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#pragma once
#include "IHyprWindowDecoration.hpp"
class CHyprDropShadowDecoration : public IHyprWindowDecoration {
public:
CHyprDropShadowDecoration(PHLWINDOW);
virtual ~CHyprDropShadowDecoration();
virtual SDecorationPositioningInfo getPositioningInfo();
virtual void onPositioningReply(const SDecorationPositioningReply& reply);
virtual void draw(PHLMONITOR, float const& a);
virtual eDecorationType getDecorationType();
virtual void updateWindow(PHLWINDOW);
virtual void damageEntire();
virtual eDecorationLayer getDecorationLayer();
virtual uint64_t getDecorationFlags();
virtual std::string getDisplayName();
private:
SBoxExtents m_seExtents;
SBoxExtents m_seReportedExtents;
PHLWINDOWREF m_pWindow;
Vector2D m_vLastWindowPos;
Vector2D m_vLastWindowSize;
void drawShadowInternal(CBox* box, int round, int range, CHyprColor color, float a);
CBox m_bLastWindowBox = {0};
CBox m_bLastWindowBoxWithDecos = {0};
};
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