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#pragma once
#include "helpers/Vector2D.hpp"
enum eIcons {
ICON_WARNING = 0,
ICON_INFO,
ICON_HINT,
ICON_ERROR,
ICON_CONFUSED,
ICON_OK,
ICON_NONE
};
enum eRenderStage {
RENDER_PRE = 0, /* Before binding the gl context */
RENDER_BEGIN, /* Just when the rendering begins, nothing has been rendered yet. Damage, current render data in opengl valid. */
RENDER_PRE_WINDOWS, /* Pre windows, post bottom and overlay layers */
RENDER_POST_WINDOWS, /* Post windows, pre top/overlay layers, etc */
RENDER_LAST_MOMENT, /* Last moment to render with the gl context */
RENDER_POST, /* After rendering is finished, gl context not available anymore */
RENDER_POST_MIRROR, /* After rendering a mirror */
RENDER_PRE_WINDOW, /* Before rendering a window (any pass) Note some windows (e.g. tiled) may have 2 passes (main & popup) */
RENDER_POST_WINDOW, /* After rendering a window (any pass) */
};
struct SCallbackInfo {
bool cancelled = false; /* on cancellable events, will cancel the event. */
};
struct SWindowDecorationExtents {
Vector2D topLeft;
Vector2D bottomRight;
//
SWindowDecorationExtents operator*(const double& scale) const {
return SWindowDecorationExtents{topLeft * scale, bottomRight * scale};
}
SWindowDecorationExtents round() {
return {topLeft.round(), bottomRight.round()};
}
bool operator==(const SWindowDecorationExtents& other) const {
return topLeft == other.topLeft && bottomRight == other.bottomRight;
}
};
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