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|
--- a/net/minecraft/server/level/ChunkHolder.java
+++ b/net/minecraft/server/level/ChunkHolder.java
@@ -23,11 +23,11 @@
import net.minecraft.network.protocol.game.ClientboundSectionBlocksUpdatePacket;
import net.minecraft.util.DebugBuffer;
import net.minecraft.world.level.ChunkPos;
+import net.minecraft.world.level.EnumSkyBlock;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelHeightAccessor;
-import net.minecraft.world.level.LightLayer;
import net.minecraft.world.level.block.entity.BlockEntity;
-import net.minecraft.world.level.block.state.BlockState;
+import net.minecraft.world.level.block.state.IBlockData;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.chunk.ChunkStatus;
import net.minecraft.world.level.chunk.ImposterProtoChunk;
@@ -36,23 +36,27 @@
import net.minecraft.world.level.chunk.ProtoChunk;
import net.minecraft.world.level.lighting.LevelLightEngine;
+// CraftBukkit start
+import net.minecraft.server.MinecraftServer;
+// CraftBukkit end
+
public class ChunkHolder {
- public static final Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure> UNLOADED_CHUNK = Either.right(ChunkHolder.ChunkLoadingFailure.UNLOADED);
- public static final CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> UNLOADED_CHUNK_FUTURE = CompletableFuture.completedFuture(ChunkHolder.UNLOADED_CHUNK);
- public static final Either<LevelChunk, ChunkHolder.ChunkLoadingFailure> UNLOADED_LEVEL_CHUNK = Either.right(ChunkHolder.ChunkLoadingFailure.UNLOADED);
- private static final Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure> NOT_DONE_YET = Either.right(ChunkHolder.ChunkLoadingFailure.UNLOADED);
- private static final CompletableFuture<Either<LevelChunk, ChunkHolder.ChunkLoadingFailure>> UNLOADED_LEVEL_CHUNK_FUTURE = CompletableFuture.completedFuture(ChunkHolder.UNLOADED_LEVEL_CHUNK);
+ public static final Either<ChunkAccess, ChunkHolder.Failure> UNLOADED_CHUNK = Either.right(ChunkHolder.Failure.UNLOADED);
+ public static final CompletableFuture<Either<ChunkAccess, ChunkHolder.Failure>> UNLOADED_CHUNK_FUTURE = CompletableFuture.completedFuture(ChunkHolder.UNLOADED_CHUNK);
+ public static final Either<LevelChunk, ChunkHolder.Failure> UNLOADED_LEVEL_CHUNK = Either.right(ChunkHolder.Failure.UNLOADED);
+ private static final Either<ChunkAccess, ChunkHolder.Failure> NOT_DONE_YET = Either.right(ChunkHolder.Failure.UNLOADED);
+ private static final CompletableFuture<Either<LevelChunk, ChunkHolder.Failure>> UNLOADED_LEVEL_CHUNK_FUTURE = CompletableFuture.completedFuture(ChunkHolder.UNLOADED_LEVEL_CHUNK);
private static final List<ChunkStatus> CHUNK_STATUSES = ChunkStatus.getStatusList();
- private final AtomicReferenceArray<CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>>> futures;
+ private final AtomicReferenceArray<CompletableFuture<Either<ChunkAccess, ChunkHolder.Failure>>> futures;
private final LevelHeightAccessor levelHeightAccessor;
- private volatile CompletableFuture<Either<LevelChunk, ChunkHolder.ChunkLoadingFailure>> fullChunkFuture;
- private volatile CompletableFuture<Either<LevelChunk, ChunkHolder.ChunkLoadingFailure>> tickingChunkFuture;
- private volatile CompletableFuture<Either<LevelChunk, ChunkHolder.ChunkLoadingFailure>> entityTickingChunkFuture;
+ private volatile CompletableFuture<Either<LevelChunk, ChunkHolder.Failure>> fullChunkFuture;
+ private volatile CompletableFuture<Either<LevelChunk, ChunkHolder.Failure>> tickingChunkFuture;
+ private volatile CompletableFuture<Either<LevelChunk, ChunkHolder.Failure>> entityTickingChunkFuture;
private CompletableFuture<ChunkAccess> chunkToSave;
@Nullable
private final DebugBuffer<ChunkHolder.ChunkSaveDebug> chunkToSaveHistory;
- private int oldTicketLevel;
+ public int oldTicketLevel;
private int ticketLevel;
private int queueLevel;
final ChunkPos pos;
@@ -62,62 +66,76 @@
private final BitSet skyChangedLightSectionFilter;
private final LevelLightEngine lightEngine;
private final ChunkHolder.LevelChangeListener onLevelChange;
