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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 16 May 2016 23:19:16 -0400
Subject: [PATCH] Avoid blocking on Network Manager creation

Per Paper issue 294

diff --git a/src/main/java/net/minecraft/server/network/ServerConnectionListener.java b/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
index dbbca784fe45b7099f683745b36f5c195ca4c2af..187b2cf175ba5cea94158d29b53993dc5a7c5b94 100644
--- a/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
+++ b/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
@@ -61,6 +61,15 @@ public class ServerConnectionListener {
     public volatile boolean running;
     private final List<ChannelFuture> channels = Collections.synchronizedList(Lists.newArrayList());
     final List<Connection> connections = Collections.synchronizedList(Lists.newArrayList());
+    // Paper start - prevent blocking on adding a new connection while the server is ticking
+    private final java.util.Queue<Connection> pending = new java.util.concurrent.ConcurrentLinkedQueue<>();
+    private final void addPending() {
+        Connection connection;
+        while ((connection = pending.poll()) != null) {
+            connections.add(connection);
+        }
+    }
+    // Paper end - prevent blocking on adding a new connection while the server is ticking
 
     public ServerConnectionListener(MinecraftServer server) {
         this.server = server;
@@ -100,7 +109,8 @@ public class ServerConnectionListener {
                     int j = ServerConnectionListener.this.server.getRateLimitPacketsPerSecond();
                     Connection object = j > 0 ? new RateKickingConnection(j) : new Connection(PacketFlow.SERVERBOUND); // CraftBukkit - decompile error
 
-                    ServerConnectionListener.this.connections.add(object);
+                    //ServerConnectionListener.this.connections.add(object); // Paper
+                    pending.add(object); // Paper - prevent blocking on adding a new connection while the server is ticking
                     ((Connection) object).configurePacketHandler(channelpipeline);
                     ((Connection) object).setListenerForServerboundHandshake(new ServerHandshakePacketListenerImpl(ServerConnectionListener.this.server, (Connection) object));
                 }
@@ -163,6 +173,7 @@ public class ServerConnectionListener {
 
         synchronized (this.connections) {
             // Spigot Start
+            this.addPending(); // Paper - prevent blocking on adding a new connection while the server is ticking
             // This prevents players from 'gaming' the server, and strategically relogging to increase their position in the tick order
             if ( org.spigotmc.SpigotConfig.playerShuffle > 0 && MinecraftServer.currentTick % org.spigotmc.SpigotConfig.playerShuffle == 0 )
             {