index
:
Hyprland
0.45.1-b
IME
RAT
animation-system-rework
api-version
aquamarine
better-cmake
better-lockscreen-dead
better-versioning
blur-improvements
border-deco
buffer-lock-fixes
bundle-wlroots
ci
ci-archfix
ci-fix2
ci-test
cla
cmake
cmake_installheaders
coc
config
config-descriptions
constraint-fixez
ctm
cursor-rewrite
custom-renderer-wlr
damage-ring
damage-tracking
decoration-positioner
drm-copy-cursor
event-loop-rework
eventHookSystem
execinfo
explicit-sync
fix-pc
fix-resizes
fix-xdp
fixhyprpm
fixup-double-render-special
floating-special
format-rework
fractional-scaling
frame-scheduler
global-shortcuts
groupRework
hide-cursor-on-leave
hook-system-no-cc
hyprctl-nopoll
hyprcursor
hyprerrorreserve
hyprland-boxes
hyprlang-migration
hyprpm
hyprpm-local
hyprutils
hyprwayland-scanner-pt1
improve-output-configuration
keepDebugInfo
libinput
ls-issues
ls-issues-new
main
mat3x3
modernize-pointers
monitor-sp
move-monitors-to-sp
move-to-monitor-p
move-to-runtime-dir
native-handle
new-sp
nix
nix-stuff
nix_subprojects
no-submodules
no_xwayland_overhaul
nuke-ngwo
pkgconf
plugin-headers-wlroots
pluginSystem
protocol-rewrite-and-xdg-output
remove-nvidia-patches
render-unfocused
revert-6688-main
rewrite-constraints
save-wlr
scale-workspaces
scaling
screencopy-impl
seat-xdg-data-rewrite
security-checks-ci
set_xwl_name
style-and-stuff
subsurface-tree-rewrite
swipes
systemd
tablet-tools
tablets
tearing-self-impl
tearing-updates
tearing-v2
tearing-v3
textInputV1
toplevel-sharing-rev2
trampoline-rip-improvements
transforms
tty-stuff
unsafe-blah-blah-v3
unsafe-further-improvements
unsafe-state-reworks
v0.38.1-b
v0.44.1-b
v0.45.2-b
v0.46.1-b
v0.46.2-b
viewporter-impl
wayland-protocol-improvements
wayland-rewrite
window-decoration-flags-and-stuff
window-sharing
window-storage-rewrite-pt1
wlroots-off-renderer
workspace-storage-refactor
wrap-regions
wrap-surfaces
xdph
xwayland-rewrite
Hyprland is a highly customizable dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
hyprwm
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path:
root
/
src
/
render
/
OpenGL.cpp
Age
Commit message (
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)
Author
2023-11-10
Merge branch 'main' into decoration-positioner
Vaxry
2023-11-09
opengl: switch to black-and-white for alpha mattes
Vaxry
2023-11-09
opengl: remove unused alpha matte from shadow
Vaxry
2023-11-08
positioner impl
Vaxry
2023-11-06
renderer: added new customization options to the blur shaders (#3650)
Visual-Dawg
2023-11-04
renderer: properly set currentFB on snapshot renders
Vaxry
2023-11-04
renderer: allow transform enabling from outside opengl
Vaxry
2023-11-04
shadows: fix on transformed
Vaxry
2023-11-04
Internal: Hyprland box implementation (#3755)
Vaxry
2023-11-04
Decos: Window decoration flags, shadow improvements (#3739)
Vaxry
2023-10-30
renderer: properly pass 10-bit formats to opengl
Vaxry
2023-10-21
hooksystem: add callbackinfo struct and cancellable events
Vaxry
2023-10-21
renderer: add transformers
Vaxry
2023-10-19
shaders: support changing the outer radius of borders independently
Vaxry
2023-10-17
renderer: cast std::clamp args to be of the same type (#3589)
Jan Beich
2023-10-15
cleanup: Replace find() with C++20 starts_with(), ends_with() and contains() ...
Philip Damianik
2023-10-07
renderer: add force_wallpaper instead of no_hypr_chan (#3459)
DaniD3v
2023-09-30
renderer: nuke multisample_edges in favor of a faster algorithm
vaxerski
2023-09-17
misc: add disable_hypr_chan option (#3343)
Mihai Fufezan
2023-09-06
internal: Remove all `.c_str()` calls when using `std::vformat` (#3198)
Philip Damianik
2023-09-06
internal: Formatter rework (#3186)
Vaxry
2023-09-05
renderer: Fix blur for passes set to 0. (#3181)
Dickby
2023-09-01
renderer: fixup occlusion conditions
vaxerski
2023-08-28
renderer: make contrast and brightness adjustments before rendering
vaxerski
2023-08-25
renderer: add decoration:blur:special
vaxerski
2023-08-23
renderer: track fade alpha for blur if ignore opacity is true
vaxerski
2023-08-09
rules: add layer and window xray rules
vaxerski
2023-08-06
renderer: fully switch to premultiplied alpha
vaxerski
2023-08-03
renderer: Various Blur Improvements (#2877)
Vaxry
2023-07-29
renderer: cleanup old redundancies in CFramebuffer
vaxerski
2023-07-25
renderer: reset scissor after renderTexturePrimitive
vaxerski
2023-07-24
renderer: adjust distribution of backgrounds
vaxerski
2023-07-24
backgrounds: add hypr chan var 2
vaxerski
2023-07-23
render: use primitive end() only when no screen shader is present
vaxerski
2023-07-22
opengl: fix warn
vaxerski
2023-07-21
renderer: use primitive rendering for copying buffers
vaxerski
2023-07-20
background: add option to force hypr chan
vaxerski
2023-07-20
renderer: don't occlude when pre-blur is queued
vaxerski
2023-07-20
tracy: add more opengl zones
vaxerski
2023-07-20
Debug: add tracy
vaxerski
2023-07-20
opengl: adjust blend and reduce the usage of clear
vaxerski
2023-07-20
toplevelexport: support dmabuf + various fixes
vaxerski
2023-07-19
render: avoid allocating mirrorfb for no reason
vaxerski
2023-07-19
internal: Wrap regions (#2750)
Vaxry
2023-07-13
background: add mascot versions
vaxerski
2023-07-10
render: move lastFrameDamage to CMonitor
vaxerski
2023-07-07
Xdg config home support (#2047)
Ed Younis
2023-06-15
Fix crash when screen size is 0x0 (#2523)
Shemig
2023-06-14
opengl: fix invalid tex references to tex-less shader
vaxerski
2023-06-14
screenshader: fix uniform variable checks (#2513)
JManch
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