibleBytes = this.storageVisible;
++ if (visibleBytes == null) {
++ return 0;
++ }
++ final byte value = visibleBytes[index >>> 1];
++
++ // if we are an even index, we want lower 4 bits
++ // if we are an odd index, we want upper 4 bits
++ return ((value >>> ((index & 1) << 2)) & 0xF);
++ }
++
++ // operation type: updating
++ public void set(final int x, final int y, final int z, final int value) {
++ this.set((x & 15) | ((z & 15) << 4) | ((y & 15) << 8), value);
++ }
++
++ // operation type: updating
++ public void set(final int index, final int value) {
++ if (!this.updatingDirty) {
++ this.swapUpdatingAndMarkDirty();
++ }
++ final int shift = (index & 1) << 2;
++ final int i = index >>> 1;
++
++ this.storageUpdating[i] = (byte)((this.storageUpdating[i] & (0xF0 >>> shift)) | (value << shift));
++ }
++
++ public static final class SaveState {
++
++ public final byte[] data;
++ public final int state;
++
++ public SaveState(final byte[] data, final int state) {
++ this.data = data;
++ this.state = state;
++ }
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/starlight/common/light/SkyStarLightEngine.java b/src/main/java/ca/spottedleaf/starlight/common/light/SkyStarLightEngine.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..5f771962afb44175d446f138c8e7453230f48c6c
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/starlight/common/light/SkyStarLightEngine.java
+@@ -0,0 +1,709 @@
++package ca.spottedleaf.starlight.common.light;
++
++import ca.spottedleaf.starlight.common.util.WorldUtil;
++import it.unimi.dsi.fastutil.shorts.ShortCollection;
++import it.unimi.dsi.fastutil.shorts.ShortIterator;
++import net.minecraft.core.BlockPos;
++import net.minecraft.world.level.BlockGetter;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.ChunkStatus;
++import net.minecraft.world.level.chunk.LevelChunkSection;
++import net.minecraft.world.level.chunk.LightChunkGetter;
++import net.minecraft.world.phys.shapes.Shapes;
++import net.minecraft.world.phys.shapes.VoxelShape;
++import java.util.Arrays;
++import java.util.Set;
++
++public final class SkyStarLightEngine extends StarLightEngine {
++
++ /*
++ Specification for managing the initialisation and de-initialisation of skylight nibble arrays:
++
++ Skylight nibble initialisation requires that non-empty chunk sections have 1 radius nibbles non-null.
++
++ This presents some problems, as vanilla is only guaranteed to have 0 radius neighbours loaded when editing blocks.
++ However starlight fixes this so that it has 1 radius loaded. Still, we don't actually have guarantees
++ that we have the necessary chunks loaded to de-initialise neighbour sections (but we do have enough to de-initialise
++ our own) - we need a radius of 2 to de-initialise neighbour nibbles.
++ How do we solve this?
++
++ Each chunk will store the last known "emptiness" of sections for each of their 1 radius neighbour chunk sections.
++ If the chunk does not have full data, then its nibbles are NOT de-initialised. This is because obviously the
++ chunk did not go through the light stage yet - or its neighbours are not lit. In either case, once the last
++ known "emptiness" of neighbouring sections is filled with data, the chunk will run a full check of the data
++ to see if any of its nibbles need to be de-initialised.
++
++ The emptiness map allows us to de-initialise neighbour nibbles if the neighbour has it filled with data,
++ and if it doesn't have data then we know it will correctly de-initialise once it fills up.
++
++ Unlike vanilla, we store whether nibbles are uninitialised on disk - so we don't need any dumb hacking
++ around those.
++ */
++
++ protected final int[] heightMapBlockChange = new int[16 * 16];
++ {
++ Arrays.fill(this.heightMapBlockChange, Integer.MIN_VALUE); // clear heightmap
++ }
++
++ protected final boolean[] nullPropagationCheckCache;
++
++ public SkyStarLightEngine(final Level world) {
++ super(true, world);
++ this.nullPropagationCheckCache = new boolean[WorldUtil.getTotalLightSections(world)];
++ }
++
++ @Override
++ protected void initNibble(final int chunkX, final int chunkY, final int chunkZ, final boolean extrude, final boolean initRemovedNibbles) {
++ if (chunkY < this.minLightSection || chunkY > this.maxLightSection || this.getChunkInCache(chunkX, chunkZ) == null) {
++ return;
++ }
++ SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++ if (nibble == null) {
++ if (!initRemovedNibbles) {
++ throw new IllegalStateException();
++ } else {
++ this.setNibbleInCache(chunkX, chunkY, chunkZ, nibble = new SWMRNibbleArray(null, true));
++ }
++ }
++ this.initNibble(nibble, chunkX, chunkY, chunkZ, extrude);
++ }
++
++ @Override
++ protected void setNibbleNull(final int chunkX, final int chunkY, final int chunkZ) {
++ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++ if (nibble != null) {
++ nibble.setNull();
++ }
++ }
++
++ protected final void initNibble(final SWMRNibbleArray currNibble, final int chunkX, final int chunkY, final int chunkZ, final boolean extrude) {
++ if (!currNibble.isNullNibbleUpdating()) {
++ // already initialised
++ return;
++ }
++
++ final boolean[] emptinessMap = this.getEmptinessMap(chunkX, chunkZ);
++
++ // are we above this chunk's lowest empty section?
++ int lowestY = this.minLightSection - 1;
++ for (int currY = this.maxSection; currY >= this.minSection; --currY) {
++ if (emptinessMap == null) {
++ // cannot delay nibble init for lit chunks, as we need to init to propagate into them.
++ final LevelChunkSection current = this.getChunkSection(chunkX, currY, chunkZ);
++ if (current == null || current.hasOnlyAir()) {
++ continue;
++ }
++ } else {
++ if (emptinessMap[currY - this.minSection]) {
++ continue;
++ }
++ }
++
++ // should always be full lit here
++ lowestY = currY;
++ break;
++ }
++
++ if (chunkY > lowestY) {
++ // we need to set this one to full
++ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++ nibble.setNonNull();
++ nibble.setFull();
++ return;
++ }
++
++ if (extrude) {
++ // this nibble is going to depend solely on the skylight data above it
++ // find first non-null data above (there does exist one, as we just found it above)
++ for (int currY = chunkY + 1; currY <= this.maxLightSection; ++currY) {
++ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, currY, chunkZ);
++ if (nibble != null && !nibble.isNullNibbleUpdating()) {
++ currNibble.setNonNull();
++ currNibble.extrudeLower(nibble);
++ break;
++ }
++ }
++ } else {
++ currNibble.setNonNull();
++ }
++ }
++
++ protected final void rewriteNibbleCacheForSkylight(final ChunkAccess chunk) {
++ for (int index = 0, max = this.nibbleCache.length; index < max; ++index) {
++ final SWMRNibbleArray nibble = this.nibbleCache[index];
++ if (nibble != null && nibble.isNullNibbleUpdating()) {
++ // stop propagation in these areas
++ this.nibbleCache[index] = null;
++ nibble.updateVisible();
++ }
++ }
++ }
++
++ // rets whether neighbours were init'd
++
++ protected final boolean checkNullSection(final int chunkX, final int chunkY, final int chunkZ,
++ final boolean extrudeInitialised) {
++ // null chunk sections may have nibble neighbours in the horizontal 1 radius that are
++ // non-null. Propagation to these neighbours is necessary.
++ // What makes this easy is we know none of these neighbours are non-empty (otherwise
++ // this nibble would be initialised). So, we don't have to initialise
++ // the neighbours in the full 1 radius, because there's no worry that any "paths"
++ // to the neighbours on this horizontal plane are blocked.
++ if (chunkY < this.minLightSection || chunkY > this.maxLightSection || this.nullPropagationCheckCache[chunkY - this.minLightSection]) {
++ return false;
++ }
++ this.nullPropagationCheckCache[chunkY - this.minLightSection] = true;
++
++ // check horizontal neighbours
++ boolean needInitNeighbours = false;
++ neighbour_search:
++ for (int dz = -1; dz <= 1; ++dz) {
++ for (int dx = -1; dx <= 1; ++dx) {
++ final SWMRNibbleArray nibble = this.getNibbleFromCache(dx + chunkX, chunkY, dz + chunkZ);
++ if (nibble != null && !nibble.isNullNibbleUpdating()) {
++ needInitNeighbours = true;
++ break neighbour_search;
++ }
++ }
++ }
++
++ if (needInitNeighbours) {
++ for (int dz = -1; dz <= 1; ++dz) {
++ for (int dx = -1; dx <= 1; ++dx) {
++ this.initNibble(dx + chunkX, chunkY, dz + chunkZ, (dx | dz) == 0 ? extrudeInitialised : true, true);
++ }
++ }
++ }
++
++ return needInitNeighbours;
++ }
++
++ protected final int getLightLevelExtruded(final int worldX, final int worldY, final int worldZ) {
++ final int chunkX = worldX >> 4;
++ int chunkY = worldY >> 4;
++ final int chunkZ = worldZ >> 4;
++
++ SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++ if (nibble != null) {
++ return nibble.getUpdating(worldX, worldY, worldZ);
++ }
++
++ for (;;) {
++ if (++chunkY > this.maxLightSection) {
++ return 15;
++ }
++
++ nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++
++ if (nibble != null) {
++ return nibble.getUpdating(worldX, 0, worldZ);
++ }
++ }
++ }
++
++ @Override
++ protected boolean[] getEmptinessMap(final ChunkAccess chunk) {
++ return chunk.getSkyEmptinessMap();
++ }
++
++ @Override
++ protected void setEmptinessMap(final ChunkAccess chunk, final boolean[] to) {
++ chunk.setSkyEmptinessMap(to);
++ }
++
++ @Override
++ protected SWMRNibbleArray[] getNibblesOnChunk(final ChunkAccess chunk) {
++ return chunk.getSkyNibbles();
++ }
++
++ @Override
++ protected void setNibbles(final ChunkAccess chunk, final SWMRNibbleArray[] to) {
++ chunk.setSkyNibbles(to);
++ }
++
++ @Override
++ protected boolean canUseChunk(final ChunkAccess chunk) {
++ // can only use chunks for sky stuff if their sections have been init'd
++ return chunk.getStatus().isOrAfter(ChunkStatus.LIGHT) && (this.isClientSide || chunk.isLightCorrect());
++ }
++
++ @Override
++ protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final int fromSection,
++ final int toSection) {
++ Arrays.fill(this.nullPropagationCheckCache, false);
++ this.rewriteNibbleCacheForSkylight(chunk);
++ final int chunkX = chunk.getPos().x;
++ final int chunkZ = chunk.getPos().z;
++ for (int y = toSection; y >= fromSection; --y) {
++ this.checkNullSection(chunkX, y, chunkZ, true);
++ }
++
++ super.checkChunkEdges(lightAccess, chunk, fromSection, toSection);
++ }
++
++ @Override
++ protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final ShortCollection sections) {
++ Arrays.fill(this.nullPropagationCheckCache, false);
++ this.rewriteNibbleCacheForSkylight(chunk);
++ final int chunkX = chunk.getPos().x;
++ final int chunkZ = chunk.getPos().z;
++ for (final ShortIterator iterator = sections.iterator(); iterator.hasNext();) {
++ final int y = (int)iterator.nextShort();
++ this.checkNullSection(chunkX, y, chunkZ, true);
++ }
++
++ super.checkChunkEdges(lightAccess, chunk, sections);
++ }
++
++ @Override
++ protected void checkBlock(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ) {
++ // blocks can change opacity
++ // blocks can change direction of propagation
++
++ // same logic applies from BlockStarLightEngine#checkBlock
++
++ final int encodeOffset = this.coordinateOffset;
++
++ final int currentLevel = this.getLightLevel(worldX, worldY, worldZ);
++
++ if (currentLevel == 15) {
++ // must re-propagate clobbered source
++ this.appendToIncreaseQueue(
++ ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (currentLevel & 0xFL) << (6 + 6 + 16)
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | FLAG_HAS_SIDED_TRANSPARENT_BLOCKS // don't know if the block is conditionally transparent
++ );
++ } else {
++ this.setLightLevel(worldX, worldY, worldZ, 0);
++ }
++
++ this.appendToDecreaseQueue(
++ ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (currentLevel & 0xFL) << (6 + 6 + 16)
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ );
++ }
++
++ protected final BlockPos.MutableBlockPos recalcCenterPos = new BlockPos.MutableBlockPos();
++ protected final BlockPos.MutableBlockPos recalcNeighbourPos = new BlockPos.MutableBlockPos();
++
++ @Override
++ protected int calculateLightValue(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ,
++ final int expect) {
++ if (expect == 15) {
++ return expect;
++ }
++
++ final int sectionOffset = this.chunkSectionIndexOffset;
++ final BlockState centerState = this.getBlockState(worldX, worldY, worldZ);
++ int opacity = centerState.getOpacityIfCached();
++
++ final BlockState conditionallyOpaqueState;
++ if (opacity < 0) {
++ this.recalcCenterPos.set(worldX, worldY, worldZ);
++ opacity = Math.max(1, centerState.getLightBlock(lightAccess.getLevel(), this.recalcCenterPos));
++ if (centerState.isConditionallyFullOpaque()) {
++ conditionallyOpaqueState = centerState;
++ } else {
++ conditionallyOpaqueState = null;
++ }
++ } else {
++ conditionallyOpaqueState = null;
++ opacity = Math.max(1, opacity);
++ }
++
++ int level = 0;
++
++ for (final AxisDirection direction : AXIS_DIRECTIONS) {
++ final int offX = worldX + direction.x;
++ final int offY = worldY + direction.y;
++ final int offZ = worldZ + direction.z;
++
++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
++
++ final int neighbourLevel = this.getLightLevel(sectionIndex, (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8));
++
++ if ((neighbourLevel - 1) <= level) {
++ // don't need to test transparency, we know it wont affect the result.
++ continue;
++ }
++
++ final BlockState neighbourState = this.getBlockState(offX, offY, offZ);
++
++ if (neighbourState.isConditionallyFullOpaque()) {
++ // here the block can be conditionally opaque (i.e light cannot propagate from it), so we need to test that
++ // we don't read the blockstate because most of the time this is false, so using the faster
++ // known transparency lookup results in a net win
++ this.recalcNeighbourPos.set(offX, offY, offZ);
++ final VoxelShape neighbourFace = neighbourState.getFaceOcclusionShape(lightAccess.getLevel(), this.recalcNeighbourPos, direction.opposite.nms);
++ final VoxelShape thisFace = conditionallyOpaqueState == null ? Shapes.empty() : conditionallyOpaqueState.getFaceOcclusionShape(lightAccess.getLevel(), this.recalcCenterPos, direction.nms);
++ if (Shapes.faceShapeOccludes(thisFace, neighbourFace)) {
++ // not allowed to propagate
++ continue;
++ }
++ }
++
++ final int calculated = neighbourLevel - opacity;
++ level = Math.max(calculated, level);
++ if (level > expect) {
++ return level;
++ }
++ }
++
++ return level;
++ }
++
++ @Override
++ protected void propagateBlockChanges(final LightChunkGetter lightAccess, final ChunkAccess atChunk, final Set<BlockPos> positions) {
++ this.rewriteNibbleCacheForSkylight(atChunk);
++ Arrays.fill(this.nullPropagationCheckCache, false);
++
++ final BlockGetter world = lightAccess.getLevel();
++ final int chunkX = atChunk.getPos().x;
++ final int chunkZ = atChunk.getPos().z;
++ final int heightMapOffset = chunkX * -16 + (chunkZ * (-16 * 16));
++
++ // setup heightmap for changes
++ for (final BlockPos pos : positions) {
++ final int index = pos.getX() + (pos.getZ() << 4) + heightMapOffset;
++ final int curr = this.heightMapBlockChange[index];
++ if (pos.getY() > curr) {
++ this.heightMapBlockChange[index] = pos.getY();
++ }
++ }
++
++ // note: light sets are delayed while processing skylight source changes due to how
++ // nibbles are initialised, as we want to avoid clobbering nibble values so what when
++ // below nibbles are initialised they aren't reading from partially modified nibbles
++
++ // now we can recalculate the sources for the changed columns
++ for (int index = 0; index < (16 * 16); ++index) {
++ final int maxY = this.heightMapBlockChange[index];
++ if (maxY == Integer.MIN_VALUE) {
++ // not changed
++ continue;
++ }
++ this.heightMapBlockChange[index] = Integer.MIN_VALUE; // restore default for next caller
++
++ final int columnX = (index & 15) | (chunkX << 4);
++ final int columnZ = (index >>> 4) | (chunkZ << 4);
++
++ // try and propagate from the above y
++ // delay light set until after processing all sources to setup
++ final int maxPropagationY = this.tryPropagateSkylight(world, columnX, maxY, columnZ, true, true);
++
++ // maxPropagationY is now the highest block that could not be propagated to
++
++ // remove all sources below that are 15
++ final long propagateDirection = AxisDirection.POSITIVE_Y.everythingButThisDirection;
++ final int encodeOffset = this.coordinateOffset;
++
++ if (this.getLightLevelExtruded(columnX, maxPropagationY, columnZ) == 15) {
++ // ensure section is checked
++ this.checkNullSection(columnX >> 4, maxPropagationY >> 4, columnZ >> 4, true);
++
++ for (int currY = maxPropagationY; currY >= (this.minLightSection << 4); --currY) {
++ if ((currY & 15) == 15) {
++ // ensure section is checked
++ this.checkNullSection(columnX >> 4, (currY >> 4), columnZ >> 4, true);
++ }
++
++ // ensure section below is always checked
++ final SWMRNibbleArray nibble = this.getNibbleFromCache(columnX >> 4, currY >> 4, columnZ >> 4);
++ if (nibble == null) {
++ // advance currY to the the top of the section below
++ currY = (currY) & (~15);
++ // note: this value ^ is actually 1 above the top, but the loop decrements by 1 so we actually
++ // end up there
++ continue;
++ }
++
++ if (nibble.getUpdating(columnX, currY, columnZ) != 15) {
++ break;
++ }
++
++ // delay light set until after processing all sources to setup
++ this.appendToDecreaseQueue(
++ ((columnX + (columnZ << 6) + (currY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (15L << (6 + 6 + 16))
++ | (propagateDirection << (6 + 6 + 16 + 4))
++ // do not set transparent blocks for the same reason we don't in the checkBlock method
++ );
++ }
++ }
++ }
++
++ // delayed light sets are processed here, and must be processed before checkBlock as checkBlock reads
++ // immediate light value
++ this.processDelayedIncreases();
++ this.processDelayedDecreases();
++
++ for (final BlockPos pos : positions) {
++ this.checkBlock(lightAccess, pos.getX(), pos.getY(), pos.getZ());
++ }
++
++ this.performLightDecrease(lightAccess);
++ }
++
++ protected final int[] heightMapGen = new int[32 * 32];
++
++ @Override
++ protected void lightChunk(final LightChunkGetter lightAccess, final ChunkAccess chunk, final boolean needsEdgeChecks) {
++ this.rewriteNibbleCacheForSkylight(chunk);
++ Arrays.fill(this.nullPropagationCheckCache, false);
++
++ final BlockGetter world = lightAccess.getLevel();
++ final ChunkPos chunkPos = chunk.getPos();
++ final int chunkX = chunkPos.x;
++ final int chunkZ = chunkPos.z;
++
++ final LevelChunkSection[] sections = chunk.getSections();
++
++ int highestNonEmptySection = this.maxSection;
++ while (highestNonEmptySection == (this.minSection - 1) ||
++ sections[highestNonEmptySection - this.minSection] == null || sections[highestNonEmptySection - this.minSection].hasOnlyAir()) {
++ this.checkNullSection(chunkX, highestNonEmptySection, chunkZ, false);
++ // try propagate FULL to neighbours
++
++ // check neighbours to see if we need to propagate into them
++ for (final AxisDirection direction : ONLY_HORIZONTAL_DIRECTIONS) {
++ final int neighbourX = chunkX + direction.x;
++ final int neighbourZ = chunkZ + direction.z;
++ final SWMRNibbleArray neighbourNibble = this.getNibbleFromCache(neighbourX, highestNonEmptySection, neighbourZ);
++ if (neighbourNibble == null) {
++ // unloaded neighbour
++ // most of the time we fall here
++ continue;
++ }
++
++ // it looks like we need to propagate into the neighbour
++
++ final int incX;
++ final int incZ;
++ final int startX;
++ final int startZ;
++
++ if (direction.x != 0) {
++ // x direction
++ incX = 0;
++ incZ = 1;
++
++ if (direction.x < 0) {
++ // negative
++ startX = chunkX << 4;
++ } else {
++ startX = chunkX << 4 | 15;
++ }
++ startZ = chunkZ << 4;
++ } else {
++ // z direction
++ incX = 1;
++ incZ = 0;
++
++ if (direction.z < 0) {
++ // negative
++ startZ = chunkZ << 4;
++ } else {
++ startZ = chunkZ << 4 | 15;
++ }
++ startX = chunkX << 4;
++ }
++
++ final int encodeOffset = this.coordinateOffset;
++ final long propagateDirection = 1L << direction.ordinal(); // we only want to check in this direction
++
++ for (int currY = highestNonEmptySection << 4, maxY = currY | 15; currY <= maxY; ++currY) {
++ for (int i = 0, currX = startX, currZ = startZ; i < 16; ++i, currX += incX, currZ += incZ) {
++ this.appendToIncreaseQueue(
++ ((currX + (currZ << 6) + (currY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (15L << (6 + 6 + 16)) // we know we're at full lit here
++ | (propagateDirection << (6 + 6 + 16 + 4))
++ // no transparent flag, we know for a fact there are no blocks here that could be directionally transparent (as the section is EMPTY)
++ );
++ }
++ }
++ }
++
++ if (highestNonEmptySection-- == (this.minSection - 1)) {
++ break;
++ }
++ }
++
++ if (highestNonEmptySection >= this.minSection) {
++ // fill out our other sources
++ final int minX = chunkPos.x << 4;
++ final int maxX = chunkPos.x << 4 | 15;
++ final int minZ = chunkPos.z << 4;
++ final int maxZ = chunkPos.z << 4 | 15;
++ final int startY = highestNonEmptySection << 4 | 15;
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ this.tryPropagateSkylight(world, currX, startY + 1, currZ, false, false);
++ }
++ }
++ } // else: apparently the chunk is empty
++
++ if (needsEdgeChecks) {
++ // not required to propagate here, but this will reduce the hit of the edge checks
++ this.performLightIncrease(lightAccess);
++
++ for (int y = highestNonEmptySection; y >= this.minLightSection; --y) {
++ this.checkNullSection(chunkX, y, chunkZ, false);
++ }
++ // no need to rewrite the nibble cache again
++ super.checkChunkEdges(lightAccess, chunk, this.minLightSection, highestNonEmptySection);
++ } else {
++ for (int y = highestNonEmptySection; y >= this.minLightSection; --y) {
++ this.checkNullSection(chunkX, y, chunkZ, false);
++ }
++ this.propagateNeighbourLevels(lightAccess, chunk, this.minLightSection, highestNonEmptySection);
++
++ this.performLightIncrease(lightAccess);
++ }
++ }
++
++ protected final void processDelayedIncreases() {
++ // copied from performLightIncrease
++ final long[] queue = this.increaseQueue;
++ final int decodeOffsetX = -this.encodeOffsetX;
++ final int decodeOffsetY = -this.encodeOffsetY;
++ final int decodeOffsetZ = -this.encodeOffsetZ;
++
++ for (int i = 0, len = this.increaseQueueInitialLength; i < len; ++i) {
++ final long queueValue = queue[i];
++
++ final int posX = ((int)queueValue & 63) + decodeOffsetX;
++ final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ;
++ final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY;
++ final int propagatedLightLevel = (int)((queueValue >>> (6 + 6 + 16)) & 0xF);
++
++ this.setLightLevel(posX, posY, posZ, propagatedLightLevel);
++ }
++ }
++
++ protected final void processDelayedDecreases() {
++ // copied from performLightDecrease
++ final long[] queue = this.decreaseQueue;
++ final int decodeOffsetX = -this.encodeOffsetX;
++ final int decodeOffsetY = -this.encodeOffsetY;
++ final int decodeOffsetZ = -this.encodeOffsetZ;
++
++ for (int i = 0, len = this.decreaseQueueInitialLength; i < len; ++i) {
++ final long queueValue = queue[i];
++
++ final int posX = ((int)queueValue & 63) + decodeOffsetX;
++ final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ;
++ final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY;
++
++ this.setLightLevel(posX, posY, posZ, 0);
++ }
++ }
++
++ // delaying the light set is useful for block changes since they need to worry about initialising nibblearrays
++ // while also queueing light at the same time (initialising nibblearrays might depend on nibbles above, so
++ // clobbering the light values will result in broken propagation)
++ protected final int tryPropagateSkylight(final BlockGetter world, final int worldX, int startY, final int worldZ,
++ final boolean extrudeInitialised, final boolean delayLightSet) {
++ final BlockPos.MutableBlockPos mutablePos = this.mutablePos3;
++ final int encodeOffset = this.coordinateOffset;
++ final long propagateDirection = AxisDirection.POSITIVE_Y.everythingButThisDirection; // just don't check upwards.