- private final ChunkHolder.PlayerProvider playerProvider;
+ public final ChunkHolder.PlayerProvider playerProvider;
private boolean wasAccessibleSinceLastSave;
private CompletableFuture<Void> pendingFullStateConfirmation;
private CompletableFuture<?> sendSync;
- public ChunkHolder(ChunkPos chunkpos, int i, LevelHeightAccessor levelheightaccessor, LevelLightEngine levellightengine, ChunkHolder.LevelChangeListener chunkholder_levelchangelistener, ChunkHolder.PlayerProvider chunkholder_playerprovider) {
+ public ChunkHolder(ChunkPos pos, int ticketLevel, LevelHeightAccessor levelHeightAccessor, LevelLightEngine lightEngine, ChunkHolder.LevelChangeListener onLevelChange, ChunkHolder.PlayerProvider playerProvider) {
this.futures = new AtomicReferenceArray(ChunkHolder.CHUNK_STATUSES.size());
this.fullChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
this.tickingChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
this.entityTickingChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
- this.chunkToSave = CompletableFuture.completedFuture((Object) null);
+ this.chunkToSave = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
this.chunkToSaveHistory = null;
this.blockChangedLightSectionFilter = new BitSet();
this.skyChangedLightSectionFilter = new BitSet();
- this.pendingFullStateConfirmation = CompletableFuture.completedFuture((Object) null);
- this.sendSync = CompletableFuture.completedFuture((Object) null);
- this.pos = chunkpos;
- this.levelHeightAccessor = levelheightaccessor;
- this.lightEngine = levellightengine;
- this.onLevelChange = chunkholder_levelchangelistener;
- this.playerProvider = chunkholder_playerprovider;
+ this.pendingFullStateConfirmation = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
+ this.sendSync = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
+ this.pos = pos;
+ this.levelHeightAccessor = levelHeightAccessor;
+ this.lightEngine = lightEngine;
+ this.onLevelChange = onLevelChange;
+ this.playerProvider = playerProvider;
this.oldTicketLevel = ChunkLevel.MAX_LEVEL + 1;
this.ticketLevel = this.oldTicketLevel;
this.queueLevel = this.oldTicketLevel;
- this.setTicketLevel(i);
- this.changedBlocksPerSection = new ShortSet[levelheightaccessor.getSectionsCount()];
+ this.setTicketLevel(ticketLevel);
+ this.changedBlocksPerSection = new ShortSet[levelHeightAccessor.getSectionsCount()];
}
- public CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> getFutureIfPresentUnchecked(ChunkStatus chunkstatus) {
- CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> completablefuture = (CompletableFuture) this.futures.get(chunkstatus.getIndex());
+ // CraftBukkit start
+ public LevelChunk getFullChunkNow() {
+ // Note: We use the oldTicketLevel for isLoaded checks.
+ if (!ChunkLevel.fullStatus(this.oldTicketLevel).isOrAfter(FullChunkStatus.FULL)) return null;
+ return this.getFullChunkNowUnchecked();
+ }
+ public LevelChunk getFullChunkNowUnchecked() {
+ CompletableFuture<Either<ChunkAccess, ChunkHolder.Failure>> statusFuture = this.getFutureIfPresentUnchecked(ChunkStatus.FULL);
+ Either<ChunkAccess, ChunkHolder.Failure> either = (Either<ChunkAccess, ChunkHolder.Failure>) statusFuture.getNow(null);
+ return (either == null) ? null : (LevelChunk) either.left().orElse(null);
+ }
+ // CraftBukkit end
+
+ public CompletableFuture<Either<ChunkAccess, ChunkHolder.Failure>> getFutureIfPresentUnchecked(ChunkStatus chunkStatus) {
+ CompletableFuture<Either<ChunkAccess, ChunkHolder.Failure>> completablefuture = (CompletableFuture) this.futures.get(chunkStatus.getIndex());
+
return completablefuture == null ? ChunkHolder.UNLOADED_CHUNK_FUTURE : completablefuture;
}
- public CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> getFutureIfPresent(ChunkStatus chunkstatus) {
- return ChunkLevel.generationStatus(this.ticketLevel).isOrAfter(chunkstatus) ? this.getFutureIfPresentUnchecked(chunkstatus) : ChunkHolder.UNLOADED_CHUNK_FUTURE;
+ public CompletableFuture<Either<ChunkAccess, ChunkHolder.Failure>> getFutureIfPresent(ChunkStatus chunkStatus) {
