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author | Vaxry <[email protected]> | 2023-12-04 03:52:54 +0000 |
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committer | Vaxry <[email protected]> | 2023-12-04 03:52:54 +0000 |
commit | 68783d904d850df65887adb1bab7eff59943c1ac (patch) | |
tree | 8c79712bf5213c1236b3a20f5874854459303f08 /src/render/OpenGL.hpp | |
parent | 5d100bdcbbd87bac74935eae6b7d7aed25620323 (diff) | |
download | Hyprland-68783d904d850df65887adb1bab7eff59943c1ac.tar.gz Hyprland-68783d904d850df65887adb1bab7eff59943c1ac.zip |
screencopy: use buffer format for glReadPixels
fixes #4029
Diffstat (limited to 'src/render/OpenGL.hpp')
-rw-r--r-- | src/render/OpenGL.hpp | 95 |
1 files changed, 52 insertions, 43 deletions
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp index c3726575..efccaad4 100644 --- a/src/render/OpenGL.hpp +++ b/src/render/OpenGL.hpp @@ -41,6 +41,14 @@ struct SRenderModifData { float scale = 1.f; }; +struct SGLPixelFormat { + uint32_t drmFormat = DRM_FORMAT_INVALID; + GLint glInternalFormat = 0; + GLint glFormat = 0; + GLint glType = 0; + bool withAlpha = false; +}; + struct SMonitorRenderData { CFramebuffer offloadFB; CFramebuffer mirrorFB; // these are used for some effects, @@ -108,66 +116,67 @@ class CHyprOpenGLImpl { public: CHyprOpenGLImpl(); - void begin(CMonitor*, CRegion*, CFramebuffer* fb = nullptr /* if provided, it's not a real frame */); - void end(); + void begin(CMonitor*, CRegion*, CFramebuffer* fb = nullptr /* if provided, it's not a real frame */); + void end(); - void renderRect(CBox*, const CColor&, int round = 0); - void renderRectWithBlur(CBox*, const CColor&, int round = 0, float blurA = 1.f); - void renderRectWithDamage(CBox*, const CColor&, CRegion* damage, int round = 0); - void renderTexture(wlr_texture*, CBox*, float a, int round = 0, bool allowCustomUV = false); - void renderTexture(const CTexture&, CBox*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false); - void renderTextureWithBlur(const CTexture&, CBox*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f); - void renderRoundedShadow(CBox*, int round, int range, const CColor& color, float a = 1.0); - void renderBorder(CBox*, const CGradientValueData&, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */); - void renderTextureMatte(const CTexture& tex, CBox* pBox, CFramebuffer& matte); + void renderRect(CBox*, const CColor&, int round = 0); + void renderRectWithBlur(CBox*, const CColor&, int round = 0, float blurA = 1.f); + void renderRectWithDamage(CBox*, const CColor&, CRegion* damage, int round = 0); + void renderTexture(wlr_texture*, CBox*, float a, int round = 0, bool allowCustomUV = false); + void renderTexture(const CTexture&, CBox*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false); + void renderTextureWithBlur(const CTexture&, CBox*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f); + void renderRoundedShadow(CBox*, int round, int range, const CColor& color, float a = 1.0); + void renderBorder(CBox*, const CGradientValueData&, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */); + void renderTextureMatte(const CTexture& tex, CBox* pBox, CFramebuffer& matte); - void setMonitorTransformEnabled(bool enabled); + void setMonitorTransformEnabled(bool enabled); - void saveMatrix(); - void setMatrixScaleTranslate(const Vector2D& translate, const float& scale); - void restoreMatrix(); + void saveMatrix(); + void setMatrixScaleTranslate(const Vector2D& translate, const float& scale); + void restoreMatrix(); - void blend(bool enabled); + void blend(bool enabled); - void makeWindowSnapshot(CWindow*); - void makeRawWindowSnapshot(CWindow*, CFramebuffer*); - void makeLayerSnapshot(SLayerSurface*); - void renderSnapshot(CWindow**); - void renderSnapshot(SLayerSurface**); + void makeWindowSnapshot(CWindow*); + void makeRawWindowSnapshot(CWindow*, CFramebuffer*); + void makeLayerSnapshot(SLayerSurface*); + void renderSnapshot(CWindow**); + void renderSnapshot(SLayerSurface**); - void clear(const CColor&); - void clearWithTex(); - void scissor(const CBox*, bool transform = true); - void scissor(const pixman_box32*, bool transform = true); - void scissor(const int x, const int y, const int w, const int h, bool transform = true); + void clear(const CColor&); + void clearWithTex(); + void scissor(const CBox*, bool transform = true); + void scissor(const pixman_box32*, bool transform = true); + void scissor(const int x, const int y, const int w, const int h, bool transform = true); - void destroyMonitorResources(CMonitor*); + void destroyMonitorResources(CMonitor*); - void markBlurDirtyForMonitor(CMonitor*); + void markBlurDirtyForMonitor(CMonitor*); - void preWindowPass(); - bool preBlurQueued(); - void preRender(CMonitor*); + void preWindowPass(); + bool preBlurQueued(); + void preRender(CMonitor*); - void saveBufferForMirror(); - void renderMirrored(); + void saveBufferForMirror(); + void renderMirrored(); - void applyScreenShader(const std::string& path); + void applyScreenShader(const std::string& path); - void bindOffMain(); - void renderOffToMain(CFramebuffer* off); - void bindBackOnMain(); + void bindOffMain(); + void renderOffToMain(CFramebuffer* off); + void bindBackOnMain(); - uint32_t getPreferredReadFormat(CMonitor* pMonitor); + uint32_t getPreferredReadFormat(CMonitor* pMonitor); + const SGLPixelFormat* getPixelFormatFromDRM(uint32_t drmFormat); - SCurrentRenderData m_RenderData; + SCurrentRenderData m_RenderData; - GLint m_iCurrentOutputFb = 0; + GLint m_iCurrentOutputFb = 0; - bool m_bReloadScreenShader = true; // at launch it can be set + bool m_bReloadScreenShader = true; // at launch it can be set - CWindow* m_pCurrentWindow = nullptr; // hack to get the current rendered window - SLayerSurface* m_pCurrentLayer = nullptr; // hack to get the current rendered layer + CWindow* m_pCurrentWindow = nullptr; // hack to get the current rendered window + SLayerSurface* m_pCurrentLayer = nullptr; // hack to get the current rendered layer std::unordered_map<CWindow*, CFramebuffer> m_mWindowFramebuffers; std::unordered_map<SLayerSurface*, CFramebuffer> m_mLayerFramebuffers; |