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path: root/src/render/decorations/CHyprDropShadowDecoration.hpp
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#pragma once

#include "IHyprWindowDecoration.hpp"

class CHyprDropShadowDecoration : public IHyprWindowDecoration {
  public:
    CHyprDropShadowDecoration(PHLWINDOW);
    virtual ~CHyprDropShadowDecoration();

    virtual SDecorationPositioningInfo getPositioningInfo();

    virtual void                       onPositioningReply(const SDecorationPositioningReply& reply);

    virtual void                       draw(PHLMONITOR, float const& a);

    virtual eDecorationType            getDecorationType();

    virtual void                       updateWindow(PHLWINDOW);

    virtual void                       damageEntire();

    virtual eDecorationLayer           getDecorationLayer();

    virtual uint64_t                   getDecorationFlags();

    virtual std::string                getDisplayName();

  private:
    SBoxExtents  m_seExtents;
    SBoxExtents  m_seReportedExtents;

    PHLWINDOWREF m_pWindow;

    Vector2D     m_vLastWindowPos;
    Vector2D     m_vLastWindowSize;

    void         drawShadowInternal(CBox* box, int round, int range, CHyprColor color, float a);

    CBox         m_bLastWindowBox          = {0};
    CBox         m_bLastWindowBoxWithDecos = {0};
};