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#ifndef OPERATING_MODES_H_
#define OPERATING_MODES_H_
extern "C" {
#include "FreeRTOSConfig.h"
}
#include "Buttons.hpp"
#include "OLED.hpp"
#include "OperatingModeUtilities.h"
#include "Settings.h"
#include "TipThermoModel.h"
#include "Translation.h"
#include "Types.h"
#include "cmsis_os.h"
#include "configuration.h"
#include "history.hpp"
#include "main.hpp"
#include "power.hpp"
#include "settingsGUI.hpp"
#include "stdlib.h"
#include "string.h"
#ifdef POW_PD
#include "USBPD.h"
#include "pd.h"
#endif
enum class OperatingMode {
StartupLogo = 0, // Showing the startup logo
CJCCalibration, // Cold Junction Calibration
StartupWarnings, // Startup checks and warnings
InitialisationDone, // Special state we use just before we to home screen at first startup. Allows jumping to extra startup states
HomeScreen, // Home/Idle screen that is the main launchpad to other modes
Soldering, // Main soldering operating mode
SolderingProfile, // Soldering by following a profile, used for reflow for example
Sleeping, // Sleep state holds iron at lower sleep temp
Hibernating, // Like sleeping but keeps heater fully off until woken
SettingsMenu, // Settings Menu
DebugMenuReadout, // Debug metrics
TemperatureAdjust, // Set point temperature adjustment
UsbPDDebug, // USB PD debugging information
ThermalRunaway, // Thermal Runaway warning state.
};
enum class TransitionAnimation {
None = 0,
Right = 1,
Left = 2,
Down = 3,
Up = 4,
};
// Generic context struct used for gui functions to be able to retain state
struct guiContext {
TickType_t viewEnterTime; // Set to ticks when this view state was first entered
OperatingMode previousMode;
TransitionAnimation transitionMode;
// Below is scratch state, this is retained over re-draws but blown away on state change
struct scratch {
uint16_t state1; // 16 bit state scratch
uint16_t state2; // 16 bit state scratch
uint32_t state3; // 32 bit state scratch
uint32_t state4; // 32 bit state scratch
uint16_t state5; // 16 bit state scratch
uint16_t state6; // 16 bit state scratch
} scratch_state;
};
// Main functions
OperatingMode gui_SolderingSleepingMode(const ButtonState buttons, guiContext *cxt); // Sleep mode
OperatingMode gui_solderingMode(const ButtonState buttons, guiContext *cxt); // Main mode for hot pointy tool
OperatingMode gui_solderingTempAdjust(const ButtonState buttons, guiContext *cxt); // For adjusting the setpoint temperature of the iron
OperatingMode drawHomeScreen(const ButtonState buttons, guiContext *cxt); // IDLE / Home screen
OperatingMode gui_SettingsMenu(const ButtonState buttons, guiContext *cxt); //
OperatingMode gui_solderingProfileMode(const ButtonState buttons, guiContext *cxt); // Profile mode for hot likely-not-so-pointy tool
OperatingMode performCJCC(const ButtonState buttons, guiContext *cxt); // Used to calibrate the Cold Junction offset
OperatingMode showDebugMenu(const ButtonState buttons, guiContext *cxt); // Debugging values
OperatingMode showPDDebug(const ButtonState buttons, guiContext *cxt); // Debugging menu that shows PD adaptor info
OperatingMode showWarnings(const ButtonState buttons, guiContext *cxt); // Shows user warnings if required
// Common helpers
int8_t getPowerSourceNumber(void); // Returns number ID of power source
void renderHomeScreenAssets(void); // Called to act as start delay and used to render out flipped images for home screen graphics
extern bool heaterThermalRunaway;
#endif
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