+ return ChunkLevel.generationStatus(this.ticketLevel).isOrAfter(chunkStatus) ? this.getFutureIfPresentUnchecked(chunkStatus) : ChunkHolder.UNLOADED_CHUNK_FUTURE;
}
- public CompletableFuture<Either<LevelChunk, ChunkHolder.ChunkLoadingFailure>> getTickingChunkFuture() {
+ public CompletableFuture<Either<LevelChunk, ChunkHolder.Failure>> getTickingChunkFuture() {
return this.tickingChunkFuture;
}
- public CompletableFuture<Either<LevelChunk, ChunkHolder.ChunkLoadingFailure>> getEntityTickingChunkFuture() {
+ public CompletableFuture<Either<LevelChunk, ChunkHolder.Failure>> getEntityTickingChunkFuture() {
return this.entityTickingChunkFuture;
}
- public CompletableFuture<Either<LevelChunk, ChunkHolder.ChunkLoadingFailure>> getFullChunkFuture() {
+ public CompletableFuture<Either<LevelChunk, ChunkHolder.Failure>> getFullChunkFuture() {
return this.fullChunkFuture;
}
@Nullable
public LevelChunk getTickingChunk() {
- CompletableFuture<Either<LevelChunk, ChunkHolder.ChunkLoadingFailure>> completablefuture = this.getTickingChunkFuture();
- Either<LevelChunk, ChunkHolder.ChunkLoadingFailure> either = (Either) completablefuture.getNow((Object) null);
+ CompletableFuture<Either<LevelChunk, ChunkHolder.Failure>> completablefuture = this.getTickingChunkFuture();
+ Either<LevelChunk, ChunkHolder.Failure> either = (Either) completablefuture.getNow(null); // CraftBukkit - decompile error
- return either == null ? null : (LevelChunk) either.left().orElse((Object) null);
+ return either == null ? null : (LevelChunk) either.left().orElse(null); // CraftBukkit - decompile error
}
public CompletableFuture<?> getChunkSendSyncFuture() {
@@ -131,17 +149,17 @@
@Nullable
public LevelChunk getFullChunk() {
- CompletableFuture<Either<LevelChunk, ChunkHolder.ChunkLoadingFailure>> completablefuture = this.getFullChunkFuture();
- Either<LevelChunk, ChunkHolder.ChunkLoadingFailure> either = (Either) completablefuture.getNow((Object) null);
+ CompletableFuture<Either<LevelChunk, ChunkHolder.Failure>> completablefuture = this.getFullChunkFuture();
+ Either<LevelChunk, ChunkHolder.Failure> either = (Either) completablefuture.getNow(null); // CraftBukkit - decompile error
- return either == null ? null : (LevelChunk) either.left().orElse((Object) null);
+ return either == null ? null : (LevelChunk) either.left().orElse(null); // CraftBukkit - decompile error
}
@Nullable
public ChunkStatus getLastAvailableStatus() {
for (int i = ChunkHolder.CHUNK_STATUSES.size() - 1; i >= 0; --i) {
ChunkStatus chunkstatus = (ChunkStatus) ChunkHolder.CHUNK_STATUSES.get(i);
- CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> completablefuture = this.getFutureIfPresentUnchecked(chunkstatus);
+ CompletableFuture<Either<ChunkAccess, ChunkHolder.Failure>> completablefuture = this.getFutureIfPresentUnchecked(chunkstatus);
if (((Either) completablefuture.getNow(ChunkHolder.UNLOADED_CHUNK)).left().isPresent()) {
return chunkstatus;
@@ -155,7 +173,7 @@
public ChunkAccess getLastAvailable() {
for (int i = ChunkHolder.CHUNK_STATUSES.size() - 1; i >= 0; --i) {
ChunkStatus chunkstatus = (ChunkStatus) ChunkHolder.CHUNK_STATUSES.get(i);
- CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> completablefuture = this.getFutureIfPresentUnchecked(chunkstatus);
+ CompletableFuture<Either<ChunkAccess, ChunkHolder.Failure>> completablefuture = this.getFutureIfPresentUnchecked(chunkstatus);
if (!completablefuture.isCompletedExceptionally()) {
Optional<ChunkAccess> optional = ((Either) completablefuture.getNow(ChunkHolder.UNLOADED_CHUNK)).left();
@@ -173,39 +191,40 @@
return this.chunkToSave;
}
- public void blockChanged(BlockPos blockpos) {
- LevelChunk levelchunk = this.getTickingChunk();
+ public void blockChanged(BlockPos pos) {
+ LevelChunk chunk = this.getTickingChunk();
- if (levelchunk != null) {
- int i = this.levelHeightAccessor.getSectionIndex(blockpos.getY());
+ if (chunk != null) {
+ int i = this.levelHeightAccessor.getSectionIndex(pos.getY());
