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-rw-r--r--patches/server/0364-Configurable-chance-of-villager-zombie-infection.patch30
1 files changed, 30 insertions, 0 deletions
diff --git a/patches/server/0364-Configurable-chance-of-villager-zombie-infection.patch b/patches/server/0364-Configurable-chance-of-villager-zombie-infection.patch
new file mode 100644
index 0000000000..ce51b7964c
--- /dev/null
+++ b/patches/server/0364-Configurable-chance-of-villager-zombie-infection.patch
@@ -0,0 +1,30 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Zero <[email protected]>
+Date: Sat, 22 Feb 2020 16:10:31 -0500
+Subject: [PATCH] Configurable chance of villager zombie infection
+
+This allows you to solve an issue in vanilla behavior where:
+* On easy difficulty your villagers will NEVER get infected, meaning they will always die.
+* On normal difficulty they will have a 50% of getting infected or dying.
+
+diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
+index bf5f4fe68a942dff8c2e2ad4735a529b5a6353e8..3c3095e7e684079bcba0ea5a6b44c8fe2a3f47c4 100644
+--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
++++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
+@@ -451,10 +451,14 @@ public class Zombie extends Monster {
+ public boolean wasKilled(ServerLevel world, LivingEntity other) {
+ boolean flag = super.wasKilled(world, other);
+
+- if ((world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) {
+- if (world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
++ // Paper start
++ if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != 0.0 && (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 || world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) {
++ if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance == -1.0 && world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
+ return flag;
+ }
++ if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 && (this.random.nextDouble() * 100.0) > level.paperConfig().entities.behavior.zombieVillagerInfectionChance) {
++ return flag;
++ } // Paper end
+
+ Villager entityvillager = (Villager) other;
+ // CraftBukkit start