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-rw-r--r--patches/server/0161-revert-serverside-behavior-of-keepalives.patch72
1 files changed, 72 insertions, 0 deletions
diff --git a/patches/server/0161-revert-serverside-behavior-of-keepalives.patch b/patches/server/0161-revert-serverside-behavior-of-keepalives.patch
new file mode 100644
index 0000000000..8736164bf2
--- /dev/null
+++ b/patches/server/0161-revert-serverside-behavior-of-keepalives.patch
@@ -0,0 +1,72 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Shane Freeder <[email protected]>
+Date: Sun, 15 Oct 2017 00:29:07 +0100
+Subject: [PATCH] revert serverside behavior of keepalives
+
+This patch intends to bump up the time that a client has to reply to the
+server back to 30 seconds as per pre 1.12.2, which allowed clients
+more than enough time to reply potentially allowing them to be less
+tempermental due to lag spikes on the network thread, e.g. that caused
+by plugins that are interacting with netty.
+
+We also add a system property to allow people to tweak how long the server
+will wait for a reply. There is a compromise here between lower and higher
+values, lower values will mean that dead connections can be closed sooner,
+whereas higher values will make this less sensitive to issues such as spikes
+from networking or during connections flood of chunk packets on slower clients,
+ at the cost of dead connections being kept open for longer.
+
+diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+index c4f1ded84ec1ed152faeb835a3f50b7e31356655..e40eeb5e04d96fb55283ded82cea0a5539a2fad5 100644
+--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+@@ -256,7 +256,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
+ public ServerPlayer player;
+ private int tickCount;
+ private int ackBlockChangesUpTo = -1;
+- private long keepAliveTime;
++ private long keepAliveTime = Util.getMillis();
+ private boolean keepAlivePending;
+ private long keepAliveChallenge;
+ // CraftBukkit start - multithreaded fields
+@@ -293,6 +293,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
+ private final SignedMessageChain.Decoder signedMessageDecoder;
+ private final LastSeenMessagesValidator lastSeenMessagesValidator;
+ private final FutureChain chatMessageChain;
++ private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit
+
+ public ServerGamePacketListenerImpl(MinecraftServer server, Connection connection, ServerPlayer player) {
+ this.lastChatTimeStamp = new AtomicReference(Instant.EPOCH);
+@@ -391,18 +392,25 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
+ }
+
+ this.server.getProfiler().push("keepAlive");
+- long i = Util.getMillis();
++ // Paper Start - give clients a longer time to respond to pings as per pre 1.12.2 timings
++ // This should effectively place the keepalive handling back to "as it was" before 1.12.2
++ long currentTime = Util.getMillis();
++ long elapsedTime = currentTime - this.keepAliveTime;
+
+- if (i - this.keepAliveTime >= 25000L) { // CraftBukkit
+- if (this.keepAlivePending) {
+- this.disconnect(Component.translatable("disconnect.timeout"));
+- } else {
++ if (this.keepAlivePending) {
++ if (!this.processedDisconnect && elapsedTime >= KEEPALIVE_LIMIT) { // check keepalive limit, don't fire if already disconnected
++ ServerGamePacketListenerImpl.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getScoreboardName()); // more info
++ this.disconnect(Component.translatable("disconnect.timeout", new Object[0]));
++ }
++ } else {
++ if (elapsedTime >= 15000L) { // 15 seconds
+ this.keepAlivePending = true;
+- this.keepAliveTime = i;
+- this.keepAliveChallenge = i;
++ this.keepAliveTime = currentTime;
++ this.keepAliveChallenge = currentTime;
+ this.send(new ClientboundKeepAlivePacket(this.keepAliveChallenge));
+ }
+ }
++ // Paper end
+
+ this.server.getProfiler().pop();
+ // CraftBukkit start