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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 19 Feb 2022 19:05:59 -0800
Subject: [PATCH] Fix cancelling ProjectileHitEvent for piercing arrows

Piercing arrows search for multiple entities inside a while
loop that is checking the projectile entity's removed state.
If the hit event is cancelled on the first entity, the event will
be called over and over again inside that while loop until the event
is not cancelled. The solution here, is to make use of an
already-existing field on AbstractArrow for tracking entities hit by
piercing arrows to avoid duplicate damage being applied.

== AT ==
protected net.minecraft.world.entity.projectile.Projectile hitCancelled

diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
index df7e044a585579534b3cad260abd74c945911dff..cabcd68032649aa5ec5f1ac495a08a5af76f0f86 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -290,6 +290,19 @@ public abstract class AbstractArrow extends Projectile {
         }
     }
 
+    // Paper start
+    @Override
+    public void preOnHit(HitResult hitResult) {
+        super.preOnHit(hitResult);
+        if (hitResult instanceof EntityHitResult entityHitResult && this.hitCancelled && this.getPierceLevel() > 0) {
+            if (this.piercingIgnoreEntityIds == null) {
+                this.piercingIgnoreEntityIds = new IntOpenHashSet(5);
+            }
+            this.piercingIgnoreEntityIds.add(entityHitResult.getEntity().getId());
+        }
+    }
+    // Paper end
+
     private boolean shouldFall() {
         return this.inGround && this.level().noCollision((new AABB(this.position(), this.position())).inflate(0.06D));
     }