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-rw-r--r--patches/server/0103-Avoid-blocking-on-Network-Manager-creation.patch45
1 files changed, 45 insertions, 0 deletions
diff --git a/patches/server/0103-Avoid-blocking-on-Network-Manager-creation.patch b/patches/server/0103-Avoid-blocking-on-Network-Manager-creation.patch
new file mode 100644
index 0000000000..4c0273aeef
--- /dev/null
+++ b/patches/server/0103-Avoid-blocking-on-Network-Manager-creation.patch
@@ -0,0 +1,45 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Mon, 16 May 2016 23:19:16 -0400
+Subject: [PATCH] Avoid blocking on Network Manager creation
+
+Per Paper issue 294
+
+diff --git a/src/main/java/net/minecraft/server/network/ServerConnectionListener.java b/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
+index a44520e8fb35d349d6481f369e39db1fdb475749..0e04532b8f1d48116eb46dcef7952bfcc0d11394 100644
+--- a/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
++++ b/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
+@@ -63,6 +63,15 @@ public class ServerConnectionListener {
+ public volatile boolean running;
+ private final List<ChannelFuture> channels = Collections.synchronizedList(Lists.newArrayList());
+ final List<Connection> connections = Collections.synchronizedList(Lists.newArrayList());
++ // Paper start - prevent blocking on adding a new network manager while the server is ticking
++ private final java.util.Queue<Connection> pending = new java.util.concurrent.ConcurrentLinkedQueue<>();
++ private final void addPending() {
++ Connection manager = null;
++ while ((manager = pending.poll()) != null) {
++ connections.add(manager);
++ }
++ }
++ // Paper end
+
+ public ServerConnectionListener(MinecraftServer server) {
+ this.server = server;
+@@ -98,7 +107,8 @@ public class ServerConnectionListener {
+ int j = ServerConnectionListener.this.server.getRateLimitPacketsPerSecond();
+ Object object = j > 0 ? new RateKickingConnection(j) : new Connection(PacketFlow.SERVERBOUND);
+
+- ServerConnectionListener.this.connections.add((Connection) object); // CraftBukkit - decompile error
++ // ServerConnectionListener.this.connections.add((Connection) object); // CraftBukkit - decompile error
++ pending.add((Connection) object); // Paper
+ channel.pipeline().addLast("packet_handler", (ChannelHandler) object);
+ ((Connection) object).setListener(new ServerHandshakePacketListenerImpl(ServerConnectionListener.this.server, (Connection) object));
+ }
+@@ -157,6 +167,7 @@ public class ServerConnectionListener {
+
+ synchronized (this.connections) {
+ // Spigot Start
++ this.addPending(); // Paper
+ // This prevents players from 'gaming' the server, and strategically relogging to increase their position in the tick order
+ if ( org.spigotmc.SpigotConfig.playerShuffle > 0 && MinecraftServer.currentTick % org.spigotmc.SpigotConfig.playerShuffle == 0 )
+ {