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-rw-r--r--patches/server/0132-Properly-handle-async-calls-to-restart-the-server.patch290
1 files changed, 290 insertions, 0 deletions
diff --git a/patches/server/0132-Properly-handle-async-calls-to-restart-the-server.patch b/patches/server/0132-Properly-handle-async-calls-to-restart-the-server.patch
new file mode 100644
index 0000000000..8b06614a56
--- /dev/null
+++ b/patches/server/0132-Properly-handle-async-calls-to-restart-the-server.patch
@@ -0,0 +1,290 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Zach Brown <[email protected]>
+Date: Fri, 12 May 2017 23:34:11 -0500
+Subject: [PATCH] Properly handle async calls to restart the server
+
+The watchdog thread calls the server restart function asynchronously. Prior to
+this change, it attempted to do several non-safe operations from the watchdog
+thread, rather than the main. Specifically, because of a separate upstream change,
+it causes player entities to be ticked asynchronously, among other things.
+
+This is dangerous.
+
+This patch moves the old handling into a synchronous variant, for calls from the
+restart command, and adds separate handling for async calls, such as those from
+the watchdog thread.
+
+When calling from the watchdog thread, we cannot assume the main thread is in a
+tickable state; it may be completely deadlocked. In order to handle this, we mark
+the server as stopping, in order to account for situations where the server should
+complete a tick reasonbly soon, i.e. 99% of cases.
+
+Should the server not enter a state where it is stopping within 10 seconds, We
+will assume that the server has in fact deadlocked and will proceed to force
+kill the server.
+
+This modification does not force restart the server should we actually enter a
+deadlocked state where the server is stopping, whereas this will in most cases
+exit within a reasonable amount of time, to put a fixed limit on a process that
+will have plugins and worlds saving to the disk has a high potential to result
+in corruption/dataloss.
+
+diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
+index f1d4a7a9e74adc18e18b2df960794ec8c05ce340..37a3c1bd60dbd0e0069120d4f48a17cfbc82dca1 100644
+--- a/src/main/java/net/minecraft/server/MinecraftServer.java
++++ b/src/main/java/net/minecraft/server/MinecraftServer.java
+@@ -221,6 +221,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ private Map<ResourceKey<Level>, ServerLevel> levels;
+ private PlayerList playerList;
+ private volatile boolean running;
++ private volatile boolean isRestarting = false; // Paper - flag to signify we're attempting to restart
+ private boolean stopped;
+ private int tickCount;
+ protected final Proxy proxy;
+@@ -894,7 +895,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ if (this.playerList != null) {
+ MinecraftServer.LOGGER.info("Saving players");
+ this.playerList.saveAll();
+- this.playerList.removeAll();
++ this.playerList.removeAll(this.isRestarting); // Paper
+ try { Thread.sleep(100); } catch (InterruptedException ex) {} // CraftBukkit - SPIGOT-625 - give server at least a chance to send packets
+ }
+
+@@ -945,6 +946,12 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ }
+
+ public void halt(boolean flag) {
++ // Paper start - allow passing of the intent to restart
++ this.safeShutdown(flag, false);
++ }
++ public void safeShutdown(boolean flag, boolean isRestarting) {
++ this.isRestarting = isRestarting;
++ // Paper end
+ this.running = false;
+ if (flag) {
+ try {
+diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
+index acb3d75f0777eab5aa117679d2328c22f46cf823..5820dbb6d2129e2f99207e39c3ed9e661610f491 100644
+--- a/src/main/java/net/minecraft/server/players/PlayerList.java
++++ b/src/main/java/net/minecraft/server/players/PlayerList.java
+@@ -1153,8 +1153,15 @@ public abstract class PlayerList {
+ }
+
+ public void removeAll() {
++ // Paper start - Extract method to allow for restarting flag
++ this.removeAll(false);
++ }
++
++ public void removeAll(boolean isRestarting) {
++ // Paper end
+ // CraftBukkit start - disconnect safely
+ for (ServerPlayer player : this.players) {
++ if (isRestarting) player.connection.disconnect(org.spigotmc.SpigotConfig.restartMessage); else // Paper
+ player.connection.disconnect(this.server.server.shutdownMessage()); // CraftBukkit - add custom shutdown message // Paper - Adventure
+ }
+ // CraftBukkit end
+diff --git a/src/main/java/org/spigotmc/RestartCommand.java b/src/main/java/org/spigotmc/RestartCommand.java
+index 94d8ba376cd1f024b244654cac9bb62bb19e3060..a142a56a920e153ed84c08cece993f10d76f7793 100644
+--- a/src/main/java/org/spigotmc/RestartCommand.java
++++ b/src/main/java/org/spigotmc/RestartCommand.java
+@@ -46,86 +46,134 @@ public class RestartCommand extends Command
+ org.spigotmc.AsyncCatcher.shuttingDown = true; // Paper
+ try
+ {