++
++ if (this.getLightLevelExtruded(worldX, startY + 1, worldZ) != 15) {
++ return startY;
++ }
++
++ // ensure this section is always checked
++ this.checkNullSection(worldX >> 4, startY >> 4, worldZ >> 4, extrudeInitialised);
++
++ BlockState above = this.getBlockState(worldX, startY + 1, worldZ);
++
++ for (;startY >= (this.minLightSection << 4); --startY) {
++ if ((startY & 15) == 15) {
++ // ensure this section is always checked
++ this.checkNullSection(worldX >> 4, startY >> 4, worldZ >> 4, extrudeInitialised);
++ }
++ final BlockState current = this.getBlockState(worldX, startY, worldZ);
++
++ final VoxelShape fromShape;
++ if (above.isConditionallyFullOpaque()) {
++ this.mutablePos2.set(worldX, startY + 1, worldZ);
++ fromShape = above.getFaceOcclusionShape(world, this.mutablePos2, AxisDirection.NEGATIVE_Y.nms);
++ if (Shapes.faceShapeOccludes(Shapes.empty(), fromShape)) {
++ // above wont let us propagate
++ break;
++ }
++ } else {
++ fromShape = Shapes.empty();
++ }
++
++ final int opacityIfCached = current.getOpacityIfCached();
++ // does light propagate from the top down?
++ if (opacityIfCached != -1) {
++ if (opacityIfCached != 0) {
++ // we cannot propagate 15 through this
++ break;
++ }
++ // most of the time it falls here.
++ // add to propagate
++ // light set delayed until we determine if this nibble section is null
++ this.appendToIncreaseQueue(
++ ((worldX + (worldZ << 6) + (startY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (15L << (6 + 6 + 16)) // we know we're at full lit here
++ | (propagateDirection << (6 + 6 + 16 + 4))
++ );
++ } else {
++ mutablePos.set(worldX, startY, worldZ);
++ long flags = 0L;
++ if (current.isConditionallyFullOpaque()) {
++ final VoxelShape cullingFace = current.getFaceOcclusionShape(world, mutablePos, AxisDirection.POSITIVE_Y.nms);
++
++ if (Shapes.faceShapeOccludes(fromShape, cullingFace)) {
++ // can't propagate here, we're done on this column.
++ break;
++ }
++ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
++ }
++
++ final int opacity = current.getLightBlock(world, mutablePos);
++ if (opacity > 0) {
++ // let the queued value (if any) handle it from here.
++ break;
++ }
++
++ // light set delayed until we determine if this nibble section is null
++ this.appendToIncreaseQueue(
++ ((worldX + (worldZ << 6) + (startY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (15L << (6 + 6 + 16)) // we know we're at full lit here
++ | (propagateDirection << (6 + 6 + 16 + 4))
++ | flags
++ );
++ }
++
++ above = current;
++
++ if (this.getNibbleFromCache(worldX >> 4, startY >> 4, worldZ >> 4) == null) {
++ // we skip empty sections here, as this is just an easy way of making sure the above block
++ // can propagate through air.
++
++ // nothing can propagate in null sections, remove the queue entry for it
++ --this.increaseQueueInitialLength;
++
++ // advance currY to the the top of the section below
++ startY = (startY) & (~15);
++ // note: this value ^ is actually 1 above the top, but the loop decrements by 1 so we actually
++ // end up there
++
++ // make sure this is marked as AIR
++ above = AIR_BLOCK_STATE;
++ } else if (!delayLightSet) {
++ this.setLightLevel(worldX, startY, worldZ, 15);
++ }
++ }
++
++ return startY;
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/starlight/common/light/StarLightEngine.java b/src/main/java/ca/spottedleaf/starlight/common/light/StarLightEngine.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..ad1eeebe6de219143492b94da309cb54ae9e0a5b
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/starlight/common/light/StarLightEngine.java
+@@ -0,0 +1,1572 @@
++package ca.spottedleaf.starlight.common.light;
++
++import ca.spottedleaf.starlight.common.util.CoordinateUtils;
++import ca.spottedleaf.starlight.common.util.IntegerUtil;
++import ca.spottedleaf.starlight.common.util.WorldUtil;
++import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
++import it.unimi.dsi.fastutil.shorts.ShortCollection;
++import it.unimi.dsi.fastutil.shorts.ShortIterator;
++import net.minecraft.core.BlockPos;
++import net.minecraft.core.Direction;
++import net.minecraft.core.SectionPos;
++import net.minecraft.world.level.BlockGetter;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.LevelHeightAccessor;
++import net.minecraft.world.level.LightLayer;
++import net.minecraft.world.level.block.Blocks;
++import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.LevelChunkSection;
++import net.minecraft.world.level.chunk.LightChunkGetter;
++import net.minecraft.world.phys.shapes.Shapes;
++import net.minecraft.world.phys.shapes.VoxelShape;
++import java.util.ArrayList;
++import java.util.Arrays;
++import java.util.List;
++import java.util.Set;
++import java.util.function.Consumer;
++import java.util.function.IntConsumer;
++
++public abstract class StarLightEngine {
++
++ protected static final BlockState AIR_BLOCK_STATE = Blocks.AIR.defaultBlockState();
++
++ protected static final AxisDirection[] DIRECTIONS = AxisDirection.values();
++ protected static final AxisDirection[] AXIS_DIRECTIONS = DIRECTIONS;
++ protected static final AxisDirection[] ONLY_HORIZONTAL_DIRECTIONS = new AxisDirection[] {
++ AxisDirection.POSITIVE_X, AxisDirection.NEGATIVE_X,
++ AxisDirection.POSITIVE_Z, AxisDirection.NEGATIVE_Z
++ };
++
++ protected static enum AxisDirection {
++
++ // Declaration order is important and relied upon. Do not change without modifying propagation code.
++ POSITIVE_X(1, 0, 0), NEGATIVE_X(-1, 0, 0),
++ POSITIVE_Z(0, 0, 1), NEGATIVE_Z(0, 0, -1),
++ POSITIVE_Y(0, 1, 0), NEGATIVE_Y(0, -1, 0);
++
++ static {
++ POSITIVE_X.opposite = NEGATIVE_X; NEGATIVE_X.opposite = POSITIVE_X;
++ POSITIVE_Z.opposite = NEGATIVE_Z; NEGATIVE_Z.opposite = POSITIVE_Z;
++ POSITIVE_Y.opposite = NEGATIVE_Y; NEGATIVE_Y.opposite = POSITIVE_Y;
++ }
++
++ protected AxisDirection opposite;
++
++ public final int x;
++ public final int y;
++ public final int z;
++ public final Direction nms;
++ public final long everythingButThisDirection;
++ public final long everythingButTheOppositeDirection;
++
++ AxisDirection(final int x, final int y, final int z) {
++ this.x = x;
++ this.y = y;
++ this.z = z;
++ this.nms = Direction.fromDelta(x, y, z);
++ this.everythingButThisDirection = (long)(ALL_DIRECTIONS_BITSET ^ (1 << this.ordinal()));
++ // positive is always even, negative is always odd. Flip the 1 bit to get the negative direction.
++ this.everythingButTheOppositeDirection = (long)(ALL_DIRECTIONS_BITSET ^ (1 << (this.ordinal() ^ 1)));
++ }
++
++ public AxisDirection getOpposite() {
++ return this.opposite;
++ }
++ }
++
++ // I'd like to thank https://www.seedofandromeda.com/blogs/29-fast-flood-fill-lighting-in-a-blocky-voxel-game-pt-1
++ // for explaining how light propagates via breadth-first search
++
++ // While the above is a good start to understanding the general idea of what the general principles are, it's not
++ // exactly how the vanilla light engine should behave for minecraft.
++
++ // similar to the above, except the chunk section indices vary from [-1, 1], or [0, 2]
++ // for the y chunk section it's from [minLightSection, maxLightSection] or [0, maxLightSection - minLightSection]
++ // index = x + (z * 5) + (y * 25)
++ // null index indicates the chunk section doesn't exist (empty or out of bounds)
++ protected final LevelChunkSection[] sectionCache;
++
++ // the exact same as above, except for storing fast access to SWMRNibbleArray
++ // for the y chunk section it's from [minLightSection, maxLightSection] or [0, maxLightSection - minLightSection]
++ // index = x + (z * 5) + (y * 25)
++ protected final SWMRNibbleArray[] nibbleCache;
++
++ // the exact same as above, except for storing fast access to nibbles to call change callbacks for
++ // for the y chunk section it's from [minLightSection, maxLightSection] or [0, maxLightSection - minLightSection]
++ // index = x + (z * 5) + (y * 25)
++ protected final boolean[] notifyUpdateCache;
++
++ // always initialsed during start of lighting.
++ // index = x + (z * 5)
++ protected final ChunkAccess[] chunkCache = new ChunkAccess[5 * 5];
++
++ // index = x + (z * 5)
++ protected final boolean[][] emptinessMapCache = new boolean[5 * 5][];
++
++ protected final BlockPos.MutableBlockPos mutablePos1 = new BlockPos.MutableBlockPos();
++ protected final BlockPos.MutableBlockPos mutablePos2 = new BlockPos.MutableBlockPos();
++ protected final BlockPos.MutableBlockPos mutablePos3 = new BlockPos.MutableBlockPos();
++
++ protected int encodeOffsetX;
++ protected int encodeOffsetY;
++ protected int encodeOffsetZ;
++
++ protected int coordinateOffset;
++
++ protected int chunkOffsetX;
++ protected int chunkOffsetY;
++ protected int chunkOffsetZ;
++
++ protected int chunkIndexOffset;
++ protected int chunkSectionIndexOffset;
++
++ protected final boolean skylightPropagator;
++ protected final int emittedLightMask;
++ protected final boolean isClientSide;
++
++ protected final Level world;
++ protected final int minLightSection;
++ protected final int maxLightSection;
++ protected final int minSection;
++ protected final int maxSection;
++
++ protected StarLightEngine(final boolean skylightPropagator, final Level world) {
++ this.skylightPropagator = skylightPropagator;
++ this.emittedLightMask = skylightPropagator ? 0 : 0xF;
++ this.isClientSide = world.isClientSide;
++ this.world = world;
++ this.minLightSection = WorldUtil.getMinLightSection(world);
++ this.maxLightSection = WorldUtil.getMaxLightSection(world);
++ this.minSection = WorldUtil.getMinSection(world);
++ this.maxSection = WorldUtil.getMaxSection(world);
++
++ this.sectionCache = new LevelChunkSection[5 * 5 * ((this.maxLightSection - this.minLightSection + 1) + 2)]; // add two extra sections for buffer
++ this.nibbleCache = new SWMRNibbleArray[5 * 5 * ((this.maxLightSection - this.minLightSection + 1) + 2)]; // add two extra sections for buffer
++ this.notifyUpdateCache = new boolean[5 * 5 * ((this.maxLightSection - this.minLightSection + 1) + 2)]; // add two extra sections for buffer
++ }
++
++ protected final void setupEncodeOffset(final int centerX, final int centerY, final int centerZ) {
++ // 31 = center + encodeOffset
++ this.encodeOffsetX = 31 - centerX;
++ this.encodeOffsetY = (-(this.minLightSection - 1) << 4); // we want 0 to be the smallest encoded value
++ this.encodeOffsetZ = 31 - centerZ;
++
++ // coordinateIndex = x | (z << 6) | (y << 12)
++ this.coordinateOffset = this.encodeOffsetX + (this.encodeOffsetZ << 6) + (this.encodeOffsetY << 12);
++
++ // 2 = (centerX >> 4) + chunkOffset
++ this.chunkOffsetX = 2 - (centerX >> 4);
++ this.chunkOffsetY = -(this.minLightSection - 1); // lowest should be 0
++ this.chunkOffsetZ = 2 - (centerZ >> 4);
++
++ // chunk index = x + (5 * z)
++ this.chunkIndexOffset = this.chunkOffsetX + (5 * this.chunkOffsetZ);
++
++ // chunk section index = x + (5 * z) + ((5*5) * y)
++ this.chunkSectionIndexOffset = this.chunkIndexOffset + ((5 * 5) * this.chunkOffsetY);
++ }
++
++ protected final void setupCaches(final LightChunkGetter chunkProvider, final int centerX, final int centerY, final int centerZ,
++ final boolean relaxed, final boolean tryToLoadChunksFor2Radius) {
++ final int centerChunkX = centerX >> 4;
++ final int centerChunkY = centerY >> 4;
++ final int centerChunkZ = centerZ >> 4;
++
++ this.setupEncodeOffset(centerChunkX * 16 + 7, centerChunkY * 16 + 7, centerChunkZ * 16 + 7);
++
++ final int radius = tryToLoadChunksFor2Radius ? 2 : 1;
++
++ for (int dz = -radius; dz <= radius; ++dz) {
++ for (int dx = -radius; dx <= radius; ++dx) {
++ final int cx = centerChunkX + dx;
++ final int cz = centerChunkZ + dz;
++ final boolean isTwoRadius = Math.max(IntegerUtil.branchlessAbs(dx), IntegerUtil.branchlessAbs(dz)) == 2;
++ final ChunkAccess chunk = (ChunkAccess)chunkProvider.getChunkForLighting(cx, cz);
++
++ if (chunk == null) {
++ if (relaxed | isTwoRadius) {
++ continue;
++ }
++ throw new IllegalArgumentException("Trying to propagate light update before 1 radius neighbours ready");
++ }
++
++ if (!this.canUseChunk(chunk)) {
++ continue;
++ }
++
++ this.setChunkInCache(cx, cz, chunk);
++ this.setEmptinessMapCache(cx, cz, this.getEmptinessMap(chunk));
++ if (!isTwoRadius) {
++ this.setBlocksForChunkInCache(cx, cz, chunk.getSections());
++ this.setNibblesForChunkInCache(cx, cz, this.getNibblesOnChunk(chunk));
++ }
++ }
++ }
++ }
++
++ protected final ChunkAccess getChunkInCache(final int chunkX, final int chunkZ) {
++ return this.chunkCache[chunkX + 5*chunkZ + this.chunkIndexOffset];
++ }
++
++ protected final void setChunkInCache(final int chunkX, final int chunkZ, final ChunkAccess chunk) {
++ this.chunkCache[chunkX + 5*chunkZ + this.chunkIndexOffset] = chunk;
++ }
++
++ protected final LevelChunkSection getChunkSection(final int chunkX, final int chunkY, final int chunkZ) {
++ return this.sectionCache[chunkX + 5*chunkZ + (5 * 5) * chunkY + this.chunkSectionIndexOffset];
++ }
++
++ protected final void setChunkSectionInCache(final int chunkX, final int chunkY, final int chunkZ, final LevelChunkSection section) {
++ this.sectionCache[chunkX + 5*chunkZ + 5*5*chunkY + this.chunkSectionIndexOffset] = section;
++ }
++
++ protected final void setBlocksForChunkInCache(final int chunkX, final int chunkZ, final LevelChunkSection[] sections) {
++ for (int cy = this.minLightSection; cy <= this.maxLightSection; ++cy) {
++ this.setChunkSectionInCache(chunkX, cy, chunkZ,
++ sections == null ? null : (cy >= this.minSection && cy <= this.maxSection ? sections[cy - this.minSection] : null));
++ }
++ }
++
++ protected final SWMRNibbleArray getNibbleFromCache(final int chunkX, final int chunkY, final int chunkZ) {
++ return this.nibbleCache[chunkX + 5*chunkZ + (5 * 5) * chunkY + this.chunkSectionIndexOffset];
++ }
++
++ protected final SWMRNibbleArray[] getNibblesForChunkFromCache(final int chunkX, final int chunkZ) {
++ final SWMRNibbleArray[] ret = new SWMRNibbleArray[this.maxLightSection - this.minLightSection + 1];
++
++ for (int cy = this.minLightSection; cy <= this.maxLightSection; ++cy) {
++ ret[cy - this.minLightSection] = this.nibbleCache[chunkX + 5*chunkZ + (cy * (5 * 5)) + this.chunkSectionIndexOffset];
++ }
++
++ return ret;
++ }
++
++ protected final void setNibbleInCache(final int chunkX, final int chunkY, final int chunkZ, final SWMRNibbleArray nibble) {
++ this.nibbleCache[chunkX + 5*chunkZ + (5 * 5) * chunkY + this.chunkSectionIndexOffset] = nibble;
++ }
++
++ protected final void setNibblesForChunkInCache(final int chunkX, final int chunkZ, final SWMRNibbleArray[] nibbles) {
++ for (int cy = this.minLightSection; cy <= this.maxLightSection; ++cy) {
++ this.setNibbleInCache(chunkX, cy, chunkZ, nibbles == null ? null : nibbles[cy - this.minLightSection]);
++ }
++ }
++
++ protected final void updateVisible(final LightChunkGetter lightAccess) {
++ for (int index = 0, max = this.nibbleCache.length; index < max; ++index) {
++ final SWMRNibbleArray nibble = this.nibbleCache[index];
++ if (!this.notifyUpdateCache[index] && (nibble == null || !nibble.isDirty())) {
++ continue;
++ }
++
++ final int chunkX = (index % 5) - this.chunkOffsetX;
++ final int chunkZ = ((index / 5) % 5) - this.chunkOffsetZ;
++ final int ySections = (this.maxSection - this.minSection) + 1;
++ final int chunkY = ((index / (5*5)) % (ySections + 2 + 2)) - this.chunkOffsetY;
++ if ((nibble != null && nibble.updateVisible()) || this.notifyUpdateCache[index]) {
++ lightAccess.onLightUpdate(this.skylightPropagator ? LightLayer.SKY : LightLayer.BLOCK, SectionPos.of(chunkX, chunkY, chunkZ));
++ }
++ }
++ }
++
++ protected final void destroyCaches() {
++ Arrays.fill(this.sectionCache, null);
++ Arrays.fill(this.nibbleCache, null);
++ Arrays.fill(this.chunkCache, null);
++ Arrays.fill(this.emptinessMapCache, null);
++ if (this.isClientSide) {
++ Arrays.fill(this.notifyUpdateCache, false);
++ }
++ }
++
++ protected final BlockState getBlockState(final int worldX, final int worldY, final int worldZ) {
++ final LevelChunkSection section = this.sectionCache[(worldX >> 4) + 5 * (worldZ >> 4) + (5 * 5) * (worldY >> 4) + this.chunkSectionIndexOffset];
++
++ if (section != null) {
++ return section.hasOnlyAir() ? AIR_BLOCK_STATE : section.getBlockState(worldX & 15, worldY & 15, worldZ & 15);
++ }
++
++ return AIR_BLOCK_STATE;
++ }
++
++ protected final BlockState getBlockState(final int sectionIndex, final int localIndex) {
++ final LevelChunkSection section = this.sectionCache[sectionIndex];
++
++ if (section != null) {
++ return section.hasOnlyAir() ? AIR_BLOCK_STATE : section.states.get(localIndex);
++ }
++
++ return AIR_BLOCK_STATE;
++ }
++
++ protected final int getLightLevel(final int worldX, final int worldY, final int worldZ) {
++ final SWMRNibbleArray nibble = this.nibbleCache[(worldX >> 4) + 5 * (worldZ >> 4) + (5 * 5) * (worldY >> 4) + this.chunkSectionIndexOffset];
++
++ return nibble == null ? 0 : nibble.getUpdating((worldX & 15) | ((worldZ & 15) << 4) | ((worldY & 15) << 8));
++ }
++
++ protected final int getLightLevel(final int sectionIndex, final int localIndex) {
++ final SWMRNibbleArray nibble = this.nibbleCache[sectionIndex];
++
++ return nibble == null ? 0 : nibble.getUpdating(localIndex);
++ }
++
++ protected final void setLightLevel(final int worldX, final int worldY, final int worldZ, final int level) {
++ final int sectionIndex = (worldX >> 4) + 5 * (worldZ >> 4) + (5 * 5) * (worldY >> 4) + this.chunkSectionIndexOffset;
++ final SWMRNibbleArray nibble = this.nibbleCache[sectionIndex];
++
++ if (nibble != null) {
++ nibble.set((worldX & 15) | ((worldZ & 15) << 4) | ((worldY & 15) << 8), level);
++ if (this.isClientSide) {
++ int cx1 = (worldX - 1) >> 4;
++ int cx2 = (worldX + 1) >> 4;
++ int cy1 = (worldY - 1) >> 4;
++ int cy2 = (worldY + 1) >> 4;
++ int cz1 = (worldZ - 1) >> 4;
++ int cz2 = (worldZ + 1) >> 4;
++ for (int x = cx1; x <= cx2; ++x) {
++ for (int y = cy1; y <= cy2; ++y) {
++ for (int z = cz1; z <= cz2; ++z) {
++ this.notifyUpdateCache[x + 5 * z + (5 * 5) * y + this.chunkSectionIndexOffset] = true;
++ }
++ }
++ }
++ }
++ }
++ }
++
++ protected final void postLightUpdate(final int worldX, final int worldY, final int worldZ) {
++ if (this.isClientSide) {
++ int cx1 = (worldX - 1) >> 4;
++ int cx2 = (worldX + 1) >> 4;
++ int cy1 = (worldY - 1) >> 4;
++ int cy2 = (worldY + 1) >> 4;
++ int cz1 = (worldZ - 1) >> 4;
++ int cz2 = (worldZ + 1) >> 4;
++ for (int x = cx1; x <= cx2; ++x) {
++ for (int y = cy1; y <= cy2; ++y) {
++ for (int z = cz1; z <= cz2; ++z) {
++ this.notifyUpdateCache[x + (5 * z) + (5 * 5 * y) + this.chunkSectionIndexOffset] = true;
++ }
++ }
++ }
++ }
++ }
++
++ protected final void setLightLevel(final int sectionIndex, final int localIndex, final int worldX, final int worldY, final int worldZ, final int level) {
++ final SWMRNibbleArray nibble = this.nibbleCache[sectionIndex];
++
++ if (nibble != null) {
++ nibble.set(localIndex, level);
++ if (this.isClientSide) {
++ int cx1 = (worldX - 1) >> 4;
++ int cx2 = (worldX + 1) >> 4;
++ int cy1 = (worldY - 1) >> 4;
++ int cy2 = (worldY + 1) >> 4;
++ int cz1 = (worldZ - 1) >> 4;
++ int cz2 = (worldZ + 1) >> 4;
++ for (int x = cx1; x <= cx2; ++x) {
++ for (int y = cy1; y <= cy2; ++y) {
++ for (int z = cz1; z <= cz2; ++z) {
++ this.notifyUpdateCache[x + (5 * z) + (5 * 5 * y) + this.chunkSectionIndexOffset] = true;
++ }
++ }
++ }
++ }
++ }
++ }
++
++ protected final boolean[] getEmptinessMap(final int chunkX, final int chunkZ) {
++ return this.emptinessMapCache[chunkX + 5*chunkZ + this.chunkIndexOffset];
++ }
++
++ protected final void setEmptinessMapCache(final int chunkX, final int chunkZ, final boolean[] emptinessMap) {
++ this.emptinessMapCache[chunkX + 5*chunkZ + this.chunkIndexOffset] = emptinessMap;
++ }
++
++ public static SWMRNibbleArray[] getFilledEmptyLight(final LevelHeightAccessor world) {
++ return getFilledEmptyLight(WorldUtil.getTotalLightSections(world));
++ }
++
++ private static SWMRNibbleArray[] getFilledEmptyLight(final int totalLightSections) {
++ final SWMRNibbleArray[] ret = new SWMRNibbleArray[totalLightSections];
++
++ for (int i = 0, len = ret.length; i < len; ++i) {
++ ret[i] = new SWMRNibbleArray(null, true);
++ }
++
++ return ret;
++ }
++
++ protected abstract boolean[] getEmptinessMap(final ChunkAccess chunk);
++
++ protected abstract void setEmptinessMap(final ChunkAccess chunk, final boolean[] to);
++
++ protected abstract SWMRNibbleArray[] getNibblesOnChunk(final ChunkAccess chunk);
++
++ protected abstract void setNibbles(final ChunkAccess chunk, final SWMRNibbleArray[] to);
++
++ protected abstract boolean canUseChunk(final ChunkAccess chunk);
++
++ public final void blocksChangedInChunk(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ,
++ final Set<BlockPos> positions, final Boolean[] changedSections) {
++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true);
++ try {
++ final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ);
++ if (chunk == null) {
++ return;
++ }
++ if (changedSections != null) {
++ final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, changedSections, false);
++ if (ret != null) {
++ this.setEmptinessMap(chunk, ret);
++ }
++ }
++ if (!positions.isEmpty()) {
++ this.propagateBlockChanges(lightAccess, chunk, positions);
++ }
++ this.updateVisible(lightAccess);
++ } finally {
++ this.destroyCaches();
++ }
++ }
++
++ // subclasses should not initialise caches, as this will always be done by the super call
++ // subclasses should not invoke updateVisible, as this will always be done by the super call
++ protected abstract void propagateBlockChanges(final LightChunkGetter lightAccess, final ChunkAccess atChunk, final Set<BlockPos> positions);
++
++ protected abstract void checkBlock(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ);
++
++ // if ret > expect, then the real value is at least ret (early returns if ret > expect, rather than calculating actual)
++ // if ret == expect, then expect is the correct light value for pos
++ // if ret < expect, then ret is the real light value
++ protected abstract int calculateLightValue(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ,
++ final int expect);
++
++ protected final int[] chunkCheckDelayedUpdatesCenter = new int[16 * 16];
++ protected final int[] chunkCheckDelayedUpdatesNeighbour = new int[16 * 16];
++
++ protected void checkChunkEdge(final LightChunkGetter lightAccess, final ChunkAccess chunk,
++ final int chunkX, final int chunkY, final int chunkZ) {
++ final SWMRNibbleArray currNibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++ if (currNibble == null) {
++ return;
++ }
++
++ for (final AxisDirection direction : ONLY_HORIZONTAL_DIRECTIONS) {
++ final int neighbourOffX = direction.x;
++ final int neighbourOffZ = direction.z;
++
++ final SWMRNibbleArray neighbourNibble = this.getNibbleFromCache(chunkX + neighbourOffX,
++ chunkY, chunkZ + neighbourOffZ);
++
++ if (neighbourNibble == null) {
++ continue;
++ }
++
++ if (!currNibble.isInitialisedUpdating() && !neighbourNibble.isInitialisedUpdating()) {
++ // both are zero, nothing to check.