+ if (i < 0 || i >= this.changedBlocksPerSection.length) return; // CraftBukkit - SPIGOT-6086, SPIGOT-6296
if (this.changedBlocksPerSection[i] == null) {
this.hasChangedSections = true;
this.changedBlocksPerSection[i] = new ShortOpenHashSet();
}
- this.changedBlocksPerSection[i].add(SectionPos.sectionRelativePos(blockpos));
+ this.changedBlocksPerSection[i].add(SectionPos.sectionRelativePos(pos));
}
}
- public void sectionLightChanged(LightLayer lightlayer, int i) {
- Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure> either = (Either) this.getFutureIfPresent(ChunkStatus.INITIALIZE_LIGHT).getNow((Object) null);
+ public void sectionLightChanged(EnumSkyBlock type, int sectionY) {
+ Either<ChunkAccess, ChunkHolder.Failure> either = (Either) this.getFutureIfPresent(ChunkStatus.INITIALIZE_LIGHT).getNow(null); // CraftBukkit - decompile error
if (either != null) {
- ChunkAccess chunkaccess = (ChunkAccess) either.left().orElse((Object) null);
+ ChunkAccess ichunkaccess = (ChunkAccess) either.left().orElse(null); // CraftBukkit - decompile error
- if (chunkaccess != null) {
- chunkaccess.setUnsaved(true);
- LevelChunk levelchunk = this.getTickingChunk();
+ if (ichunkaccess != null) {
+ ichunkaccess.setUnsaved(true);
+ LevelChunk chunk = this.getTickingChunk();
- if (levelchunk != null) {
+ if (chunk != null) {
int j = this.lightEngine.getMinLightSection();
int k = this.lightEngine.getMaxLightSection();
- if (i >= j && i <= k) {
- int l = i - j;
+ if (sectionY >= j && sectionY <= k) {
+ int l = sectionY - j;
- if (lightlayer == LightLayer.SKY) {
+ if (type == EnumSkyBlock.SKY) {
this.skyChangedLightSectionFilter.set(l);
} else {
this.blockChangedLightSectionFilter.set(l);
@@ -217,17 +236,17 @@
}
}
- public void broadcastChanges(LevelChunk levelchunk) {
+ public void broadcastChanges(LevelChunk chunk) {
if (this.hasChangedSections || !this.skyChangedLightSectionFilter.isEmpty() || !this.blockChangedLightSectionFilter.isEmpty()) {
- Level level = levelchunk.getLevel();
+ Level world = chunk.getLevel();
List list;
if (!this.skyChangedLightSectionFilter.isEmpty() || !this.blockChangedLightSectionFilter.isEmpty()) {
list = this.playerProvider.getPlayers(this.pos, true);
if (!list.isEmpty()) {
- ClientboundLightUpdatePacket clientboundlightupdatepacket = new ClientboundLightUpdatePacket(levelchunk.getPos(), this.lightEngine, this.skyChangedLightSectionFilter, this.blockChangedLightSectionFilter);
+ ClientboundLightUpdatePacket packetplayoutlightupdate = new ClientboundLightUpdatePacket(chunk.getPos(), this.lightEngine, this.skyChangedLightSectionFilter, this.blockChangedLightSectionFilter);
- this.broadcast(list, clientboundlightupdatepacket);
+ this.broadcast(list, packetplayoutlightupdate);
}
this.skyChangedLightSectionFilter.clear();
@@ -244,21 +263,24 @@
this.changedBlocksPerSection[i] = null;
if (!list.isEmpty()) {
int j = this.levelHeightAccessor.getSectionYFromSectionIndex(i);
- SectionPos sectionpos = SectionPos.of(levelchunk.getPos(), j);
+ SectionPos sectionposition = SectionPos.of(chunk.getPos(), j);
if (shortset.size() == 1) {
- BlockPos blockpos = sectionpos.relativeToBlockPos(shortset.iterator().nextShort());
- BlockState blockstate = level.getBlockState(blockpos);
+ BlockPos blockposition = sectionposition.relativeToBlockPos(shortset.iterator().nextShort());
+ IBlockData iblockdata = world.getBlockState(blockposition);
- this.broadcast(list, new ClientboundBlockUpdatePacket(blockpos, blockstate));
- this.broadcastBlockEntityIfNeeded(list, level, blockpos, blockstate);
+ this.broadcast(list, new ClientboundBlockUpdatePacket(blockposition, iblockdata));
+ this.broadcastBlockEntityIfNeeded(list, world, blockposition, iblockdata);
} else {
- LevelChunkSection levelchunksection = levelchunk.getSection(i);
- ClientboundSectionBlocksUpdatePacket clientboundsectionblocksupdatepacket = new ClientboundSectionBlocksUpdatePacket(sectionpos, shortset, levelchunksection);
+ LevelChunkSection chunksection = chunk.getSection(i);
