diff options
Diffstat (limited to 'patches/server/0454-Fix-arrows-never-despawning-MC-125757.patch')
-rw-r--r-- | patches/server/0454-Fix-arrows-never-despawning-MC-125757.patch | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/patches/server/0454-Fix-arrows-never-despawning-MC-125757.patch b/patches/server/0454-Fix-arrows-never-despawning-MC-125757.patch new file mode 100644 index 0000000000..8bdc8589fd --- /dev/null +++ b/patches/server/0454-Fix-arrows-never-despawning-MC-125757.patch @@ -0,0 +1,22 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: William Blake Galbreath <[email protected]> +Date: Wed, 8 Jul 2020 11:24:30 -0500 +Subject: [PATCH] Fix arrows never despawning MC-125757 + +This forces the despawn counter to start ticking regardless of +state after the arrow has been alive for 200 ticks (10 seconds) +instead of getting stuck in a never despawn state (bubble columns, +etc). + +diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java +index 7f1f4813ac007fbf79e8ba254075c015fe15e3a1..f02fb03c63975e5c1ccdd848f5727559929cce00 100644 +--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java ++++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java +@@ -199,6 +199,7 @@ public abstract class AbstractArrow extends Projectile { + + ++this.inGroundTime; + } else { ++ if (tickCount > 200) this.tickDespawn(); // Paper - tick despawnCounter regardless after 10 seconds + this.inGroundTime = 0; + Vec3 vec3d2 = this.position(); + |