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#pragma once

#include "IHID.hpp"
#include "../macros.hpp"
#include "../helpers/math/Math.hpp"

#include <optional>
#include <xkbcommon/xkbcommon.h>

AQUAMARINE_FORWARD(IKeyboard);

enum eKeyboardModifiers {
    HL_MODIFIER_SHIFT = (1 << 0),
    HL_MODIFIER_CAPS  = (1 << 1),
    HL_MODIFIER_CTRL  = (1 << 2),
    HL_MODIFIER_ALT   = (1 << 3),
    HL_MODIFIER_MOD2  = (1 << 4),
    HL_MODIFIER_MOD3  = (1 << 5),
    HL_MODIFIER_META  = (1 << 6),
    HL_MODIFIER_MOD5  = (1 << 7),
};

class IKeyboard : public IHID {
  public:
    virtual ~IKeyboard();
    virtual uint32_t                  getCapabilities();
    virtual eHIDType                  getType();
    virtual bool                      isVirtual() = 0;
    virtual SP<Aquamarine::IKeyboard> aq()        = 0;

    struct SKeyEvent {
        uint32_t              timeMs     = 0;
        uint32_t              keycode    = 0;
        bool                  updateMods = false;
        wl_keyboard_key_state state      = WL_KEYBOARD_KEY_STATE_PRESSED;
    };

    struct SKeymapEvent {
        xkb_keymap* keymap = nullptr;
    };

    struct SModifiersEvent {
        uint32_t depressed = 0;
        uint32_t latched   = 0;
        uint32_t locked    = 0;
        uint32_t group     = 0;
    };

    struct {
        CSignal key;
        CSignal modifiers;
        CSignal keymap;
        CSignal repeatInfo;
    } keyboardEvents;

    struct SStringRuleNames {
        std::string layout  = "";
        std::string model   = "";
        std::string variant = "";
        std::string options = "";
        std::string rules   = "";
    };

    void                    setKeymap(const SStringRuleNames& rules);
    void                    updateXKBTranslationState(xkb_keymap* const keymap = nullptr);
    std::string             getActiveLayout();
    std::optional<uint32_t> getLEDs();
    void                    updateLEDs();
    void                    updateLEDs(uint32_t leds);
    uint32_t                getModifiers();
    void                    updateModifiers(uint32_t depressed, uint32_t latched, uint32_t locked, uint32_t group);
    bool                    updateModifiersState(); // rets whether changed
    void                    updateXkbStateWithKey(uint32_t xkbKey, bool pressed);
    void                    updateKeymapFD();

    bool                    active  = false;
    bool                    enabled = true;

    // if the keymap is overridden by the implementation,
    // don't try to set keyboard rules anymore, to avoid overwriting the requested one.
    // e.g. Virtual keyboards with custom maps.
    bool               keymapOverridden = false;

    xkb_layout_index_t activeLayout = 0;
    xkb_state *        xkbState = nullptr, *xkbStaticState /* Static state: never gets modifiers or layout changes sent, used for keybinds. */ = nullptr;
    xkb_keymap*        xkbKeymap = nullptr;

    struct {
        uint32_t depressed = 0, latched = 0, locked = 0, group = 0;
    } modifiersState;

    std::array<xkb_led_index_t, 3> ledIndexes = {XKB_MOD_INVALID};
    std::array<xkb_mod_index_t, 8> modIndexes = {XKB_MOD_INVALID};
    uint32_t                       leds       = 0;

    std::string                    hlName          = "";
    std::string                    xkbFilePath     = "";
    std::string                    xkbKeymapString = "";
    int                            xkbKeymapFD     = -1;

    SStringRuleNames               currentRules;
    int                            repeatRate        = 0;
    int                            repeatDelay       = 0;
    int                            numlockOn         = -1;
    bool                           resolveBindsBySym = false;

    WP<IKeyboard>                  self;

  private:
    void                  clearManuallyAllocd();

    std::vector<uint32_t> pressedXKB;
};