1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 6 May 2020 04:53:35 -0400
Subject: [PATCH] Optimize Network Manager and add advanced packet support
Adds ability for 1 packet to bundle other packets to follow it
Adds ability for a packet to delay sending more packets until a state is ready.
Removes synchronization from sending packets
Removes processing packet queue off of main thread
- for the few cases where it is allowed, order is not necessary nor
should it even be happening concurrently in first place (handshaking/login/status)
Ensures packets sent asynchronously are dispatched on main thread
This helps ensure safety for ProtocolLib as packet listeners
are commonly accessing world state. This will allow you to schedule
a packet to be sent async, but itll be dispatched sync for packet
listeners to process.
This should solve some deadlock risks
Also adds Netty Channel Flush Consolidation to reduce the amount of flushing
Also avoids spamming closed channel exception by rechecking closed state in dispatch
and then catch exceptions and close if they fire.
Part of this commit was authored by: Spottedleaf, sandtechnology
diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
index 38b3934b4a81972285c1c2bd0297c4458aa08e41..5308f016baf3001ffd1468633cde446493ca581e 100644
--- a/src/main/java/net/minecraft/network/Connection.java
+++ b/src/main/java/net/minecraft/network/Connection.java
@@ -118,6 +118,10 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
public int protocolVersion;
public java.net.InetSocketAddress virtualHost;
private static boolean enableExplicitFlush = Boolean.getBoolean("paper.explicit-flush");
+ // Optimize network
+ public boolean isPending = true;
+ public boolean queueImmunity = false;
+ public ConnectionProtocol protocol;
// Paper end
public Connection(PacketFlow side) {
@@ -141,6 +145,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
}
public void setProtocol(ConnectionProtocol state) {
+ protocol = state; // Paper
this.channel.attr(Connection.ATTRIBUTE_PROTOCOL).set(state);
this.channel.attr(BundlerInfo.BUNDLER_PROVIDER).set(state);
this.channel.config().setAutoRead(true);
@@ -223,19 +228,88 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
Validate.notNull(listener, "packetListener", new Object[0]);
this.packetListener = listener;
}
+ // Paper start
+ public @Nullable net.minecraft.server.level.ServerPlayer getPlayer() {
+ if (packetListener instanceof net.minecraft.server.network.ServerGamePacketListenerImpl serverGamePacketListener) {
+ return serverGamePacketListener.player;
+ } else {
+ return null;
+ }
+ }
+ private static class InnerUtil { // Attempt to hide these methods from ProtocolLib so it doesn't accidently pick them up.
+ private static java.util.List<Packet> buildExtraPackets(Packet packet) {
+ java.util.List<Packet> extra = packet.getExtraPackets();
+ if (extra == null || extra.isEmpty()) {
+ return null;
+ }
+ java.util.List<Packet> ret = new java.util.ArrayList<>(1 + extra.size());
+ buildExtraPackets0(extra, ret);
+ return ret;
+ }
+
+ private static void buildExtraPackets0(java.util.List<Packet> extraPackets, java.util.List<Packet> into) {
+ for (Packet extra : extraPackets) {
+ into.add(extra);
+ java.util.List<Packet> extraExtra = extra.getExtraPackets();
+ if (extraExtra != null && !extraExtra.isEmpty()) {
+ buildExtraPackets0(extraExtra, into);
+ }
+ }
+ }
+ // Paper start
+ private static boolean canSendImmediate(Connection networkManager, Packet<?> packet) {
+ return networkManager.isPending || networkManager.protocol != ConnectionProtocol.PLAY ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundKeepAlivePacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundPlayerChatPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundSystemChatPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundCommandSuggestionsPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetTitleTextPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetSubtitleTextPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetActionBarTextPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetTitlesAnimationPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundClearTitlesPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundBossEventPacket;
+ }
+ // Paper end
+ }
+ // Paper end
public void send(Packet<?> packet) {
this.send(packet, (PacketSendListener) null);
}
public void send(Packet<?> packet, @Nullable PacketSendListener callbacks) {
- if (this.isConnected()) {
- this.flushQueue();
+ // Paper start - handle oversized packets better
+ boolean connected = this.isConnected();
+ if (!connected && !preparing) {
+ return; // Do nothing
+ }
+ packet.onPacketDispatch(getPlayer());
+ if (connected && (InnerUtil.canSendImmediate(this, packet) || (
+ io.papermc.paper.util.MCUtil.isMainThread() && packet.isReady() && this.queue.isEmpty() &&
+ (packet.getExtraPackets() == null || packet.getExtraPackets().isEmpty())
+ ))) {
this.sendPacket(packet, callbacks);