++ continue;
++ }
++
++ // this chunk
++ final int incX;
++ final int incZ;
++ final int startX;
++ final int startZ;
++
++ if (neighbourOffX != 0) {
++ // x direction
++ incX = 0;
++ incZ = 1;
++
++ if (direction.x < 0) {
++ // negative
++ startX = chunkX << 4;
++ } else {
++ startX = chunkX << 4 | 15;
++ }
++ startZ = chunkZ << 4;
++ } else {
++ // z direction
++ incX = 1;
++ incZ = 0;
++
++ if (neighbourOffZ < 0) {
++ // negative
++ startZ = chunkZ << 4;
++ } else {
++ startZ = chunkZ << 4 | 15;
++ }
++ startX = chunkX << 4;
++ }
++
++ int centerDelayedChecks = 0;
++ int neighbourDelayedChecks = 0;
++ for (int currY = chunkY << 4, maxY = currY | 15; currY <= maxY; ++currY) {
++ for (int i = 0, currX = startX, currZ = startZ; i < 16; ++i, currX += incX, currZ += incZ) {
++ final int neighbourX = currX + neighbourOffX;
++ final int neighbourZ = currZ + neighbourOffZ;
++
++ final int currentIndex = (currX & 15) |
++ ((currZ & 15)) << 4 |
++ ((currY & 15) << 8);
++ final int currentLevel = currNibble.getUpdating(currentIndex);
++
++ final int neighbourIndex =
++ (neighbourX & 15) |
++ ((neighbourZ & 15)) << 4 |
++ ((currY & 15) << 8);
++ final int neighbourLevel = neighbourNibble.getUpdating(neighbourIndex);
++
++ // the checks are delayed because the checkBlock method clobbers light values - which then
++ // affect later calculate light value operations. While they don't affect it in a behaviourly significant
++ // way, they do have a negative performance impact due to simply queueing more values
++
++ if (this.calculateLightValue(lightAccess, currX, currY, currZ, currentLevel) != currentLevel) {
++ this.chunkCheckDelayedUpdatesCenter[centerDelayedChecks++] = currentIndex;
++ }
++
++ if (this.calculateLightValue(lightAccess, neighbourX, currY, neighbourZ, neighbourLevel) != neighbourLevel) {
++ this.chunkCheckDelayedUpdatesNeighbour[neighbourDelayedChecks++] = neighbourIndex;
++ }
++ }
++ }
++
++ final int currentChunkOffX = chunkX << 4;
++ final int currentChunkOffZ = chunkZ << 4;
++ final int neighbourChunkOffX = (chunkX + direction.x) << 4;
++ final int neighbourChunkOffZ = (chunkZ + direction.z) << 4;
++ final int chunkOffY = chunkY << 4;
++ for (int i = 0, len = Math.max(centerDelayedChecks, neighbourDelayedChecks); i < len; ++i) {
++ // try to queue neighbouring data together
++ // index = x | (z << 4) | (y << 8)
++ if (i < centerDelayedChecks) {
++ final int value = this.chunkCheckDelayedUpdatesCenter[i];
++ this.checkBlock(lightAccess, currentChunkOffX | (value & 15),
++ chunkOffY | (value >>> 8),
++ currentChunkOffZ | ((value >>> 4) & 0xF));
++ }
++ if (i < neighbourDelayedChecks) {
++ final int value = this.chunkCheckDelayedUpdatesNeighbour[i];
++ this.checkBlock(lightAccess, neighbourChunkOffX | (value & 15),
++ chunkOffY | (value >>> 8),
++ neighbourChunkOffZ | ((value >>> 4) & 0xF));
++ }
++ }
++ }
++ }
++
++ protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final ShortCollection sections) {
++ final ChunkPos chunkPos = chunk.getPos();
++ final int chunkX = chunkPos.x;
++ final int chunkZ = chunkPos.z;
++
++ for (final ShortIterator iterator = sections.iterator(); iterator.hasNext();) {
++ this.checkChunkEdge(lightAccess, chunk, chunkX, iterator.nextShort(), chunkZ);
++ }
++
++ this.performLightDecrease(lightAccess);
++ }
++
++ // subclasses should not initialise caches, as this will always be done by the super call
++ // subclasses should not invoke updateVisible, as this will always be done by the super call
++ // verifies that light levels on this chunks edges are consistent with this chunk's neighbours
++ // edges. if they are not, they are decreased (effectively performing the logic in checkBlock).
++ // This does not resolve skylight source problems.
++ protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final int fromSection, final int toSection) {
++ final ChunkPos chunkPos = chunk.getPos();
++ final int chunkX = chunkPos.x;
++ final int chunkZ = chunkPos.z;
++
++ for (int currSectionY = toSection; currSectionY >= fromSection; --currSectionY) {
++ this.checkChunkEdge(lightAccess, chunk, chunkX, currSectionY, chunkZ);
++ }
++
++ this.performLightDecrease(lightAccess);
++ }
++
++ // pulls light from neighbours, and adds them into the increase queue. does not actually propagate.
++ protected final void propagateNeighbourLevels(final LightChunkGetter lightAccess, final ChunkAccess chunk, final int fromSection, final int toSection) {
++ final ChunkPos chunkPos = chunk.getPos();
++ final int chunkX = chunkPos.x;
++ final int chunkZ = chunkPos.z;
++
++ for (int currSectionY = toSection; currSectionY >= fromSection; --currSectionY) {
++ final SWMRNibbleArray currNibble = this.getNibbleFromCache(chunkX, currSectionY, chunkZ);
++ if (currNibble == null) {
++ continue;
++ }
++ for (final AxisDirection direction : ONLY_HORIZONTAL_DIRECTIONS) {
++ final int neighbourOffX = direction.x;
++ final int neighbourOffZ = direction.z;
++
++ final SWMRNibbleArray neighbourNibble = this.getNibbleFromCache(chunkX + neighbourOffX,
++ currSectionY, chunkZ + neighbourOffZ);
++
++ if (neighbourNibble == null || !neighbourNibble.isInitialisedUpdating()) {
++ // can't pull from 0
++ continue;
++ }
++
++ // neighbour chunk
++ final int incX;
++ final int incZ;
++ final int startX;
++ final int startZ;
++
++ if (neighbourOffX != 0) {
++ // x direction
++ incX = 0;
++ incZ = 1;
++
++ if (direction.x < 0) {
++ // negative
++ startX = (chunkX << 4) - 1;
++ } else {
++ startX = (chunkX << 4) + 16;
++ }
++ startZ = chunkZ << 4;
++ } else {
++ // z direction
++ incX = 1;
++ incZ = 0;
++
++ if (neighbourOffZ < 0) {
++ // negative
++ startZ = (chunkZ << 4) - 1;
++ } else {
++ startZ = (chunkZ << 4) + 16;
++ }
++ startX = chunkX << 4;
++ }
++
++ final long propagateDirection = 1L << direction.getOpposite().ordinal(); // we only want to check in this direction towards this chunk
++ final int encodeOffset = this.coordinateOffset;
++
++ for (int currY = currSectionY << 4, maxY = currY | 15; currY <= maxY; ++currY) {
++ for (int i = 0, currX = startX, currZ = startZ; i < 16; ++i, currX += incX, currZ += incZ) {
++ final int level = neighbourNibble.getUpdating(
++ (currX & 15)
++ | ((currZ & 15) << 4)
++ | ((currY & 15) << 8)
++ );
++
++ if (level <= 1) {
++ // nothing to propagate
++ continue;
++ }
++
++ this.appendToIncreaseQueue(
++ ((currX + (currZ << 6) + (currY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((level & 0xFL) << (6 + 6 + 16))
++ | (propagateDirection << (6 + 6 + 16 + 4))
++ | FLAG_HAS_SIDED_TRANSPARENT_BLOCKS // don't know if the current block is transparent, must check.
++ );
++ }
++ }
++ }
++ }
++ }
++
++ public static Boolean[] getEmptySectionsForChunk(final ChunkAccess chunk) {
++ final LevelChunkSection[] sections = chunk.getSections();
++ final Boolean[] ret = new Boolean[sections.length];
++
++ for (int i = 0; i < sections.length; ++i) {
++ if (sections[i] == null || sections[i].hasOnlyAir()) {
++ ret[i] = Boolean.TRUE;
++ } else {
++ ret[i] = Boolean.FALSE;
++ }
++ }
++
++ return ret;
++ }
++
++ public final void forceHandleEmptySectionChanges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final Boolean[] emptinessChanges) {
++ final int chunkX = chunk.getPos().x;
++ final int chunkZ = chunk.getPos().z;
++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true);
++ try {
++ // force current chunk into cache
++ this.setChunkInCache(chunkX, chunkZ, chunk);
++ this.setBlocksForChunkInCache(chunkX, chunkZ, chunk.getSections());
++ this.setNibblesForChunkInCache(chunkX, chunkZ, this.getNibblesOnChunk(chunk));
++ this.setEmptinessMapCache(chunkX, chunkZ, this.getEmptinessMap(chunk));
++
++ final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, emptinessChanges, false);
++ if (ret != null) {
++ this.setEmptinessMap(chunk, ret);
++ }
++ this.updateVisible(lightAccess);
++ } finally {
++ this.destroyCaches();
++ }
++ }
++
++ public final void handleEmptySectionChanges(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ,
++ final Boolean[] emptinessChanges) {
++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true);
++ try {
++ final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ);
++ if (chunk == null) {
++ return;
++ }
++ final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, emptinessChanges, false);
++ if (ret != null) {
++ this.setEmptinessMap(chunk, ret);
++ }
++ this.updateVisible(lightAccess);
++ } finally {
++ this.destroyCaches();
++ }
++ }
++
++ protected abstract void initNibble(final int chunkX, final int chunkY, final int chunkZ, final boolean extrude, final boolean initRemovedNibbles);
++
++ protected abstract void setNibbleNull(final int chunkX, final int chunkY, final int chunkZ);
++
++ // subclasses should not initialise caches, as this will always be done by the super call
++ // subclasses should not invoke updateVisible, as this will always be done by the super call
++ // subclasses are guaranteed that this is always called before a changed block set
++ // newChunk specifies whether the changes describe a "first load" of a chunk or changes to existing, already loaded chunks
++ // rets non-null when the emptiness map changed and needs to be updated
++ protected final boolean[] handleEmptySectionChanges(final LightChunkGetter lightAccess, final ChunkAccess chunk,
++ final Boolean[] emptinessChanges, final boolean unlit) {
++ final Level world = (Level)lightAccess.getLevel();
++ final int chunkX = chunk.getPos().x;
++ final int chunkZ = chunk.getPos().z;
++
++ boolean[] chunkEmptinessMap = this.getEmptinessMap(chunkX, chunkZ);
++ boolean[] ret = null;
++ final boolean needsInit = unlit || chunkEmptinessMap == null;
++ if (needsInit) {
++ this.setEmptinessMapCache(chunkX, chunkZ, ret = chunkEmptinessMap = new boolean[WorldUtil.getTotalSections(world)]);
++ }
++
++ // update emptiness map
++ for (int sectionIndex = (emptinessChanges.length - 1); sectionIndex >= 0; --sectionIndex) {
++ Boolean valueBoxed = emptinessChanges[sectionIndex];
++ if (valueBoxed == null) {
++ if (!needsInit) {
++ continue;
++ }
++ final LevelChunkSection section = this.getChunkSection(chunkX, sectionIndex + this.minSection, chunkZ);
++ emptinessChanges[sectionIndex] = valueBoxed = section == null || section.hasOnlyAir() ? Boolean.TRUE : Boolean.FALSE;
++ }
++ chunkEmptinessMap[sectionIndex] = valueBoxed.booleanValue();
++ }
++
++ // now init neighbour nibbles
++ for (int sectionIndex = (emptinessChanges.length - 1); sectionIndex >= 0; --sectionIndex) {
++ final Boolean valueBoxed = emptinessChanges[sectionIndex];
++ final int sectionY = sectionIndex + this.minSection;
++ if (valueBoxed == null) {
++ continue;
++ }
++
++ final boolean empty = valueBoxed.booleanValue();
++
++ if (empty) {
++ continue;
++ }
++
++ for (int dz = -1; dz <= 1; ++dz) {
++ for (int dx = -1; dx <= 1; ++dx) {
++ // if we're not empty, we also need to initialise nibbles
++ // note: if we're unlit, we absolutely do not want to extrude, as light data isn't set up
++ final boolean extrude = (dx | dz) != 0 || !unlit;
++ for (int dy = 1; dy >= -1; --dy) {
++ this.initNibble(dx + chunkX, dy + sectionY, dz + chunkZ, extrude, false);
++ }
++ }
++ }
++ }
++
++ // check for de-init and lazy-init
++ // lazy init is when chunks are being lit, so at the time they weren't loaded when their neighbours were running
++ // init checks.
++ for (int dz = -1; dz <= 1; ++dz) {
++ for (int dx = -1; dx <= 1; ++dx) {
++ // does this neighbour have 1 radius loaded?
++ boolean neighboursLoaded = true;
++ neighbour_loaded_search:
++ for (int dz2 = -1; dz2 <= 1; ++dz2) {
++ for (int dx2 = -1; dx2 <= 1; ++dx2) {
++ if (this.getEmptinessMap(dx + dx2 + chunkX, dz + dz2 + chunkZ) == null) {
++ neighboursLoaded = false;
++ break neighbour_loaded_search;
++ }
++ }
++ }
++
++ for (int sectionY = this.maxLightSection; sectionY >= this.minLightSection; --sectionY) {
++ // check neighbours to see if we need to de-init this one
++ boolean allEmpty = true;
++ neighbour_search:
++ for (int dy2 = -1; dy2 <= 1; ++dy2) {
++ for (int dz2 = -1; dz2 <= 1; ++dz2) {
++ for (int dx2 = -1; dx2 <= 1; ++dx2) {
++ final int y = sectionY + dy2;
++ if (y < this.minSection || y > this.maxSection) {
++ // empty
++ continue;
++ }
++ final boolean[] emptinessMap = this.getEmptinessMap(dx + dx2 + chunkX, dz + dz2 + chunkZ);
++ if (emptinessMap != null) {
++ if (!emptinessMap[y - this.minSection]) {
++ allEmpty = false;
++ break neighbour_search;
++ }
++ } else {
++ final LevelChunkSection section = this.getChunkSection(dx + dx2 + chunkX, y, dz + dz2 + chunkZ);
++ if (section != null && !section.hasOnlyAir()) {
++ allEmpty = false;
++ break neighbour_search;
++ }
++ }
++ }
++ }
++ }
++
++ if (allEmpty & neighboursLoaded) {
++ // can only de-init when neighbours are loaded
++ // de-init is fine to delay, as de-init is just an optimisation - it's not required for lighting
++ // to be correct
++
++ // all were empty, so de-init
++ this.setNibbleNull(dx + chunkX, sectionY, dz + chunkZ);
++ } else if (!allEmpty) {
++ // must init
++ final boolean extrude = (dx | dz) != 0 || !unlit;
++ this.initNibble(dx + chunkX, sectionY, dz + chunkZ, extrude, false);
++ }
++ }
++ }
++ }
++
++ return ret;
++ }
++
++ public final void checkChunkEdges(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ) {
++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, false);
++ try {
++ final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ);
++ if (chunk == null) {
++ return;
++ }
++ this.checkChunkEdges(lightAccess, chunk, this.minLightSection, this.maxLightSection);
++ this.updateVisible(lightAccess);
++ } finally {
++ this.destroyCaches();
++ }
++ }
++
++ public final void checkChunkEdges(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ, final ShortCollection sections) {
++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, false);
++ try {
++ final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ);
++ if (chunk == null) {
++ return;
++ }
++ this.checkChunkEdges(lightAccess, chunk, sections);
++ this.updateVisible(lightAccess);
++ } finally {
++ this.destroyCaches();
++ }
++ }
++
++ // subclasses should not initialise caches, as this will always be done by the super call
++ // subclasses should not invoke updateVisible, as this will always be done by the super call
++ // needsEdgeChecks applies when possibly loading vanilla data, which means we need to validate the current
++ // chunks light values with respect to neighbours
++ // subclasses should note that the emptiness changes are propagated BEFORE this is called, so this function
++ // does not need to detect empty chunks itself (and it should do no handling for them either!)
