diff options
-rw-r--r-- | example/hyprland.conf | 1 | ||||
-rw-r--r-- | src/Compositor.cpp | 8 | ||||
-rw-r--r-- | src/Window.cpp | 33 | ||||
-rw-r--r-- | src/Window.hpp | 4 | ||||
-rw-r--r-- | src/config/ConfigDataValues.hpp | 7 | ||||
-rw-r--r-- | src/config/ConfigManager.cpp | 2 | ||||
-rw-r--r-- | src/config/defaultConfig.hpp | 1 | ||||
-rw-r--r-- | src/helpers/MiscFunctions.cpp | 16 | ||||
-rw-r--r-- | src/helpers/MiscFunctions.hpp | 2 | ||||
-rw-r--r-- | src/managers/AnimationManager.cpp | 4 | ||||
-rw-r--r-- | src/render/Renderer.cpp | 13 |
11 files changed, 77 insertions, 14 deletions
diff --git a/example/hyprland.conf b/example/hyprland.conf index 63268ede..0b72afd9 100644 --- a/example/hyprland.conf +++ b/example/hyprland.conf @@ -73,6 +73,7 @@ animations { animation = windows, 1, 7, myBezier animation = windowsOut, 1, 7, default, popin 80% animation = border, 1, 10, default + animation = borderangle, 1, 8, default animation = fade, 1, 7, default animation = workspaces, 1, 6, default } diff --git a/src/Compositor.cpp b/src/Compositor.cpp index c2c80aee..af65d561 100644 --- a/src/Compositor.cpp +++ b/src/Compositor.cpp @@ -1565,8 +1565,8 @@ void CCompositor::updateWindowAnimatedDecorationValues(CWindow* pWindow) { pWindow->m_cRealBorderColorPrevious = pWindow->m_cRealBorderColor; pWindow->m_cRealBorderColor = grad; - pWindow->m_fBorderAnimationProgress.setValueAndWarp(0.f); - pWindow->m_fBorderAnimationProgress = 1.f; + pWindow->m_fBorderFadeAnimationProgress.setValueAndWarp(0.f); + pWindow->m_fBorderFadeAnimationProgress = 1.f; }; // border @@ -1581,6 +1581,10 @@ void CCompositor::updateWindowAnimatedDecorationValues(CWindow* pWindow) { CGradientValueData(CColor(pWindow->m_sSpecialRenderData.inactiveBorderColor.toUnderlying())) : *INACTIVECOL)); + // tick angle if it's not running (aka dead) + if (!pWindow->m_fBorderAngleAnimationProgress.isBeingAnimated()) + pWindow->m_fBorderAngleAnimationProgress.setValueAndWarp(0.f); + // opacity const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID); if (pWindow->m_bIsFullscreen && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) { diff --git a/src/Window.cpp b/src/Window.cpp index c2f75868..3d109667 100644 --- a/src/Window.cpp +++ b/src/Window.cpp @@ -5,7 +5,8 @@ CWindow::CWindow() { m_vRealPosition.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*)this, AVARDAMAGE_ENTIRE); m_vRealSize.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*)this, AVARDAMAGE_ENTIRE); - m_fBorderAnimationProgress.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("border"), (void*)this, AVARDAMAGE_BORDER); + m_fBorderFadeAnimationProgress.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("border"), (void*)this, AVARDAMAGE_BORDER); + m_fBorderAngleAnimationProgress.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("borderangle"), (void*)this, AVARDAMAGE_BORDER); m_fAlpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeIn"), (void*)this, AVARDAMAGE_ENTIRE); m_fActiveInactiveAlpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeSwitch"), (void*)this, AVARDAMAGE_ENTIRE); m_cRealShadowColor.create(AVARTYPE_COLOR, g_pConfigManager->getAnimationPropertyConfig("fadeShadow"), (void*)this, AVARDAMAGE_SHADOW); @@ -263,7 +264,8 @@ void CWindow::onUnmap() { m_vRealPosition.setCallbackOnEnd(unregisterVar); m_vRealSize.setCallbackOnEnd(unregisterVar); - m_fBorderAnimationProgress.setCallbackOnEnd(unregisterVar); + m_fBorderFadeAnimationProgress.setCallbackOnEnd(unregisterVar); + m_fBorderAngleAnimationProgress.setCallbackOnEnd(unregisterVar); m_fActiveInactiveAlpha.setCallbackOnEnd(unregisterVar); m_fAlpha.setCallbackOnEnd(unregisterVar); m_cRealShadowColor.setCallbackOnEnd(unregisterVar); @@ -279,7 +281,8 @@ void CWindow::onMap() { // JIC, reset the callbacks. If any are set, we'll make sure they are cleared