index
:
Hyprland
0.45.1-b
IME
RAT
animation-system-rework
api-version
aquamarine
better-cmake
better-lockscreen-dead
better-versioning
blur-improvements
border-deco
buffer-lock-fixes
bundle-wlroots
ci
ci-archfix
ci-fix2
ci-test
cla
cmake
cmake_installheaders
coc
config
config-descriptions
constraint-fixez
ctm
cursor-rewrite
custom-renderer-wlr
damage-ring
damage-tracking
decoration-positioner
drm-copy-cursor
event-loop-rework
eventHookSystem
execinfo
explicit-sync
fix-pc
fix-resizes
fix-xdp
fixhyprpm
fixup-double-render-special
floating-special
format-rework
fractional-scaling
frame-scheduler
global-shortcuts
groupRework
hide-cursor-on-leave
hook-system-no-cc
hyprctl-nopoll
hyprcursor
hyprerrorreserve
hyprland-boxes
hyprlang-migration
hyprpm
hyprpm-local
hyprutils
hyprwayland-scanner-pt1
improve-output-configuration
keepDebugInfo
libinput
ls-issues
ls-issues-new
main
mat3x3
modernize-pointers
monitor-sp
move-monitors-to-sp
move-to-monitor-p
move-to-runtime-dir
native-handle
new-sp
nix
nix-stuff
nix_subprojects
no-submodules
no_xwayland_overhaul
nuke-ngwo
pkgconf
plugin-headers-wlroots
pluginSystem
protocol-rewrite-and-xdg-output
remove-nvidia-patches
render-unfocused
revert-6688-main
rewrite-constraints
save-wlr
scale-workspaces
scaling
screencopy-impl
seat-xdg-data-rewrite
security-checks-ci
set_xwl_name
style-and-stuff
subsurface-tree-rewrite
swipes
systemd
tablet-tools
tablets
tearing-self-impl
tearing-updates
tearing-v2
tearing-v3
textInputV1
toplevel-sharing-rev2
trampoline-rip-improvements
transforms
tty-stuff
unsafe-blah-blah-v3
unsafe-further-improvements
unsafe-state-reworks
v0.38.1-b
v0.44.1-b
v0.45.2-b
v0.46.1-b
v0.46.2-b
viewporter-impl
wayland-protocol-improvements
wayland-rewrite
window-decoration-flags-and-stuff
window-sharing
window-storage-rewrite-pt1
wlroots-off-renderer
workspace-storage-refactor
wrap-regions
wrap-surfaces
xdph
xwayland-rewrite
Hyprland is a highly customizable dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
hyprwm
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path:
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/
src
/
render
/
OpenGL.hpp
Age
Commit message (
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)
Author
2024-11-01
renderer: Add a missing texture asset and a user check
Vaxry
2024-10-26
internal: cleanup CMonitor usage and fix a few ref hogs
Vaxry
2024-10-19
internal: Move CMonitor to SP (#8178)
Vaxry
2024-09-25
Internal: move to Mat3x3 from hyprutils (#7902)
Vaxry
2024-08-29
renderer: better lockscreen dead behavior (#7574)
Vaxry
2024-08-06
renderer: Explicit sync fixes (#7151)
Vaxry
2024-07-29
core: add a destructor to CHyprOpenglImpl and avoid wl_container_of undefined...
Tom Englund
2024-07-26
renderer: drastically optimize bg texture creation
vaxerski
2024-07-24
egl: support getting the device via platform_device
Vaxry
2024-07-21
Core: Move to aquamarine (#6608)
Vaxry
2024-06-19
core: Move to hyprutils for Math
Vaxry
2024-06-14
egl: fixup format modifier lookups with implicit modifiers
Vaxry
2024-06-08
wayland/core: move to new impl (#6268)
Vaxry
2024-05-09
cursor: move to a hyprland impl
Vaxry
2024-05-05
internal: new shared_ptr and weak_ptr implementation (#5883)
Vaxry
2024-04-30
layerSurface: refactor/move to a memory-safe impl
Vaxry
2024-04-27
internal: Window storage rework - part 1 (#5762)
Vaxry
2024-04-24
renderer: Fix mirrored displays when transformed and preserve aspect ratio (#...
Virt
2024-04-03
renderer: block screen shader on screencopy
Vaxry
2024-04-03
renderer: some fixes for renderModif
Vaxry
2024-04-02
Workspace/core: Refactor workspace storage (#5380)
Vaxry
2024-03-21
opengl: report shader compilation errors from screen_shader (#5138)
jill
2024-02-28
layers: add fully featured animations
Vaxry
2024-02-23
renderer: nuke lastFrameDamage and rework finalDamage
Vaxry
2024-01-29
renderer: Add new background infrastructure
Vaxry
2024-01-07
opengl: add renderdata.forceIntrospection
vaxerski
2024-01-07
renderer: overhaul renderModifData
vaxerski
2023-12-06
style/ci: apply clang-format and verify it in ci (#4039)
François Conzelmann
2023-12-06
renderer: use xray for background blur on small() surfaces
Vaxry
2023-12-04
screencopy: use buffer format for glReadPixels
Vaxry
2023-12-02
opengl: fix nvidia read formats
Vaxry
2023-12-01
screencopy: fix shm exports with 10-bit
Vaxry
2023-11-30
deps: update wlroots
Vaxry
2023-11-26
renderer: use occlusion checks for buffer clear
Vaxry
2023-11-24
opengl: better checking for required introspection
vaxerski
2023-11-24
renderer: Move to a full Hyprland GL rendering pipeline (#3920)
Vaxry
2023-11-09
opengl: switch to black-and-white for alpha mattes
Vaxry
2023-11-06
renderer: added new customization options to the blur shaders (#3650)
Visual-Dawg
2023-11-04
renderer: allow transform enabling from outside opengl
Vaxry
2023-11-04
shadows: fix on transformed
Vaxry
2023-11-04
Internal: Hyprland box implementation (#3755)
Vaxry
2023-11-04
Decos: Window decoration flags, shadow improvements (#3739)
Vaxry
2023-10-21
renderer: add transformers
Vaxry
2023-10-19
shaders: support changing the outer radius of borders independently
Vaxry
2023-08-25
renderer: add decoration:blur:special
vaxerski
2023-08-23
renderer: track fade alpha for blur if ignore opacity is true
vaxerski
2023-08-09
rules: add layer and window xray rules
vaxerski
2023-08-03
renderer: Various Blur Improvements (#2877)
Vaxry
2023-07-21
renderer: use primitive rendering for copying buffers
vaxerski
2023-07-20
renderer: don't occlude when pre-blur is queued
vaxerski
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