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path: root/source/Core/Threads/OperatingModes/HomeScreen.cpp
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#include "Buttons.hpp"
#include "OperatingModes.h"

#define MOVEMENT_INACTIVITY_TIME (60 * configTICK_RATE_HZ)
#define BUTTON_INACTIVITY_TIME   (60 * configTICK_RATE_HZ)

uint8_t              buttonAF[sizeof(buttonA)];
uint8_t              buttonBF[sizeof(buttonB)];
uint8_t              disconnectedTipF[sizeof(disconnectedTip)];
extern OperatingMode currentMode;
bool                 showExitMenuTransition = false;

void renderHomeScreenAssets(void) {

  // Generate the flipped screen into ram for later use
  // flipped is generated by flipping each row
  for (int row = 0; row < 2; row++) {
    for (int x = 0; x < 42; x++) {
      buttonAF[(row * 42) + x]         = buttonA[(row * 42) + (41 - x)];
      buttonBF[(row * 42) + x]         = buttonB[(row * 42) + (41 - x)];
      disconnectedTipF[(row * 42) + x] = disconnectedTip[(row * 42) + (41 - x)];
    }
  }
}

void handleButtons(bool *buttonLockout) {
  ButtonState buttons = getButtonState();
  if (buttons != BUTTON_NONE) {
    OLED::setDisplayState(OLED::DisplayState::ON);
  }
  if (buttons != BUTTON_NONE && *buttonLockout) {
    buttons = BUTTON_NONE;
  } else {
    *buttonLockout = false;
  }
  switch (buttons) {
  case BUTTON_NONE:
    // Do nothing
    break;
  case BUTTON_BOTH:
    // Not used yet
    // In multi-language this might be used to reset language on a long hold
    // or some such
    break;

  case BUTTON_B_LONG:
    // Show the version information
    showDebugMenu();
    break;
  case BUTTON_F_LONG:
#ifdef PROFILE_SUPPORT
    if (!isTipDisconnected()) {
      gui_solderingProfileMode(); // enter profile mode
      *buttonLockout = true;
    }
#else
    gui_solderingTempAdjust();
    saveSettings();
#endif
    break;
  case BUTTON_F_SHORT:
    if (!isTipDisconnected()) {
      gui_solderingMode(0); // enter soldering mode
      *buttonLockout = true;
    }
    break;
  case BUTTON_B_SHORT:
    currentMode = OperatingMode::settings;
    enterSettingsMenu(); // enter the settings menu
    {
      OLED::useSecondaryFramebuffer(true);
      showExitMenuTransition = true;
    }
    *buttonLockout = true;
    break;
  default:
    break;
  }
}

void drawDetailedHomeScreen(uint32_t tipTemp) {
  if (isTipDisconnected()) {
    if (OLED::getRotation()) {
      // in right handed mode we want to draw over the first part
      OLED::drawArea(54, 0, 42, 16, disconnectedTipF);
    } else {
      OLED::drawArea(0, 0, 42, 16, disconnectedTip);
    }
    if (OLED::getRotation()) {
      OLED::setCursor(-1, 0);
    } else {
      OLED::setCursor(42, 0);
    }
    uint32_t Vlt = getInputVoltageX10(getSettingValue(SettingsOptions::VoltageDiv), 0);
    OLED::printNumber(Vlt / 10, 2, FontStyle::LARGE);
    OLED::print(LargeSymbolDot, FontStyle::LARGE);
    OLED::printNumber(Vlt % 10, 1, FontStyle::LARGE);
    if (OLED::getRotation()) {
      OLED::setCursor(48, 8);
    } else {
      OLED::setCursor(91, 8);
    }
    OLED::print(SmallSymbolVolts, FontStyle::SMALL);
  } else {
    if (!(getSettingValue(SettingsOptions::CoolingTempBlink) && (tipTemp > 55) && (xTaskGetTickCount() % 1000 < 300))) {
      // Blink temp if setting enable and temp < 55°
      // 1000 tick/sec
      // OFF 300ms ON 700ms
      gui_drawTipTemp(true, FontStyle::LARGE); // draw in the temp
    }
    if (OLED::getRotation()) {
      OLED::setCursor(6, 0);
    } else {
      OLED::setCursor(73, 0); // top right
    }
    // draw set temp
    OLED::printNumber(getSettingValue(SettingsOptions::SolderingTemp), 3, FontStyle::SMALL);

