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#include "Events.hpp"
#include "../Compositor.hpp"
#include "../helpers/WLClasses.hpp"
#include "../managers/input/InputManager.hpp"
#include "../render/Renderer.hpp"
// ---------------------------------------------------- //
// _____ ________ _______ _____ ______ _____ //
// | __ \| ____\ \ / /_ _/ ____| ____|/ ____| //
// | | | | |__ \ \ / / | || | | |__ | (___ //
// | | | | __| \ \/ / | || | | __| \___ \ //
// | |__| | |____ \ / _| || |____| |____ ____) | //
// |_____/|______| \/ |_____\_____|______|_____/ //
// //
// ---------------------------------------------------- //
void Events::listener_newInput(wl_listener* listener, void* data) {
const auto DEVICE = (wlr_input_device*)data;
switch (DEVICE->type) {
case WLR_INPUT_DEVICE_KEYBOARD:
Debug::log(LOG, "Attached a keyboard with name {}", DEVICE->name);
g_pInputManager->newKeyboard(DEVICE);
break;
case WLR_INPUT_DEVICE_POINTER:
Debug::log(LOG, "Attached a mouse with name {}", DEVICE->name);
g_pInputManager->newMouse(DEVICE);
break;
case WLR_INPUT_DEVICE_TOUCH:
Debug::log(LOG, "Attached a touch device with name {}", DEVICE->name);
g_pInputManager->newTouchDevice(DEVICE);
break;
case WLR_INPUT_DEVICE_TABLET:
Debug::log(LOG, "Attached a tablet with name {}", DEVICE->name);
g_pInputManager->newTablet(DEVICE);
break;
case WLR_INPUT_DEVICE_TABLET_PAD:
Debug::log(LOG, "Attached a tablet pad with name {}", DEVICE->name);
g_pInputManager->newTabletPad(DEVICE);
break;
case WLR_INPUT_DEVICE_SWITCH:
Debug::log(LOG, "Attached a switch device with name {}", DEVICE->name);
g_pInputManager->newSwitch(DEVICE);
break;
default: Debug::log(WARN, "Unrecognized input device plugged in: {}", DEVICE->name); break;
}
g_pInputManager->updateCapabilities();
}
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