so we don't accidentally unset them. (In case a window got remapped) m_vRealPosition.resetAllCallbacks(); m_vRealSize.resetAllCallbacks(); - m_fBorderAnimationProgress.resetAllCallbacks(); + m_fBorderFadeAnimationProgress.resetAllCallbacks(); + m_fBorderAngleAnimationProgress.resetAllCallbacks(); m_fActiveInactiveAlpha.resetAllCallbacks(); m_fAlpha.resetAllCallbacks(); m_cRealShadowColor.resetAllCallbacks(); @@ -287,7 +290,8 @@ void CWindow::onMap() { m_vRealPosition.registerVar(); m_vRealSize.registerVar(); - m_fBorderAnimationProgress.registerVar(); + m_fBorderFadeAnimationProgress.registerVar(); + m_fBorderAngleAnimationProgress.registerVar(); m_fActiveInactiveAlpha.registerVar(); m_fAlpha.registerVar(); m_cRealShadowColor.registerVar(); @@ -296,9 +300,30 @@ void CWindow::onMap() { m_vRealSize.setCallbackOnEnd([&](void* ptr) { g_pHyprOpenGL->onWindowResizeEnd(this); }, false); m_vRealSize.setCallbackOnBegin([&](void* ptr) { g_pHyprOpenGL->onWindowResizeStart(this); }, false); + m_fBorderAngleAnimationProgress.setCallbackOnEnd([&](void* ptr) { onBorderAngleAnimEnd(ptr); }, false); + + m_fBorderAngleAnimationProgress.setValueAndWarp(0.f); + m_fBorderAngleAnimationProgress = 1.f; + g_pCompositor->m_vWindowFocusHistory.push_back(this); } +void CWindow::onBorderAngleAnimEnd(void* ptr) { + const auto PANIMVAR = (CAnimatedVariable*)ptr; + + const std::string STYLE = PANIMVAR->getConfig()->pValues->internalStyle; + + if (STYLE != "loop") + return; + + PANIMVAR->setCallbackOnEnd(nullptr); // we remove the callback here because otherwise setvalueandwarp will recurse this + + PANIMVAR->setValueAndWarp(0); + *PANIMVAR = 1.f; + + PANIMVAR->setCallbackOnEnd([&](void* ptr) { onBorderAngleAnimEnd(ptr); }, false); +} + void CWindow::setHidden(bool hidden) { m_bHidden = hidden; diff --git a/src/Window.hpp b/src/Window.hpp index 8e24bfc9..04be3a27 100644 --- a/src/Window.hpp +++ b/src/Window.hpp @@ -220,7 +220,8 @@ class CWindow { // Animated border CGradientValueData m_cRealBorderColor = {0}; CGradientValueData m_cRealBorderColorPrevious = {0}; - CAnimatedVariable m_fBorderAnimationProgress; + CAnimatedVariable m_fBorderFadeAnimationProgress; + CAnimatedVariable m_fBorderAngleAnimationProgress; // Fade in-out CAnimatedVariable m_fAlpha; @@ -296,6 +297,7 @@ class CWindow { bool isHidden(); void applyDynamicRule(const SWindowRule& r); void updateDynamicRules(); + void onBorderAngleAnimEnd(void* ptr); private: // For hidden windows and stuff diff --git a/src/config/ConfigDataValues.hpp b/src/config/ConfigDataValues.hpp index c7f7fff8..c8195bbf 100644 --- a/src/config/ConfigDataValues.hpp +++ b/src/config/ConfigDataValues.hpp @@ -2,7 +2,8 @@ #include "../defines.hpp" #include <vector> -enum eConfigValueDataTypes { +enum eConfigValueDataTypes +{ CVD_TYPE_INVALID = -1, CVD_TYPE_GRADIENT = 0 }; @@ -38,7 +39,7 @@ class CGradientValueData : public ICustomConfigValueData { float m_fAngle = 0; bool operator==(const CGradientValueData& other) { - if (other.m_vColors.size() != m_vColors.size() || m_fAngle != other.m_fAngle) + if (other.m_vColors.size() != m_vColors.size() || m_fAngle != other.m_fAngle) return false; for (size_t i = 0; i < m_vColors.size(); ++i) @@ -47,4 +48,4 @@ class CGradientValueData : public ICustomConfigValueData { return true; } -};