+ ClientboundSectionBlocksUpdatePacket packetplayoutmultiblockchange = new ClientboundSectionBlocksUpdatePacket(sectionposition, shortset, chunksection);
- this.broadcast(list, clientboundsectionblocksupdatepacket);
- clientboundsectionblocksupdatepacket.runUpdates((blockpos1, blockstate1) -> {
- this.broadcastBlockEntityIfNeeded(list, level, blockpos1, blockstate1);
+ this.broadcast(list, packetplayoutmultiblockchange);
+ // CraftBukkit start
+ List finalList = list;
+ packetplayoutmultiblockchange.runUpdates((blockposition1, iblockdata1) -> {
+ this.broadcastBlockEntityIfNeeded(finalList, world, blockposition1, iblockdata1);
+ // CraftBukkit end
});
}
}
@@ -270,43 +292,43 @@
}
}
- private void broadcastBlockEntityIfNeeded(List<ServerPlayer> list, Level level, BlockPos blockpos, BlockState blockstate) {
- if (blockstate.hasBlockEntity()) {
- this.broadcastBlockEntity(list, level, blockpos);
+ private void broadcastBlockEntityIfNeeded(List<ServerPlayer> players, Level level, BlockPos pos, IBlockData state) {
+ if (state.hasBlockEntity()) {
+ this.broadcastBlockEntity(players, level, pos);
}
}
- private void broadcastBlockEntity(List<ServerPlayer> list, Level level, BlockPos blockpos) {
- BlockEntity blockentity = level.getBlockEntity(blockpos);
+ private void broadcastBlockEntity(List<ServerPlayer> players, Level level, BlockPos pox) {
+ BlockEntity tileentity = level.getBlockEntity(pox);
- if (blockentity != null) {
- Packet<?> packet = blockentity.getUpdatePacket();
+ if (tileentity != null) {
+ Packet<?> packet = tileentity.getUpdatePacket();
if (packet != null) {
- this.broadcast(list, packet);
+ this.broadcast(players, packet);
}
}
}
- private void broadcast(List<ServerPlayer> list, Packet<?> packet) {
- list.forEach((serverplayer) -> {
- serverplayer.connection.send(packet);
+ private void broadcast(List<ServerPlayer> players, Packet<?> packet) {
+ players.forEach((entityplayer) -> {
+ entityplayer.connection.send(packet);
});
}
- public CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> getOrScheduleFuture(ChunkStatus chunkstatus, ChunkMap chunkmap) {
- int i = chunkstatus.getIndex();
- CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> completablefuture = (CompletableFuture) this.futures.get(i);
+ public CompletableFuture<Either<ChunkAccess, ChunkHolder.Failure>> getOrScheduleFuture(ChunkStatus status, ChunkMap map) {
+ int i = status.getIndex();
+ CompletableFuture<Either<ChunkAccess, ChunkHolder.Failure>> completablefuture = (CompletableFuture) this.futures.get(i);
if (completablefuture != null) {
- Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure> either = (Either) completablefuture.getNow(ChunkHolder.NOT_DONE_YET);
+ Either<ChunkAccess, ChunkHolder.Failure> either = (Either) completablefuture.getNow(ChunkHolder.NOT_DONE_YET);
if (either == null) {
- String s = "value in future for status: " + chunkstatus + " was incorrectly set to null at chunk: " + this.pos;
+ String s = "value in future for status: " + status + " was incorrectly set to null at chunk: " + this.pos;
- throw chunkmap.debugFuturesAndCreateReportedException(new IllegalStateException("null value previously set for chunk status"), s);
+ throw map.debugFuturesAndCreateReportedException(new IllegalStateException("null value previously set for chunk status"), s);
}
if (either == ChunkHolder.NOT_DONE_YET || either.right().isEmpty()) {
@@ -314,10 +336,10 @@
}
}
- if (ChunkLevel.generationStatus(this.ticketLevel).isOrAfter(chunkstatus)) {
- CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> completablefuture1 = chunkmap.schedule(this, chunkstatus);
+ if (ChunkLevel.generationStatus(this.ticketLevel).isOrAfter(status)) {
+ CompletableFuture<Either<ChunkAccess, ChunkHolder.Failure>> completablefuture1 = map.schedule(this, status);
- this.updateChunkToSave(completablefuture1, "schedule " + chunkstatus);
+ this.updateChunkToSave(completablefuture1, "schedule " + status);
this.futures.set(i, completablefuture1);
return completablefuture1;
} else {
@@ -325,26 +347,26 @@
}
}
- protected void addSaveDependency(String s, CompletableFuture<?> completablefuture) {