++ protected abstract void lightChunk(final LightChunkGetter lightAccess, final ChunkAccess chunk, final boolean needsEdgeChecks);
++
++ public final void light(final LightChunkGetter lightAccess, final ChunkAccess chunk, final Boolean[] emptySections) {
++ final int chunkX = chunk.getPos().x;
++ final int chunkZ = chunk.getPos().z;
++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true);
++
++ try {
++ final SWMRNibbleArray[] nibbles = getFilledEmptyLight(this.maxLightSection - this.minLightSection + 1);
++ // force current chunk into cache
++ this.setChunkInCache(chunkX, chunkZ, chunk);
++ this.setBlocksForChunkInCache(chunkX, chunkZ, chunk.getSections());
++ this.setNibblesForChunkInCache(chunkX, chunkZ, nibbles);
++ this.setEmptinessMapCache(chunkX, chunkZ, this.getEmptinessMap(chunk));
++
++ final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, emptySections, true);
++ if (ret != null) {
++ this.setEmptinessMap(chunk, ret);
++ }
++ this.lightChunk(lightAccess, chunk, true);
++ this.setNibbles(chunk, nibbles);
++ this.updateVisible(lightAccess);
++ } finally {
++ this.destroyCaches();
++ }
++ }
++
++ public final void relightChunks(final LightChunkGetter lightAccess, final Set<ChunkPos> chunks,
++ final Consumer<ChunkPos> chunkLightCallback, final IntConsumer onComplete) {
++ // it's recommended for maximum performance that the set is ordered according to a BFS from the center of
++ // the region of chunks to relight
++ // it's required that tickets are added for each chunk to keep them loaded
++ final Long2ObjectOpenHashMap<SWMRNibbleArray[]> nibblesByChunk = new Long2ObjectOpenHashMap<>();
++ final Long2ObjectOpenHashMap<boolean[]> emptinessMapByChunk = new Long2ObjectOpenHashMap<>();
++
++ final int[] neighbourLightOrder = new int[] {
++ // d = 0
++ 0, 0,
++ // d = 1
++ -1, 0,
++ 0, -1,
++ 1, 0,
++ 0, 1,
++ // d = 2
++ -1, 1,
++ 1, 1,
++ -1, -1,
++ 1, -1,
++ };
++
++ int lightCalls = 0;
++
++ for (final ChunkPos chunkPos : chunks) {
++ final int chunkX = chunkPos.x;
++ final int chunkZ = chunkPos.z;
++ final ChunkAccess chunk = (ChunkAccess)lightAccess.getChunkForLighting(chunkX, chunkZ);
++ if (chunk == null || !this.canUseChunk(chunk)) {
++ throw new IllegalStateException();
++ }
++
++ for (int i = 0, len = neighbourLightOrder.length; i < len; i += 2) {
++ final int dx = neighbourLightOrder[i];
++ final int dz = neighbourLightOrder[i + 1];
++ final int neighbourX = dx + chunkX;
++ final int neighbourZ = dz + chunkZ;
++
++ final ChunkAccess neighbour = (ChunkAccess)lightAccess.getChunkForLighting(neighbourX, neighbourZ);
++ if (neighbour == null || !this.canUseChunk(neighbour)) {
++ continue;
++ }
++
++ if (nibblesByChunk.get(CoordinateUtils.getChunkKey(neighbourX, neighbourZ)) != null) {
++ // lit already called for neighbour, no need to light it now
++ continue;
++ }
++
++ // light neighbour chunk
++ this.setupEncodeOffset(neighbourX * 16 + 7, 128, neighbourZ * 16 + 7);
++ try {
++ // insert all neighbouring chunks for this neighbour that we have data for
++ for (int dz2 = -1; dz2 <= 1; ++dz2) {
++ for (int dx2 = -1; dx2 <= 1; ++dx2) {
++ final int neighbourX2 = neighbourX + dx2;
++ final int neighbourZ2 = neighbourZ + dz2;
++ final long key = CoordinateUtils.getChunkKey(neighbourX2, neighbourZ2);
++ final ChunkAccess neighbour2 = (ChunkAccess)lightAccess.getChunkForLighting(neighbourX2, neighbourZ2);
++ if (neighbour2 == null || !this.canUseChunk(neighbour2)) {
++ continue;
++ }
++
++ final SWMRNibbleArray[] nibbles = nibblesByChunk.get(key);
++ if (nibbles == null) {
++ // we haven't lit this chunk
++ continue;
++ }
++
++ this.setChunkInCache(neighbourX2, neighbourZ2, neighbour2);
++ this.setBlocksForChunkInCache(neighbourX2, neighbourZ2, neighbour2.getSections());
++ this.setNibblesForChunkInCache(neighbourX2, neighbourZ2, nibbles);
++ this.setEmptinessMapCache(neighbourX2, neighbourZ2, emptinessMapByChunk.get(key));
++ }
++ }
++
++ final long key = CoordinateUtils.getChunkKey(neighbourX, neighbourZ);
++
++ // now insert the neighbour chunk and light it
++ final SWMRNibbleArray[] nibbles = getFilledEmptyLight(this.world);
++ nibblesByChunk.put(key, nibbles);
++
++ this.setChunkInCache(neighbourX, neighbourZ, neighbour);
++ this.setBlocksForChunkInCache(neighbourX, neighbourZ, neighbour.getSections());
++ this.setNibblesForChunkInCache(neighbourX, neighbourZ, nibbles);
++
++ final boolean[] neighbourEmptiness = this.handleEmptySectionChanges(lightAccess, neighbour, getEmptySectionsForChunk(neighbour), true);
++ emptinessMapByChunk.put(key, neighbourEmptiness);
++ if (chunks.contains(new ChunkPos(neighbourX, neighbourZ))) {
++ this.setEmptinessMap(neighbour, neighbourEmptiness);
++ }
++
++ this.lightChunk(lightAccess, neighbour, false);
++ } finally {
++ this.destroyCaches();
++ }
++ }
++
++ // done lighting all neighbours, so the chunk is now fully lit
++
++ // make sure nibbles are fully updated before calling back
++ final SWMRNibbleArray[] nibbles = nibblesByChunk.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ for (final SWMRNibbleArray nibble : nibbles) {
++ nibble.updateVisible();
++ }
++
++ this.setNibbles(chunk, nibbles);
++
++ for (int y = this.minLightSection; y <= this.maxLightSection; ++y) {
++ lightAccess.onLightUpdate(this.skylightPropagator ? LightLayer.SKY : LightLayer.BLOCK, SectionPos.of(chunkX, y, chunkX));
++ }
++
++ // now do callback
++ if (chunkLightCallback != null) {
++ chunkLightCallback.accept(chunkPos);
++ }
++ ++lightCalls;
++ }
++
++ if (onComplete != null) {
++ onComplete.accept(lightCalls);
++ }
++ }
++
++ // contains:
++ // lower (6 + 6 + 16) = 28 bits: encoded coordinate position (x | (z << 6) | (y << (6 + 6))))
++ // next 4 bits: propagated light level (0, 15]
++ // next 6 bits: propagation direction bitset
++ // next 24 bits: unused
++ // last 3 bits: state flags
++ // state flags:
++ // whether the increase propagator needs to write the propagated level to the position, used to avoid cascading light
++ // updates for block sources
++ protected static final long FLAG_WRITE_LEVEL = Long.MIN_VALUE >>> 2;
++ // whether the propagation needs to check if its current level is equal to the expected level
++ // used only in increase propagation
++ protected static final long FLAG_RECHECK_LEVEL = Long.MIN_VALUE >>> 1;
++ // whether the propagation needs to consider if its block is conditionally transparent
++ protected static final long FLAG_HAS_SIDED_TRANSPARENT_BLOCKS = Long.MIN_VALUE;
++
++ protected long[] increaseQueue = new long[16 * 16 * 16];
++ protected int increaseQueueInitialLength;
++ protected long[] decreaseQueue = new long[16 * 16 * 16];
++ protected int decreaseQueueInitialLength;
++
++ protected final long[] resizeIncreaseQueue() {
++ return this.increaseQueue = Arrays.copyOf(this.increaseQueue, this.increaseQueue.length * 2);
++ }
++
++ protected final long[] resizeDecreaseQueue() {
++ return this.decreaseQueue = Arrays.copyOf(this.decreaseQueue, this.decreaseQueue.length * 2);
++ }
++
++ protected final void appendToIncreaseQueue(final long value) {
++ final int idx = this.increaseQueueInitialLength++;
++ long[] queue = this.increaseQueue;
++ if (idx >= queue.length) {
++ queue = this.resizeIncreaseQueue();
++ queue[idx] = value;
++ } else {
++ queue[idx] = value;
++ }
++ }
++
++ protected final void appendToDecreaseQueue(final long value) {
++ final int idx = this.decreaseQueueInitialLength++;
++ long[] queue = this.decreaseQueue;
++ if (idx >= queue.length) {
++ queue = this.resizeDecreaseQueue();
++ queue[idx] = value;
++ } else {
++ queue[idx] = value;
++ }
++ }
++
++ protected static final AxisDirection[][] OLD_CHECK_DIRECTIONS = new AxisDirection[1 << 6][];
++ protected static final int ALL_DIRECTIONS_BITSET = (1 << 6) - 1;
++ static {
++ for (int i = 0; i < OLD_CHECK_DIRECTIONS.length; ++i) {
++ final List<AxisDirection> directions = new ArrayList<>();
++ for (int bitset = i, len = Integer.bitCount(i), index = 0; index < len; ++index, bitset ^= IntegerUtil.getTrailingBit(bitset)) {
++ directions.add(AXIS_DIRECTIONS[IntegerUtil.trailingZeros(bitset)]);
++ }
++ OLD_CHECK_DIRECTIONS[i] = directions.toArray(new AxisDirection[0]);
++ }
++ }
++
++ protected final void performLightIncrease(final LightChunkGetter lightAccess) {
++ final BlockGetter world = lightAccess.getLevel();
++ long[] queue = this.increaseQueue;
++ int queueReadIndex = 0;
++ int queueLength = this.increaseQueueInitialLength;
++ this.increaseQueueInitialLength = 0;
++ final int decodeOffsetX = -this.encodeOffsetX;
++ final int decodeOffsetY = -this.encodeOffsetY;
++ final int decodeOffsetZ = -this.encodeOffsetZ;
++ final int encodeOffset = this.coordinateOffset;
++ final int sectionOffset = this.chunkSectionIndexOffset;
++
++ while (queueReadIndex < queueLength) {
++ final long queueValue = queue[queueReadIndex++];
++
++ final int posX = ((int)queueValue & 63) + decodeOffsetX;
++ final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ;
++ final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY;
++ final int propagatedLightLevel = (int)((queueValue >>> (6 + 6 + 16)) & 0xFL);
++ final AxisDirection[] checkDirections = OLD_CHECK_DIRECTIONS[(int)((queueValue >>> (6 + 6 + 16 + 4)) & 63L)];
++
++ if ((queueValue & FLAG_RECHECK_LEVEL) != 0L) {
++ if (this.getLightLevel(posX, posY, posZ) != propagatedLightLevel) {
++ // not at the level we expect, so something changed.
++ continue;
++ }
++ } else if ((queueValue & FLAG_WRITE_LEVEL) != 0L) {
++ // these are used to restore block sources after a propagation decrease
++ this.setLightLevel(posX, posY, posZ, propagatedLightLevel);
++ }
++
++ if ((queueValue & FLAG_HAS_SIDED_TRANSPARENT_BLOCKS) == 0L) {
++ // we don't need to worry about our state here.
++ for (final AxisDirection propagate : checkDirections) {
++ final int offX = posX + propagate.x;
++ final int offY = posY + propagate.y;
++ final int offZ = posZ + propagate.z;
++
++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
++ final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8);
++
++ final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex];
++ final int currentLevel;
++ if (currentNibble == null || (currentLevel = currentNibble.getUpdating(localIndex)) >= (propagatedLightLevel - 1)) {
++ continue; // already at the level we want or unloaded
++ }
++
++ final BlockState blockState = this.getBlockState(sectionIndex, localIndex);
++ if (blockState == null) {
++ continue;
++ }
++ final int opacityCached = blockState.getOpacityIfCached();
++ if (opacityCached != -1) {
++ final int targetLevel = propagatedLightLevel - Math.max(1, opacityCached);
++ if (targetLevel > currentLevel) {
++ currentNibble.set(localIndex, targetLevel);
++ this.postLightUpdate(offX, offY, offZ);
++
++ if (targetLevel > 1) {
++ if (queueLength >= queue.length) {
++ queue = this.resizeIncreaseQueue();
++ }
++ queue[queueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((targetLevel & 0xFL) << (6 + 6 + 16))
++ | (propagate.everythingButTheOppositeDirection << (6 + 6 + 16 + 4));
++ continue;
++ }
++ }
++ continue;
++ } else {
++ this.mutablePos1.set(offX, offY, offZ);
++ long flags = 0;
++ if (blockState.isConditionallyFullOpaque()) {
++ final VoxelShape cullingFace = blockState.getFaceOcclusionShape(world, this.mutablePos1, propagate.getOpposite().nms);
++
++ if (Shapes.faceShapeOccludes(Shapes.empty(), cullingFace)) {
++ continue;
++ }
++ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
++ }
++
++ final int opacity = blockState.getLightBlock(world, this.mutablePos1);
++ final int targetLevel = propagatedLightLevel - Math.max(1, opacity);
++ if (targetLevel <= currentLevel) {
++ continue;
++ }
++
++ currentNibble.set(localIndex, targetLevel);
++ this.postLightUpdate(offX, offY, offZ);
++
++ if (targetLevel > 1) {
++ if (queueLength >= queue.length) {
++ queue = this.resizeIncreaseQueue();
++ }
++ queue[queueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((targetLevel & 0xFL) << (6 + 6 + 16))
++ | (propagate.everythingButTheOppositeDirection << (6 + 6 + 16 + 4))
++ | (flags);
++ }
++ continue;
++ }
++ }
++ } else {
++ // we actually need to worry about our state here
++ final BlockState fromBlock = this.getBlockState(posX, posY, posZ);
++ this.mutablePos2.set(posX, posY, posZ);
++ for (final AxisDirection propagate : checkDirections) {
++ final int offX = posX + propagate.x;
++ final int offY = posY + propagate.y;
++ final int offZ = posZ + propagate.z;
++
++ final VoxelShape fromShape = fromBlock.isConditionallyFullOpaque() ? fromBlock.getFaceOcclusionShape(world, this.mutablePos2, propagate.nms) : Shapes.empty();
++
++ if (fromShape != Shapes.empty() && Shapes.faceShapeOccludes(Shapes.empty(), fromShape)) {
++ continue;
++ }
++
++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
++ final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8);
++
++ final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex];
++ final int currentLevel;
++
++ if (currentNibble == null || (currentLevel = currentNibble.getUpdating(localIndex)) >= (propagatedLightLevel - 1)) {
++ continue; // already at the level we want
++ }
++
++ final BlockState blockState = this.getBlockState(sectionIndex, localIndex);
++ if (blockState == null) {
++ continue;
++ }
++ final int opacityCached = blockState.getOpacityIfCached();
++ if (opacityCached != -1) {
++ final int targetLevel = propagatedLightLevel - Math.max(1, opacityCached);
++ if (targetLevel > currentLevel) {
++ currentNibble.set(localIndex, targetLevel);
++ this.postLightUpdate(offX, offY, offZ);
++
++ if (targetLevel > 1) {
++ if (queueLength >= queue.length) {
++ queue = this.resizeIncreaseQueue();
++ }
++ queue[queueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((targetLevel & 0xFL) << (6 + 6 + 16))
++ | (propagate.everythingButTheOppositeDirection << (6 + 6 + 16 + 4));
++ continue;
++ }
++ }
++ continue;
++ } else {
++ this.mutablePos1.set(offX, offY, offZ);
++ long flags = 0;
++ if (blockState.isConditionallyFullOpaque()) {
++ final VoxelShape cullingFace = blockState.getFaceOcclusionShape(world, this.mutablePos1, propagate.getOpposite().nms);
++
++ if (Shapes.faceShapeOccludes(fromShape, cullingFace)) {
++ continue;
++ }
++ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
++ }
++
++ final int opacity = blockState.getLightBlock(world, this.mutablePos1);
++ final int targetLevel = propagatedLightLevel - Math.max(1, opacity);
++ if (targetLevel <= currentLevel) {
++ continue;
++ }
++
++ currentNibble.set(localIndex, targetLevel);
++ this.postLightUpdate(offX, offY, offZ);
++
++ if (targetLevel > 1) {
++ if (queueLength >= queue.length) {
++ queue = this.resizeIncreaseQueue();
++ }
++ queue[queueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((targetLevel & 0xFL) << (6 + 6 + 16))
++ | (propagate.everythingButTheOppositeDirection << (6 + 6 + 16 + 4))
++ | (flags);
++ }
++ continue;
++ }
++ }
++ }
++ }
++ }
++
++ protected final void performLightDecrease(final LightChunkGetter lightAccess) {
++ final BlockGetter world = lightAccess.getLevel();
++ long[] queue = this.decreaseQueue;
++ long[] increaseQueue = this.increaseQueue;
++ int queueReadIndex = 0;
++ int queueLength = this.decreaseQueueInitialLength;
++ this.decreaseQueueInitialLength = 0;
++ int increaseQueueLength = this.increaseQueueInitialLength;
++ final int decodeOffsetX = -this.encodeOffsetX;
++ final int decodeOffsetY = -this.encodeOffsetY;
++ final int decodeOffsetZ = -this.encodeOffsetZ;
++ final int encodeOffset = this.coordinateOffset;
++ final int sectionOffset = this.chunkSectionIndexOffset;
++ final int emittedMask = this.emittedLightMask;
++
++ while (queueReadIndex < queueLength) {
++ final long queueValue = queue[queueReadIndex++];
++
++ final int posX = ((int)queueValue & 63) + decodeOffsetX;
++ final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ;
++ final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY;
++ final int propagatedLightLevel = (int)((queueValue >>> (6 + 6 + 16)) & 0xF);
++ final AxisDirection[] checkDirections = OLD_CHECK_DIRECTIONS[(int)((queueValue >>> (6 + 6 + 16 + 4)) & 63)];
++
++ if ((queueValue & FLAG_HAS_SIDED_TRANSPARENT_BLOCKS) == 0L) {
++ // we don't need to worry about our state here.
++ for (final AxisDirection propagate : checkDirections) {
++ final int offX = posX + propagate.x;
++ final int offY = posY + propagate.y;
++ final int offZ = posZ + propagate.z;
++
++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
++ final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8);
++
++ final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex];
++ final int lightLevel;
++
++ if (currentNibble == null || (lightLevel = currentNibble.getUpdating(localIndex)) == 0) {
++ // already at lowest (or unloaded), nothing we can do
++ continue;
++ }
++
++ final BlockState blockState = this.getBlockState(sectionIndex, localIndex);
++ if (blockState == null) {
++ continue;
++ }
++ final int opacityCached = blockState.getOpacityIfCached();
++ if (opacityCached != -1) {
++ final int targetLevel = Math.max(0, propagatedLightLevel - Math.max(1, opacityCached));
++ if (lightLevel > targetLevel) {
++ // it looks like another source propagated here, so re-propagate it
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((lightLevel & 0xFL) << (6 + 6 + 16))
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | FLAG_RECHECK_LEVEL;
++ continue;
++ }
++ final int emittedLight = blockState.getLightEmission() & emittedMask;
++ if (emittedLight != 0) {
++ // re-propagate source
++ // note: do not set recheck level, or else the propagation will fail
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((emittedLight & 0xFL) << (6 + 6 + 16))
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | (blockState.isConditionallyFullOpaque() ? (FLAG_WRITE_LEVEL | FLAG_HAS_SIDED_TRANSPARENT_BLOCKS) : FLAG_WRITE_LEVEL);
++ }
++
++ currentNibble.set(localIndex, 0);
++ this.postLightUpdate(offX, offY, offZ);
++
++ if (targetLevel > 0) { // we actually need to propagate 0 just in case we find a neighbour...
++ if (queueLength >= queue.length) {
++ queue = this.resizeDecreaseQueue();
++ }
++ queue[queueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((targetLevel & 0xFL) << (6 + 6 + 16))
++ | ((propagate.everythingButTheOppositeDirection) << (6 + 6 + 16 + 4));
++ continue;
++ }
++ continue;
++ } else {
++ this.mutablePos1.set(offX, offY, offZ);
++ long flags = 0;
++ if (blockState.isConditionallyFullOpaque()) {
++ final VoxelShape cullingFace = blockState.getFaceOcclusionShape(world, this.mutablePos1, propagate.getOpposite().nms);
++
++ if (Shapes.faceShapeOccludes(Shapes.empty(), cullingFace)) {
++ continue;
++ }
++ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
++ }
++
++ final int opacity = blockState.getLightBlock(world, this.mutablePos1);
++ final int targetLevel = Math.max(0, propagatedLightLevel - Math.max(1, opacity));
++ if (lightLevel > targetLevel) {
++ // it looks like another source propagated here, so re-propagate it
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((lightLevel & 0xFL) << (6 + 6 + 16))
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | (FLAG_RECHECK_LEVEL | flags);
++ continue;
++ }
++ final int emittedLight = blockState.getLightEmission() & emittedMask;
++ if (emittedLight != 0) {
++ // re-propagate source
++ // note: do not set recheck level, or else the propagation will fail
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((emittedLight & 0xFL) << (6 + 6 + 16))
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | (flags | FLAG_WRITE_LEVEL);
++ }
++
++ currentNibble.set(localIndex, 0);
++ this.postLightUpdate(offX, offY, offZ);
++
++ if (targetLevel > 0) {
++ if (queueLength >= queue.length) {
++ queue = this.resizeDecreaseQueue();
++ }
++ queue[queueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((targetLevel & 0xFL) << (6 + 6 + 16))
++ | ((propagate.everythingButTheOppositeDirection) << (6 + 6 + 16 + 4))
++ | flags;
++ }
++ continue;
++ }
++ }
++ } else {
++ // we actually need to worry about our state here
++ final BlockState fromBlock = this.getBlockState(posX, posY, posZ);
++ this.mutablePos2.set(posX, posY, posZ);
++ for (final AxisDirection propagate : checkDirections) {
++ final int offX = posX + propagate.x;
++ final int offY = posY + propagate.y;
++ final int offZ = posZ + propagate.z;
++
++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
++ final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8);
++
++ final VoxelShape fromShape = (fromBlock.isConditionallyFullOpaque()) ? fromBlock.getFaceOcclusionShape(world, this.mutablePos2, propagate.nms) : Shapes.empty();
++
++ if (fromShape != Shapes.empty() && Shapes.faceShapeOccludes(Shapes.empty(), fromShape)) {
++ continue;
++ }
++
++ final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex];
++ final int lightLevel;
++
++ if (currentNibble == null || (lightLevel = currentNibble.getUpdating(localIndex)) == 0) {
++ // already at lowest (or unloaded), nothing we can do
++ continue;
++ }
++
++ final BlockState blockState = this.getBlockState(sectionIndex, localIndex);
++ if (blockState == null) {
++ continue;
++ }
++ final int opacityCached = blockState.getOpacityIfCached();
++ if (opacityCached != -1) {
++ final int targetLevel = Math.max(0, propagatedLightLevel - Math.max(1, opacityCached));
++ if (lightLevel > targetLevel) {
++ // it looks like another source propagated here, so re-propagate it
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((lightLevel & 0xFL) << (6 + 6 + 16))
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | FLAG_RECHECK_LEVEL;
++ continue;
++ }
++ final int emittedLight = blockState.getLightEmission() & emittedMask;
++ if (emittedLight != 0) {
++ // re-propagate source
++ // note: do not set recheck level, or else the propagation will fail
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((emittedLight & 0xFL) << (6 + 6 + 16))
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | (blockState.isConditionallyFullOpaque() ? (FLAG_WRITE_LEVEL | FLAG_HAS_SIDED_TRANSPARENT_BLOCKS) : FLAG_WRITE_LEVEL);
++ }
++
++ currentNibble.set(localIndex, 0);
++ this.postLightUpdate(offX, offY, offZ);
++
++ if (targetLevel > 0) { // we actually need to propagate 0 just in case we find a neighbour...
++ if (queueLength >= queue.length) {
++ queue = this.resizeDecreaseQueue();
++ }
++ queue[queueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((targetLevel & 0xFL) << (6 + 6 + 16))
++ | ((propagate.everythingButTheOppositeDirection) << (6 + 6 + 16 + 4));
++ continue;
++ }
++ continue;
++ } else {
++ this.mutablePos1.set(offX, offY, offZ);
++ long flags = 0;
++ if (blockState.isConditionallyFullOpaque()) {
++ final VoxelShape cullingFace = blockState.getFaceOcclusionShape(world, this.mutablePos1, propagate.getOpposite().nms);
++
++ if (Shapes.faceShapeOccludes(fromShape, cullingFace)) {
++ continue;
++ }
++ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
++ }
++
++ final int opacity = blockState.getLightBlock(world, this.mutablePos1);
++ final int targetLevel = Math.max(0, propagatedLightLevel - Math.max(1, opacity));
++ if (lightLevel > targetLevel) {
++ // it looks like another source propagated here, so re-propagate it
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((lightLevel & 0xFL) << (6 + 6 + 16))
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | (FLAG_RECHECK_LEVEL | flags);
++ continue;
++ }
++ final int emittedLight = blockState.getLightEmission() & emittedMask;
++ if (emittedLight != 0) {
++ // re-propagate source
++ // note: do not set recheck level, or else the propagation will fail
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((emittedLight & 0xFL) << (6 + 6 + 16))
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | (flags | FLAG_WRITE_LEVEL);
++ }
++
++ currentNibble.set(localIndex, 0);
++ this.postLightUpdate(offX, offY, offZ);
++
++ if (targetLevel > 0) { // we actually need to propagate 0 just in case we find a neighbour...
++ if (queueLength >= queue.length) {
++ queue = this.resizeDecreaseQueue();
++ }
++ queue[queueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((targetLevel & 0xFL) << (6 + 6 + 16))
++ | ((propagate.everythingButTheOppositeDirection) << (6 + 6 + 16 + 4))
++ | flags;
++ }
++ continue;
++ }
++ }
++ }
++ }
++
++ // propagate sources we clobbered
++ this.increaseQueueInitialLength = increaseQueueLength;
++ this.performLightIncrease(lightAccess);
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/starlight/common/light/StarLightInterface.java b/src/main/java/ca/spottedleaf/starlight/common/light/StarLightInterface.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..499c069d64692872924963d3a7ac39664b20468d
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/starlight/common/light/StarLightInterface.java
+@@ -0,0 +1,674 @@
++package ca.spottedleaf.starlight.common.light;
++
++import ca.spottedleaf.starlight.common.util.CoordinateUtils;
++import ca.spottedleaf.starlight.common.util.WorldUtil;
++import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
++import it.unimi.dsi.fastutil.shorts.ShortCollection;
++import it.unimi.dsi.fastutil.shorts.ShortOpenHashSet;
++import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
++import net.minecraft.core.BlockPos;
++import net.minecraft.core.SectionPos;
++import net.minecraft.server.level.ServerChunkCache;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.server.level.TicketType;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.ChunkStatus;
++import net.minecraft.world.level.chunk.DataLayer;
++import net.minecraft.world.level.chunk.LevelChunk;
++import net.minecraft.world.level.chunk.LightChunkGetter;
++import net.minecraft.world.level.lighting.LayerLightEventListener;
++import net.minecraft.world.level.lighting.LevelLightEngine;
++import java.util.ArrayDeque;
++import java.util.ArrayList;
++import java.util.List;
++import java.util.Set;
++import java.util.concurrent.CompletableFuture;
++import java.util.function.Consumer;
++import java.util.function.IntConsumer;
++
++public final class StarLightInterface {
++
++ public static final TicketType<ChunkPos> CHUNK_WORK_TICKET = TicketType.create("starlight_chunk_work_ticket", (p1, p2) -> Long.compare(p1.toLong(), p2.toLong()));
++
++ /**
++ * Can be {@code null}, indicating the light is all empty.
