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#include "Texture.hpp"
CTexture::CTexture() {
// naffin'
}
CTexture::CTexture(wlr_texture* tex) {
RASSERT(wlr_texture_is_gles2(tex), "wlr_texture provided to CTexture that isn't GLES2!");
wlr_gles2_texture_attribs attrs;
wlr_gles2_texture_get_attribs(tex, &attrs);
m_iTarget = attrs.target;
m_iTexID = attrs.tex;
if (m_iTarget == GL_TEXTURE_2D) {
m_iType = attrs.has_alpha ? TEXTURE_RGBA : TEXTURE_RGBX;
} else {
m_iType = TEXTURE_EXTERNAL;
}
m_vSize = Vector2D(tex->width, tex->height);
}
void CTexture::destroyTexture() {
if (m_iTexID) {
glDeleteTextures(1, &m_iTexID);
m_iTexID = 0;
}
}
void CTexture::allocate() {
if (!m_iTexID) {
glGenTextures(1, &m_iTexID);
}
}
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