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#include "WLClasses.hpp"
#include "../config/ConfigManager.hpp"
SLayerSurface::SLayerSurface() {
alpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeIn"), nullptr, AVARDAMAGE_ENTIRE);
alpha.m_pLayer = this;
alpha.registerVar();
}
void SLayerSurface::applyRules() {
noAnimations = false;
forceBlur = false;
ignoreZero = false;
for (auto& rule : g_pConfigManager->getMatchingRules(this)) {
if (rule.rule == "noanim")
noAnimations = true;
else if (rule.rule == "blur")
forceBlur = true;
else if (rule.rule == "ignorezero")
ignoreZero = true;
}
}
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