++ */
++ protected final Level world;
++ protected final LightChunkGetter lightAccess;
++
++ protected final ArrayDeque<SkyStarLightEngine> cachedSkyPropagators;
++ protected final ArrayDeque<BlockStarLightEngine> cachedBlockPropagators;
++
++ protected final LightQueue lightQueue = new LightQueue(this);
++
++ protected final LayerLightEventListener skyReader;
++ protected final LayerLightEventListener blockReader;
++ protected final boolean isClientSide;
++
++ protected final int minSection;
++ protected final int maxSection;
++ protected final int minLightSection;
++ protected final int maxLightSection;
++
++ public final LevelLightEngine lightEngine;
++
++ private final boolean hasBlockLight;
++ private final boolean hasSkyLight;
++
++ public StarLightInterface(final LightChunkGetter lightAccess, final boolean hasSkyLight, final boolean hasBlockLight, final LevelLightEngine lightEngine) {
++ this.lightAccess = lightAccess;
++ this.world = lightAccess == null ? null : (Level)lightAccess.getLevel();
++ this.cachedSkyPropagators = hasSkyLight && lightAccess != null ? new ArrayDeque<>() : null;
++ this.cachedBlockPropagators = hasBlockLight && lightAccess != null ? new ArrayDeque<>() : null;
++ this.isClientSide = !(this.world instanceof ServerLevel);
++ if (this.world == null) {
++ this.minSection = -4;
++ this.maxSection = 19;
++ this.minLightSection = -5;
++ this.maxLightSection = 20;
++ } else {
++ this.minSection = WorldUtil.getMinSection(this.world);
++ this.maxSection = WorldUtil.getMaxSection(this.world);
++ this.minLightSection = WorldUtil.getMinLightSection(this.world);
++ this.maxLightSection = WorldUtil.getMaxLightSection(this.world);
++ }
++ this.lightEngine = lightEngine;
++ this.hasBlockLight = hasBlockLight;
++ this.hasSkyLight = hasSkyLight;
++ this.skyReader = !hasSkyLight ? LayerLightEventListener.DummyLightLayerEventListener.INSTANCE : new LayerLightEventListener() {
++ @Override
++ public void checkBlock(final BlockPos blockPos) {
++ StarLightInterface.this.lightEngine.checkBlock(blockPos.immutable());
++ }
++
++ @Override
++ public void propagateLightSources(final ChunkPos chunkPos) {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ public boolean hasLightWork() {
++ // not really correct...
++ return StarLightInterface.this.hasUpdates();
++ }
++
++ @Override
++ public int runLightUpdates() {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ public void setLightEnabled(final ChunkPos chunkPos, final boolean bl) {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ public DataLayer getDataLayerData(final SectionPos pos) {
++ final ChunkAccess chunk = StarLightInterface.this.getAnyChunkNow(pos.getX(), pos.getZ());
++ if (chunk == null || (!StarLightInterface.this.isClientSide && !chunk.isLightCorrect()) || !chunk.getStatus().isOrAfter(ChunkStatus.LIGHT)) {
++ return null;
++ }
++
++ final int sectionY = pos.getY();
++
++ if (sectionY > StarLightInterface.this.maxLightSection || sectionY < StarLightInterface.this.minLightSection) {
++ return null;
++ }
++
++ if (chunk.getSkyEmptinessMap() == null) {
++ return null;
++ }
++
++ return chunk.getSkyNibbles()[sectionY - StarLightInterface.this.minLightSection].toVanillaNibble();
++ }
++
++ @Override
++ public int getLightValue(final BlockPos blockPos) {
++ return StarLightInterface.this.getSkyLightValue(blockPos, StarLightInterface.this.getAnyChunkNow(blockPos.getX() >> 4, blockPos.getZ() >> 4));
++ }
++
++ @Override
++ public void updateSectionStatus(final SectionPos pos, final boolean notReady) {
++ StarLightInterface.this.sectionChange(pos, notReady);
++ }
++ };
++ this.blockReader = !hasBlockLight ? LayerLightEventListener.DummyLightLayerEventListener.INSTANCE : new LayerLightEventListener() {
++ @Override
++ public void checkBlock(final BlockPos blockPos) {
++ StarLightInterface.this.lightEngine.checkBlock(blockPos.immutable());
++ }
++
++ @Override
++ public void propagateLightSources(final ChunkPos chunkPos) {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ public boolean hasLightWork() {
++ // not really correct...
++ return StarLightInterface.this.hasUpdates();
++ }
++
++ @Override
++ public int runLightUpdates() {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ public void setLightEnabled(final ChunkPos chunkPos, final boolean bl) {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ public DataLayer getDataLayerData(final SectionPos pos) {
++ final ChunkAccess chunk = StarLightInterface.this.getAnyChunkNow(pos.getX(), pos.getZ());
++
++ if (chunk == null || pos.getY() < StarLightInterface.this.minLightSection || pos.getY() > StarLightInterface.this.maxLightSection) {
++ return null;
++ }
++
++ return chunk.getBlockNibbles()[pos.getY() - StarLightInterface.this.minLightSection].toVanillaNibble();
++ }
++
++ @Override
++ public int getLightValue(final BlockPos blockPos) {
++ return StarLightInterface.this.getBlockLightValue(blockPos, StarLightInterface.this.getAnyChunkNow(blockPos.getX() >> 4, blockPos.getZ() >> 4));
++ }
++
++ @Override
++ public void updateSectionStatus(final SectionPos pos, final boolean notReady) {
++ StarLightInterface.this.sectionChange(pos, notReady);
++ }
++ };
++ }
++
++ public boolean hasSkyLight() {
++ return this.hasSkyLight;
++ }
++
++ public boolean hasBlockLight() {
++ return this.hasBlockLight;
++ }
++
++ public int getSkyLightValue(final BlockPos blockPos, final ChunkAccess chunk) {
++ if (!this.hasSkyLight) {
++ return 0;
++ }
++ final int x = blockPos.getX();
++ int y = blockPos.getY();
++ final int z = blockPos.getZ();
++
++ final int minSection = this.minSection;
++ final int maxSection = this.maxSection;
++ final int minLightSection = this.minLightSection;
++ final int maxLightSection = this.maxLightSection;
++
++ if (chunk == null || (!this.isClientSide && !chunk.isLightCorrect()) || !chunk.getStatus().isOrAfter(ChunkStatus.LIGHT)) {
++ return 15;
++ }
++
++ int sectionY = y >> 4;
++
++ if (sectionY > maxLightSection) {
++ return 15;
++ }
++
++ if (sectionY < minLightSection) {
++ sectionY = minLightSection;
++ y = sectionY << 4;
++ }
++
++ final SWMRNibbleArray[] nibbles = chunk.getSkyNibbles();
++ final SWMRNibbleArray immediate = nibbles[sectionY - minLightSection];
++
++ if (!immediate.isNullNibbleVisible()) {
++ return immediate.getVisible(x, y, z);
++ }
++
++ final boolean[] emptinessMap = chunk.getSkyEmptinessMap();
++
++ if (emptinessMap == null) {
++ return 15;
++ }
++
++ // are we above this chunk's lowest empty section?
++ int lowestY = minLightSection - 1;
++ for (int currY = maxSection; currY >= minSection; --currY) {
++ if (emptinessMap[currY - minSection]) {
++ continue;
++ }
++
++ // should always be full lit here
++ lowestY = currY;
++ break;
++ }
++
++ if (sectionY > lowestY) {
++ return 15;
++ }
++
++ // this nibble is going to depend solely on the skylight data above it
++ // find first non-null data above (there does exist one, as we just found it above)
++ for (int currY = sectionY + 1; currY <= maxLightSection; ++currY) {
++ final SWMRNibbleArray nibble = nibbles[currY - minLightSection];
++ if (!nibble.isNullNibbleVisible()) {
++ return nibble.getVisible(x, 0, z);
++ }
++ }
++
++ // should never reach here
++ return 15;
++ }
++
++ public int getBlockLightValue(final BlockPos blockPos, final ChunkAccess chunk) {
++ if (!this.hasBlockLight) {
++ return 0;
++ }
++ final int y = blockPos.getY();
++ final int cy = y >> 4;
++
++ final int minLightSection = this.minLightSection;
++ final int maxLightSection = this.maxLightSection;
++
++ if (cy < minLightSection || cy > maxLightSection) {
++ return 0;
++ }
++
++ if (chunk == null) {
++ return 0;
++ }
++
++ final SWMRNibbleArray nibble = chunk.getBlockNibbles()[cy - minLightSection];
++ return nibble.getVisible(blockPos.getX(), y, blockPos.getZ());
++ }
++
++ public int getRawBrightness(final BlockPos pos, final int ambientDarkness) {
++ final ChunkAccess chunk = this.getAnyChunkNow(pos.getX() >> 4, pos.getZ() >> 4);
++
++ final int sky = this.getSkyLightValue(pos, chunk) - ambientDarkness;
++ // Don't fetch the block light level if the skylight level is 15, since the value will never be higher.
++ if (sky == 15) return 15;
++ final int block = this.getBlockLightValue(pos, chunk);
++ return Math.max(sky, block);
++ }
++
++ public LayerLightEventListener getSkyReader() {
++ return this.skyReader;
++ }
++
++ public LayerLightEventListener getBlockReader() {
++ return this.blockReader;
++ }
++
++ public boolean isClientSide() {
++ return this.isClientSide;
++ }
++
++ public ChunkAccess getAnyChunkNow(final int chunkX, final int chunkZ) {
++ if (this.world == null) {
++ // empty world
++ return null;
++ }
++
++ final ServerChunkCache chunkProvider = ((ServerLevel)this.world).getChunkSource();
++ final LevelChunk fullLoaded = chunkProvider.getChunkAtIfLoadedImmediately(chunkX, chunkZ);
++ if (fullLoaded != null) {
++ return fullLoaded;
++ }
++
++ return chunkProvider.getChunkAtImmediately(chunkX, chunkZ);
++ }
++
++ public boolean hasUpdates() {
++ return !this.lightQueue.isEmpty();
++ }
++
++ public Level getWorld() {
++ return this.world;
++ }
++
++ public LightChunkGetter getLightAccess() {
++ return this.lightAccess;
++ }
++
++ protected final SkyStarLightEngine getSkyLightEngine() {
++ if (this.cachedSkyPropagators == null) {
++ return null;
++ }
++ final SkyStarLightEngine ret;
++ synchronized (this.cachedSkyPropagators) {
++ ret = this.cachedSkyPropagators.pollFirst();
++ }
++
++ if (ret == null) {
++ return new SkyStarLightEngine(this.world);
++ }
++ return ret;
++ }
++
++ protected final void releaseSkyLightEngine(final SkyStarLightEngine engine) {
++ if (this.cachedSkyPropagators == null) {
++ return;
++ }
++ synchronized (this.cachedSkyPropagators) {
++ this.cachedSkyPropagators.addFirst(engine);
++ }
++ }
++
++ protected final BlockStarLightEngine getBlockLightEngine() {
++ if (this.cachedBlockPropagators == null) {
++ return null;
++ }
++ final BlockStarLightEngine ret;
++ synchronized (this.cachedBlockPropagators) {
++ ret = this.cachedBlockPropagators.pollFirst();
++ }
++
++ if (ret == null) {
++ return new BlockStarLightEngine(this.world);
++ }
++ return ret;
++ }
++
++ protected final void releaseBlockLightEngine(final BlockStarLightEngine engine) {
++ if (this.cachedBlockPropagators == null) {
++ return;
++ }
++ synchronized (this.cachedBlockPropagators) {
++ this.cachedBlockPropagators.addFirst(engine);
++ }
++ }
++
++ public LightQueue.ChunkTasks blockChange(final BlockPos pos) {
++ if (this.world == null || pos.getY() < WorldUtil.getMinBlockY(this.world) || pos.getY() > WorldUtil.getMaxBlockY(this.world)) { // empty world
++ return null;
++ }
++
++ return this.lightQueue.queueBlockChange(pos);
++ }
++
++ public LightQueue.ChunkTasks sectionChange(final SectionPos pos, final boolean newEmptyValue) {
++ if (this.world == null) { // empty world
++ return null;
++ }
++
++ return this.lightQueue.queueSectionChange(pos, newEmptyValue);
++ }
++
++ public void forceLoadInChunk(final ChunkAccess chunk, final Boolean[] emptySections) {
++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
++
++ try {
++ if (skyEngine != null) {
++ skyEngine.forceHandleEmptySectionChanges(this.lightAccess, chunk, emptySections);
++ }
++ if (blockEngine != null) {
++ blockEngine.forceHandleEmptySectionChanges(this.lightAccess, chunk, emptySections);
++ }
++ } finally {
++ this.releaseSkyLightEngine(skyEngine);
++ this.releaseBlockLightEngine(blockEngine);
++ }
++ }
++
++ public void loadInChunk(final int chunkX, final int chunkZ, final Boolean[] emptySections) {
++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
++
++ try {
++ if (skyEngine != null) {
++ skyEngine.handleEmptySectionChanges(this.lightAccess, chunkX, chunkZ, emptySections);
++ }
++ if (blockEngine != null) {
++ blockEngine.handleEmptySectionChanges(this.lightAccess, chunkX, chunkZ, emptySections);
++ }
++ } finally {
++ this.releaseSkyLightEngine(skyEngine);
++ this.releaseBlockLightEngine(blockEngine);
++ }
++ }
++
++ public void lightChunk(final ChunkAccess chunk, final Boolean[] emptySections) {
++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
++
++ try {
++ if (skyEngine != null) {
++ skyEngine.light(this.lightAccess, chunk, emptySections);
++ }
++ if (blockEngine != null) {
++ blockEngine.light(this.lightAccess, chunk, emptySections);
++ }
++ } finally {
++ this.releaseSkyLightEngine(skyEngine);
++ this.releaseBlockLightEngine(blockEngine);
++ }
++ }
++
++ public void relightChunks(final Set<ChunkPos> chunks, final Consumer<ChunkPos> chunkLightCallback,
++ final IntConsumer onComplete) {
++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
++
++ try {
++ if (skyEngine != null) {
++ skyEngine.relightChunks(this.lightAccess, chunks, blockEngine == null ? chunkLightCallback : null,
++ blockEngine == null ? onComplete : null);
++ }
++ if (blockEngine != null) {
++ blockEngine.relightChunks(this.lightAccess, chunks, chunkLightCallback, onComplete);
++ }
++ } finally {
++ this.releaseSkyLightEngine(skyEngine);
++ this.releaseBlockLightEngine(blockEngine);
++ }
++ }
++
++ public void checkChunkEdges(final int chunkX, final int chunkZ) {
++ this.checkSkyEdges(chunkX, chunkZ);
++ this.checkBlockEdges(chunkX, chunkZ);
++ }
++
++ public void checkSkyEdges(final int chunkX, final int chunkZ) {
++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
++
++ try {
++ if (skyEngine != null) {
++ skyEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ);
++ }
++ } finally {
++ this.releaseSkyLightEngine(skyEngine);
++ }
++ }
++
++ public void checkBlockEdges(final int chunkX, final int chunkZ) {
++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
++ try {
++ if (blockEngine != null) {
++ blockEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ);
++ }
++ } finally {
++ this.releaseBlockLightEngine(blockEngine);
++ }
++ }
++
++ public void checkSkyEdges(final int chunkX, final int chunkZ, final ShortCollection sections) {
++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
++
++ try {
++ if (skyEngine != null) {
++ skyEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ, sections);
++ }
++ } finally {
++ this.releaseSkyLightEngine(skyEngine);
++ }
++ }
++
++ public void checkBlockEdges(final int chunkX, final int chunkZ, final ShortCollection sections) {
++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
++ try {
++ if (blockEngine != null) {
++ blockEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ, sections);
++ }
++ } finally {
++ this.releaseBlockLightEngine(blockEngine);
++ }
++ }
++
++ public void scheduleChunkLight(final ChunkPos pos, final Runnable run) {
++ this.lightQueue.queueChunkLighting(pos, run);
++ }
++
++ public void removeChunkTasks(final ChunkPos pos) {
++ this.lightQueue.removeChunk(pos);
++ }
++
++ public void propagateChanges() {
++ if (this.lightQueue.isEmpty()) {
++ return;
++ }
++
++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
++
++ try {
++ LightQueue.ChunkTasks task;
++ while ((task = this.lightQueue.removeFirstTask()) != null) {
++ if (task.lightTasks != null) {
++ for (final Runnable run : task.lightTasks) {
++ run.run();
++ }
++ }
++
++ final long coordinate = task.chunkCoordinate;
++ final int chunkX = CoordinateUtils.getChunkX(coordinate);
++ final int chunkZ = CoordinateUtils.getChunkZ(coordinate);
++
++ final Set<BlockPos> positions = task.changedPositions;
++ final Boolean[] sectionChanges = task.changedSectionSet;
++
++ if (skyEngine != null && (!positions.isEmpty() || sectionChanges != null)) {
++ skyEngine.blocksChangedInChunk(this.lightAccess, chunkX, chunkZ, positions, sectionChanges);
++ }
++ if (blockEngine != null && (!positions.isEmpty() || sectionChanges != null)) {
++ blockEngine.blocksChangedInChunk(this.lightAccess, chunkX, chunkZ, positions, sectionChanges);
++ }
++
++ if (skyEngine != null && task.queuedEdgeChecksSky != null) {
++ skyEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ, task.queuedEdgeChecksSky);
++ }
++ if (blockEngine != null && task.queuedEdgeChecksBlock != null) {
++ blockEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ, task.queuedEdgeChecksBlock);
++ }
++
++ task.onComplete.complete(null);
++ }
++ } finally {
++ this.releaseSkyLightEngine(skyEngine);
++ this.releaseBlockLightEngine(blockEngine);
++ }
++ }
++
++ public static final class LightQueue {
++
++ protected final Long2ObjectLinkedOpenHashMap<ChunkTasks> chunkTasks = new Long2ObjectLinkedOpenHashMap<>();
++ protected final StarLightInterface manager;
++
++ public LightQueue(final StarLightInterface manager) {
++ this.manager = manager;
++ }
++
++ public synchronized boolean isEmpty() {
++ return this.chunkTasks.isEmpty();
++ }
++
++ public synchronized LightQueue.ChunkTasks queueBlockChange(final BlockPos pos) {
++ final ChunkTasks tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), ChunkTasks::new);
++ tasks.changedPositions.add(pos.immutable());
++ return tasks;
++ }
++
++ public synchronized LightQueue.ChunkTasks queueSectionChange(final SectionPos pos, final boolean newEmptyValue) {
++ final ChunkTasks tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), ChunkTasks::new);
++
++ if (tasks.changedSectionSet == null) {
++ tasks.changedSectionSet = new Boolean[this.manager.maxSection - this.manager.minSection + 1];
++ }
++ tasks.changedSectionSet[pos.getY() - this.manager.minSection] = Boolean.valueOf(newEmptyValue);
++
++ return tasks;
++ }
++
++ public synchronized LightQueue.ChunkTasks queueChunkLighting(final ChunkPos pos, final Runnable lightTask) {
++ final ChunkTasks tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), ChunkTasks::new);
++ if (tasks.lightTasks == null) {
++ tasks.lightTasks = new ArrayList<>();
++ }
++ tasks.lightTasks.add(lightTask);
++
++ return tasks;
++ }
++
++ public synchronized LightQueue.ChunkTasks queueChunkSkylightEdgeCheck(final SectionPos pos, final ShortCollection sections) {
++ final ChunkTasks tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), ChunkTasks::new);
++
++ ShortOpenHashSet queuedEdges = tasks.queuedEdgeChecksSky;
++ if (queuedEdges == null) {
++ queuedEdges = tasks.queuedEdgeChecksSky = new ShortOpenHashSet();
++ }
++ queuedEdges.addAll(sections);
++
++ return tasks;
++ }
++
++ public synchronized LightQueue.ChunkTasks queueChunkBlocklightEdgeCheck(final SectionPos pos, final ShortCollection sections) {
++ final ChunkTasks tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), ChunkTasks::new);
++
++ ShortOpenHashSet queuedEdges = tasks.queuedEdgeChecksBlock;
++ if (queuedEdges == null) {
++ queuedEdges = tasks.queuedEdgeChecksBlock = new ShortOpenHashSet();
++ }
++ queuedEdges.addAll(sections);
++
++ return tasks;
++ }
++
++ public void removeChunk(final ChunkPos pos) {
++ final ChunkTasks tasks;
++ synchronized (this) {
++ tasks = this.chunkTasks.remove(CoordinateUtils.getChunkKey(pos));
++ }
++ if (tasks != null) {
++ tasks.onComplete.complete(null);
++ }
++ }
++
++ public synchronized ChunkTasks removeFirstTask() {
++ if (this.chunkTasks.isEmpty()) {
++ return null;
++ }
++ return this.chunkTasks.removeFirst();
++ }
++
++ public static final class ChunkTasks {
++
++ public final Set<BlockPos> changedPositions = new ObjectOpenHashSet<>();
++ public Boolean[] changedSectionSet;
++ public ShortOpenHashSet queuedEdgeChecksSky;
++ public ShortOpenHashSet queuedEdgeChecksBlock;
++ public List<Runnable> lightTasks;
++
++ public boolean isTicketAdded = false;
++ public final CompletableFuture<Void> onComplete = new CompletableFuture<>();
++
++ public final long chunkCoordinate;
++
++ public ChunkTasks(final long chunkCoordinate) {
++ this.chunkCoordinate = chunkCoordinate;
++ }
++ }
