diff options
Diffstat (limited to 'patches/server/0161-revert-serverside-behavior-of-keepalives.patch')
-rw-r--r-- | patches/server/0161-revert-serverside-behavior-of-keepalives.patch | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/patches/server/0161-revert-serverside-behavior-of-keepalives.patch b/patches/server/0161-revert-serverside-behavior-of-keepalives.patch new file mode 100644 index 0000000000..8736164bf2 --- /dev/null +++ b/patches/server/0161-revert-serverside-behavior-of-keepalives.patch @@ -0,0 +1,72 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Shane Freeder <[email protected]> +Date: Sun, 15 Oct 2017 00:29:07 +0100 +Subject: [PATCH] revert serverside behavior of keepalives + +This patch intends to bump up the time that a client has to reply to the +server back to 30 seconds as per pre 1.12.2, which allowed clients +more than enough time to reply potentially allowing them to be less +tempermental due to lag spikes on the network thread, e.g. that caused +by plugins that are interacting with netty. + +We also add a system property to allow people to tweak how long the server +will wait for a reply. There is a compromise here between lower and higher +values, lower values will mean that dead connections can be closed sooner, +whereas higher values will make this less sensitive to issues such as spikes +from networking or during connections flood of chunk packets on slower clients, + at the cost of dead connections being kept open for longer. + +diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +index c4f1ded84ec1ed152faeb835a3f50b7e31356655..e40eeb5e04d96fb55283ded82cea0a5539a2fad5 100644 +--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java ++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +@@ -256,7 +256,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic + public ServerPlayer player; + private int tickCount; + private int ackBlockChangesUpTo = -1; +- private long keepAliveTime; ++ private long keepAliveTime = Util.getMillis(); + private boolean keepAlivePending; + private long keepAliveChallenge; + // CraftBukkit start - multithreaded fields +@@ -293,6 +293,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic + private final SignedMessageChain.Decoder signedMessageDecoder; + private final LastSeenMessagesValidator lastSeenMessagesValidator; + private final FutureChain chatMessageChain; ++ private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit + + public ServerGamePacketListenerImpl(MinecraftServer server, Connection connection, ServerPlayer player) { + this.lastChatTimeStamp = new AtomicReference(Instant.EPOCH); +@@ -391,18 +392,25 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic + } + + this.server.getProfiler().push("keepAlive"); +- long i = Util.getMillis(); ++ // Paper Start - give clients a longer time to respond to pings as per pre 1.12.2 timings ++ // This should effectively place the keepalive handling back to "as it was" before 1.12.2 ++ long currentTime = Util.getMillis(); ++ long elapsedTime = currentTime - this.keepAliveTime; + +- if (i - this.keepAliveTime >= 25000L) { // CraftBukkit +- if (this.keepAlivePending) { +- this.disconnect(Component.translatable("disconnect.timeout")); +- } else { ++ if (this.keepAlivePending) { ++ if (!this.processedDisconnect && elapsedTime >= KEEPALIVE_LIMIT) { // check keepalive limit, don't fire if already disconnected ++ ServerGamePacketListenerImpl.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getScoreboardName()); // more info ++ this.disconnect(Component.translatable("disconnect.timeout", new Object[0])); ++ } ++ } else { ++ if (elapsedTime >= 15000L) { // 15 seconds + this.keepAlivePending = true; +- this.keepAliveTime = i; +- this.keepAliveChallenge = i; ++ this.keepAliveTime = currentTime; ++ this.keepAliveChallenge = currentTime; + this.send(new ClientboundKeepAlivePacket(this.keepAliveChallenge)); + } + } ++ // Paper end + + this.server.getProfiler().pop(); + // CraftBukkit start |