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#pragma once
#include "../defines.hpp"
#include "../helpers/Monitor.hpp"
#include "../render/Texture.hpp"
#include <deque>
#include <cairo/cairo.h>
#include <unordered_map>
class CHyprRenderer;
class CHyprMonitorDebugOverlay {
public:
int draw(int offset);
void renderData(CMonitor* pMonitor, float durationUs);
void renderDataNoOverlay(CMonitor* pMonitor, float durationUs);
void frameData(CMonitor* pMonitor);
private:
std::deque<float> m_dLastFrametimes;
std::deque<float> m_dLastRenderTimes;
std::deque<float> m_dLastRenderTimesNoOverlay;
std::deque<float> m_dLastAnimationTicks;
std::chrono::high_resolution_clock::time_point m_tpLastFrame;
CMonitor* m_pMonitor = nullptr;
CBox m_wbLastDrawnBox;
friend class CHyprRenderer;
};
class CHyprDebugOverlay {
public:
CHyprDebugOverlay();
void draw();
void renderData(CMonitor*, float durationUs);
void renderDataNoOverlay(CMonitor*, float durationUs);
void frameData(CMonitor*);
private:
std::unordered_map<CMonitor*, CHyprMonitorDebugOverlay> m_mMonitorOverlays;
cairo_surface_t* m_pCairoSurface = nullptr;
cairo_t* m_pCairo = nullptr;
SP<CTexture> m_pTexture;
friend class CHyprMonitorDebugOverlay;
friend class CHyprRenderer;
};
inline std::unique_ptr<CHyprDebugOverlay> g_pDebugOverlay;
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