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/starlight/common/util/CoordinateUtils.java b/src/main/java/ca/spottedleaf/starlight/common/util/CoordinateUtils.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..16a4a14e7ccf9e4d7fdf1166674fe8f529c06d39
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/starlight/common/util/CoordinateUtils.java
+@@ -0,0 +1,128 @@
++package ca.spottedleaf.starlight.common.util;
++
++import net.minecraft.core.BlockPos;
++import net.minecraft.core.SectionPos;
++import net.minecraft.util.Mth;
++import net.minecraft.world.entity.Entity;
++import net.minecraft.world.level.ChunkPos;
++
++public final class CoordinateUtils {
++
++ // dx, dz are relative to the target chunk
++ // dx, dz in [-radius, radius]
++ public static int getNeighbourMappedIndex(final int dx, final int dz, final int radius) {
++ return (dx + radius) + (2 * radius + 1)*(dz + radius);
++ }
++
++ // the chunk keys are compatible with vanilla
++
++ public static long getChunkKey(final BlockPos pos) {
++ return ((long)(pos.getZ() >> 4) << 32) | ((pos.getX() >> 4) & 0xFFFFFFFFL);
++ }
++
++ public static long getChunkKey(final Entity entity) {
++ return ((long)(Mth.floor(entity.getZ()) >> 4) << 32) | ((Mth.floor(entity.getX()) >> 4) & 0xFFFFFFFFL);
++ }
++
++ public static long getChunkKey(final ChunkPos pos) {
++ return ((long)pos.z << 32) | (pos.x & 0xFFFFFFFFL);
++ }
++
++ public static long getChunkKey(final SectionPos pos) {
++ return ((long)pos.getZ() << 32) | (pos.getX() & 0xFFFFFFFFL);
++ }
++
++ public static long getChunkKey(final int x, final int z) {
++ return ((long)z << 32) | (x & 0xFFFFFFFFL);
++ }
++
++ public static int getChunkX(final long chunkKey) {
++ return (int)chunkKey;
++ }
++
++ public static int getChunkZ(final long chunkKey) {
++ return (int)(chunkKey >>> 32);
++ }
++
++ public static int getChunkCoordinate(final double blockCoordinate) {
++ return Mth.floor(blockCoordinate) >> 4;
++ }
++
++ // the section keys are compatible with vanilla's
++
++ static final int SECTION_X_BITS = 22;
++ static final long SECTION_X_MASK = (1L << SECTION_X_BITS) - 1;
++ static final int SECTION_Y_BITS = 20;
++ static final long SECTION_Y_MASK = (1L << SECTION_Y_BITS) - 1;
++ static final int SECTION_Z_BITS = 22;
++ static final long SECTION_Z_MASK = (1L << SECTION_Z_BITS) - 1;
++ // format is y,z,x (in order of LSB to MSB)
++ static final int SECTION_Y_SHIFT = 0;
++ static final int SECTION_Z_SHIFT = SECTION_Y_SHIFT + SECTION_Y_BITS;
++ static final int SECTION_X_SHIFT = SECTION_Z_SHIFT + SECTION_X_BITS;
++ static final int SECTION_TO_BLOCK_SHIFT = 4;
++
++ public static long getChunkSectionKey(final int x, final int y, final int z) {
++ return ((x & SECTION_X_MASK) << SECTION_X_SHIFT)
++ | ((y & SECTION_Y_MASK) << SECTION_Y_SHIFT)
++ | ((z & SECTION_Z_MASK) << SECTION_Z_SHIFT);
++ }
++
++ public static long getChunkSectionKey(final SectionPos pos) {
++ return ((pos.getX() & SECTION_X_MASK) << SECTION_X_SHIFT)
++ | ((pos.getY() & SECTION_Y_MASK) << SECTION_Y_SHIFT)
++ | ((pos.getZ() & SECTION_Z_MASK) << SECTION_Z_SHIFT);
++ }
++
++ public static long getChunkSectionKey(final ChunkPos pos, final int y) {
++ return ((pos.x & SECTION_X_MASK) << SECTION_X_SHIFT)
++ | ((y & SECTION_Y_MASK) << SECTION_Y_SHIFT)
++ | ((pos.z & SECTION_Z_MASK) << SECTION_Z_SHIFT);
++ }
++
++ public static long getChunkSectionKey(final BlockPos pos) {
++ return (((long)pos.getX() << (SECTION_X_SHIFT - SECTION_TO_BLOCK_SHIFT)) & (SECTION_X_MASK << SECTION_X_SHIFT)) |
++ ((pos.getY() >> SECTION_TO_BLOCK_SHIFT) & (SECTION_Y_MASK << SECTION_Y_SHIFT)) |
++ (((long)pos.getZ() << (SECTION_Z_SHIFT - SECTION_TO_BLOCK_SHIFT)) & (SECTION_Z_MASK << SECTION_Z_SHIFT));
++ }
++
++ public static long getChunkSectionKey(final Entity entity) {
++ return ((Mth.lfloor(entity.getX()) << (SECTION_X_SHIFT - SECTION_TO_BLOCK_SHIFT)) & (SECTION_X_MASK << SECTION_X_SHIFT)) |
++ ((Mth.lfloor(entity.getY()) >> SECTION_TO_BLOCK_SHIFT) & (SECTION_Y_MASK << SECTION_Y_SHIFT)) |
++ ((Mth.lfloor(entity.getZ()) << (SECTION_Z_SHIFT - SECTION_TO_BLOCK_SHIFT)) & (SECTION_Z_MASK << SECTION_Z_SHIFT));
++ }
++
++ public static int getChunkSectionX(final long key) {
++ return (int)(key << (Long.SIZE - (SECTION_X_SHIFT + SECTION_X_BITS)) >> (Long.SIZE - SECTION_X_BITS));
++ }
++
++ public static int getChunkSectionY(final long key) {
++ return (int)(key << (Long.SIZE - (SECTION_Y_SHIFT + SECTION_Y_BITS)) >> (Long.SIZE - SECTION_Y_BITS));
++ }
++
++ public static int getChunkSectionZ(final long key) {
++ return (int)(key << (Long.SIZE - (SECTION_Z_SHIFT + SECTION_Z_BITS)) >> (Long.SIZE - SECTION_Z_BITS));
++ }
++
++ // the block coordinates are not necessarily compatible with vanilla's
++
++ public static int getBlockCoordinate(final double blockCoordinate) {
++ return Mth.floor(blockCoordinate);
++ }
++
++ public static long getBlockKey(final int x, final int y, final int z) {
++ return ((long)x & 0x7FFFFFF) | (((long)z & 0x7FFFFFF) << 27) | ((long)y << 54);
++ }
++
++ public static long getBlockKey(final BlockPos pos) {
++ return ((long)pos.getX() & 0x7FFFFFF) | (((long)pos.getZ() & 0x7FFFFFF) << 27) | ((long)pos.getY() << 54);
++ }
++
++ public static long getBlockKey(final Entity entity) {
++ return ((long)entity.getX() & 0x7FFFFFF) | (((long)entity.getZ() & 0x7FFFFFF) << 27) | ((long)entity.getY() << 54);
++ }
++
++ private CoordinateUtils() {
++ throw new RuntimeException();
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/starlight/common/util/IntegerUtil.java b/src/main/java/ca/spottedleaf/starlight/common/util/IntegerUtil.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..fabf1e97c019c7365212f40018dcd08d3b828113
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/starlight/common/util/IntegerUtil.java
+@@ -0,0 +1,242 @@
++package ca.spottedleaf.starlight.common.util;
++
++public final class IntegerUtil {
++
++ public static final int HIGH_BIT_U32 = Integer.MIN_VALUE;
++ public static final long HIGH_BIT_U64 = Long.MIN_VALUE;
++
++ public static int ceilLog2(final int value) {
++ return Integer.SIZE - Integer.numberOfLeadingZeros(value - 1); // see doc of numberOfLeadingZeros
++ }
++
++ public static long ceilLog2(final long value) {
++ return Long.SIZE - Long.numberOfLeadingZeros(value - 1); // see doc of numberOfLeadingZeros
++ }
++
++ public static int floorLog2(final int value) {
++ // xor is optimized subtract for 2^n -1
++ // note that (2^n -1) - k = (2^n -1) ^ k for k <= (2^n - 1)
++ return (Integer.SIZE - 1) ^ Integer.numberOfLeadingZeros(value); // see doc of numberOfLeadingZeros
++ }
++
++ public static int floorLog2(final long value) {
++ // xor is optimized subtract for 2^n -1
++ // note that (2^n -1) - k = (2^n -1) ^ k for k <= (2^n - 1)
++ return (Long.SIZE - 1) ^ Long.numberOfLeadingZeros(value); // see doc of numberOfLeadingZeros
++ }
++
++ public static int roundCeilLog2(final int value) {
++ // optimized variant of 1 << (32 - leading(val - 1))
++ // given
++ // 1 << n = HIGH_BIT_32 >>> (31 - n) for n [0, 32)
++ // 1 << (32 - leading(val - 1)) = HIGH_BIT_32 >>> (31 - (32 - leading(val - 1)))
++ // HIGH_BIT_32 >>> (31 - (32 - leading(val - 1)))
++ // HIGH_BIT_32 >>> (31 - 32 + leading(val - 1))
++ // HIGH_BIT_32 >>> (-1 + leading(val - 1))
++ return HIGH_BIT_U32 >>> (Integer.numberOfLeadingZeros(value - 1) - 1);
++ }
++
++ public static long roundCeilLog2(final long value) {
++ // see logic documented above
++ return HIGH_BIT_U64 >>> (Long.numberOfLeadingZeros(value - 1) - 1);
++ }
++
++ public static int roundFloorLog2(final int value) {
++ // optimized variant of 1 << (31 - leading(val))
++ // given
++ // 1 << n = HIGH_BIT_32 >>> (31 - n) for n [0, 32)
++ // 1 << (31 - leading(val)) = HIGH_BIT_32 >> (31 - (31 - leading(val)))
++ // HIGH_BIT_32 >> (31 - (31 - leading(val)))
++ // HIGH_BIT_32 >> (31 - 31 + leading(val))
++ return HIGH_BIT_U32 >>> Integer.numberOfLeadingZeros(value);
++ }
++
++ public static long roundFloorLog2(final long value) {
++ // see logic documented above
++ return HIGH_BIT_U64 >>> Long.numberOfLeadingZeros(value);
++ }
++
++ public static boolean isPowerOfTwo(final int n) {
++ // 2^n has one bit
++ // note: this rets true for 0 still
++ return IntegerUtil.getTrailingBit(n) == n;
++ }
++
++ public static boolean isPowerOfTwo(final long n) {
++ // 2^n has one bit
++ // note: this rets true for 0 still
++ return IntegerUtil.getTrailingBit(n) == n;
++ }
++
++ public static int getTrailingBit(final int n) {
++ return -n & n;
++ }
++
++ public static long getTrailingBit(final long n) {
++ return -n & n;
++ }
++
++ public static int trailingZeros(final int n) {
++ return Integer.numberOfTrailingZeros(n);
++ }
++
++ public static int trailingZeros(final long n) {
++ return Long.numberOfTrailingZeros(n);
++ }
++
++ // from hacker's delight (signed division magic value)
++ public static int getDivisorMultiple(final long numbers) {
++ return (int)(numbers >>> 32);
++ }
++
++ // from hacker's delight (signed division magic value)
++ public static int getDivisorShift(final long numbers) {
++ return (int)numbers;
++ }
++
++ // copied from hacker's delight (signed division magic value)
++ // http://www.hackersdelight.org/hdcodetxt/magic.c.txt
++ public static long getDivisorNumbers(final int d) {
++ final int ad = branchlessAbs(d);
++
++ if (ad < 2) {
++ throw new IllegalArgumentException("|number| must be in [2, 2^31 -1], not: " + d);
++ }
++
++ final int two31 = 0x80000000;
++ final long mask = 0xFFFFFFFFL; // mask for enforcing unsigned behaviour
++
++ /*
++ Signed usage:
++ int number;
++ long magic = getDivisorNumbers(div);
++ long mul = magic >>> 32;
++ int sign = number >> 31;
++ int result = (int)(((long)number * mul) >>> magic) - sign;
++ */
++ /*
++ Unsigned usage:
++ int number;
++ long magic = getDivisorNumbers(div);
++ long mul = magic >>> 32;
++ int result = (int)(((long)number * mul) >>> magic);
++ */
++
++ int p = 31;
++
++ // all these variables are UNSIGNED!
++ int t = two31 + (d >>> 31);
++ int anc = t - 1 - (int)((t & mask)%ad);
++ int q1 = (int)((two31 & mask)/(anc & mask));
++ int r1 = two31 - q1*anc;
++ int q2 = (int)((two31 & mask)/(ad & mask));
++ int r2 = two31 - q2*ad;
++ int delta;
++
++ do {
++ p = p + 1;
++ q1 = 2*q1; // Update q1 = 2**p/|nc|.
++ r1 = 2*r1; // Update r1 = rem(2**p, |nc|).
++ if ((r1 & mask) >= (anc & mask)) {// (Must be an unsigned comparison here)
++ q1 = q1 + 1;
++ r1 = r1 - anc;
++ }
++ q2 = 2*q2; // Update q2 = 2**p/|d|.
++ r2 = 2*r2; // Update r2 = rem(2**p, |d|).
++ if ((r2 & mask) >= (ad & mask)) {// (Must be an unsigned comparison here)
++ q2 = q2 + 1;
++ r2 = r2 - ad;
++ }
++ delta = ad - r2;
++ } while ((q1 & mask) < (delta & mask) || (q1 == delta && r1 == 0));
++
++ int magicNum = q2 + 1;
++ if (d < 0) {
++ magicNum = -magicNum;
++ }
++ int shift = p;
++ return ((long)magicNum << 32) | shift;
++ }
++
++ public static int branchlessAbs(final int val) {
++ // -n = -1 ^ n + 1
++ final int mask = val >> (Integer.SIZE - 1); // -1 if < 0, 0 if >= 0
++ return (mask ^ val) - mask; // if val < 0, then (0 ^ val) - 0 else (-1 ^ val) + 1
++ }
++
++ public static long branchlessAbs(final long val) {
++ // -n = -1 ^ n + 1
++ final long mask = val >> (Long.SIZE - 1); // -1 if < 0, 0 if >= 0
++ return (mask ^ val) - mask; // if val < 0, then (0 ^ val) - 0 else (-1 ^ val) + 1
++ }
++
++ //https://github.com/skeeto/hash-prospector for hash functions
++
++ //score = ~590.47984224483832
++ public static int hash0(int x) {
++ x *= 0x36935555;
++ x ^= x >>> 16;
++ return x;
++ }
++
++ //score = ~310.01596637036749
++ public static int hash1(int x) {
++ x ^= x >>> 15;
++ x *= 0x356aaaad;
++ x ^= x >>> 17;
++ return x;
++ }
++
++ public static int hash2(int x) {
++ x ^= x >>> 16;
++ x *= 0x7feb352d;
++ x ^= x >>> 15;
++ x *= 0x846ca68b;
++ x ^= x >>> 16;
++ return x;
++ }
++
++ public static int hash3(int x) {
++ x ^= x >>> 17;
++ x *= 0xed5ad4bb;
++ x ^= x >>> 11;
++ x *= 0xac4c1b51;
++ x ^= x >>> 15;
++ x *= 0x31848bab;
++ x ^= x >>> 14;
++ return x;
++ }
++
++ //score = ~365.79959673201887
++ public static long hash1(long x) {
++ x ^= x >>> 27;
++ x *= 0xb24924b71d2d354bL;
++ x ^= x >>> 28;
++ return x;
++ }
++
++ //h2 hash
++ public static long hash2(long x) {
++ x ^= x >>> 32;
++ x *= 0xd6e8feb86659fd93L;
++ x ^= x >>> 32;
++ x *= 0xd6e8feb86659fd93L;
++ x ^= x >>> 32;
++ return x;
++ }
++
++ public static long hash3(long x) {
++ x ^= x >>> 45;
++ x *= 0xc161abe5704b6c79L;
++ x ^= x >>> 41;
++ x *= 0xe3e5389aedbc90f7L;
++ x ^= x >>> 56;
++ x *= 0x1f9aba75a52db073L;
++ x ^= x >>> 53;
++ return x;
++ }
++
++ private IntegerUtil() {
++ throw new RuntimeException();
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/starlight/common/util/SaveUtil.java b/src/main/java/ca/spottedleaf/starlight/common/util/SaveUtil.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..8d1fd22c8b8b0ea3afce6fc3e92057194f82669f
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/starlight/common/util/SaveUtil.java
+@@ -0,0 +1,192 @@
++package ca.spottedleaf.starlight.common.util;
++
++import ca.spottedleaf.starlight.common.light.SWMRNibbleArray;
++import ca.spottedleaf.starlight.common.light.StarLightEngine;
++import com.mojang.logging.LogUtils;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.nbt.ListTag;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.ChunkStatus;
++import org.slf4j.Logger;
++
++public final class SaveUtil {
++
++ private static final Logger LOGGER = LogUtils.getLogger();
++
++ private static final int STARLIGHT_LIGHT_VERSION = 9;
++
++ public static int getLightVersion() {
++ return STARLIGHT_LIGHT_VERSION;
++ }
++
++ private static final String BLOCKLIGHT_STATE_TAG = "starlight.blocklight_state";
++ private static final String SKYLIGHT_STATE_TAG = "starlight.skylight_state";
++ private static final String STARLIGHT_VERSION_TAG = "starlight.light_version";
++
++ public static void saveLightHook(final Level world, final ChunkAccess chunk, final CompoundTag nbt) {
++ try {
++ saveLightHookReal(world, chunk, nbt);
++ } catch (final Throwable ex) {
++ // failing to inject is not fatal so we catch anything here. if it fails, it will have correctly set lit to false
++ // for Vanilla to relight on load and it will not set our lit tag so we will relight on load
++ if (ex instanceof ThreadDeath) {
++ throw (ThreadDeath)ex;
++ }
++ LOGGER.warn("Failed to inject light data into save data for chunk " + chunk.getPos() + ", chunk light will be recalculated on its next load", ex);
++ }
++ }
++
++ private static void saveLightHookReal(final Level world, final ChunkAccess chunk, final CompoundTag tag) {
++ if (tag == null) {
++ return;
++ }
++
++ final int minSection = WorldUtil.getMinLightSection(world);
++ final int maxSection = WorldUtil.getMaxLightSection(world);
++
++ SWMRNibbleArray[] blockNibbles = chunk.getBlockNibbles();
++ SWMRNibbleArray[] skyNibbles = chunk.getSkyNibbles();
++
++ boolean lit = chunk.isLightCorrect() || !(world instanceof ServerLevel);
++ // diff start - store our tag for whether light data is init'd
++ if (lit) {
++ tag.putBoolean("isLightOn", false);
++ }
++ // diff end - store our tag for whether light data is init'd
++ ChunkStatus status = ChunkStatus.byName(tag.getString("Status"));
++
++ CompoundTag[] sections = new CompoundTag[maxSection - minSection + 1];
++
++ ListTag sectionsStored = tag.getList("sections", 10);
++
++ for (int i = 0; i < sectionsStored.size(); ++i) {
++ CompoundTag sectionStored = sectionsStored.getCompound(i);
++ int k = sectionStored.getByte("Y");
++
++ // strip light data
++ sectionStored.remove("BlockLight");
++ sectionStored.remove("SkyLight");
++
++ if (!sectionStored.isEmpty()) {
++ sections[k - minSection] = sectionStored;
++ }
++ }
++
++ if (lit && status.isOrAfter(ChunkStatus.LIGHT)) {
++ for (int i = minSection; i <= maxSection; ++i) {
++ SWMRNibbleArray.SaveState blockNibble = blockNibbles[i - minSection].getSaveState();
++ SWMRNibbleArray.SaveState skyNibble = skyNibbles[i - minSection].getSaveState();
++ if (blockNibble != null || skyNibble != null) {
++ CompoundTag section = sections[i - minSection];
++ if (section == null) {
++ section = new CompoundTag();
++ section.putByte("Y", (byte)i);
++ sections[i - minSection] = section;
++ }
++
++ // we store under the same key so mod programs editing nbt
++ // can still read the data, hopefully.
++ // however, for compatibility we store chunks as unlit so vanilla
++ // is forced to re-light them if it encounters our data. It's too much of a burden
++ // to try and maintain compatibility with a broken and inferior skylight management system.
++
++ if (blockNibble != null) {
++ if (blockNibble.data != null) {
++ section.putByteArray("BlockLight", blockNibble.data);
++ }
++ section.putInt(BLOCKLIGHT_STATE_TAG, blockNibble.state);
++ }
++
++ if (skyNibble != null) {
++ if (skyNibble.data != null) {
++ section.putByteArray("SkyLight", skyNibble.data);
++ }
++ section.putInt(SKYLIGHT_STATE_TAG, skyNibble.state);
++ }
++ }
++ }
++ }
++
++ // rewrite section list
++ sectionsStored.clear();
++ for (CompoundTag section : sections) {
++ if (section != null) {
++ sectionsStored.add(section);
++ }
++ }
++ tag.put("sections", sectionsStored);
++ if (lit) {
++ tag.putInt(STARLIGHT_VERSION_TAG, STARLIGHT_LIGHT_VERSION); // only mark as fully lit after we have successfully injected our data
++ }
++ }
++
++ public static void loadLightHook(final Level world, final ChunkPos pos, final CompoundTag tag, final ChunkAccess into) {
++ try {
++ loadLightHookReal(world, pos, tag, into);
++ } catch (final Throwable ex) {
++ // failing to inject is not fatal so we catch anything here. if it fails, then we simply relight. Not a problem, we get correct
++ // lighting in both cases.
++ if (ex instanceof ThreadDeath) {
++ throw (ThreadDeath)ex;
++ }
++ LOGGER.warn("Failed to load light for chunk " + pos + ", light will be recalculated", ex);
++ }
++ }
++
++ private static void loadLightHookReal(final Level world, final ChunkPos pos, final CompoundTag tag, final ChunkAccess into) {
++ if (into == null) {
++ return;
++ }
++ final int minSection = WorldUtil.getMinLightSection(world);
++ final int maxSection = WorldUtil.getMaxLightSection(world);
++
++ into.setLightCorrect(false); // mark as unlit in case we fail parsing
++
++ SWMRNibbleArray[] blockNibbles = StarLightEngine.getFilledEmptyLight(world);
++ SWMRNibbleArray[] skyNibbles = StarLightEngine.getFilledEmptyLight(world);
++
++
++ // start copy from the original method
++ boolean lit = tag.get("isLightOn") != null && tag.getInt(STARLIGHT_VERSION_TAG) == STARLIGHT_LIGHT_VERSION;
++ boolean canReadSky = world.dimensionType().hasSkyLight();
++ ChunkStatus status = ChunkStatus.byName(tag.getString("Status"));
++ if (lit && status.isOrAfter(ChunkStatus.LIGHT)) { // diff - we add the status check here
++ ListTag sections = tag.getList("sections", 10);
++
++ for (int i = 0; i < sections.size(); ++i) {
++ CompoundTag sectionData = sections.getCompound(i);
++ int y = sectionData.getByte("Y");
++
++ if (sectionData.contains("BlockLight", 7)) {
++ // this is where our diff is
++ blockNibbles[y - minSection] = new SWMRNibbleArray(sectionData.getByteArray("BlockLight").clone(), sectionData.getInt(BLOCKLIGHT_STATE_TAG)); // clone for data safety
++ } else {
++ blockNibbles[y - minSection] = new SWMRNibbleArray(null, sectionData.getInt(BLOCKLIGHT_STATE_TAG));
++ }
++
++ if (canReadSky) {
++ if (sectionData.contains("SkyLight", 7)) {
++ // we store under the same key so mod programs editing nbt
++ // can still read the data, hopefully.
++ // however, for compatibility we store chunks as unlit so vanilla
++ // is forced to re-light them if it encounters our data. It's too much of a burden
++ // to try and maintain compatibility with a broken and inferior skylight management system.
