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authorvaxerski <[email protected]>2023-03-04 14:59:27 +0000
committervaxerski <[email protected]>2023-03-04 14:59:27 +0000
commitb69f40815fb9302526858bbf699bc6942f8bbd3e (patch)
treee4e8abd22e3e47cabd4914bd34b6e3df5de74c84 /src/render/shaders/Textures.hpp
parentf678789dfd4936f3b3420352f0d0b6fd5af9bdb5 (diff)
downloadHyprland-b69f40815fb9302526858bbf699bc6942f8bbd3e.tar.gz
Hyprland-b69f40815fb9302526858bbf699bc6942f8bbd3e.zip
opengl: use a passthru shader for final wlr copy
Diffstat (limited to 'src/render/shaders/Textures.hpp')
-rw-r--r--src/render/shaders/Textures.hpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/render/shaders/Textures.hpp b/src/render/shaders/Textures.hpp
index 42ff8063..0bf168a4 100644
--- a/src/render/shaders/Textures.hpp
+++ b/src/render/shaders/Textures.hpp
@@ -122,6 +122,15 @@ void main() {
gl_FragColor = pixColor * alpha;
})#";
+inline const std::string TEXFRAGSRCRGBAPASSTHRU = R"#(
+precision mediump float;
+varying vec2 v_texcoord; // is in 0-1
+uniform sampler2D tex;
+
+void main() {
+ gl_FragColor = texture2D(tex, v_texcoord);
+})#";
+
inline const std::string TEXFRAGSRCRGBX = R"#(
precision mediump float;
varying vec2 v_texcoord;