aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/render
AgeCommit message (Expand)Author
2023-12-06renderer: use xray for background blur on small() surfacesVaxry
2023-12-06internal: various improvements to avoid crashes on exitVaxry
2023-12-05framebuffer: ignore addStencil on legacyRendererVaxry
2023-12-05opengl: fixup blur dirty repaint conditions with solitaryVaxry
2023-12-04screencopy: use buffer format for glReadPixelsVaxry
2023-12-03screencopy: fix detecting gl shm formatsVaxry
2023-12-02opengl: fix nvidia read formatsVaxry
2023-12-01opengl: fix swapped rgb drm formatsVaxry
2023-12-01screencopy: fix shm exports with 10-bitVaxry
2023-11-30opengl: don't make a mirror buffer on fakeFrameVaxry
2023-11-30screencopy: fix broken shm copyingVaxry
2023-11-30opengl: fix missed makeEGLCurrentVaxry
2023-11-30deps: update wlrootsVaxry
2023-11-29groupbar: fix crash in renderGradientToVaxry
2023-11-28groupbar: more safety around gradient texturesVaxry
2023-11-26groupbar: allow reload and fix locked groupbar gradient (#3546)MightyPlaza
2023-11-26opengl: tiled special require introspectionVaxry
2023-11-26renderer: proper full occlusion checks for back layerVaxry
2023-11-26renderer: use occlusion checks for buffer clearVaxry
2023-11-25opengl: check for introspection on special_blurVaxry
2023-11-25screencopy: use new isNvidia() for formatVaxry
2023-11-25opengl: fix window introspection checkVaxry
2023-11-25renderer: nvidia checks and use glFinish on nvidiaVaxry
2023-11-25opengl: fix xray modes in introspection checks for lsVaxry
2023-11-25opengl: require introspection on mirroringVaxry
2023-11-24renderer: Adding an option to disable first launch animation (#3933)Xavier
2023-11-24renderer: fixup cursor scalingVaxry
2023-11-24renderer: Fixup double rendering cases with special (#3928)Vaxry
2023-11-24renderer: fix software cursors on nvidiaVaxry
2023-11-24opengl: better checking for required introspectionvaxerski
2023-11-24renderer: fix inverseOpaque calcs in renderWithBlurvaxerski
2023-11-24renderer: Move to a full Hyprland GL rendering pipeline (#3920)Vaxry
2023-11-23renderer: better checks for special rendering in renderWorkspaceWindowsvaxerski
2023-11-22renderer: make sure lastWindow has correct ws in renderWorkspaceWindowsVaxry
2023-11-22renderer: fix double render of tiled on workspace switchVaxry
2023-11-21renderer: Fix floating clipbox (#3907)thejch
2023-11-20shadow: add workspace offset to floating window shadow (#3906)thejch
2023-11-20renderer: fix floating window rendering when scale > 1 (#3901)thejch
2023-11-19groupbar: fix text pos with verical offset (#3893)MightyPlaza
2023-11-19group: fix dragging into floating groups (#3719)MightyPlaza
2023-11-18renderer: avoid rendering floating windows twice with specialVaxry
2023-11-18internal: Allow floating windows on special (#3872)Vaxry
2023-11-16opengl: Don't use wrong shader just because it's GLES (#3867)Dickby
2023-11-16renderer: clip floating boxes on slide animVaxry
2023-11-16shadow: avoid fatal mutation of the windowBox for calcsVaxry
2023-11-16renderer: don't make snapshots of invisible windows on closevaxerski
2023-11-16shadow: avoid using glClear and don't draw behind window if ignore_windowvaxerski
2023-11-15groupbar: Fix position of groupbar titles on monitor scales != 1.0 (#3856)Dickby
2023-11-14renderer: drop unnecessary spammy logsVaxry
2023-11-13decorations: recalc layout and positioner on add/removeVaxry