++ skyNibbles[y - minSection] = new SWMRNibbleArray(sectionData.getByteArray("SkyLight").clone(), sectionData.getInt(SKYLIGHT_STATE_TAG)); // clone for data safety
++ } else {
++ skyNibbles[y - minSection] = new SWMRNibbleArray(null, sectionData.getInt(SKYLIGHT_STATE_TAG));
++ }
++ }
++ }
++ }
++ // end copy from vanilla
++
++ into.setBlockNibbles(blockNibbles);
++ into.setSkyNibbles(skyNibbles);
++ into.setLightCorrect(lit); // now we set lit here, only after we've correctly parsed data
++ }
++
++ private SaveUtil() {}
++}
+diff --git a/src/main/java/ca/spottedleaf/starlight/common/util/WorldUtil.java b/src/main/java/ca/spottedleaf/starlight/common/util/WorldUtil.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..dd995e25ae620ae36cd5eecb2fe10ad034ba50d2
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/starlight/common/util/WorldUtil.java
+@@ -0,0 +1,47 @@
++package ca.spottedleaf.starlight.common.util;
++
++import net.minecraft.world.level.LevelHeightAccessor;
++
++public final class WorldUtil {
++
++ // min, max are inclusive
++
++ public static int getMaxSection(final LevelHeightAccessor world) {
++ return world.getMaxSection() - 1; // getMaxSection() is exclusive
++ }
++
++ public static int getMinSection(final LevelHeightAccessor world) {
++ return world.getMinSection();
++ }
++
++ public static int getMaxLightSection(final LevelHeightAccessor world) {
++ return getMaxSection(world) + 1;
++ }
++
++ public static int getMinLightSection(final LevelHeightAccessor world) {
++ return getMinSection(world) - 1;
++ }
++
++
++
++ public static int getTotalSections(final LevelHeightAccessor world) {
++ return getMaxSection(world) - getMinSection(world) + 1;
++ }
++
++ public static int getTotalLightSections(final LevelHeightAccessor world) {
++ return getMaxLightSection(world) - getMinLightSection(world) + 1;
++ }
++
++ public static int getMinBlockY(final LevelHeightAccessor world) {
++ return getMinSection(world) << 4;
++ }
++
++ public static int getMaxBlockY(final LevelHeightAccessor world) {
++ return (getMaxSection(world) << 4) | 15;
++ }
++
++ private WorldUtil() {
++ throw new RuntimeException();
++ }
++
++}
+diff --git a/src/main/java/io/papermc/paper/command/PaperCommand.java b/src/main/java/io/papermc/paper/command/PaperCommand.java
+index 6d06b772ffb9d47d6a717462a4b2b494544e80ae..de0e1ad2c78e5132651494f198703533847c84bd 100644
+--- a/src/main/java/io/papermc/paper/command/PaperCommand.java
++++ b/src/main/java/io/papermc/paper/command/PaperCommand.java
+@@ -38,6 +38,7 @@ public final class PaperCommand extends Command {
+ commands.put(Set.of("reload"), new ReloadCommand());
+ commands.put(Set.of("version"), new VersionCommand());
+ commands.put(Set.of("dumpplugins"), new DumpPluginsCommand());
++ commands.put(Set.of("fixlight"), new FixLightCommand());
+
+ return commands.entrySet().stream()
+ .flatMap(entry -> entry.getKey().stream().map(s -> Map.entry(s, entry.getValue())))
+diff --git a/src/main/java/io/papermc/paper/command/subcommands/FixLightCommand.java b/src/main/java/io/papermc/paper/command/subcommands/FixLightCommand.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..463c6d8d5b114816ed9065558285945817c30385
+--- /dev/null
++++ b/src/main/java/io/papermc/paper/command/subcommands/FixLightCommand.java
+@@ -0,0 +1,115 @@
++package io.papermc.paper.command.subcommands;
++
++import io.papermc.paper.command.PaperSubcommand;
++import java.util.ArrayDeque;
++import java.util.Deque;
++import io.papermc.paper.util.MCUtil;
++import net.minecraft.server.MinecraftServer;
++import net.minecraft.server.level.ChunkHolder;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.server.level.ServerPlayer;
++import net.minecraft.server.level.ThreadedLevelLightEngine;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.LevelChunk;
++import org.bukkit.command.CommandSender;
++import org.bukkit.craftbukkit.entity.CraftPlayer;
++import org.bukkit.entity.Player;
++import org.checkerframework.checker.nullness.qual.NonNull;
++import org.checkerframework.checker.nullness.qual.Nullable;
++import org.checkerframework.framework.qual.DefaultQualifier;
++
++import static net.kyori.adventure.text.Component.text;
++import static net.kyori.adventure.text.format.NamedTextColor.BLUE;
++import static net.kyori.adventure.text.format.NamedTextColor.DARK_AQUA;
++import static net.kyori.adventure.text.format.NamedTextColor.GREEN;
++import static net.kyori.adventure.text.format.NamedTextColor.RED;
++
++@DefaultQualifier(NonNull.class)
++public final class FixLightCommand implements PaperSubcommand {
++ @Override
++ public boolean execute(final CommandSender sender, final String subCommand, final String[] args) {
++ this.doFixLight(sender, args);
++ return true;
++ }
++
++ private void doFixLight(final CommandSender sender, final String[] args) {
++ if (!(sender instanceof Player)) {
++ sender.sendMessage(text("Only players can use this command", RED));
++ return;
++ }
++ @Nullable Runnable post = null;
++ int radius = 2;
++ if (args.length > 0) {
++ try {
++ final int parsed = Integer.parseInt(args[0]);
++ if (parsed < 0) {
++ sender.sendMessage(text("Radius cannot be negative!", RED));
++ return;
++ }
++ final int maxRadius = 32;
++ radius = Math.min(maxRadius, parsed);
++ if (radius != parsed) {
++ post = () -> sender.sendMessage(text("Radius '" + parsed + "' was not in the required range [0, " + maxRadius + "], it was lowered to the maximum (" + maxRadius + " chunks).", RED));
++ }
++ } catch (final Exception e) {
++ sender.sendMessage(text("'" + args[0] + "' is not a valid number.", RED));
++ return;
++ }
++ }
++
++ CraftPlayer player = (CraftPlayer) sender;
++ ServerPlayer handle = player.getHandle();
++ ServerLevel world = (ServerLevel) handle.level();
++ ThreadedLevelLightEngine lightengine = world.getChunkSource().getLightEngine();
++ this.starlightFixLight(handle, world, lightengine, radius, post);
++ }
++
++ private void starlightFixLight(
++ final ServerPlayer sender,
++ final ServerLevel world,
++ final ThreadedLevelLightEngine lightengine,
++ final int radius,
++ final @Nullable Runnable done
++ ) {
++ final long start = System.nanoTime();
++ final java.util.LinkedHashSet<ChunkPos> chunks = new java.util.LinkedHashSet<>(MCUtil.getSpiralOutChunks(sender.blockPosition(), radius)); // getChunkCoordinates is actually just bad mappings, this function rets position as blockpos
++
++ final int[] pending = new int[1];
++ for (java.util.Iterator<ChunkPos> iterator = chunks.iterator(); iterator.hasNext(); ) {
++ final ChunkPos chunkPos = iterator.next();
++
++ final @Nullable ChunkAccess chunk = (ChunkAccess) world.getChunkSource().getChunkForLighting(chunkPos.x, chunkPos.z);
++ if (chunk == null || !chunk.isLightCorrect() || !chunk.getStatus().isOrAfter(net.minecraft.world.level.chunk.ChunkStatus.LIGHT)) {
++ // cannot relight this chunk
++ iterator.remove();
++ continue;
++ }
++
++ ++pending[0];
++ }
++
++ final int[] relitChunks = new int[1];
++ lightengine.relight(chunks,
++ (final ChunkPos chunkPos) -> {
++ ++relitChunks[0];
++ sender.getBukkitEntity().sendMessage(text().color(DARK_AQUA).append(
++ text("Relit chunk ", BLUE), text(chunkPos.toString()),
++ text(", progress: ", BLUE), text((int) (Math.round(100.0 * (double) (relitChunks[0]) / (double) pending[0])) + "%")
++ ));
++ },
++ (final int totalRelit) -> {
++ final long end = System.nanoTime();
++ final long diff = Math.round(1.0e-6 * (end - start));
++ sender.getBukkitEntity().sendMessage(text().color(DARK_AQUA).append(
++ text("Relit ", BLUE), text(totalRelit),
++ text(" chunks. Took ", BLUE), text(diff + "ms")
++ ));
++ if (done != null) {
++ done.run();
++ }
++ }
++ );
++ sender.getBukkitEntity().sendMessage(text().color(BLUE).append(text("Relighting "), text(pending[0], DARK_AQUA), text(" chunks")));
++ }
++}
+diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
+index 5250bf5029825524c239854db7999883459f1a8a..c5cd2c2c28795593712b0de2bbaa7e3860f1131a 100644
+--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
++++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
+@@ -53,7 +53,7 @@ public class ChunkHolder {
+ private volatile CompletableFuture<Either<LevelChunk, ChunkHolder.ChunkLoadingFailure>> fullChunkFuture; private int fullChunkCreateCount; private volatile boolean isFullChunkReady; // Paper - cache chunk ticking stage
+ private volatile CompletableFuture<Either<LevelChunk, ChunkHolder.ChunkLoadingFailure>> tickingChunkFuture; private volatile boolean isTickingReady; // Paper - cache chunk ticking stage
+ private volatile CompletableFuture<Either<LevelChunk, ChunkHolder.ChunkLoadingFailure>> entityTickingChunkFuture; private volatile boolean isEntityTickingReady; // Paper - cache chunk ticking stage
+- private CompletableFuture<ChunkAccess> chunkToSave;
++ public CompletableFuture<ChunkAccess> chunkToSave; // Paper - public
+ @Nullable
+ private final DebugBuffer<ChunkHolder.ChunkSaveDebug> chunkToSaveHistory;
+ public int oldTicketLevel;
+diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
+index c4215430a06983fbedfd21a568d79381b95696c3..17182c7f130853b4b5d942e7d60adaded14f84f6 100644
+--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
++++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
+@@ -124,7 +124,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ private final LongSet entitiesInLevel;
+ public final ServerLevel level;
+ private final ThreadedLevelLightEngine lightEngine;
+- private final BlockableEventLoop<Runnable> mainThreadExecutor;
++ public final BlockableEventLoop<Runnable> mainThreadExecutor; // Paper - public
+ public ChunkGenerator generator;
+ private final RandomState randomState;
+ private final ChunkGeneratorStructureState chunkGeneratorState;
+diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
+index d8b83c8c89143d78620f812c491a1950e3218eb1..f3c9a3dbb6f0e6f825b7477c89ed72ed52845419 100644
+--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
++++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
+@@ -386,7 +386,7 @@ public abstract class DistanceManager {
+ }
+
+ public void removeTicketsOnClosing() {
+- ImmutableSet<TicketType<?>> immutableset = ImmutableSet.of(TicketType.UNKNOWN, TicketType.POST_TELEPORT, TicketType.LIGHT, TicketType.FUTURE_AWAIT); // Paper - add additional tickets to preserve
++ ImmutableSet<TicketType<?>> immutableset = ImmutableSet.of(TicketType.UNKNOWN, TicketType.POST_TELEPORT, TicketType.LIGHT, TicketType.FUTURE_AWAIT, TicketType.CHUNK_RELIGHT, ca.spottedleaf.starlight.common.light.StarLightInterface.CHUNK_WORK_TICKET); // Paper - add additional tickets to preserve
+ ObjectIterator objectiterator = this.tickets.long2ObjectEntrySet().fastIterator();
+
+ while (objectiterator.hasNext()) {
+diff --git a/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java b/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java
+index 785ca2c63fe47936ac4c0223dffd8971a295a37c..97662f8c8c125cb964d46b9095509a0da9796dba 100644
+--- a/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java
++++ b/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java
+@@ -23,6 +23,17 @@ import net.minecraft.world.level.chunk.LightChunkGetter;
+ import net.minecraft.world.level.lighting.LevelLightEngine;
+ import org.slf4j.Logger;
+
++// Paper start
++import ca.spottedleaf.starlight.common.light.StarLightEngine;
++import io.papermc.paper.util.CoordinateUtils;
++import java.util.function.Supplier;
++import net.minecraft.world.level.lighting.LayerLightEventListener;
++import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap;
++import it.unimi.dsi.fastutil.longs.LongArrayList;
++import it.unimi.dsi.fastutil.longs.LongIterator;
++import net.minecraft.world.level.chunk.ChunkStatus;
++// Paper end
++
+ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCloseable {
+ public static final int DEFAULT_BATCH_SIZE = 1000;
+ private static final Logger LOGGER = LogUtils.getLogger();
+@@ -33,13 +44,161 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
+ private final int taskPerBatch = 1000;
+ private final AtomicBoolean scheduled = new AtomicBoolean();
+
++ // Paper start - replace light engine impl
++ protected final ca.spottedleaf.starlight.common.light.StarLightInterface theLightEngine;
++ public final boolean hasBlockLight;
++ public final boolean hasSkyLight;
++ // Paper end - replace light engine impl
++
+ public ThreadedLevelLightEngine(LightChunkGetter chunkProvider, ChunkMap chunkStorage, boolean hasBlockLight, ProcessorMailbox<Runnable> processor, ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> executor) {
+- super(chunkProvider, true, hasBlockLight);
++ super(chunkProvider, false, false); // Paper - destroy vanilla light engine state
+ this.chunkMap = chunkStorage;
+ this.sorterMailbox = executor;
+ this.taskMailbox = processor;
++ // Paper start - replace light engine impl
++ this.hasBlockLight = true;
++ this.hasSkyLight = hasBlockLight; // Nice variable name.
++ this.theLightEngine = new ca.spottedleaf.starlight.common.light.StarLightInterface(chunkProvider, this.hasSkyLight, this.hasBlockLight, this);
++ // Paper end - replace light engine impl
++ }
++
++ // Paper start - replace light engine impl
++ protected final ChunkAccess getChunk(final int chunkX, final int chunkZ) {
++ return ((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().getChunkAtImmediately(chunkX, chunkZ);
++ }
++
++ protected long relightCounter;
++
++ public int relight(java.util.Set<ChunkPos> chunks_param,
++ java.util.function.Consumer<ChunkPos> chunkLightCallback,
++ java.util.function.IntConsumer onComplete) {
++ if (!org.bukkit.Bukkit.isPrimaryThread()) {
++ throw new IllegalStateException("Must only be called on the main thread");
++ }
++
++ java.util.Set<ChunkPos> chunks = new java.util.LinkedHashSet<>(chunks_param);
++ // add tickets
++ java.util.Map<ChunkPos, Long> ticketIds = new java.util.HashMap<>();
++ int totalChunks = 0;
++ for (java.util.Iterator<ChunkPos> iterator = chunks.iterator(); iterator.hasNext();) {
++ final ChunkPos chunkPos = iterator.next();
++
++ final ChunkAccess chunk = (ChunkAccess)((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().getChunkForLighting(chunkPos.x, chunkPos.z);
++ if (chunk == null || !chunk.isLightCorrect() || !chunk.getStatus().isOrAfter(ChunkStatus.LIGHT)) {
++ // cannot relight this chunk
++ iterator.remove();
++ continue;
++ }
++
++ final Long id = Long.valueOf(this.relightCounter++);
++
++ ((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().addTicketAtLevel(TicketType.CHUNK_RELIGHT, chunkPos, io.papermc.paper.util.MCUtil.getTicketLevelFor(ChunkStatus.LIGHT), id);
++ ticketIds.put(chunkPos, id);
++
++ ++totalChunks;
++ }
++
++ this.taskMailbox.tell(() -> {
++ this.theLightEngine.relightChunks(chunks, (ChunkPos chunkPos) -> {
++ chunkLightCallback.accept(chunkPos);
++ ((java.util.concurrent.Executor)((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().mainThreadProcessor).execute(() -> {
++ ((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().chunkMap.getUpdatingChunkIfPresent(chunkPos.toLong()).broadcast(new net.minecraft.network.protocol.game.ClientboundLightUpdatePacket(chunkPos, ThreadedLevelLightEngine.this, null, null), false);
++ ((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().removeTicketAtLevel(TicketType.CHUNK_RELIGHT, chunkPos, io.papermc.paper.util.MCUtil.getTicketLevelFor(ChunkStatus.LIGHT), ticketIds.get(chunkPos));
++ });
++ }, onComplete);
++ });
++ this.tryScheduleUpdate();
++
++ return totalChunks;
++ }
++
++ private final Long2IntOpenHashMap chunksBeingWorkedOn = new Long2IntOpenHashMap();
++
++ private void queueTaskForSection(final int chunkX, final int chunkY, final int chunkZ,
++ final Supplier<ca.spottedleaf.starlight.common.light.StarLightInterface.LightQueue.ChunkTasks> runnable) {
++ final ServerLevel world = (ServerLevel)this.theLightEngine.getWorld();
++
++ final ChunkAccess center = this.theLightEngine.getAnyChunkNow(chunkX, chunkZ);
++ if (center == null || !center.getStatus().isOrAfter(ChunkStatus.LIGHT)) {
++ // do not accept updates in unlit chunks, unless we might be generating a chunk. thanks to the amazing
++ // chunk scheduling, we could be lighting and generating a chunk at the same time
++ return;
++ }
++
++ if (center.getStatus() != ChunkStatus.FULL) {
++ // do not keep chunk loaded, we are probably in a gen thread
++ // if we proceed to add a ticket the chunk will be loaded, which is not what we want (avoid cascading gen)
++ runnable.get();
++ return;
++ }
++
++ if (!world.getChunkSource().chunkMap.mainThreadExecutor.isSameThread()) {
++ // ticket logic is not safe to run off-main, re-schedule
++ world.getChunkSource().chunkMap.mainThreadExecutor.execute(() -> {
++ this.queueTaskForSection(chunkX, chunkY, chunkZ, runnable);
++ });
++ return;
++ }
++
++ final long key = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++
++ final ca.spottedleaf.starlight.common.light.StarLightInterface.LightQueue.ChunkTasks updateFuture = runnable.get();
++
++ if (updateFuture == null) {
++ // not scheduled
++ return;
++ }
++
++ if (updateFuture.isTicketAdded) {
++ // ticket already added
++ return;
++ }
++ updateFuture.isTicketAdded = true;
++
++ final int references = this.chunksBeingWorkedOn.addTo(key, 1);
++ if (references == 0) {
++ final ChunkPos pos = new ChunkPos(chunkX, chunkZ);
++ world.getChunkSource().addRegionTicket(ca.spottedleaf.starlight.common.light.StarLightInterface.CHUNK_WORK_TICKET, pos, 0, pos);
++ }
++
++ updateFuture.onComplete.thenAcceptAsync((final Void ignore) -> {
++ final int newReferences = this.chunksBeingWorkedOn.get(key);
++ if (newReferences == 1) {
++ this.chunksBeingWorkedOn.remove(key);
++ final ChunkPos pos = new ChunkPos(chunkX, chunkZ);
++ world.getChunkSource().removeRegionTicket(ca.spottedleaf.starlight.common.light.StarLightInterface.CHUNK_WORK_TICKET, pos, 0, pos);
++ } else {
++ this.chunksBeingWorkedOn.put(key, newReferences - 1);
++ }
++ }, world.getChunkSource().chunkMap.mainThreadExecutor).whenComplete((final Void ignore, final Throwable thr) -> {
++ if (thr != null) {
++ LOGGER.error("Failed to remove ticket level for post chunk task " + new ChunkPos(chunkX, chunkZ), thr);
++ }
++ });
+ }
+
++ @Override
++ public boolean hasLightWork() {
++ // route to new light engine
++ return this.theLightEngine.hasUpdates();
++ }
++
++ @Override
++ public LayerLightEventListener getLayerListener(final LightLayer lightType) {
++ return lightType == LightLayer.BLOCK ? this.theLightEngine.getBlockReader() : this.theLightEngine.getSkyReader();
++ }
++
++ @Override
++ public int getRawBrightness(final BlockPos pos, final int ambientDarkness) {
++ // need to use new light hooks for this
++ final int sky = this.theLightEngine.getSkyReader().getLightValue(pos) - ambientDarkness;
++ // Don't fetch the block light level if the skylight level is 15, since the value will never be higher.
++ if (sky == 15) return 15;
++ final int block = this.theLightEngine.getBlockReader().getLightValue(pos);
++ return Math.max(sky, block);
++ }
++ // Paper end - replace light engine imp
++
+ @Override
+ public void close() {
+ }
+@@ -51,15 +210,16 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
+
+ @Override
+ public void checkBlock(BlockPos pos) {
+- BlockPos blockPos = pos.immutable();
+- this.addTask(SectionPos.blockToSectionCoord(pos.getX()), SectionPos.blockToSectionCoord(pos.getZ()), ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
+- super.checkBlock(blockPos);
+- }, () -> {
+- return "checkBlock " + blockPos;
+- }));
++ // Paper start - replace light engine impl
++ final BlockPos posCopy = pos.immutable();
++ this.queueTaskForSection(posCopy.getX() >> 4, posCopy.getY() >> 4, posCopy.getZ() >> 4, () -> {
++ return this.theLightEngine.blockChange(posCopy);
++ });
++ // Paper end - replace light engine impl
+ }
+
+ protected void updateChunkStatus(ChunkPos pos) {
++ if (true) return; // Paper - replace light engine impl
+ this.addTask(pos.x, pos.z, () -> {
+ return 0;
+ }, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
+@@ -82,17 +242,16 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
+
+ @Override
+ public void updateSectionStatus(SectionPos pos, boolean notReady) {
+- this.addTask(pos.x(), pos.z(), () -> {
+- return 0;
+- }, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
+- super.updateSectionStatus(pos, notReady);
+- }, () -> {
+- return "updateSectionStatus " + pos + " " + notReady;
+- }));
++ // Paper start - replace light engine impl
++ this.queueTaskForSection(pos.getX(), pos.getY(), pos.getZ(), () -> {
++ return this.theLightEngine.sectionChange(pos, notReady);
++ });
++ // Paper end - replace light engine impl
+ }
+
+ @Override
+ public void propagateLightSources(ChunkPos chunkPos) {
++ if (true) return; // Paper - replace light engine impl
+ this.addTask(chunkPos.x, chunkPos.z, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
+ super.propagateLightSources(chunkPos);
+ }, () -> {
+@@ -102,6 +261,7 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
+
+ @Override
+ public void setLightEnabled(ChunkPos pos, boolean retainData) {
++ if (true) return; // Paper - replace light engine impl
+ this.addTask(pos.x, pos.z, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
+ super.setLightEnabled(pos, retainData);
+ }, () -> {
+@@ -111,6 +271,7 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
+
+ @Override
+ public void queueSectionData(LightLayer lightType, SectionPos pos, @Nullable DataLayer nibbles) {
++ if (true) return; // Paper - replace light engine impl
+ this.addTask(pos.x(), pos.z(), () -> {
+ return 0;
+ }, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
+@@ -136,6 +297,7 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
+
+ @Override
+ public void retainData(ChunkPos pos, boolean retainData) {
++ if (true) return; // Paper - replace light engine impl
+ this.addTask(pos.x, pos.z, () -> {
+ return 0;
+ }, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
+@@ -146,6 +308,7 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
+ }
+
+ public CompletableFuture<ChunkAccess> initializeLight(ChunkAccess chunk, boolean bl) {
++ if (true) return CompletableFuture.completedFuture(chunk); // Paper - replace light engine impl
+ ChunkPos chunkPos = chunk.getPos();
+ this.addTask(chunkPos.x, chunkPos.z, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
+ LevelChunkSection[] levelChunkSections = chunk.getSections();
+@@ -171,6 +334,37 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
+ }
+
+ public CompletableFuture<ChunkAccess> lightChunk(ChunkAccess chunk, boolean excludeBlocks) {
++ // Paper start - replace light engine impl
++ if (true) {
++ boolean lit = excludeBlocks;
++ final ChunkPos chunkPos = chunk.getPos();
++
++ return CompletableFuture.supplyAsync(() -> {
++ final Boolean[] emptySections = StarLightEngine.getEmptySectionsForChunk(chunk);
++ if (!lit) {
++ chunk.setLightCorrect(false);
++ this.theLightEngine.lightChunk(chunk, emptySections);
++ chunk.setLightCorrect(true);
++ } else {
++ this.theLightEngine.forceLoadInChunk(chunk, emptySections);
++ // can't really force the chunk to be edged checked, as we need neighbouring chunks - but we don't have
++ // them, so if it's not loaded then i guess we can't do edge checks. later loads of the chunk should
++ // catch what we miss here.