- } else {
- this.queue.add(new Connection.PacketHolder(packet, callbacks));
+ return;
}
+ // write the packets to the queue, then flush - antixray hooks there already
+ java.util.List<Packet> extraPackets = InnerUtil.buildExtraPackets(packet);
+ boolean hasExtraPackets = extraPackets != null && !extraPackets.isEmpty();
+ if (!hasExtraPackets) {
+ this.queue.add(new Connection.PacketHolder(packet, callbacks));
+ } else {
+ java.util.List<Connection.PacketHolder> packets = new java.util.ArrayList<>(1 + extraPackets.size());
+ packets.add(new Connection.PacketHolder(packet, null)); // delay the future listener until the end of the extra packets
+ for (int i = 0, len = extraPackets.size(); i < len;) {
+ Packet extra = extraPackets.get(i);
+ boolean end = ++i == len;
+ packets.add(new Connection.PacketHolder(extra, end ? callbacks : null)); // append listener to the end
+ }
+ this.queue.addAll(packets); // atomic
+ }
+ this.flushQueue();
+ // Paper end
}
private void sendPacket(Packet<?> packet, @Nullable PacketSendListener callbacks) {
@@ -267,6 +341,15 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
this.setProtocol(packetState);
}
+ // Paper start
+ net.minecraft.server.level.ServerPlayer player = getPlayer();
+ if (!isConnected()) {
+ packet.onPacketDispatchFinish(player, null);
+ return;
+ }
+
+ try {
+ // Paper end
ChannelFuture channelfuture = this.channel.writeAndFlush(packet);
if (callbacks != null) {
@@ -285,28 +368,72 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
});
}
+ // Paper start
+ if (packet.hasFinishListener()) {
+ channelfuture.addListener((ChannelFutureListener) channelFuture -> packet.onPacketDispatchFinish(player, channelFuture));
+ }
+ // Paper end
channelfuture.addListener(ChannelFutureListener.FIRE_EXCEPTION_ON_FAILURE);
+ // Paper start
+ } catch (Exception e) {
+ LOGGER.error("NetworkException: " + player, e);
+ disconnect(Component.translatable("disconnect.genericReason", "Internal Exception: " + e.getMessage()));
+ packet.onPacketDispatchFinish(player, null);
+ }
+ // Paper end
}
private ConnectionProtocol getCurrentProtocol() {
return (ConnectionProtocol) this.channel.attr(Connection.ATTRIBUTE_PROTOCOL).get();
}
- private void flushQueue() {
+ // Paper start - rewrite this to be safer if ran off main thread
+ private boolean flushQueue() { // void -> boolean
+ if (!isConnected()) {
+ return true;
+ }
+ if (io.papermc.paper.util.MCUtil.isMainThread()) {
+ return processQueue();
+ } else if (isPending) {
+ // Should only happen during login/status stages
+ synchronized (this.queue) {
+ return this.processQueue();
+ }
+ }
+ return false;
+ }
+ private boolean processQueue() {
try { // Paper - add pending task queue
- if (this.channel != null && this.channel.isOpen()) {
- Queue queue = this.queue;
+ if (this.queue.isEmpty()) return true;
+ // If we are on main, we are safe here in that nothing else should be processing queue off main anymore
+ // But if we are not on main due to login/status, the parent is synchronized on packetQueue
+ java.util.Iterator<PacketHolder> iterator = this.queue.iterator();
+ while (iterator.hasNext()) {
+ PacketHolder queued = iterator.next(); // poll -> peek
+
+ // Fix NPE (Spigot bug caused by handleDisconnection())
+ if (queued == null) {
+ return true;
+ }
- synchronized (this.queue) {
- Connection.PacketHolder networkmanager_queuedpacket;
+ // Paper start - checking isConsumed flag and skipping packet sending
+ if (queued.isConsumed()) {
+ continue;
+ }
+ // Paper end - checking isConsumed flag and skipping packet sending
- while ((networkmanager_queuedpacket = (Connection.PacketHolder) this.queue.poll()) != null) {
- this.sendPacket(networkmanager_queuedpacket.packet, networkmanager_queuedpacket.listener);
+ Packet<?> packet = queued.packet;
+ if (!packet.isReady()) {
+ return false;
+ } else {
+ iterator.remove();
+ if (queued.tryMarkConsumed()) { // Paper - try to mark isConsumed flag for de-duplicating packet
+ this.sendPacket(packet, queued.listener);
}
-
}
}
+ return true;
} finally { // Paper start - add pending task queue
Runnable r;
while ((r = this.pendingTasks.poll()) != null) {
@@ -314,6 +441,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
}
} // Paper end - add pending task queue
}
+ // Paper end
public void tick() {
this.flushQueue();
@@ -350,9 +478,22 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
return this.address;
}
+ // Paper start
+ public void clearPacketQueue() {
+ net.minecraft.server.level.ServerPlayer player = getPlayer();
+ queue.forEach(queuedPacket -> {
+ Packet<?> packet = queuedPacket.packet;
+ if (packet.hasFinishListener()) {
+ packet.onPacketDispatchFinish(player, null);
+ }
+ });
+ queue.clear();
+ }
+ // Paper end
public void disconnect(Component disconnectReason) {
// Spigot Start
this.preparing = false;
+ clearPacketQueue(); // Paper
// Spigot End
if (this.channel.isOpen()) {
this.channel.close(); // We can't wait as this may be called from an event loop.