+- String[] split = restartScript.split( " " );
+- if ( split.length > 0 && new File( split[0] ).isFile() )
++ // Paper - extract method and cleanup
++ boolean isRestarting = addShutdownHook( restartScript );
++ if ( isRestarting )
+ {
+- System.out.println( "Attempting to restart with " + restartScript );
++ System.out.println( "Attempting to restart with " + SpigotConfig.restartScript );
++ } else
++ {
++ System.out.println( "Startup script '" + SpigotConfig.restartScript + "' does not exist! Stopping server." );
++ }
++ // Stop the watchdog
++ WatchdogThread.doStop();
+
+- // Disable Watchdog
+- WatchdogThread.doStop();
++ shutdownServer( isRestarting );
++ // Paper end
++ } catch ( Exception ex )
++ {
++ ex.printStackTrace();
++ }
++ }
+
+- // Kick all players
+- for ( ServerPlayer p : (List<ServerPlayer>) MinecraftServer.getServer().getPlayerList().players )
+- {
+- p.connection.disconnect(SpigotConfig.restartMessage);
+- }
+- // Give the socket a chance to send the packets
+- try
+- {
+- Thread.sleep( 100 );
+- } catch ( InterruptedException ex )
+- {
+- }
+- // Close the socket so we can rebind with the new process
+- MinecraftServer.getServer().getConnection().stop();
++ // Paper start - sync copied from above with minor changes, async added
++ private static void shutdownServer(boolean isRestarting)
++ {
++ if ( MinecraftServer.getServer().isSameThread() )
++ {
++ // Kick all players
++ for ( ServerPlayer p : com.google.common.collect.ImmutableList.copyOf( MinecraftServer.getServer().getPlayerList().players ) )
++ {
++ p.connection.disconnect(SpigotConfig.restartMessage);
++ }
++ // Give the socket a chance to send the packets
++ try
++ {
++ Thread.sleep( 100 );
++ } catch ( InterruptedException ex )
++ {
++ }
+
+- // Give time for it to kick in
+- try
+- {
+- Thread.sleep( 100 );
+- } catch ( InterruptedException ex )
+- {
+- }
++ closeSocket();
+
+- // Actually shutdown
+- try
+- {
+- MinecraftServer.getServer().close();
+- } catch ( Throwable t )
+- {
+- }
++ // Actually shutdown
++ try
++ {
++ MinecraftServer.getServer().close(); // calls stop()
++ } catch ( Throwable t )
++ {
++ }
++
++ // Actually stop the JVM
++ System.exit( 0 );
+
+- // This will be done AFTER the server has completely halted
+- Thread shutdownHook = new Thread()
++ } else
++ {
++ // Mark the server to shutdown at the end of the tick
++ MinecraftServer.getServer().safeShutdown( false, isRestarting );
++
++ // wait 10 seconds to see if we're actually going to try shutdown
++ try
++ {
++ Thread.sleep( 10000 );
++ }
++ catch (InterruptedException ignored)
++ {
++ }
++
++ // Check if we've actually hit a state where the server is going to safely shutdown
++ // if we have, let the server stop as usual
++ if (MinecraftServer.getServer().isStopped()) return;
++
++ // If the server hasn't stopped by now, assume worse case and kill
++ closeSocket();
++ System.exit( 0 );
++ }
++ }
++ // Paper end
++
++ // Paper - Split from moved code
++ private static void closeSocket()
++ {
++ // Close the socket so we can rebind with the new process
++ MinecraftServer.getServer().getConnection().stop();
++
++ // Give time for it to kick in
++ try
++ {
++ Thread.sleep( 100 );
++ } catch ( InterruptedException ex )
++ {
++ }
++ }
++ // Paper end
++
++ // Paper start - copied from above and modified to return if the hook registered
++ private static boolean addShutdownHook(String restartScript)
++ {
++ String[] split = restartScript.split( " " );
++ if ( split.length > 0 && new File( split[0] ).isFile() )
++ {
++ Thread shutdownHook = new Thread()
++ {
++ @Override
++ public void run()
+ {
+- @Override
+- public void run()
++ try
+ {
+- try
++ String os = System.getProperty( "os.name" ).toLowerCase(java.util.Locale.ENGLISH);
++ if ( os.contains( "win" ) )
+ {
+- String os = System.getProperty( "os.name" ).toLowerCase(java.util.Locale.ENGLISH);
+- if ( os.contains( "win" ) )
+- {
+- Runtime.getRuntime().exec( "cmd /c start " + restartScript );
+- } else
+- {
+- Runtime.getRuntime().exec( "sh " + restartScript );
+- }
+- } catch ( Exception e )
++ Runtime.getRuntime().exec( "cmd /c start " + restartScript );
++ } else
+ {
+- e.printStackTrace();
++ Runtime.getRuntime().exec( "sh " + restartScript );
+ }
++ } catch ( Exception e )
++ {
++ e.printStackTrace();
+ }
+- };
+-
+- shutdownHook.setDaemon( true );
+- Runtime.getRuntime().addShutdownHook( shutdownHook );
+- } else
+- {
+- System.out.println( "Startup script '" + SpigotConfig.restartScript + "' does not exist! Stopping server." );
+-
+- // Actually shutdown
+- try
+- {
+- MinecraftServer.getServer().close();
+- } catch ( Throwable t )
+- {
+ }
+- }
+- System.exit( 0 );
+- } catch ( Exception ex )
++ };
++
++ shutdownHook.setDaemon( true );
++ Runtime.getRuntime().addShutdownHook( shutdownHook );
++ return true;
++ } else
+ {
+- ex.printStackTrace();
++ return false;
+ }
+ }
++ // Paper end
++
+ }