++ this.theLightEngine.checkChunkEdges(chunkPos.x, chunkPos.z);
++ }
++
++ this.chunkMap.releaseLightTicket(chunkPos);
++ return chunk;
++ }, (runnable) -> {
++ this.theLightEngine.scheduleChunkLight(chunkPos, runnable);
++ this.tryScheduleUpdate();
++ }).whenComplete((final ChunkAccess c, final Throwable throwable) -> {
++ if (throwable != null) {
++ LOGGER.error("Failed to light chunk " + chunkPos, throwable);
++ }
++ });
++ }
++ // Paper end - replace light engine impl
+ ChunkPos chunkPos = chunk.getPos();
+ chunk.setLightCorrect(false);
+ this.addTask(chunkPos.x, chunkPos.z, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
+@@ -191,7 +385,7 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
+ }
+
+ public void tryScheduleUpdate() {
+- if ((!this.lightTasks.isEmpty() || super.hasLightWork()) && this.scheduled.compareAndSet(false, true)) {
++ if (this.hasLightWork() && this.scheduled.compareAndSet(false, true)) { // Paper // Paper - rewrite light engine
+ this.taskMailbox.tell(() -> {
+ this.runUpdate();
+ this.scheduled.set(false);
+@@ -213,7 +407,7 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
+ }
+
+ objectListIterator.back(j);
+- super.runLightUpdates();
++ this.theLightEngine.propagateChanges(); // Paper - rewrite light engine
+
+ for(int var5 = 0; objectListIterator.hasNext() && var5 < i; ++var5) {
+ Pair<ThreadedLevelLightEngine.TaskType, Runnable> pair2 = objectListIterator.next();
+diff --git a/src/main/java/net/minecraft/server/level/TicketType.java b/src/main/java/net/minecraft/server/level/TicketType.java
+index 0d536d72ac918fbd403397ff369d10143ee9c204..6051e5f272838ef23276a90e21c2fc821ca155d1 100644
+--- a/src/main/java/net/minecraft/server/level/TicketType.java
++++ b/src/main/java/net/minecraft/server/level/TicketType.java
+@@ -26,6 +26,7 @@ public class TicketType<T> {
+ public static final TicketType<ChunkPos> UNKNOWN = TicketType.create("unknown", Comparator.comparingLong(ChunkPos::toLong), 1);
+ public static final TicketType<Unit> PLUGIN = TicketType.create("plugin", (a, b) -> 0); // CraftBukkit
+ public static final TicketType<org.bukkit.plugin.Plugin> PLUGIN_TICKET = TicketType.create("plugin_ticket", (plugin1, plugin2) -> plugin1.getClass().getName().compareTo(plugin2.getClass().getName())); // CraftBukkit
++ public static final TicketType<Long> CHUNK_RELIGHT = create("light_update", Long::compareTo); // Paper - ensure chunks stay loaded for lighting
+
+ public static <T> TicketType<T> create(String name, Comparator<T> argumentComparator) {
+ return new TicketType<>(name, argumentComparator, 0L);
+diff --git a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
+index 2b8e88a75e9a974e1ecafe0360a9d69b79326d11..6c171199dcc30f56a6d0ab7ecf398b505d145067 100644
+--- a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
++++ b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
+@@ -807,6 +807,7 @@ public abstract class BlockBehaviour implements FeatureElement {
+ this.spawnTerrainParticles = blockbase_info.spawnTerrainParticles;
+ this.instrument = blockbase_info.instrument;
+ this.replaceable = blockbase_info.replaceable;
++ this.conditionallyFullOpaque = this.isOpaque() & this.isTransparentOnSomeFaces(); // Paper
+ }
+
+ private boolean calculateSolid() {
+@@ -835,6 +836,18 @@ public abstract class BlockBehaviour implements FeatureElement {
+ return this.shapeExceedsCube;
+ }
+ // Paper end
++ // Paper start - starlight
++ protected int opacityIfCached = -1;
++ // ret -1 if opacity is dynamic, or -1 if the block is conditionally full opaque, else return opacity in [0, 15]
++ public final int getOpacityIfCached() {
++ return this.opacityIfCached;
++ }
++
++ protected final boolean conditionallyFullOpaque;
++ public final boolean isConditionallyFullOpaque() {
++ return this.conditionallyFullOpaque;
++ }
++ // Paper end - starlight
+
+ public void initCache() {
+ this.fluidState = ((Block) this.owner).getFluidState(this.asState());
+@@ -843,6 +856,7 @@ public abstract class BlockBehaviour implements FeatureElement {
+ this.cache = new BlockBehaviour.BlockStateBase.Cache(this.asState());
+ }
+ this.shapeExceedsCube = this.cache == null || this.cache.largeCollisionShape; // Paper - moved from actual method to here
++ this.opacityIfCached = this.cache == null || this.isConditionallyFullOpaque() ? -1 : this.cache.lightBlock; // Paper - starlight - cache opacity for light
+
+ this.legacySolid = this.calculateSolid();
+ }
+diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
+index e5e562f75e7d4b6a750f192842940c5e3af81e7d..2caac1a3d80e6c490aa16aa6bc1067065b665c69 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
++++ b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
+@@ -86,6 +86,47 @@ public abstract class ChunkAccess implements BlockGetter, BiomeManager.NoiseBiom
+ private static final org.bukkit.craftbukkit.persistence.CraftPersistentDataTypeRegistry DATA_TYPE_REGISTRY = new org.bukkit.craftbukkit.persistence.CraftPersistentDataTypeRegistry();
+ public org.bukkit.craftbukkit.persistence.DirtyCraftPersistentDataContainer persistentDataContainer = new org.bukkit.craftbukkit.persistence.DirtyCraftPersistentDataContainer(ChunkAccess.DATA_TYPE_REGISTRY);
+ // CraftBukkit end
++ // Paper start - rewrite light engine
++ private volatile ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] blockNibbles;
++
++ private volatile ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] skyNibbles;
++
++ private volatile boolean[] skyEmptinessMap;
++
++ private volatile boolean[] blockEmptinessMap;
++
++ public ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] getBlockNibbles() {
++ return this.blockNibbles;
++ }
++
++ public void setBlockNibbles(final ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] nibbles) {
++ this.blockNibbles = nibbles;
++ }
++
++ public ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] getSkyNibbles() {
++ return this.skyNibbles;
++ }
++
++ public void setSkyNibbles(final ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] nibbles) {
++ this.skyNibbles = nibbles;
++ }
++
++ public boolean[] getSkyEmptinessMap() {
++ return this.skyEmptinessMap;
++ }
++
++ public void setSkyEmptinessMap(final boolean[] emptinessMap) {
++ this.skyEmptinessMap = emptinessMap;
++ }
++
++ public boolean[] getBlockEmptinessMap() {
++ return this.blockEmptinessMap;
++ }
++
++ public void setBlockEmptinessMap(final boolean[] emptinessMap) {
++ this.blockEmptinessMap = emptinessMap;
++ }
++ // Paper end - rewrite light engine
+
+ public ChunkAccess(ChunkPos pos, UpgradeData upgradeData, LevelHeightAccessor heightLimitView, Registry<Biome> biomeRegistry, long inhabitedTime, @Nullable LevelChunkSection[] sectionArray, @Nullable BlendingData blendingData) {
+ this.locX = pos.x; this.locZ = pos.z; // Paper - reduce need for field lookups
+diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkStatus.java b/src/main/java/net/minecraft/world/level/chunk/ChunkStatus.java
+index d5b1fd0ff3f64675f90dd9f7f328a106e0992d51..846ae3fd184a1d63b743aa25e045604576697c96 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/ChunkStatus.java
++++ b/src/main/java/net/minecraft/world/level/chunk/ChunkStatus.java
+@@ -260,6 +260,17 @@ public class ChunkStatus {
+ return this.chunkType;
+ }
+
++ // Paper start
++ public static ChunkStatus getStatus(String name) {
++ try {
++ // We need this otherwise we return EMPTY for invalid names
++ ResourceLocation key = new ResourceLocation(name);
++ return BuiltInRegistries.CHUNK_STATUS.getOptional(key).orElse(null);
++ } catch (Exception ex) {
++ return null; // invalid name
++ }
++ }
++ // Paper end
+ public static ChunkStatus byName(String id) {
+ return (ChunkStatus) BuiltInRegistries.CHUNK_STATUS.get(ResourceLocation.tryParse(id));
+ }
+diff --git a/src/main/java/net/minecraft/world/level/chunk/EmptyLevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/EmptyLevelChunk.java
+index ca0991b07def35b4697ba6d5569bf9a080e48a1c..f49cc61840c6588fca301b4c5c3aaeede03a323e 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/EmptyLevelChunk.java
++++ b/src/main/java/net/minecraft/world/level/chunk/EmptyLevelChunk.java
+@@ -21,6 +21,40 @@ public class EmptyLevelChunk extends LevelChunk {
+ this.biome = biomeEntry;
+ }
+
++ // Paper start - starlight
++ @Override
++ public ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] getBlockNibbles() {
++ return ca.spottedleaf.starlight.common.light.StarLightEngine.getFilledEmptyLight(this.getLevel());
++ }
++
++ @Override
++ public void setBlockNibbles(final ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] nibbles) {}
++
++ @Override
++ public ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] getSkyNibbles() {
++ return ca.spottedleaf.starlight.common.light.StarLightEngine.getFilledEmptyLight(this.getLevel());
++ }
++
++ @Override
++ public void setSkyNibbles(final ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] nibbles) {}
++
++ @Override
++ public boolean[] getSkyEmptinessMap() {
++ return null;
++ }
++
++ @Override
++ public void setSkyEmptinessMap(final boolean[] emptinessMap) {}
++
++ @Override
++ public boolean[] getBlockEmptinessMap() {
++ return null;
++ }
++
++ @Override
++ public void setBlockEmptinessMap(final boolean[] emptinessMap) {}
++ // Paper end - starlight
++
+ @Override
+ public BlockState getBlockState(BlockPos pos) {
+ return Blocks.VOID_AIR.defaultBlockState();
+diff --git a/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java b/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java
+index 6bb508105641b5729572736c5c3f9bd6711e309a..60e760b42dd6471a229dfd45490dcf8c51979d35 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java
++++ b/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java
+@@ -39,6 +39,48 @@ public class ImposterProtoChunk extends ProtoChunk {
+ this.allowWrites = propagateToWrapped;
+ }
+
++ // Paper start - rewrite light engine
++ @Override
++ public ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] getBlockNibbles() {
++ return this.wrapped.getBlockNibbles();
++ }
++
++ @Override
++ public void setBlockNibbles(final ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] nibbles) {
++ this.wrapped.setBlockNibbles(nibbles);
++ }
++
++ @Override
++ public ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] getSkyNibbles() {
++ return this.wrapped.getSkyNibbles();
++ }
++
++ @Override
++ public void setSkyNibbles(final ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] nibbles) {
++ this.wrapped.setSkyNibbles(nibbles);
++ }
++
++ @Override
++ public boolean[] getSkyEmptinessMap() {
++ return this.wrapped.getSkyEmptinessMap();
++ }
++
++ @Override
++ public void setSkyEmptinessMap(final boolean[] emptinessMap) {
++ this.wrapped.setSkyEmptinessMap(emptinessMap);
++ }
++
++ @Override
++ public boolean[] getBlockEmptinessMap() {
++ return this.wrapped.getBlockEmptinessMap();
++ }
++
++ @Override
++ public void setBlockEmptinessMap(final boolean[] emptinessMap) {
++ this.wrapped.setBlockEmptinessMap(emptinessMap);
++ }
++ // Paper end - rewrite light engine
++
+ @Nullable
+ @Override
+ public BlockEntity getBlockEntity(BlockPos pos) {
+diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+index 1e434faaf56f7d1501367c4371131a8da30c0421..bcdaa86cfd31c2ce4aadad900c348aee0a9e3fc8 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
++++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+@@ -90,6 +90,10 @@ public class LevelChunk extends ChunkAccess {
+
+ public LevelChunk(Level world, ChunkPos pos, UpgradeData upgradeData, LevelChunkTicks<Block> blockTickScheduler, LevelChunkTicks<Fluid> fluidTickScheduler, long inhabitedTime, @Nullable LevelChunkSection[] sectionArrayInitializer, @Nullable LevelChunk.PostLoadProcessor entityLoader, @Nullable BlendingData blendingData) {
+ super(pos, upgradeData, world, world.registryAccess().registryOrThrow(Registries.BIOME), inhabitedTime, sectionArrayInitializer, blendingData);
++ // Paper start - rewrite light engine
++ this.setBlockNibbles(ca.spottedleaf.starlight.common.light.StarLightEngine.getFilledEmptyLight(world));
++ this.setSkyNibbles(ca.spottedleaf.starlight.common.light.StarLightEngine.getFilledEmptyLight(world));
++ // Paper end - rewrite light engine
+ this.tickersInLevel = Maps.newHashMap();
+ this.level = (ServerLevel) world; // CraftBukkit - type
+ this.gameEventListenerRegistrySections = new Int2ObjectOpenHashMap();
+@@ -219,6 +223,12 @@ public class LevelChunk extends ChunkAccess {
+
+ public LevelChunk(ServerLevel world, ProtoChunk protoChunk, @Nullable LevelChunk.PostLoadProcessor entityLoader) {
+ this(world, protoChunk.getPos(), protoChunk.getUpgradeData(), protoChunk.unpackBlockTicks(), protoChunk.unpackFluidTicks(), protoChunk.getInhabitedTime(), protoChunk.getSections(), entityLoader, protoChunk.getBlendingData());
++ // Paper start - rewrite light engine
++ this.setBlockNibbles(protoChunk.getBlockNibbles());
++ this.setSkyNibbles(protoChunk.getSkyNibbles());
++ this.setSkyEmptinessMap(protoChunk.getSkyEmptinessMap());
++ this.setBlockEmptinessMap(protoChunk.getBlockEmptinessMap());
++ // Paper end - rewrite light engine
+ Iterator iterator = protoChunk.getBlockEntities().values().iterator();
+
+ while (iterator.hasNext()) {
+diff --git a/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java b/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
+index b8fb6d1d85e07f5165bfaf7d80807e069b595851..1219200cd915d6239a32a2bd09d325cd8fa9b346 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
++++ b/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
+@@ -143,7 +143,7 @@ public class PalettedContainer<T> implements PaletteResize<T>, PalettedContainer
+ return this.get(this.strategy.getIndex(x, y, z));
+ }
+
+- protected T get(int index) {
++ public T get(int index) { // Paper - public
+ PalettedContainer.Data<T> data = this.data;
+ return data.palette.valueFor(data.storage.get(index));
+ }
+diff --git a/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java b/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java
+index 38ec21faaa16df5485a81a581506700a5ab0a440..b2c0c7fd06fcd720b4c0875f08a90b6b672c96b2 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java
++++ b/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java
+@@ -53,6 +53,12 @@ public class ProtoChunk extends ChunkAccess {
+
+ public ProtoChunk(ChunkPos pos, UpgradeData upgradeData, @Nullable LevelChunkSection[] sections, ProtoChunkTicks<Block> blockTickScheduler, ProtoChunkTicks<Fluid> fluidTickScheduler, LevelHeightAccessor world, Registry<Biome> biomeRegistry, @Nullable BlendingData blendingData) {
+ super(pos, upgradeData, world, biomeRegistry, 0L, sections, blendingData);
++ // Paper start - rewrite light engine
++ if (!(this instanceof ImposterProtoChunk)) {
++ this.setBlockNibbles(ca.spottedleaf.starlight.common.light.StarLightEngine.getFilledEmptyLight(world));
++ this.setSkyNibbles(ca.spottedleaf.starlight.common.light.StarLightEngine.getFilledEmptyLight(world));
++ }
++ // Paper end - rewrite light engine
+ this.blockTicks = blockTickScheduler;
+ this.fluidTicks = fluidTickScheduler;
+ }
+diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
+index cc1d7626a82881c4410d65c6a33dadae7ab07172..24892ae367e19038625e243bcdf1bb694632ede5 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
++++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
+@@ -84,6 +84,14 @@ public class ChunkSerializer {
+ public static final String BLOCK_LIGHT_TAG = "BlockLight";
+ public static final String SKY_LIGHT_TAG = "SkyLight";
+
++ // Paper start - replace light engine impl
++ private static final int STARLIGHT_LIGHT_VERSION = 9;
++
++ private static final String BLOCKLIGHT_STATE_TAG = "starlight.blocklight_state";
++ private static final String SKYLIGHT_STATE_TAG = "starlight.skylight_state";
++ private static final String STARLIGHT_VERSION_TAG = "starlight.light_version";
++ // Paper end - replace light engine impl
++
+ public ChunkSerializer() {}
+
+ public static ProtoChunk read(ServerLevel world, PoiManager poiStorage, ChunkPos chunkPos, CompoundTag nbt) {
+@@ -94,13 +102,20 @@ public class ChunkSerializer {
+ }
+
+ UpgradeData chunkconverter = nbt.contains("UpgradeData", 10) ? new UpgradeData(nbt.getCompound("UpgradeData"), world) : UpgradeData.EMPTY;
+- boolean flag = nbt.getBoolean("isLightOn");
++ boolean flag = getStatus(nbt) != null && getStatus(nbt).isOrAfter(ChunkStatus.LIGHT) && nbt.get("isLightOn") != null && nbt.getInt(STARLIGHT_VERSION_TAG) == STARLIGHT_LIGHT_VERSION; // Paper
+ ListTag nbttaglist = nbt.getList("sections", 10);
+ int i = world.getSectionsCount();
+ LevelChunkSection[] achunksection = new LevelChunkSection[i];
+ boolean flag1 = world.dimensionType().hasSkyLight();
+ ServerChunkCache chunkproviderserver = world.getChunkSource();
+ LevelLightEngine levellightengine = chunkproviderserver.getLightEngine();
++ // Paper start
++ ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] blockNibbles = ca.spottedleaf.starlight.common.light.StarLightEngine.getFilledEmptyLight(world);
++ ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] skyNibbles = ca.spottedleaf.starlight.common.light.StarLightEngine.getFilledEmptyLight(world);
++ final int minSection = io.papermc.paper.util.WorldUtil.getMinLightSection(world);
++ final int maxSection = io.papermc.paper.util.WorldUtil.getMaxLightSection(world);
++ boolean canReadSky = world.dimensionType().hasSkyLight();
++ // Paper end
+ Registry<Biome> iregistry = world.registryAccess().registryOrThrow(Registries.BIOME);
+ Codec<PalettedContainer<Holder<Biome>>> codec = ChunkSerializer.makeBiomeCodecRW(iregistry); // CraftBukkit - read/write
+ boolean flag2 = false;
+@@ -108,7 +123,7 @@ public class ChunkSerializer {
+ DataResult dataresult;
+
+ for (int j = 0; j < nbttaglist.size(); ++j) {
+- CompoundTag nbttagcompound1 = nbttaglist.getCompound(j);
++ CompoundTag nbttagcompound1 = nbttaglist.getCompound(j); CompoundTag sectionData = nbttagcompound1; // Paper
+ byte b0 = nbttagcompound1.getByte("Y");
+ int k = world.getSectionIndexFromSectionY(b0);
+
+@@ -151,19 +166,39 @@ public class ChunkSerializer {
+ boolean flag3 = nbttagcompound1.contains("BlockLight", 7);
+ boolean flag4 = flag1 && nbttagcompound1.contains("SkyLight", 7);
+
+- if (flag3 || flag4) {
+- if (!flag2) {
+- levellightengine.retainData(chunkPos, true);
+- flag2 = true;
+- }
+-
++ // Paper start - rewrite the light engine
++ if (flag) {
++ try {
++ int y = sectionData.getByte("Y");
++ // Paper end - rewrite the light engine
+ if (flag3) {
+- levellightengine.queueSectionData(LightLayer.BLOCK, SectionPos.of(chunkPos, b0), new DataLayer(nbttagcompound1.getByteArray("BlockLight")));
++ // Paper start - rewrite the light engine
++ // this is where our diff is
++ blockNibbles[y - minSection] = new ca.spottedleaf.starlight.common.light.SWMRNibbleArray(sectionData.getByteArray("BlockLight").clone(), sectionData.getInt(BLOCKLIGHT_STATE_TAG)); // clone for data safety
++ } else {
++ blockNibbles[y - minSection] = new ca.spottedleaf.starlight.common.light.SWMRNibbleArray(null, sectionData.getInt(BLOCKLIGHT_STATE_TAG));
++ // Paper end - rewrite the light engine
+ }
+
+ if (flag4) {
+- levellightengine.queueSectionData(LightLayer.SKY, SectionPos.of(chunkPos, b0), new DataLayer(nbttagcompound1.getByteArray("SkyLight")));
++ // Paper start - rewrite the light engine
++ // we store under the same key so mod programs editing nbt
++ // can still read the data, hopefully.
++ // however, for compatibility we store chunks as unlit so vanilla
++ // is forced to re-light them if it encounters our data. It's too much of a burden
++ // to try and maintain compatibility with a broken and inferior skylight management system.
++ skyNibbles[y - minSection] = new ca.spottedleaf.starlight.common.light.SWMRNibbleArray(sectionData.getByteArray("SkyLight").clone(), sectionData.getInt(SKYLIGHT_STATE_TAG)); // clone for data safety
++ } else if (flag1) {
++ skyNibbles[y - minSection] = new ca.spottedleaf.starlight.common.light.SWMRNibbleArray(null, sectionData.getInt(SKYLIGHT_STATE_TAG));
++ // Paper end - rewrite the light engine
++ }
++
++ // Paper start - rewrite the light engine
++ } catch (Exception ex) {
++ LOGGER.warn("Failed to load light data for chunk " + chunkPos + " in world '" + world.getWorld().getName() + "', light will be regenerated", ex);
++ flag = false;
+ }
++ // Paper end - rewrite light engine
+ }
+ }
+
+@@ -192,6 +227,8 @@ public class ChunkSerializer {
+ }, chunkPos);
+
+ object1 = new LevelChunk(world.getLevel(), chunkPos, chunkconverter, levelchunkticks, levelchunkticks1, l, achunksection, ChunkSerializer.postLoadChunk(world, nbt), blendingdata);
++ ((LevelChunk)object1).setBlockNibbles(blockNibbles); // Paper - replace light impl
++ ((LevelChunk)object1).setSkyNibbles(skyNibbles); // Paper - replace light impl
+ } else {
+ ProtoChunkTicks<Block> protochunkticklist = ProtoChunkTicks.load(nbt.getList("block_ticks", 10), (s) -> {
+ return BuiltInRegistries.BLOCK.getOptional(ResourceLocation.tryParse(s));
+@@ -200,6 +237,8 @@ public class ChunkSerializer {
+ return BuiltInRegistries.FLUID.getOptional(ResourceLocation.tryParse(s));
+ }, chunkPos);
+ ProtoChunk protochunk = new ProtoChunk(chunkPos, chunkconverter, achunksection, protochunkticklist, protochunkticklist1, world, iregistry, blendingdata);
++ protochunk.setBlockNibbles(blockNibbles); // Paper - replace light impl
++ protochunk.setSkyNibbles(skyNibbles); // Paper - replace light impl
+
+ object1 = protochunk;
+ protochunk.setInhabitedTime(l);
+@@ -314,6 +353,12 @@ public class ChunkSerializer {
+ // CraftBukkit end
+
+ public static CompoundTag write(ServerLevel world, ChunkAccess chunk) {
++ // Paper start - rewrite light impl
++ final int minSection = io.papermc.paper.util.WorldUtil.getMinLightSection(world);
++ final int maxSection = io.papermc.paper.util.WorldUtil.getMaxLightSection(world);
++ ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] blockNibbles = chunk.getBlockNibbles();
++ ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] skyNibbles = chunk.getSkyNibbles();
++ // Paper end - rewrite light impl
+ ChunkPos chunkcoordintpair = chunk.getPos();
+ CompoundTag nbttagcompound = NbtUtils.addCurrentDataVersion(new CompoundTag());
+
+@@ -363,11 +408,14 @@ public class ChunkSerializer {
+ for (int i = lightenginethreaded.getMinLightSection(); i < lightenginethreaded.getMaxLightSection(); ++i) {
+ int j = chunk.getSectionIndexFromSectionY(i);
+ boolean flag1 = j >= 0 && j < achunksection.length;
+- DataLayer nibblearray = lightenginethreaded.getLayerListener(LightLayer.BLOCK).getDataLayerData(SectionPos.of(chunkcoordintpair, i));
+- DataLayer nibblearray1 = lightenginethreaded.getLayerListener(LightLayer.SKY).getDataLayerData(SectionPos.of(chunkcoordintpair, i));
++ // Paper - replace light engine
+
+- if (flag1 || nibblearray != null || nibblearray1 != null) {
+- CompoundTag nbttagcompound1 = new CompoundTag();
++ // Paper start - replace light engine
++ ca.spottedleaf.starlight.common.light.SWMRNibbleArray.SaveState blockNibble = blockNibbles[i - minSection].getSaveState();
++ ca.spottedleaf.starlight.common.light.SWMRNibbleArray.SaveState skyNibble = skyNibbles[i - minSection].getSaveState();
++ if (flag1 || blockNibble != null || skyNibble != null) {
++ // Paper end - replace light engine
++ CompoundTag nbttagcompound1 = new CompoundTag(); CompoundTag section = nbttagcompound1; // Paper
+
+ if (flag1) {
+ LevelChunkSection chunksection = achunksection[j];
+@@ -382,13 +430,27 @@ public class ChunkSerializer {
+ nbttagcompound1.put("biomes", (Tag) dataresult1.getOrThrow(false, logger1::error));
+ }
+
+- if (nibblearray != null && !nibblearray.isEmpty()) {
+- nbttagcompound1.putByteArray("BlockLight", nibblearray.getData());
++ // Paper start
++ // we store under the same key so mod programs editing nbt
++ // can still read the data, hopefully.
++ // however, for compatibility we store chunks as unlit so vanilla
++ // is forced to re-light them if it encounters our data. It's too much of a burden
++ // to try and maintain compatibility with a broken and inferior skylight management system.
++
++ if (blockNibble != null) {
++ if (blockNibble.data != null) {
++ section.putByteArray("BlockLight", blockNibble.data);
++ }
++ section.putInt(BLOCKLIGHT_STATE_TAG, blockNibble.state);
+ }
+
+- if (nibblearray1 != null && !nibblearray1.isEmpty()) {
+- nbttagcompound1.putByteArray("SkyLight", nibblearray1.getData());
++ if (skyNibble != null) {
++ if (skyNibble.data != null) {
++ section.putByteArray("SkyLight", skyNibble.data);
++ }
++ section.putInt(SKYLIGHT_STATE_TAG, skyNibble.state);
+ }
++ // Paper end
+
+ if (!nbttagcompound1.isEmpty()) {
+ nbttagcompound1.putByte("Y", (byte) i);
+@@ -399,7 +461,8 @@ public class ChunkSerializer {
+
+ nbttagcompound.put("sections", nbttaglist);
+ if (flag) {
+- nbttagcompound.putBoolean("isLightOn", true);
++ nbttagcompound.putInt(STARLIGHT_VERSION_TAG, STARLIGHT_LIGHT_VERSION); // Paper
++ nbttagcompound.putBoolean("isLightOn", false); // Paper - set to false but still store, this allows us to detect --eraseCache (as eraseCache _removes_)
+ }
+
+ ListTag nbttaglist1 = new ListTag();
+@@ -473,6 +536,17 @@ public class ChunkSerializer {
+ }));
+ }
+
++ // Paper start
++ public static @Nullable ChunkStatus getStatus(@Nullable CompoundTag compound) {
++ if (compound == null) {
++ return null;
++ }
++
++ // Note: Copied from below
++ return ChunkStatus.getStatus(compound.getString("Status"));
++ }
++ // Paper end
++
+ public static ChunkStatus.ChunkType getChunkTypeFromTag(@Nullable CompoundTag nbt) {
+ return nbt != null ? ChunkStatus.byName(nbt.getString("Status")).getChunkType() : ChunkStatus.ChunkType.PROTOCHUNK;
+ }