    OLED::printSymbolDeg(FontStyle::SMALL);

    if (OLED::getRotation()) {
      OLED::setCursor(0, 8);
    } else {
      OLED::setCursor(67, 8); // bottom right
    }
    printVoltage(); // draw voltage then symbol (v)
    OLED::print(SmallSymbolVolts, FontStyle::SMALL);
  }
}
void drawSimplifiedHomeScreen(uint32_t tipTemp) {
  bool tempOnDisplay          = false;
  bool tipDisconnectedDisplay = false;
  if (OLED::getRotation()) {
    OLED::drawArea(54, 0, 42, 16, buttonAF);
    OLED::drawArea(12, 0, 42, 16, buttonBF);
    OLED::setCursor(0, 0);
    gui_drawBatteryIcon();
  } else {
    OLED::drawArea(0, 0, 42, 16, buttonA);  // Needs to be flipped so button ends up
    OLED::drawArea(42, 0, 42, 16, buttonB); // on right side of screen
    OLED::setCursor(84, 0);
    gui_drawBatteryIcon();
  }
  tipDisconnectedDisplay = false;
  if (tipTemp > 55) {
    tempOnDisplay = true;
  } else if (tipTemp < 45) {
    tempOnDisplay = false;
  }
  if (isTipDisconnected()) {
    tempOnDisplay          = false;
    tipDisconnectedDisplay = true;
  }
  if (tempOnDisplay || tipDisconnectedDisplay) {
    // draw temp over the start soldering button
    // Location changes on screen rotation
    if (OLED::getRotation()) {
      // in right handed mode we want to draw over the first part
      OLED::fillArea(55, 0, 41, 16, 0); // clear the area for the temp
      OLED::setCursor(56, 0);
    } else {
      OLED::fillArea(0, 0, 41, 16, 0); // clear the area
      OLED::setCursor(0, 0);
    }
    // If we have a tip connected draw the temp, if not we leave it blank
    if (!tipDisconnectedDisplay) {
      // draw in the temp
      if (!(getSettingValue(SettingsOptions::CoolingTempBlink) && (xTaskGetTickCount() % 1000 < 300))) {
        gui_drawTipTemp(false, FontStyle::LARGE); // draw in the temp
      }
    } else {
      // Draw in missing tip symbol

      if (OLED::getRotation()) {
        // in right handed mode we want to draw over the first part
        OLED::drawArea(54, 0, 42, 16, disconnectedTipF);
      } else {
        OLED::drawArea(0, 0, 42, 16, disconnectedTip);
      }
    }
  }
}
void drawHomeScreen(bool buttonLockout) {

  for (;;) {
    currentMode = OperatingMode::idle;
    handleButtons(&buttonLockout);

    currentTempTargetDegC = 0; // ensure tip is off
    getInputVoltageX10(getSettingValue(SettingsOptions::VoltageDiv), 0);
    uint32_t tipTemp = TipThermoModel::getTipInC();
    // Preemptively turn the display on.  Turn it off if and only if
    // the tip temperature is below 50 degrees C *and* motion sleep
    // detection is enabled *and* there has been no activity (movement or
    // button presses) in a while.
    // This is zero cost really as state is only changed on display updates
    OLED::setDisplayState(OLED::DisplayState::ON);

    if ((tipTemp < 50) && getSettingValue(SettingsOptions::Sensitivity) &&
        (((xTaskGetTickCount() - lastMovementTime) > MOVEMENT_INACTIVITY_TIME) && ((xTaskGetTickCount() - lastButtonTime) > BUTTON_INACTIVITY_TIME))) {
      OLED::setDisplayState(OLED::DisplayState::OFF);
      setStatusLED(LED_OFF);
    } else {
      OLED::setDisplayState(OLED::DisplayState::ON);
      if (tipTemp > 55) {
        setStatusLED(LED_COOLING_STILL_HOT);
      } else {
        setStatusLED(LED_STANDBY);
      }
    }

    // Clear the lcd buffer
    OLED::clearScreen();
    if (OLED::getRotation()) {
      OLED::setCursor(50, 0);
    } else {
      OLED::setCursor(-1, 0);
    }
    if (getSettingValue(SettingsOptions::DetailedIDLE)) {
      drawDetailedHomeScreen(tipTemp);
    } else {
      drawSimplifiedHomeScreen(tipTemp);
    }

    if (showExitMenuTransition) {
      OLED::useSecondaryFramebuffer(false);
      OLED::transitionSecondaryFramebuffer(false);
      showExitMenuTransition = false;
    } else {
      OLED::refresh();
      GUIDelay();
    }
  }
}