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path: root/patches/server/0356-Add-PlayerAttackEntityCooldownResetEvent.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: nossr50 <nossr50@gmail.com>
Date: Thu, 26 Mar 2020 19:44:50 -0700
Subject: [PATCH] Add PlayerAttackEntityCooldownResetEvent


diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 178d8e9795a6c451e0ff350d9412bc2e0ee686ae..d53069d6b0be5a82f7b34a336439fdfd356e4a79 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -2211,7 +2211,16 @@ public abstract class LivingEntity extends Entity implements Attackable {
 
             EntityDamageEvent event = CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, hardHatModifier, blockingModifier, armorModifier, resistanceModifier, magicModifier, absorptionModifier, hardHat, blocking, armor, resistance, magic, absorption);
             if (damagesource.getEntity() instanceof net.minecraft.world.entity.player.Player) {
-                ((net.minecraft.world.entity.player.Player) damagesource.getEntity()).resetAttackStrengthTicker(); // Moved from EntityHuman in order to make the cooldown reset get called after the damage event is fired
+                // Paper start - PlayerAttackEntityCooldownResetEvent
+                if (damagesource.getEntity() instanceof ServerPlayer) {
+                    ServerPlayer player = (ServerPlayer) damagesource.getEntity();
+                    if (new com.destroystokyo.paper.event.player.PlayerAttackEntityCooldownResetEvent(player.getBukkitEntity(), this.getBukkitEntity(), player.getAttackStrengthScale(0F)).callEvent()) {
+                        player.resetAttackStrengthTicker();
+                    }
+                } else {
+                    ((net.minecraft.world.entity.player.Player) damagesource.getEntity()).resetAttackStrengthTicker();
+                }
+                // Paper end - PlayerAttackEntityCooldownResetEvent
             }
             if (event.isCancelled()) {
                 return false;