+ protected void addSaveDependency(String source, CompletableFuture<?> future) {
if (this.chunkToSaveHistory != null) {
- this.chunkToSaveHistory.push(new ChunkHolder.ChunkSaveDebug(Thread.currentThread(), completablefuture, s));
+ this.chunkToSaveHistory.push(new ChunkHolder.ChunkSaveDebug(Thread.currentThread(), future, source));
}
- this.chunkToSave = this.chunkToSave.thenCombine(completablefuture, (chunkaccess, object) -> {
- return chunkaccess;
+ this.chunkToSave = this.chunkToSave.thenCombine(future, (ichunkaccess, object) -> {
+ return ichunkaccess;
});
}
- private void updateChunkToSave(CompletableFuture<? extends Either<? extends ChunkAccess, ChunkHolder.ChunkLoadingFailure>> completablefuture, String s) {
+ private void updateChunkToSave(CompletableFuture<? extends Either<? extends ChunkAccess, ChunkHolder.Failure>> feature, String source) {
if (this.chunkToSaveHistory != null) {
- this.chunkToSaveHistory.push(new ChunkHolder.ChunkSaveDebug(Thread.currentThread(), completablefuture, s));
+ this.chunkToSaveHistory.push(new ChunkHolder.ChunkSaveDebug(Thread.currentThread(), feature, source));
}
- this.chunkToSave = this.chunkToSave.thenCombine(completablefuture, (chunkaccess, either) -> {
- return (ChunkAccess) either.map((chunkaccess1) -> {
- return chunkaccess1;
- }, (chunkholder_chunkloadingfailure) -> {
- return chunkaccess;
+ this.chunkToSave = this.chunkToSave.thenCombine(feature, (ichunkaccess, either) -> {
+ return (ChunkAccess) either.map((ichunkaccess1) -> {
+ return ichunkaccess1;
+ }, (playerchunk_failure) -> {
+ return ichunkaccess;
});
});
}
@@ -376,52 +398,75 @@
return this.queueLevel;
}
- private void setQueueLevel(int i) {
- this.queueLevel = i;
+ private void setQueueLevel(int queueLevel) {
+ this.queueLevel = queueLevel;
}
- public void setTicketLevel(int i) {
- this.ticketLevel = i;
+ public void setTicketLevel(int level) {
+ this.ticketLevel = level;
}
- private void scheduleFullChunkPromotion(ChunkMap chunkmap, CompletableFuture<Either<LevelChunk, ChunkHolder.ChunkLoadingFailure>> completablefuture, Executor executor, FullChunkStatus fullchunkstatus) {
+ private void scheduleFullChunkPromotion(ChunkMap chunkMap, CompletableFuture<Either<LevelChunk, ChunkHolder.Failure>> future, Executor executor, FullChunkStatus fullChunkStatus) {
this.pendingFullStateConfirmation.cancel(false);
CompletableFuture<Void> completablefuture1 = new CompletableFuture();
completablefuture1.thenRunAsync(() -> {
- chunkmap.onFullChunkStatusChange(this.pos, fullchunkstatus);
+ chunkMap.onFullChunkStatusChange(this.pos, fullChunkStatus);
}, executor);
this.pendingFullStateConfirmation = completablefuture1;
- completablefuture.thenAccept((either) -> {
- either.ifLeft((levelchunk) -> {
- completablefuture1.complete((Object) null);
+ future.thenAccept((either) -> {
+ either.ifLeft((chunk) -> {
+ completablefuture1.complete(null); // CraftBukkit - decompile error
});
});
}
- private void demoteFullChunk(ChunkMap chunkmap, FullChunkStatus fullchunkstatus) {
+ private void demoteFullChunk(ChunkMap chunkMap, FullChunkStatus fullChunkStatus) {
this.pendingFullStateConfirmation.cancel(false);
- chunkmap.onFullChunkStatusChange(this.pos, fullchunkstatus);
+ chunkMap.onFullChunkStatusChange(this.pos, fullChunkStatus);
}
- protected void updateFutures(ChunkMap chunkmap, Executor executor) {
+ protected void updateFutures(ChunkMap chunkMap, Executor executor) {
ChunkStatus chunkstatus = ChunkLevel.generationStatus(this.oldTicketLevel);
ChunkStatus chunkstatus1 = ChunkLevel.generationStatus(this.ticketLevel);
boolean flag = ChunkLevel.isLoaded(this.oldTicketLevel);
boolean flag1 = ChunkLevel.isLoaded(this.ticketLevel);
FullChunkStatus fullchunkstatus = ChunkLevel.fullStatus(this.oldTicketLevel);
FullChunkStatus fullchunkstatus1 = ChunkLevel.fullStatus(this.ticketLevel);
+ // CraftBukkit start
+ // ChunkUnloadEvent: Called before the chunk is unloaded: isChunkLoaded is still true and chunk can still be modified by plugins.
