diff options
Diffstat (limited to 'patches/server/0364-Configurable-chance-of-villager-zombie-infection.patch')
-rw-r--r-- | patches/server/0364-Configurable-chance-of-villager-zombie-infection.patch | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/patches/server/0364-Configurable-chance-of-villager-zombie-infection.patch b/patches/server/0364-Configurable-chance-of-villager-zombie-infection.patch new file mode 100644 index 0000000000..ce51b7964c --- /dev/null +++ b/patches/server/0364-Configurable-chance-of-villager-zombie-infection.patch @@ -0,0 +1,30 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Zero <[email protected]> +Date: Sat, 22 Feb 2020 16:10:31 -0500 +Subject: [PATCH] Configurable chance of villager zombie infection + +This allows you to solve an issue in vanilla behavior where: +* On easy difficulty your villagers will NEVER get infected, meaning they will always die. +* On normal difficulty they will have a 50% of getting infected or dying. + +diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java +index bf5f4fe68a942dff8c2e2ad4735a529b5a6353e8..3c3095e7e684079bcba0ea5a6b44c8fe2a3f47c4 100644 +--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java ++++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java +@@ -451,10 +451,14 @@ public class Zombie extends Monster { + public boolean wasKilled(ServerLevel world, LivingEntity other) { + boolean flag = super.wasKilled(world, other); + +- if ((world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) { +- if (world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) { ++ // Paper start ++ if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != 0.0 && (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 || world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) { ++ if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance == -1.0 && world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) { + return flag; + } ++ if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 && (this.random.nextDouble() * 100.0) > level.paperConfig().entities.behavior.zombieVillagerInfectionChance) { ++ return flag; ++ } // Paper end + + Villager entityvillager = (Villager) other; + // CraftBukkit start |