\ No newline at end of file +}; diff --git a/src/config/ConfigManager.cpp b/src/config/ConfigManager.cpp index a59a788f..07ea3d03 100644 --- a/src/config/ConfigManager.cpp +++ b/src/config/ConfigManager.cpp @@ -220,6 +220,7 @@ void CConfigManager::setDefaultAnimationVars() { INITANIMCFG("windows"); INITANIMCFG("fade"); INITANIMCFG("border"); + INITANIMCFG("borderangle"); INITANIMCFG("workspaces"); // windows @@ -246,6 +247,7 @@ void CConfigManager::setDefaultAnimationVars() { CREATEANIMCFG("windows", "global"); CREATEANIMCFG("fade", "global"); CREATEANIMCFG("border", "global"); + CREATEANIMCFG("borderangle", "global"); CREATEANIMCFG("workspaces", "global"); CREATEANIMCFG("windowsIn", "windows"); diff --git a/src/config/defaultConfig.hpp b/src/config/defaultConfig.hpp index fd77b74b..df043149 100644 --- a/src/config/defaultConfig.hpp +++ b/src/config/defaultConfig.hpp @@ -82,6 +82,7 @@ animations { animation = windows, 1, 7, myBezier animation = windowsOut, 1, 7, default, popin 80% animation = border, 1, 10, default + animation = borderangle, 1, 8, default animation = fade, 1, 7, default animation = workspaces, 1, 6, default } diff --git a/src/helpers/MiscFunctions.cpp b/src/helpers/MiscFunctions.cpp index 1b0f9467..88e6fa51 100644 --- a/src/helpers/MiscFunctions.cpp +++ b/src/helpers/MiscFunctions.cpp @@ -518,3 +518,19 @@ int64_t configStringToInt(const std::string& VALUE) { } return std::stoll(VALUE); } + +double normalizeAngleRad(double ang) { + if (ang > M_PI * 2) { + while (ang > M_PI * 2) + ang -= M_PI * 2; + return ang; + } + + if (ang < 0.0) { + while (ang < 0.0) + ang += M_PI * 2; + return ang; + } + + return ang; +}
\ No newline at end of file diff --git a/src/helpers/MiscFunctions.hpp b/src/helpers/MiscFunctions.hpp index 36bdc3b7..43cfb944 100644 --- a/src/helpers/MiscFunctions.hpp +++ b/src/helpers/MiscFunctions.hpp @@ -20,3 +20,5 @@ int64_t configStringToInt(const std::string&); float getPlusMinusKeywordResult(std::string in, float relative); void matrixProjection(float mat[9], int w, int h, wl_output_transform tr); + +double normalizeAngleRad(double ang);
\ No newline at end of file diff --git a/src/managers/AnimationManager.cpp b/src/managers/AnimationManager.cpp index 354d88d2..30c77ddd 100644 --- a/src/managers/AnimationManager.cpp +++ b/src/managers/AnimationManager.cpp @@ -453,6 +453,10 @@ std::string CAnimationManager::styleValidInConfigVar(const std::string& config, return ""; return "unknown style"; + } else if (config == "borderangle") { + if (style == "loop" || style == "once") + return ""; + return "unknown style"; } else { return "animation has no styles"; } diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index f7a15f52..1c540f7b 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -310,17 +310,22 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* rounding *= pMonitor->scale; auto grad = g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColor; - const bool ANIMATED = g_pHyprOpenGL->m_pCurrentWindow->m_fBorderAnimationProgress.isBeingAnimated(); - float a1 = renderdata.fadeAlpha * renderdata.alpha * (ANIMATED ? g_pHyprOpenGL->m_pCurrentWindow->m_fBorderAnimationProgress.fl() : 1.f); + const bool ANIMATED = g_pHyprOpenGL->m_pCurrentWindow->m_fBorderFadeAnimationProgress.isBeingAnimated(); + float a1 = renderdata.fadeAlpha * renderdata.alpha * (ANIMATED ? g_pHyprOpenGL->m_pCurrentWindow->m_fBorderFadeAnimationProgress.fl() : 1.f); - wlr_box windowBox = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h}; + if (g_pHyprOpenGL->m_pCurrentWindow->m_fBorderAngleAnimationProgress.getConfig()->pValues->internalEnabled) { + grad.m_fAngle += g_pHyprOpenGL->m_pCurrentWindow->m_fBorderAngleAnimationProgress.fl() * M_PI * 2; + grad.m_fAngle = normalizeAngleRad(grad.m_fAngle); + } + + wlr_box windowBox = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h}; scaleBox(&windowBox, pMonitor->scale); g_pHyprOpenGL->renderBorder(&windowBox, grad, rounding, a1); if (ANIMATED) { - float a2 = renderdata.fadeAlpha * renderdata.alpha * (1.f - g_pHyprOpenGL->m_pCurrentWindow->m_fBorderAnimationProgress.fl()); + float a2 = renderdata.fadeAlpha * renderdata.alpha * (1.f - g_pHyprOpenGL->m_pCurrentWindow->m_fBorderFadeAnimationProgress.fl()); g_pHyprOpenGL->renderBorder(&windowBox, g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColorPrevious, rounding, a2); } } |