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author | Tom Englund <[email protected]> | 2024-11-22 02:47:51 +0100 |
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committer | GitHub <[email protected]> | 2024-11-22 01:47:51 +0000 |
commit | 943b3d467b0a77a6b67df01e78f5e4977486824f (patch) | |
tree | 5ace2ff2943bf78d12e21cecf1789fb6a44a64f1 | |
parent | 940f7aa990dbc99815bab8d355999d8277534b17 (diff) | |
download | Hyprland-943b3d467b0a77a6b67df01e78f5e4977486824f.tar.gz Hyprland-943b3d467b0a77a6b67df01e78f5e4977486824f.zip |
bezier: optimize setup of bezier curves (#8528)
avoid reallocations by resizing and copy the pVec into the resized
m_dPoints, reduce the amount of calculations in baking to only do it
once per iteration instead of twice. precompute in getYforT and getXforT
return early in getYForPoint if x is equal or below 0. and use const
references where we can.
these changes we are now down to an average of "time to bake: 2.50µs."
on my machine compared to before average of "time to bake: 11.15µs"
-rw-r--r-- | src/helpers/BezierCurve.cpp | 39 | ||||
-rw-r--r-- | src/helpers/BezierCurve.hpp | 8 |
2 files changed, 29 insertions, 18 deletions
diff --git a/src/helpers/BezierCurve.cpp b/src/helpers/BezierCurve.cpp index ea567ad6..23fcd691 100644 --- a/src/helpers/BezierCurve.cpp +++ b/src/helpers/BezierCurve.cpp @@ -6,24 +6,27 @@ #include <algorithm> void CBezierCurve::setup(std::vector<Vector2D>* pVec) { - m_dPoints.clear(); - const auto BEGIN = std::chrono::high_resolution_clock::now(); - m_dPoints.emplace_back(Vector2D(0, 0)); - - for (auto const& p : *pVec) { - m_dPoints.push_back(p); + // Avoid reallocations by reserving enough memory upfront + m_dPoints.resize(pVec->size() + 2); + m_dPoints[0] = Vector2D(0, 0); // Start point + size_t index = 1; // Start after the first element + for (const auto& vec : *pVec) { + if (index < m_dPoints.size() - 1) { // Bounds check to ensure safety + m_dPoints[index] = vec; + ++index; + } } - - m_dPoints.emplace_back(Vector2D(1, 1)); + m_dPoints.back() = Vector2D(1, 1); // End point RASSERT(m_dPoints.size() == 4, "CBezierCurve only supports cubic beziers! (points num: {})", m_dPoints.size()); // bake BAKEDPOINTS points for faster lookups // T -> X ( / BAKEDPOINTS ) for (int i = 0; i < BAKEDPOINTS; ++i) { - m_aPointsBaked[i] = Vector2D(getXForT((i + 1) / (float)BAKEDPOINTS), getYForT((i + 1) / (float)BAKEDPOINTS)); + float const t = (i + 1) / (float)BAKEDPOINTS; + m_aPointsBaked[i] = Vector2D(getXForT(t), getYForT(t)); } const auto ELAPSEDUS = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - BEGIN).count() / 1000.f; @@ -40,18 +43,26 @@ void CBezierCurve::setup(std::vector<Vector2D>* pVec) { ELAPSEDUS, ELAPSEDCALCAVG); } -float CBezierCurve::getYForT(float t) { - return 3 * t * pow(1 - t, 2) * m_dPoints[1].y + 3 * pow(t, 2) * (1 - t) * m_dPoints[2].y + pow(t, 3); +float CBezierCurve::getXForT(float const& t) { + float t2 = t * t; + float t3 = t2 * t; + + return 3 * t * (1 - t) * (1 - t) * m_dPoints[1].x + 3 * t2 * (1 - t) * m_dPoints[2].x + t3 * m_dPoints[3].x; } -float CBezierCurve::getXForT(float t) { - return 3 * t * pow(1 - t, 2) * m_dPoints[1].x + 3 * pow(t, 2) * (1 - t) * m_dPoints[2].x + pow(t, 3); +float CBezierCurve::getYForT(float const& t) { + float t2 = t * t; + float t3 = t2 * t; + + return 3 * t * (1 - t) * (1 - t) * m_dPoints[1].y + 3 * t2 * (1 - t) * m_dPoints[2].y + t3 * m_dPoints[3].y; } // Todo: this probably can be done better and faster -float CBezierCurve::getYForPoint(float x) { +float CBezierCurve::getYForPoint(float const& x) { if (x >= 1.f) return 1.f; + if (x <= 0.f) + return 0.f; int index = 0; bool below = true; diff --git a/src/helpers/BezierCurve.hpp b/src/helpers/BezierCurve.hpp index 54af46a6..1a842f5a 100644 --- a/src/helpers/BezierCurve.hpp +++ b/src/helpers/BezierCurve.hpp @@ -16,13 +16,13 @@ class CBezierCurve { // this EXCLUDES the 0,0 and 1,1 points, void setup(std::vector<Vector2D>* points); - float getYForT(float t); - float getXForT(float t); - float getYForPoint(float x); + float getYForT(float const& t); + float getXForT(float const& t); + float getYForPoint(float const& x); private: // this INCLUDES the 0,0 and 1,1 points. - std::deque<Vector2D> m_dPoints; + std::vector<Vector2D> m_dPoints; std::array<Vector2D, BAKEDPOINTS> m_aPointsBaked; }; |