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#include "OperatingModes.h"
OperatingMode gui_SolderingSleepingMode(const ButtonState buttons, guiContext *cxt) {
#ifdef NO_SLEEP_MODE
return OperatingMode::Soldering;
#endif
// Drop to sleep temperature and display until movement or button press
// user moved or pressed a button, go back to soldering
// If in the first two seconds we disable this to let accelerometer warm up
#ifdef POW_DC
if (checkForUnderVoltage()) {
return OperatingMode::HomeScreen; // return non-zero on error
}
#endif
if (cxt->scratch_state.state4) {
// Hibernating mode
currentTempTargetDegC = 0;
} else {
if (getSettingValue(SettingsOptions::TemperatureInF)) {
currentTempTargetDegC = TipThermoModel::convertFtoC(min(getSettingValue(SettingsOptions::SleepTemp), getSettingValue(SettingsOptions::SolderingTemp)));
} else {
currentTempTargetDegC = min(getSettingValue(SettingsOptions::SleepTemp), getSettingValue(SettingsOptions::SolderingTemp));
}
}
// draw the lcd
uint16_t tipTemp = getSettingValue(SettingsOptions::TemperatureInF) ? TipThermoModel::getTipInF() : TipThermoModel::getTipInC();
OLED::clearScreen();
OLED::setCursor(0, 0);
if (getSettingValue(SettingsOptions::DetailedSoldering)) {
OLED::print(translatedString(Tr->SleepingAdvancedString), FontStyle::SMALL);
OLED::setCursor(0, 8);
OLED::print(translatedString(Tr->SleepingTipAdvancedString), FontStyle::SMALL);
OLED::printNumber(tipTemp, 3, FontStyle::SMALL);
if (getSettingValue(SettingsOptions::TemperatureInF)) {
OLED::print(SmallSymbolDegF, FontStyle::SMALL);
} else {
OLED::print(SmallSymbolDegC, FontStyle::SMALL);
}
OLED::print(SmallSymbolSpace, FontStyle::SMALL);
printVoltage();
OLED::print(SmallSymbolVolts, FontStyle::SMALL);
} else {
OLED::print(translatedString(Tr->SleepingSimpleString), FontStyle::LARGE);
OLED::printNumber(tipTemp, 3, FontStyle::LARGE);
OLED::printSymbolDeg(FontStyle::EXTRAS);
}
OLED::refresh();
GUIDelay();
if (!shouldBeSleeping()) {
return cxt->previousMode;
}
if (shouldShutdown()) {
// shutdown
currentTempTargetDegC = 0;
return OperatingMode::HomeScreen;
}
if (cxt->scratch_state.state4) {
return OperatingMode::Hibernating;
} else {
return OperatingMode::Sleeping;
}
}
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