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authorvaxerski <[email protected]>2023-07-24 18:22:36 +0200
committervaxerski <[email protected]>2023-07-24 18:22:39 +0200
commit9bad2a81809bdaa2020006427af2110b6a912c3b (patch)
tree07aabdafe41d7f4cc80f880f50833ce10148062a /src/render/OpenGL.cpp
parent6db3c4ef5ec21f415577a26b0cdf57c98a778eb5 (diff)
downloadHyprland-9bad2a81809bdaa2020006427af2110b6a912c3b.tar.gz
Hyprland-9bad2a81809bdaa2020006427af2110b6a912c3b.zip
backgrounds: add hypr chan var 2
Diffstat (limited to 'src/render/OpenGL.cpp')
-rw-r--r--src/render/OpenGL.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index f9f3f34f..1d142650 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -1605,6 +1605,7 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
std::random_device dev;
std::mt19937 engine(dev());
std::uniform_int_distribution<> distribution(0, 10);
+ std::uniform_int_distribution<> distribution2(0, 1);
const bool USEANIME = *PFORCEHYPRCHAN || distribution(engine) % 2 == 0; // about 50% I think
@@ -1620,7 +1621,7 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
// or configure the paths at build time
// get the adequate tex
- std::string texPath = "/usr/share/hyprland/wall_" + std::string(USEANIME ? "anime_" : "");
+ std::string texPath = "/usr/share/hyprland/wall_" + std::string(USEANIME ? (distribution2(engine) == 0 ? "anime_" : "anime2_") : "");
// check if wallpapers exist
Vector2D textureSize;