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#include "Buttons.hpp"
#include "OperatingModes.h"
#include "ui_drawing.hpp"
bool showExitMenuTransition = false;
OperatingMode handleHomeButtons(const ButtonState buttons, guiContext *cxt) {
if (buttons != BUTTON_NONE && cxt->scratch_state.state1 == 0) {
return OperatingMode::HomeScreen; // Ignore button press
} else {
cxt->scratch_state.state1 = 1;
}
switch (buttons) {
case BUTTON_NONE:
// Do nothing
break;
case BUTTON_BOTH:
break;
case BUTTON_B_LONG:
cxt->transitionMode = TransitionAnimation::Up;
return OperatingMode::DebugMenuReadout;
break;
case BUTTON_F_LONG:
#ifdef PROFILE_SUPPORT
if (!isTipDisconnected()) {
cxt->transitionMode = TransitionAnimation::Left;
return OperatingMode::SolderingProfile;
} else {
return OperatingMode::HomeScreen;
}
#else
cxt->transitionMode = TransitionAnimation::Left;
return OperatingMode::TemperatureAdjust;
#endif
break;
case BUTTON_F_SHORT:
if (!isTipDisconnected()) {
cxt->transitionMode = TransitionAnimation::Left;
return OperatingMode::Soldering;
}
break;
case BUTTON_B_SHORT:
cxt->transitionMode = TransitionAnimation::Right;
return OperatingMode::SettingsMenu;
break;
default:
break;
}
return OperatingMode::HomeScreen;
}
OperatingMode drawHomeScreen(const ButtonState buttons, guiContext *cxt) {
currentTempTargetDegC = 0; // ensure tip is off
getInputVoltageX10(getSettingValue(SettingsOptions::VoltageDiv), 0);
uint32_t tipTemp = TipThermoModel::getTipInC();
// Setup LCD Cursor location
if (OLED::getRotation()) {
OLED::setCursor(50, 0);
} else {
OLED::setCursor(-1, 0);
}
if (getSettingValue(SettingsOptions::DetailedIDLE)) {
ui_draw_homescreen_detailed(tipTemp);
} else {
ui_draw_homescreen_simplified(tipTemp);
}
return handleHomeButtons(buttons, cxt);
}
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