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authorVaxry <[email protected]>2024-11-05 16:28:55 +0000
committerVaxry <[email protected]>2024-11-05 16:28:55 +0000
commit81ad218b8b082ce4c9b04bbb668d3c219fc4ff6f (patch)
tree2d10a664b82943242392d4d7364aa933066697af /src/render
parent64c46db0872a576a993035ac1fa5e40af53ca001 (diff)
downloadHyprland-81ad218b8b082ce4c9b04bbb668d3c219fc4ff6f.tar.gz
Hyprland-81ad218b8b082ce4c9b04bbb668d3c219fc4ff6f.zip
shadow: fix double premultiplication
shader takes straight alpha aaaa
Diffstat (limited to 'src/render')
-rw-r--r--src/render/OpenGL.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 52392436..eb0a029f 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -2485,7 +2485,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
glMatrix.transpose();
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
- glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r * col.a * a, col.g * col.a * a, col.b * col.a * a, col.a * a);
+ glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r, col.g, col.b, col.a * a);
const auto TOPLEFT = Vector2D(range + round, range + round);
const auto BOTTOMRIGHT = Vector2D(box->width - (range + round), box->height - (range + round));