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#pragma once
#include <memory>
#include <vector>
#include <cstdint>
#include "WaylandProtocol.hpp"
#include "xdg-activation-v1.hpp"
class CXDGActivationToken {
public:
CXDGActivationToken(SP<CXdgActivationTokenV1> resource_);
~CXDGActivationToken();
bool good();
private:
SP<CXdgActivationTokenV1> resource;
uint32_t serial = 0;
std::string appID = "";
bool committed = false;
bool used = false;
std::string token = "";
friend class CXDGActivationProtocol;
};
class CXDGActivationProtocol : public IWaylandProtocol {
public:
CXDGActivationProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
private:
void onManagerResourceDestroy(wl_resource* res);
void destroyToken(CXDGActivationToken* pointer);
void onGetToken(CXdgActivationV1* pMgr, uint32_t id);
struct SSentToken {
std::string token;
wl_client* client = nullptr; // READ-ONLY: can be dead
};
std::vector<SSentToken> m_vSentTokens;
//
std::vector<UP<CXdgActivationV1>> m_vManagers;
std::vector<UP<CXDGActivationToken>> m_vTokens;
friend class CXDGActivationToken;
};
namespace PROTO {
inline UP<CXDGActivationProtocol> activation;
};
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