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authorvaxerski <[email protected]>2023-03-04 14:59:27 +0000
committervaxerski <[email protected]>2023-03-04 14:59:27 +0000
commitb69f40815fb9302526858bbf699bc6942f8bbd3e (patch)
treee4e8abd22e3e47cabd4914bd34b6e3df5de74c84 /src/render/OpenGL.hpp
parentf678789dfd4936f3b3420352f0d0b6fd5af9bdb5 (diff)
downloadHyprland-b69f40815fb9302526858bbf699bc6942f8bbd3e.tar.gz
Hyprland-b69f40815fb9302526858bbf699bc6942f8bbd3e.zip
opengl: use a passthru shader for final wlr copy
Diffstat (limited to 'src/render/OpenGL.hpp')
-rw-r--r--src/render/OpenGL.hpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
index 537d7143..d2dd5ce6 100644
--- a/src/render/OpenGL.hpp
+++ b/src/render/OpenGL.hpp
@@ -41,6 +41,7 @@ struct SMonitorRenderData {
bool m_bShadersInitialized = false;
CShader m_shQUAD;
CShader m_shRGBA;
+ CShader m_shPASSTHRURGBA;
CShader m_shRGBX;
CShader m_shEXT;
CShader m_shBLUR1;