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#pragma once
#include "IHyprWindowDecoration.hpp"
#include "../../devices/IPointer.hpp"
#include <vector>
#include "../Texture.hpp"
#include <string>
#include <memory>
class CTitleTex {
public:
CTitleTex(PHLWINDOW pWindow, const Vector2D& bufferSize, const float monitorScale);
~CTitleTex();
SP<CTexture> tex;
std::string szContent;
int textWidth;
int textHeight;
PHLWINDOWREF pWindowOwner;
};
void refreshGroupBarGradients();
class CHyprGroupBarDecoration : public IHyprWindowDecoration {
public:
CHyprGroupBarDecoration(PHLWINDOW);
virtual ~CHyprGroupBarDecoration();
virtual SDecorationPositioningInfo getPositioningInfo();
virtual void onPositioningReply(const SDecorationPositioningReply& reply);
virtual void draw(PHLMONITOR, float const& a);
virtual eDecorationType getDecorationType();
virtual void updateWindow(PHLWINDOW);
virtual void damageEntire();
virtual bool onInputOnDeco(const eInputType, const Vector2D&, std::any = {});
virtual eDecorationLayer getDecorationLayer();
virtual uint64_t getDecorationFlags();
virtual std::string getDisplayName();
private:
SBoxExtents m_seExtents;
CBox m_bAssignedBox = {0};
PHLWINDOWREF m_pWindow;
std::vector<PHLWINDOWREF> m_dwGroupMembers;
float m_fBarWidth;
float m_fBarHeight;
CTitleTex* textureFromTitle(const std::string&);
void invalidateTextures();
CBox assignedBoxGlobal();
bool onBeginWindowDragOnDeco(const Vector2D&);
bool onEndWindowDragOnDeco(const Vector2D&, PHLWINDOW);
bool onMouseButtonOnDeco(const Vector2D&, const IPointer::SButtonEvent&);
bool onScrollOnDeco(const Vector2D&, const IPointer::SAxisEvent);
struct STitleTexs {
// STitleTexs* overriden = nullptr; // TODO: make shit shared in-group to decrease VRAM usage.
std::vector<std::unique_ptr<CTitleTex>> titleTexs;
} m_sTitleTexs;
};
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