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-rw-r--r--patches/server/0310-Duplicate-UUID-Resolve-Option.patch92
1 files changed, 92 insertions, 0 deletions
diff --git a/patches/server/0310-Duplicate-UUID-Resolve-Option.patch b/patches/server/0310-Duplicate-UUID-Resolve-Option.patch
new file mode 100644
index 0000000000..e2ec1d638a
--- /dev/null
+++ b/patches/server/0310-Duplicate-UUID-Resolve-Option.patch
@@ -0,0 +1,92 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Sat, 21 Jul 2018 14:27:34 -0400
+Subject: [PATCH] Duplicate UUID Resolve Option
+
+Due to a bug in https://github.com/PaperMC/Paper/commit/2e29af3df05ec0a383f48be549d1c03200756d24
+which was added all the way back in March of 2016, it was unknown (potentially not at the time)
+that an entity might actually change the seed of the random object.
+
+At some point, EntitySquid did start setting the seed. Due to this shared random, this caused
+every entity to use a Random object with a predictable seed.
+
+This has caused entities to potentially generate with the same UUID....
+
+Over the years, servers have had entities disappear, but no sign of trouble
+because CraftBukkit removed the log lines indicating that something was wrong.
+
+We have fixed the root issue causing duplicate UUID's, however we now have chunk
+files full of entities that have the same UUID as another entity!
+
+When these chunks load, the 2nd entity will not be added to the world correctly.
+
+If that chunk loads in a different order in the future, then it will reverse and the
+missing one is now the one added to the world and not the other. This results in very
+inconsistent entity behavior.
+
+This change allows you to recover any duplicate entity by generating a new UUID for it.
+This also lets you delete them instead if you don't want to risk having new entities added to
+the world that you previously did not see.
+
+But for those who are ok with leaving this inconsistent behavior, you may use WARN or NOTHING options.
+
+It is recommended you regenerate the entities, as these were legit entities, and deserve your love.
+
+diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
+index 9f8ee9d9b5fec9ca9c5e8462ed1aef742fa628ac..1b102f4c800dc6aa4e977c8ae8c9aada5d94e194 100644
+--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
++++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
+@@ -880,6 +880,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ entity.discard();
+ needsRemoval = true;
+ }
++ checkDupeUUID(world, entity); // Paper - duplicate uuid resolving
+ return !needsRemoval;
+ }));
+ // CraftBukkit end
+@@ -930,6 +931,45 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ });
+ }
+
++ // Paper start - duplicate uuid resolving
++ // rets true if to prevent the entity from being added
++ public static boolean checkDupeUUID(ServerLevel level, Entity entity) {
++ io.papermc.paper.configuration.WorldConfiguration.Entities.Spawning.DuplicateUUID.DuplicateUUIDMode mode = level.paperConfig().entities.spawning.duplicateUuid.mode;
++ if (mode != io.papermc.paper.configuration.WorldConfiguration.Entities.Spawning.DuplicateUUID.DuplicateUUIDMode.WARN
++ && mode != io.papermc.paper.configuration.WorldConfiguration.Entities.Spawning.DuplicateUUID.DuplicateUUIDMode.DELETE
++ && mode != io.papermc.paper.configuration.WorldConfiguration.Entities.Spawning.DuplicateUUID.DuplicateUUIDMode.SAFE_REGEN) {
++ return false;
++ }
++ Entity other = level.getEntity(entity.getUUID());
++
++ if (other == null || other == entity) {
++ return false;
++ }
++
++ if (mode == io.papermc.paper.configuration.WorldConfiguration.Entities.Spawning.DuplicateUUID.DuplicateUUIDMode.SAFE_REGEN && other != null && !other.isRemoved()
++ && Objects.equals(other.getEncodeId(), entity.getEncodeId())
++ && entity.getBukkitEntity().getLocation().distance(other.getBukkitEntity().getLocation()) < level.paperConfig().entities.spawning.duplicateUuid.safeRegenDeleteRange
++ ) {
++ entity.discard();
++ return true;
++ }
++ if (!other.isRemoved()) {
++ switch (mode) {
++ case SAFE_REGEN: {
++ entity.setUUID(java.util.UUID.randomUUID());
++ break;
++ }
++ case DELETE: {
++ entity.discard();
++ return true;
++ }
++ default:
++ break;
++ }
++ }
++ return false;
++ }
++ // Paper end - duplicate uuid resolving
+ public CompletableFuture<Either<LevelChunk, ChunkHolder.ChunkLoadingFailure>> prepareTickingChunk(ChunkHolder holder) {
+ CompletableFuture<Either<List<ChunkAccess>, ChunkHolder.ChunkLoadingFailure>> completablefuture = this.getChunkRangeFuture(holder, 1, (i) -> {
+ return ChunkStatus.FULL;