+ if (fullchunkstatus.isOrAfter(FullChunkStatus.FULL) && !fullchunkstatus1.isOrAfter(FullChunkStatus.FULL)) {
+ this.getFutureIfPresentUnchecked(ChunkStatus.FULL).thenAccept((either) -> {
+ LevelChunk chunk = (LevelChunk)either.left().orElse(null);
+ if (chunk != null) {
+ chunkMap.callbackExecutor.execute(() -> {
+ // Minecraft will apply the chunks tick lists to the world once the chunk got loaded, and then store the tick
+ // lists again inside the chunk once the chunk becomes inaccessible and set the chunk's needsSaving flag.
+ // These actions may however happen deferred, so we manually set the needsSaving flag already here.
+ chunk.setUnsaved(true);
+ chunk.unloadCallback();
+ });
+ }
+ }).exceptionally((throwable) -> {
+ // ensure exceptions are printed, by default this is not the case
+ MinecraftServer.LOGGER.error("Failed to schedule unload callback for chunk " + ChunkHolder.this.pos, throwable);
+ return null;
+ });
+ // Run callback right away if the future was already done
+ chunkMap.callbackExecutor.run();
+ }
+ // CraftBukkit end
+
if (flag) {
- Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure> either = Either.right(new ChunkHolder.ChunkLoadingFailure() {
- @Override
+ Either<ChunkAccess, ChunkHolder.Failure> either = Either.right(new ChunkHolder.Failure() {
public String toString() {
return "Unloaded ticket level " + ChunkHolder.this.pos;
}
});
for (int i = flag1 ? chunkstatus1.getIndex() + 1 : 0; i <= chunkstatus.getIndex(); ++i) {
- CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> completablefuture = (CompletableFuture) this.futures.get(i);
+ CompletableFuture<Either<ChunkAccess, ChunkHolder.Failure>> completablefuture = (CompletableFuture) this.futures.get(i);
if (completablefuture == null) {
this.futures.set(i, CompletableFuture.completedFuture(either));
@@ -434,8 +479,8 @@
this.wasAccessibleSinceLastSave |= flag3;
if (!flag2 && flag3) {
- this.fullChunkFuture = chunkmap.prepareAccessibleChunk(this);
- this.scheduleFullChunkPromotion(chunkmap, this.fullChunkFuture, executor, FullChunkStatus.FULL);
+ this.fullChunkFuture = chunkMap.prepareAccessibleChunk(this);
+ this.scheduleFullChunkPromotion(chunkMap, this.fullChunkFuture, executor, FullChunkStatus.FULL);
this.updateChunkToSave(this.fullChunkFuture, "full");
}
@@ -448,8 +493,8 @@
boolean flag5 = fullchunkstatus1.isOrAfter(FullChunkStatus.BLOCK_TICKING);
if (!flag4 && flag5) {
- this.tickingChunkFuture = chunkmap.prepareTickingChunk(this);
- this.scheduleFullChunkPromotion(chunkmap, this.tickingChunkFuture, executor, FullChunkStatus.BLOCK_TICKING);
+ this.tickingChunkFuture = chunkMap.prepareTickingChunk(this);
+ this.scheduleFullChunkPromotion(chunkMap, this.tickingChunkFuture, executor, FullChunkStatus.BLOCK_TICKING);
this.updateChunkToSave(this.tickingChunkFuture, "ticking");
}
@@ -466,8 +511,8 @@
throw (IllegalStateException) Util.pauseInIde(new IllegalStateException());
}
- this.entityTickingChunkFuture = chunkmap.prepareEntityTickingChunk(this);
- this.scheduleFullChunkPromotion(chunkmap, this.entityTickingChunkFuture, executor, FullChunkStatus.ENTITY_TICKING);
+ this.entityTickingChunkFuture = chunkMap.prepareEntityTickingChunk(this);
+ this.scheduleFullChunkPromotion(chunkMap, this.entityTickingChunkFuture, executor, FullChunkStatus.ENTITY_TICKING);
this.updateChunkToSave(this.entityTickingChunkFuture, "entity ticking");
}
@@ -477,11 +522,31 @@
}
if (!fullchunkstatus1.isOrAfter(fullchunkstatus)) {
- this.demoteFullChunk(chunkmap, fullchunkstatus1);
+ this.demoteFullChunk(chunkMap, fullchunkstatus1);
}
this.onLevelChange.onLevelChange(this.pos, this::getQueueLevel, this.ticketLevel, this::setQueueLevel);
this.oldTicketLevel = this.ticketLevel;
+ // CraftBukkit start
+ // ChunkLoadEvent: Called after the chunk is loaded: isChunkLoaded returns true and chunk is ready to be modified by plugins.
