diff options
Diffstat (limited to 'patches/server/0768-Don-t-use-level-random-in-entity-constructors.patch')
-rw-r--r-- | patches/server/0768-Don-t-use-level-random-in-entity-constructors.patch | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/patches/server/0768-Don-t-use-level-random-in-entity-constructors.patch b/patches/server/0768-Don-t-use-level-random-in-entity-constructors.patch new file mode 100644 index 0000000000..b8da0480ac --- /dev/null +++ b/patches/server/0768-Don-t-use-level-random-in-entity-constructors.patch @@ -0,0 +1,41 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Jake Potrebic <[email protected]> +Date: Sun, 10 Jul 2022 14:13:22 -0700 +Subject: [PATCH] Don't use level random in entity constructors + +Paper makes the entity random thread-safe +and constructing an entity off the main thread +should be supported. Some entities (for whatever +reason) use the level's random in some places. + +diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java +index 459f793a6603d4f98c84df4e549f069298c54985..8aaca29b115a55bf48306e71432c4c20d2bd21dc 100644 +--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java ++++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java +@@ -66,7 +66,12 @@ public class ItemEntity extends Entity implements TraceableEntity { + } + + public ItemEntity(Level world, double x, double y, double z, ItemStack stack) { +- this(world, x, y, z, stack, world.random.nextDouble() * 0.2D - 0.1D, 0.2D, world.random.nextDouble() * 0.2D - 0.1D); ++ // Paper start - Don't use level random in entity constructors (to make them thread-safe) ++ this(EntityType.ITEM, world); ++ this.setPos(x, y, z); ++ this.setDeltaMovement(this.random.nextDouble() * 0.2D - 0.1D, 0.2D, this.random.nextDouble() * 0.2D - 0.1D); ++ this.setItem(stack); ++ // Paper end - Don't use level random in entity constructors + } + + public ItemEntity(Level world, double x, double y, double z, ItemStack stack, double velocityX, double velocityY, double velocityZ) { +diff --git a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java +index 3408337b11f04337bb2f62de343e430d94d3a093..cd7b955754b809826048b80723e2e9055b373a4a 100644 +--- a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java ++++ b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java +@@ -43,7 +43,7 @@ public class PrimedTnt extends Entity implements TraceableEntity { + public PrimedTnt(Level world, double x, double y, double z, @Nullable LivingEntity igniter) { + this(EntityType.TNT, world); + this.setPos(x, y, z); +- double d3 = world.random.nextDouble() * 6.2831854820251465D; ++ double d3 = this.random.nextDouble() * 6.2831854820251465D; // Paper - Don't use level random in entity constructors + + this.setDeltaMovement(-Math.sin(d3) * 0.02D, 0.20000000298023224D, -Math.cos(d3) * 0.02D); + this.setFuse(80); |