@@ -484,7 +625,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
public void handleDisconnection() {
if (this.channel != null && !this.channel.isOpen()) {
if (this.disconnectionHandled) {
- Connection.LOGGER.warn("handleDisconnection() called twice");
+ //Connection.LOGGER.warn("handleDisconnection() called twice"); // Paper - Do not log useless message
} else {
this.disconnectionHandled = true;
if (this.getDisconnectedReason() != null) {
@@ -492,7 +633,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
} else if (this.getPacketListener() != null) {
this.getPacketListener().onDisconnect(Component.translatable("multiplayer.disconnect.generic"));
}
- this.queue.clear(); // Free up packet queue.
+ clearPacketQueue(); // Paper
// Paper start - Add PlayerConnectionCloseEvent
final PacketListener packetListener = this.getPacketListener();
if (packetListener instanceof net.minecraft.server.network.ServerGamePacketListenerImpl) {
@@ -532,6 +673,18 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
@Nullable
final PacketSendListener listener;
+ // Paper start - isConsumed flag for the connection
+ private java.util.concurrent.atomic.AtomicBoolean isConsumed = new java.util.concurrent.atomic.AtomicBoolean(false);
+
+ public boolean tryMarkConsumed() {
+ return isConsumed.compareAndSet(false, true);
+ }
+
+ public boolean isConsumed() {
+ return isConsumed.get();
+ }
+ // Paper end - isConsumed flag for the connection
+
public PacketHolder(Packet<?> packet, @Nullable PacketSendListener callbacks) {
this.packet = packet;
this.listener = callbacks;
diff --git a/src/main/java/net/minecraft/network/protocol/Packet.java b/src/main/java/net/minecraft/network/protocol/Packet.java
index 74bfe0d3942259c45702b099efdc4e101a4e3022..e8fcd56906d26f6dc87959e32c4c7c78cfea9658 100644
--- a/src/main/java/net/minecraft/network/protocol/Packet.java
+++ b/src/main/java/net/minecraft/network/protocol/Packet.java
@@ -9,6 +9,19 @@ public interface Packet<T extends PacketListener> {
void handle(T listener);
// Paper start
+ /**
+ * @param player Null if not at PLAY stage yet
+ */
+ default void onPacketDispatch(@javax.annotation.Nullable net.minecraft.server.level.ServerPlayer player) {}
+
+ /**
+ * @param player Null if not at PLAY stage yet
+ * @param future Can be null if packet was cancelled
+ */
+ default void onPacketDispatchFinish(@javax.annotation.Nullable net.minecraft.server.level.ServerPlayer player, @javax.annotation.Nullable io.netty.channel.ChannelFuture future) {}
+ default boolean hasFinishListener() { return false; }
+ default boolean isReady() { return true; }
+ default java.util.List<Packet> getExtraPackets() { return null; }
default boolean packetTooLarge(net.minecraft.network.Connection manager) {
return false;
}
diff --git a/src/main/java/net/minecraft/server/network/ServerConnectionListener.java b/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
index 776528e50a5abc0e02d9de99231fb47352aa4f43..fbf375534e2b8bd6ef052c4625764f4f8feb2ed6 100644
--- a/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
+++ b/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
@@ -62,10 +62,12 @@ public class ServerConnectionListener {
final List<Connection> connections = Collections.synchronizedList(Lists.newArrayList());
// Paper start - prevent blocking on adding a new network manager while the server is ticking
private final java.util.Queue<Connection> pending = new java.util.concurrent.ConcurrentLinkedQueue<>();
+ private static final boolean disableFlushConsolidation = Boolean.getBoolean("Paper.disableFlushConsolidate"); // Paper
private final void addPending() {
Connection manager = null;
while ((manager = pending.poll()) != null) {
connections.add(manager);
+ manager.isPending = false;
}
}
// Paper end
@@ -100,6 +102,7 @@ public class ServerConnectionListener {
;
}
+ if (!disableFlushConsolidation) channel.pipeline().addFirst(new io.netty.handler.flush.FlushConsolidationHandler()); // Paper
ChannelPipeline channelpipeline = channel.pipeline().addLast("timeout", new ReadTimeoutHandler(30)).addLast("legacy_query", new LegacyQueryHandler(ServerConnectionListener.this));
Connection.configureSerialization(channelpipeline, PacketFlow.SERVERBOUND);
|