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#pragma once
#include <vector>
#include <array>
#include <vector>
#include "math/Math.hpp"
constexpr int BAKEDPOINTS = 255;
constexpr float INVBAKEDPOINTS = 1.f / BAKEDPOINTS;
// an implementation of a cubic bezier curve
// might do better later
class CBezierCurve {
public:
// sets up the bezier curve.
// this EXCLUDES the 0,0 and 1,1 points,
void setup(std::vector<Vector2D>* points);
float getYForT(float const& t);
float getXForT(float const& t);
float getYForPoint(float const& x);
private:
// this INCLUDES the 0,0 and 1,1 points.
std::vector<Vector2D> m_vPoints;
std::array<Vector2D, BAKEDPOINTS> m_aPointsBaked;
};
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