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Diffstat (limited to 'patches/server/0384-Dead-Player-s-shouldn-t-be-able-to-move.patch')
-rw-r--r--patches/server/0384-Dead-Player-s-shouldn-t-be-able-to-move.patch4
1 files changed, 2 insertions, 2 deletions
diff --git a/patches/server/0384-Dead-Player-s-shouldn-t-be-able-to-move.patch b/patches/server/0384-Dead-Player-s-shouldn-t-be-able-to-move.patch
index f2b52414bc..b79b2b17bc 100644
--- a/patches/server/0384-Dead-Player-s-shouldn-t-be-able-to-move.patch
+++ b/patches/server/0384-Dead-Player-s-shouldn-t-be-able-to-move.patch
@@ -7,10 +7,10 @@ This fixes a lot of game state issues where packets were delayed for processing
due to 1.15's new queue but processed while dead.
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
-index a55ee0868fbf85456749ecede30cea7e0c481bb3..4e604e902145ea91811e8e7769952024fcbd1a3d 100644
+index 8a05690556f8f979d268cd7c6b5c14343ad33579..49648e258c6e72ac921f69114e1e36a926749d46 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
-@@ -1118,7 +1118,7 @@ public abstract class Player extends LivingEntity {
+@@ -1128,7 +1128,7 @@ public abstract class Player extends LivingEntity {
@Override
protected boolean isImmobile() {