+ if (!fullchunkstatus.isOrAfter(FullChunkStatus.FULL) && fullchunkstatus1.isOrAfter(FullChunkStatus.FULL)) {
+ this.getFutureIfPresentUnchecked(ChunkStatus.FULL).thenAccept((either) -> {
+ LevelChunk chunk = (LevelChunk)either.left().orElse(null);
+ if (chunk != null) {
+ chunkMap.callbackExecutor.execute(() -> {
+ chunk.loadCallback();
+ });
+ }
+ }).exceptionally((throwable) -> {
+ // ensure exceptions are printed, by default this is not the case
+ MinecraftServer.LOGGER.error("Failed to schedule load callback for chunk " + ChunkHolder.this.pos, throwable);
+ return null;
+ });
+
+ // Run callback right away if the future was already done
+ chunkMap.callbackExecutor.run();
+ }
+ // CraftBukkit end
}
public boolean wasAccessibleSinceLastSave() {
@@ -492,24 +557,24 @@
this.wasAccessibleSinceLastSave = ChunkLevel.fullStatus(this.ticketLevel).isOrAfter(FullChunkStatus.FULL);
}
- public void replaceProtoChunk(ImposterProtoChunk imposterprotochunk) {
+ public void replaceProtoChunk(ImposterProtoChunk imposter) {
for (int i = 0; i < this.futures.length(); ++i) {
- CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> completablefuture = (CompletableFuture) this.futures.get(i);
+ CompletableFuture<Either<ChunkAccess, ChunkHolder.Failure>> completablefuture = (CompletableFuture) this.futures.get(i);
if (completablefuture != null) {
Optional<ChunkAccess> optional = ((Either) completablefuture.getNow(ChunkHolder.UNLOADED_CHUNK)).left();
if (!optional.isEmpty() && optional.get() instanceof ProtoChunk) {
- this.futures.set(i, CompletableFuture.completedFuture(Either.left(imposterprotochunk)));
+ this.futures.set(i, CompletableFuture.completedFuture(Either.left(imposter)));
}
}
}
- this.updateChunkToSave(CompletableFuture.completedFuture(Either.left(imposterprotochunk.getWrapped())), "replaceProto");
+ this.updateChunkToSave(CompletableFuture.completedFuture(Either.left(imposter.getWrapped())), "replaceProto");
}
- public List<Pair<ChunkStatus, CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>>>> getAllFutures() {
- List<Pair<ChunkStatus, CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>>>> list = new ArrayList();
+ public List<Pair<ChunkStatus, CompletableFuture<Either<ChunkAccess, ChunkHolder.Failure>>>> getAllFutures() {
+ List<Pair<ChunkStatus, CompletableFuture<Either<ChunkAccess, ChunkHolder.Failure>>>> list = new ArrayList();
for (int i = 0; i < ChunkHolder.CHUNK_STATUSES.size(); ++i) {
list.add(Pair.of((ChunkStatus) ChunkHolder.CHUNK_STATUSES.get(i), (CompletableFuture) this.futures.get(i)));
@@ -521,7 +586,7 @@
@FunctionalInterface
public interface LevelChangeListener {
- void onLevelChange(ChunkPos chunkPos, IntSupplier intSupplier, int i, IntConsumer intConsumer);
+ void onLevelChange(ChunkPos chunkPos, IntSupplier intsupplier, int i, IntConsumer intconsumer);
}
public interface PlayerProvider {
@@ -535,17 +600,16 @@
private final CompletableFuture<?> future;
private final String source;
- ChunkSaveDebug(Thread thread, CompletableFuture<?> completablefuture, String s) {
+ ChunkSaveDebug(Thread thread, CompletableFuture<?> future, String source) {
this.thread = thread;
- this.future = completablefuture;
- this.source = s;
+ this.future = future;
+ this.source = source;
}
}
- public interface ChunkLoadingFailure {
+ public interface Failure {
- ChunkHolder.ChunkLoadingFailure UNLOADED = new ChunkHolder.ChunkLoadingFailure() {
- @Override
+ ChunkHolder.Failure UNLOADED = new ChunkHolder.Failure() {
public String toString() {
return "UNLOADED";
}
|