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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: SoSeDiK <mrsosedik@gmail.com>
Date: Tue, 11 Oct 2022 22:35:56 +0300
Subject: [PATCH] Add LivingEntity#swingHand(EquipmentSlot) convenience method
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index d083cffe0b61642bf4c4ea0fecc529090702042f..ab6ba48c76271f60fc51f758ff823e45be4bce93 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -1201,5 +1201,23 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
*/
@Deprecated
void setHurtDirection(float hurtDirection);
+
+ /**
+ * Makes this entity swing their hand.
+ *
+ * <p>This method does nothing if this entity does not
+ * have an animation for swinging their hand.
+ *
+ * @param hand hand to be swung, either {@link org.bukkit.inventory.EquipmentSlot#HAND} or {@link org.bukkit.inventory.EquipmentSlot#OFF_HAND}
+ * @throws IllegalArgumentException if invalid hand is passed
+ */
+ default void swingHand(@NotNull org.bukkit.inventory.EquipmentSlot hand) {
+ com.google.common.base.Preconditions.checkArgument(hand != null && hand.isHand(), String.format("Expected a valid hand, got \"%s\" instead!", hand));
+ if (hand == org.bukkit.inventory.EquipmentSlot.HAND) {
+ this.swingMainHand();
+ } else {
+ this.swingOffHand();
+ }
+ }
// Paper end
}
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