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-rw-r--r--src/render/Framebuffer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/render/Framebuffer.cpp b/src/render/Framebuffer.cpp
index e5fc897d..a62ea18a 100644
--- a/src/render/Framebuffer.cpp
+++ b/src/render/Framebuffer.cpp
@@ -3,7 +3,7 @@
bool CFramebuffer::alloc(int w, int h) {
bool firstAlloc = false;
- RASSERT((w > 1 && h > 1), "cannot alloc a FB with negative / zero size! (attempted %ix%i)", w, h);
+ RASSERT((w > 1 && h > 1), "cannot alloc a FB with negative / zero size! (attempted {}x{})", w, h);
if (m_iFb == (uint32_t)-1) {
firstAlloc = true;
@@ -40,9 +40,9 @@ bool CFramebuffer::alloc(int w, int h) {
#endif
auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Framebuffer incomplete, couldn't create! (FB status: %i)", status);
+ RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Framebuffer incomplete, couldn't create! (FB status: {})", status);
- Debug::log(LOG, "Framebuffer created, status %i", status);
+ Debug::log(LOG, "Framebuffer created, status {}", status);
}
glBindTexture(GL_TEXTURE_2D, 0);